Carth
2013-01-25, 06:38 PM
Starting at 15th level, will go to 20th, all 1st party Paizo allowed. Ability score generation method is currently unknown. My basic plan so far is to take pellet blast (http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/pelletBlast.html) with spell perfection. Spell perfection will grant dazing spell for free, persistent spell is knocked down to +1 by metamagic master, heighten ups the spell level to 5, magical lineage gives free intensify spell, arcane concordance cast from a wand wielding familiar will protect me from silence effects, and a widen rod will allow me to blow up big areas.
By my reckoning, magical lineage, metamagic master, and metamagic rods do not count towards spell perfection's 9th level limit. So basically, I'll be firing this off as a 6th level spell, meaning I'll be fine with regards to spell perfection.
I had intended to put in ectoplasmic spell before level 17, but I'll take my chances for now.
Is there a better spell to base this approach on? I am unfamiliar with Pathfinder, and am therefore unsure what immunities I need to worry about. Are there still creatures with magic immunity, making SR:NO a worthwhile approach? I'm guessing there's no hail of stone equivalent in PF? I'd strongly prefer something that affects several targets. Is reflex the best save to target, and what's the highest save bonus to it I can expect to see? What things would be immune to this spell? Is daze immunity as nonexistent in PF as in 3.X? This is going to be for a short, heavily combat oriented campaign.
What methods exist to optimize this approach? So far my feats are:
Trait: Magical lineage
Trait: Metamagic master
Trait: Outlander (lore seeker)
Trait: Reactionary
1: Intensify spell
3: Heighten spell
5: Dazing spell
7: Improved familiar (small gravity elemental)
7: Spell focus (bloodline)
9: Greater spell focus
11: Extra traits
13: Persistent spell
13: Improved initiative (bloodline)
15: Spell perfection
17: Ectoplasmic spell
19: ???
19: ??? (bloodline)
Here's how far I've got my charisma:
18 (base)
+4 (race)
+3 (venerable)
+2 (succubus)
+6 (enhancement)
+5 (inherent)
+3 (levels)
41, and a mod of 15, up to 42 and 16 once I hit level 16.
For save DCs:
10 (base)
+15 (ability mod)
+4 (SF, GSF, spell perfection)
+1 (trait bonus)
+2 (bloodline bonus)
+5 (spell level with heighten)
+1 (arcane concordance)
38, up to 39 once I hit level 16 and my charisma mod goes up.
Race is ifrit, with the redundant fire resistance being dropped for +4 to initiative. Improved initiative, an ioun stone, and reactionary mean my initiative mod is 11+dex. What else could I use?
Currently leaning very strongly to crossblooded archetype with arcane and fire elemental. Arcane boosts save DCs, grants a familiar, and spell focus as a feat option. Fire elemental increases my charisma by 2 for the purposes of sorcerer spells and abilities. The false priest archetype would also allow me to eliminate the need for all material components under 100GP, is this RAW compatible with crossblooded?
Is there any way to add an elemental descriptor to pellet blast, so as to be able to apply elemental focus and greater elemental focus? Spell perfection would mean that'd be +4 to the DC.
For improved familiar I'll be taking a small gravity elemental, and using reduce person with permanency on myself to divide my weight by 8 so it can carry me. I'll be using it as a mount to take advantage of its 100' fly speed with perfect maneuverability, that requires no fly checks for acrobatic maneuvers unless there's a force making flying more difficult (like strong wind). I'm going to try and get my mount to use my initiative modifier, though I'm not sure that's RAW.
Is there a way to further increase the caster level of pellet blast? I'm at a meager +1 trait bonus right now, and the spell specialization feat probably isn't worth it.
With a masterwork tool, my 15 ranks, and cracked pink ioun stone, my familiar hits 19 on UMD checks to activate my wand of arcane concordance. I'll take my chances until level 16. I believe its speak with master ability gives it enough talking ability to use wands, but otherwise it can activate it blindly.
By my reckoning, magical lineage, metamagic master, and metamagic rods do not count towards spell perfection's 9th level limit. So basically, I'll be firing this off as a 6th level spell, meaning I'll be fine with regards to spell perfection.
I had intended to put in ectoplasmic spell before level 17, but I'll take my chances for now.
Is there a better spell to base this approach on? I am unfamiliar with Pathfinder, and am therefore unsure what immunities I need to worry about. Are there still creatures with magic immunity, making SR:NO a worthwhile approach? I'm guessing there's no hail of stone equivalent in PF? I'd strongly prefer something that affects several targets. Is reflex the best save to target, and what's the highest save bonus to it I can expect to see? What things would be immune to this spell? Is daze immunity as nonexistent in PF as in 3.X? This is going to be for a short, heavily combat oriented campaign.
What methods exist to optimize this approach? So far my feats are:
Trait: Magical lineage
Trait: Metamagic master
Trait: Outlander (lore seeker)
Trait: Reactionary
1: Intensify spell
3: Heighten spell
5: Dazing spell
7: Improved familiar (small gravity elemental)
7: Spell focus (bloodline)
9: Greater spell focus
11: Extra traits
13: Persistent spell
13: Improved initiative (bloodline)
15: Spell perfection
17: Ectoplasmic spell
19: ???
19: ??? (bloodline)
Here's how far I've got my charisma:
18 (base)
+4 (race)
+3 (venerable)
+2 (succubus)
+6 (enhancement)
+5 (inherent)
+3 (levels)
41, and a mod of 15, up to 42 and 16 once I hit level 16.
For save DCs:
10 (base)
+15 (ability mod)
+4 (SF, GSF, spell perfection)
+1 (trait bonus)
+2 (bloodline bonus)
+5 (spell level with heighten)
+1 (arcane concordance)
38, up to 39 once I hit level 16 and my charisma mod goes up.
Race is ifrit, with the redundant fire resistance being dropped for +4 to initiative. Improved initiative, an ioun stone, and reactionary mean my initiative mod is 11+dex. What else could I use?
Currently leaning very strongly to crossblooded archetype with arcane and fire elemental. Arcane boosts save DCs, grants a familiar, and spell focus as a feat option. Fire elemental increases my charisma by 2 for the purposes of sorcerer spells and abilities. The false priest archetype would also allow me to eliminate the need for all material components under 100GP, is this RAW compatible with crossblooded?
Is there any way to add an elemental descriptor to pellet blast, so as to be able to apply elemental focus and greater elemental focus? Spell perfection would mean that'd be +4 to the DC.
For improved familiar I'll be taking a small gravity elemental, and using reduce person with permanency on myself to divide my weight by 8 so it can carry me. I'll be using it as a mount to take advantage of its 100' fly speed with perfect maneuverability, that requires no fly checks for acrobatic maneuvers unless there's a force making flying more difficult (like strong wind). I'm going to try and get my mount to use my initiative modifier, though I'm not sure that's RAW.
Is there a way to further increase the caster level of pellet blast? I'm at a meager +1 trait bonus right now, and the spell specialization feat probably isn't worth it.
With a masterwork tool, my 15 ranks, and cracked pink ioun stone, my familiar hits 19 on UMD checks to activate my wand of arcane concordance. I'll take my chances until level 16. I believe its speak with master ability gives it enough talking ability to use wands, but otherwise it can activate it blindly.