Morph Bark
2013-01-26, 08:02 PM
So everybody knows elves. Many of you have played one or two, even. But elves in general are too often portrayed as much like humans, just upstuck and/or "better" in some way, hence why afroakuma creating this wonderful essay (http://www.giantitp.com/forums/showthread.php?t=258370). Upon reading it, I realized that it fit the way I was portraying elves in my world perfectly, as there were several sub-races with most more like the usual long-time elves, with some being more often in short-time and ending up a little mad. Since then I let it rest for too long, but today I decided to get on it and work them out mechanically for the setting, as I have done with the angels (http://www.giantitp.com/forums/showthread.php?t=252925), humans, dwarves and jotun (http://www.giantitp.com/forums/showthread.php?t=253022) before.
The elven bloodlines' names refer to... well, it should be quite obvious if you're good at linguistic recognition. At any rate, I may need some help coming up with little abilities for the bloodlines that don't have those yet.
Alfar
Picture pending
• Medium size
• 30' movement.
• Humanoid (Elf) type.
• Low-light vision.
• Bloodline: All alfar (singular: alfr, and often referred to as ‘elves’ in informal settings by other races) select a bloodline from the list below, which offer them different bonuses and abilities. This choice is permanent.
• Trancing: Alfar possess immunity to magic sleep effects, and a +2 racial saving throw bonus on all Will saves that increases to +4 against enchantment spells or effects.
• Weapon Familiarity: Alfar treat any weapon with "elven" or "elf" in the name as martial weapons, rather than exotic weapons.
•
• +2 racial bonus to all Perception and Stealth checks.
• Automatic Languages: Roé-Allon. Bonus Starting Languages: Dwarven, Jotun, Komul, Stamarian, Tsumian.
• Favored Classes:
Bloodlines
Brunstjerne
• +2 Constitution
• Darkvision 60 ft instead of low-light vision.
•
• Additional Favored Class:
Rødstjerne
• +2 Dexterity
• Rødstjerne gain Evasion. If they would gain it later through a class ability, they gain Improved Evasion instead.
• Additional Favored Class:
Gulstjerne
• +2 Strength
•
• Additional Favored Class:
Hvitstjerne
• +2 Charisma
• In a campaign that uses them, Hvitsterne begin with 1 Insanity point. (Or, if the campaign uses Taint, they begin with 1 depravity.)
• A hvitstjerne is immune to silence effects and may inspire his allies once per day as a swift action, giving all allies within 30 feet a +1 morale bonus to attack and damage rolls as well as a +1 morale bonus to saves against charm and fear for five rounds.
• Additional Favored Class:
Blåstjerne
• +2 Wisdom
•
• Additional Favored Class:
Svartholr
• +2 Intelligence
• In a campaign that uses them, Hvitsterne begin with 1 Insanity point. (Or, if the campaign uses Taint, they begin with 1 depravity.)
•
• Additional Favored Class: Engineer (http://www.giantitp.com/forums/showthread.php?t=114229)
The elven bloodlines' names refer to... well, it should be quite obvious if you're good at linguistic recognition. At any rate, I may need some help coming up with little abilities for the bloodlines that don't have those yet.
Alfar
Picture pending
• Medium size
• 30' movement.
• Humanoid (Elf) type.
• Low-light vision.
• Bloodline: All alfar (singular: alfr, and often referred to as ‘elves’ in informal settings by other races) select a bloodline from the list below, which offer them different bonuses and abilities. This choice is permanent.
• Trancing: Alfar possess immunity to magic sleep effects, and a +2 racial saving throw bonus on all Will saves that increases to +4 against enchantment spells or effects.
• Weapon Familiarity: Alfar treat any weapon with "elven" or "elf" in the name as martial weapons, rather than exotic weapons.
•
• +2 racial bonus to all Perception and Stealth checks.
• Automatic Languages: Roé-Allon. Bonus Starting Languages: Dwarven, Jotun, Komul, Stamarian, Tsumian.
• Favored Classes:
Bloodlines
Brunstjerne
• +2 Constitution
• Darkvision 60 ft instead of low-light vision.
•
• Additional Favored Class:
Rødstjerne
• +2 Dexterity
• Rødstjerne gain Evasion. If they would gain it later through a class ability, they gain Improved Evasion instead.
• Additional Favored Class:
Gulstjerne
• +2 Strength
•
• Additional Favored Class:
Hvitstjerne
• +2 Charisma
• In a campaign that uses them, Hvitsterne begin with 1 Insanity point. (Or, if the campaign uses Taint, they begin with 1 depravity.)
• A hvitstjerne is immune to silence effects and may inspire his allies once per day as a swift action, giving all allies within 30 feet a +1 morale bonus to attack and damage rolls as well as a +1 morale bonus to saves against charm and fear for five rounds.
• Additional Favored Class:
Blåstjerne
• +2 Wisdom
•
• Additional Favored Class:
Svartholr
• +2 Intelligence
• In a campaign that uses them, Hvitsterne begin with 1 Insanity point. (Or, if the campaign uses Taint, they begin with 1 depravity.)
•
• Additional Favored Class: Engineer (http://www.giantitp.com/forums/showthread.php?t=114229)