ArcturusV
2013-01-26, 11:18 PM
I know as we level in 4th edition, we're eventually capped out on how many powers we can have. 4 Encounter, 4 Dailies, 7 Utilities, and our 2/3 At-Wills depending on race.
What I wonder is if it would really break the game to have players NOT have to trade in their dailies and encounters for new powers as they level up?
Granted this would be better for some classes than others I understand. Like the Barbarian most of their powers are "Strictly Better" as they level up, and their dailies being Rage Stances you don't necessarily want to void your strictly better stance. But there are other classes that just get a bunch of random one off abilities that aren't really improved on as they advance (Like the Wizard off the top of my head).
So here's the theorycraft. Would the game be massively broken if, as people level up I let them pick new Encounter/Daily/Utility powers as they level up, without EVER having to ditch their previous powers?
As a likely balance factor/drawback, I would likely implement that you could NEVER do power swaps and once you made a choice, it's locked in. No trading up to new powers because of Cap Limitations, and no swapping out Powers with your Level up Retraining.
And if I did this, what sort of balancing would I need to incorporate into encounters to compensate for the increased power of PCs having 4 additional Encounter powers and Daily Powers?
What I wonder is if it would really break the game to have players NOT have to trade in their dailies and encounters for new powers as they level up?
Granted this would be better for some classes than others I understand. Like the Barbarian most of their powers are "Strictly Better" as they level up, and their dailies being Rage Stances you don't necessarily want to void your strictly better stance. But there are other classes that just get a bunch of random one off abilities that aren't really improved on as they advance (Like the Wizard off the top of my head).
So here's the theorycraft. Would the game be massively broken if, as people level up I let them pick new Encounter/Daily/Utility powers as they level up, without EVER having to ditch their previous powers?
As a likely balance factor/drawback, I would likely implement that you could NEVER do power swaps and once you made a choice, it's locked in. No trading up to new powers because of Cap Limitations, and no swapping out Powers with your Level up Retraining.
And if I did this, what sort of balancing would I need to incorporate into encounters to compensate for the increased power of PCs having 4 additional Encounter powers and Daily Powers?