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8wGremlin
2013-01-27, 08:39 PM
Forest gnome, NG

http://dl.dropbox.com/u/6351180/Garden_Gnome-copy.png by miskis (http://miskis.deviantart.com/)

Built for this thread: http://www.giantitp.com/forums/showthread.php?p=14600188#post14600188

Anyone got any other ideas for improvement?

What equipment should I get?


Books Allowed: base + ToM, MoI any two others (see initial thread)

Stats

STR: 6 DEX: 17 CON: 18 INT: 10 WIS: 12 CHA: 11 (32 point buy)

Level 4

STR: 6 DEX: 18 CON: 18 INT: 10 WIS: 12 CHA: 11

Incarnate Adept

{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st level | Incarnate (racial) 1 | +0 | +2 | +0 | +2 | Hide 4 | improved essentia (Con 15), Bind Vestige (flaw) | Racial Defence, Aura

2nd level | Adept 1 | +0 | +0 | +0 | +2 | - | - | Adept spells

3rd level | Adept 1 | +0 | +0 | +0 | +3 | - | Share Soulmelds | Summon Familiar

4th level | Incarnate (racial) 2 | +0 | +3 | +1 | +3 | - | - | Detect Thoughts, Chakra bind (crown)

5th level | Incarnate 3 | +1 | +3 | +1 | +3 | - | - | Expanded soulmeld capacity +1, incarnum radiance 1/day

[/table]



Incarnum Soulmelds: 3 = Dissolving Spittle, Soul Spark Familiar, Astral Vambraces (?) Essentia: 3 Chakra Binds: 1 Essentia capacity: 3 http://www.wizards.com/default.asp?x=dnd/psm/20060217a for Astral Vambraces

Basic tactics

Bind the Soul Spark Familiar to my Crown Chakra, gain a Lesser Soul Spark Familiar

Share the soul melds with my familiar: gain a second Lesser Soul Spark Familiar

Put all my essentia into Dissolving Spittle (4d6 Acid, ranged touch attack)

Share the soul meld with familiar: familiar gains Dissolving spittle attack

shape Astral Vambraces, and share with my familiar

With this both myself and my familiar have DR2/magic can both do a 4d6 acid ranged touch attack 1/rnd and we also have 2 Lesser Soul Spark familiars which can also attack.

Notes Hide: +4 racial, (+4 in wooded), +4 size, +8 template + 8 ranks = +24 (+28 in wooded) - Hide in Plain sight... Move Silently: +6 template


Forest Gnome +2 Constitution, –2 Strength. Humanoid (Gnome) Small: As a Small creature, a forest gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. Forest gnome base land speed is 20 feet. Low-Light Vision: A forest gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. Weapon Familiarity: Forest gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by forest gnomes. This adjustment stacks with those from similar effects. +1 racial bonus on attack rolls against goblinoids, orcs, and reptilian humanoids. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. +2 racial bonus on Listen checks. +2 racial bonus on Craft (alchemy) checks. +4 racial bonus on Hide checks, which improves to +8 in a wooded area. Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals. Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. Spell-Like Abilities: A forest gnome with a Charisma score of at least 10 has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + forest gnome’s Cha modifier + spell level. Favored Class: Bard. A multiclass forest gnome’s bard class does not count when determining whether he takes an experience point penalty. Level Adjustment: +0


Incarnate Substitution Gnome Incarnate Substitution Levels (MoI, p 46): must be NG; add Hide to class skill list 1st level: Racial Defence (bonus damage vs kobolds, goblins, and giants equal to half the number of soulmelds, or equal to number of soulmelds if there's another gnome nearby), lose detect opposition 2nd level: Detect Thoughts (use detect thoughts once per day as long as a soulmeld is bound to the crown chakra)


Dark Template Speed: As base creature, +10 to feet ro all modes of movement. SpecialQualities: A dark creature retains all the special qualities of the base creature and also gains rbe following. - Darkvision 60 ft. - Hide in Plain Sight (Ex): Use the Hide skill even while being observed (except in natural daylight, the area of a continual light spell, or a similar ettect). - Resistance to cold 10. - Superior low-light vision. (four times as far as a human in starlight, moonlight, torchlight, and similar conditions of low illumination) Skills: Same as the base creature, plus Hide +8 and Move Silently +6. Environment: Changes to Plane of Shadow. Challenge Rating: Same as the base creature or same as the base creamre +1; see sidebar. Alignment: Usually one step different from the base creature, rarely good. Level Adjustment: +1.

Wealth WBL(13000 gp) Armour: Weapon:

Familiar Owl: Masters gains a +3 on Spot checks in shadow