Sgt. Cookie
2013-01-28, 12:56 PM
Eldritch Knives
Least;2nd;Blast Shape
This Blast Shape turns your Eldritch Blast into Eldritch Knives. Eldritch Knives follow the same rules as a normal Eldritch Blast, except as noted here. You instead create a number of knives (Or similar weapon that deals slashing damage) equal to the number of Eldritch Blast dice you have. Each knife deals 1d6 damage and are thrown separately at the same BAB. You may attack as many targets as you have knives, and you may attack the same target more than once (the damage of multiple knives stack, so if 3 knives hit an opponent, it deals 1 lot of 3d6 damage, not 3 lots of 1d6). Any Eldritch Essences you have active apply to each knife, allowing you to affect multiple opponents, or forcing multiple saves against one opponent. You must choose your targets before any carrier effects are rolled. Carrier effects may only be applied to one enemy once per set, per round.
If you have a BAB of 6 or greater, you may throw another set of knives, using the iterative bonus instead. For example, an 8th level Warlock has a BAB of +6/+1, and an Eldritch Blast damage of 4d6. If he uses this Blast Shape, he may throw 2 sets of 4 knives, one set at a +6 bonus and the other at a +1 bonus. You may decide the targets of any iterative knives after the carrier effect of the previous set is rolled.
Sudden Blast
Lesser;3rd;Blast Shape
Unlike other Blast Shapes, this does not effect your Eldritch Blast per sey, but rather effects the way you can make an Eldritch Blast. You may make an Eldritch Blast as an Immediate action, rolling damage normally. After rolling damage, you divide that number by 3, rounding down, minimum 1. This new number is the actual damage dealt. You may not make a Sudden Blast and any other blast in the same turn. You may apply an Eldritch Esscence to a Sudden Blast, however the save DC is halved.
Eldritch Mine
Greater;6th;Blast Shape
This turns your Eldritch Blast into an Eldritch Mine. An Eldritch Mine is a semi-invisible rune that can be applied to a 5ft area, and it requires the Trapfinding ability to locate, it is disarmed as though it were a magical trap. Creating an Eldritch Mine is a full round action that provokes, and is active the next round. An Eldritch Mine is created in an adjacent square. A Warlock does not trigger his own Eldritch Mine. Anyone who comes within 10ft of an Eldritch Mine triggers it. When triggered it deals the Warlock's full Eldritch Blast damage, and any carrier effect, in a 15ft area, reflex save for half damage, however, Evasion/Improved Evasion do not apply. An Eldritch Mine lasts for Caster Level days. A Warlock may have a number of Eldritch Mines active equal to the number of Eldritch Blast dice he has.
Eldritch Armour
Lesser;4th;Blast Shape
This Blast Shape turns your Eldritch Blast into Eldritch Armour. When you use this Blast Shape, roll half your Eldritch Blast dice and add it to your touch AC. Whenever you are attacked, your armour reacts and deals your full Eldritch Blast damage plus any carrier effects, provided he is within 60ft. This effect applies regardless of the attack's source. While the armour is active, you may use 1/4 your normal Eldritch Blast dice, but cannot apply any Eldritch Esscences or Blast Shapes.
Least;2nd;Blast Shape
This Blast Shape turns your Eldritch Blast into Eldritch Knives. Eldritch Knives follow the same rules as a normal Eldritch Blast, except as noted here. You instead create a number of knives (Or similar weapon that deals slashing damage) equal to the number of Eldritch Blast dice you have. Each knife deals 1d6 damage and are thrown separately at the same BAB. You may attack as many targets as you have knives, and you may attack the same target more than once (the damage of multiple knives stack, so if 3 knives hit an opponent, it deals 1 lot of 3d6 damage, not 3 lots of 1d6). Any Eldritch Essences you have active apply to each knife, allowing you to affect multiple opponents, or forcing multiple saves against one opponent. You must choose your targets before any carrier effects are rolled. Carrier effects may only be applied to one enemy once per set, per round.
If you have a BAB of 6 or greater, you may throw another set of knives, using the iterative bonus instead. For example, an 8th level Warlock has a BAB of +6/+1, and an Eldritch Blast damage of 4d6. If he uses this Blast Shape, he may throw 2 sets of 4 knives, one set at a +6 bonus and the other at a +1 bonus. You may decide the targets of any iterative knives after the carrier effect of the previous set is rolled.
Sudden Blast
Lesser;3rd;Blast Shape
Unlike other Blast Shapes, this does not effect your Eldritch Blast per sey, but rather effects the way you can make an Eldritch Blast. You may make an Eldritch Blast as an Immediate action, rolling damage normally. After rolling damage, you divide that number by 3, rounding down, minimum 1. This new number is the actual damage dealt. You may not make a Sudden Blast and any other blast in the same turn. You may apply an Eldritch Esscence to a Sudden Blast, however the save DC is halved.
Eldritch Mine
Greater;6th;Blast Shape
This turns your Eldritch Blast into an Eldritch Mine. An Eldritch Mine is a semi-invisible rune that can be applied to a 5ft area, and it requires the Trapfinding ability to locate, it is disarmed as though it were a magical trap. Creating an Eldritch Mine is a full round action that provokes, and is active the next round. An Eldritch Mine is created in an adjacent square. A Warlock does not trigger his own Eldritch Mine. Anyone who comes within 10ft of an Eldritch Mine triggers it. When triggered it deals the Warlock's full Eldritch Blast damage, and any carrier effect, in a 15ft area, reflex save for half damage, however, Evasion/Improved Evasion do not apply. An Eldritch Mine lasts for Caster Level days. A Warlock may have a number of Eldritch Mines active equal to the number of Eldritch Blast dice he has.
Eldritch Armour
Lesser;4th;Blast Shape
This Blast Shape turns your Eldritch Blast into Eldritch Armour. When you use this Blast Shape, roll half your Eldritch Blast dice and add it to your touch AC. Whenever you are attacked, your armour reacts and deals your full Eldritch Blast damage plus any carrier effects, provided he is within 60ft. This effect applies regardless of the attack's source. While the armour is active, you may use 1/4 your normal Eldritch Blast dice, but cannot apply any Eldritch Esscences or Blast Shapes.