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8wGremlin
2013-01-28, 05:24 PM
Tabitha Tibbit - Thief of Life
http://dl.dropbox.com/u/6351180/blackcat.jpg

Tabitha is a cat, an ordinary black house cat. She'll hang around your house and rid you of all your mice and other vermin. Your life will start to get better, live will be good. Eventually she will start to sleep on your bed. Bringing warmth and love to your life... Then you die.

The guard is called when the cat starts to caterwaul and the room bashed down, the cat meanders around the guards legs leading them to the bedroom where they find your corpse, your face melted off by acid!

The guard notice that the window has been opened and there is the jack of spades playing card, laying on your faceless corpse The guards surmise that it is the work of 'Black Jack' a notorious assassin, and rush of to tell their superiors. Meanwhile the Tabitha the cat, wanders off to find another wealthy target...


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The Build
This build used generic classes (warrior, expert or spellcaster) to enter Thief of Life (http://www.wizards.com/default.asp?x=dnd/ex/20060911a&page=3) at level 2

Thief of life requires the following:

Skills: Heal 4 ranks, Knowledge (arcana) 4 ranks, Knowledge (religion) 2 ranks.

Special: Any nongood alignment, humanoid or monstrous humanoid, must be a member of the Blood of Vol, sneak attack +2d6.

You can enter with any of the generic classes with the following:

Generic expert or
Human Int 14 (+2)
Other races need Int 16


For my build im going to use Tibbit: gets +2 dex, -2 str, small and can shapechange inn to a house cat (dragon magazine compendium)

level 1 snapshot
Stats

STR: 6 DEX: 18 CON: 12 INT: 16 WIS: 14 CHA: 10

Feats

1) Sneak attack (special generic classes feat that gives sneak attack +2d6 as a class feature)

B) Shape soulmeld (dissolving spittle) ranged touch 1d6 acid damage

Skills Needed Minimum

Heal 4
Knowledge (arcane) 4
Knowledge (religion) 2
Hide 4
Move silently 4


Skills worth a look:

Handle Humanoid (Cha; Trained Only; Felines Only) (http://www.wizards.com/default.asp?x=dnd/fools/20030401c&pf=true)



level progression

Generic class 1
thief of life 10


Now you could go generic spellcaster (some consider this broken) as it allows you to choose from cleric, druid, and sorcerer/wizard spells if you do then you cast like a sorcerer

Or you could go warrior for the increase in hp, armour wearing and the BAB, or expert for the skills, the choice is yours.

Generic classes get special feats that specifically grant the abilities as Class features. they include:

Improved Sneak Attack (Ex)
Add +3d6 to your sneak attack damage. Prerequisites: Hide 11 ranks, Move Silently 11 ranks, sneak attack.
Greater Sneak Attack (Ex)
Add +4d6 to your sneak attack damage. Prerequisites: Hide 18 ranks, Move Silently 18 ranks, sneak attack, improved sneak attack.


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Tibbits


Monstrous Humanoid (shapeshifter): As monstrous humanoids, tibbits are immune to spells that affect onlyhumanoids.(Tibbits,of course,would be horrified to learn that they are classified as "monstrous.") They also have the shapeshifter subtype.


+2 Dexterity, -2 Strength: Tibbits are small and relatively weak, but they have a cat's quick reflexes and fluid agility.


Small: As a Small creature, a tibbit gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium creature.


Tibbit base land speed is 20 feet.


Darkvision: Tibbits can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Tibbits can function just fine with no light at all.


Feline Transformation: At will, as a standard action, a tibbit can transform into a house cat. This effect is similar to the spell polymorph but with a number of key changes.


In cat form, the tibbit becomes size Tiny. Her size bonus to Armor Class and on attack rolls increases to +2, and her size bonus on Hide checks becomes +8. She gains a +10 bonus to her land speed. A tibbit suffers a -8 penalty to Strength (minimum 3) but gains a +2 bonus to Dexterity.


A tibbit gains natural claw and bite attacks in her feline form. A tibbit's claws deal 1d2 points of damage and her bite deals 1d3 points of damage. With a full attack, she can attack twice with her claws at her full attack bonus and once with her bite with a-5 penalty. A tibbit does not gain additional attacks due to a high base attack bonus when in cat form.


A tibbit can transform from a cat back to her humanoid form as a full-round action. She must wait 1 hour to turn back into a cat after reverting to her humanoid form.


A tibbit's equipment usually transforms to become part of her cat body. She loses the benefits of any weapons, shields, armor, or robes she wears or carries. Items that require a physical apparatus to function, such as a ring or a pair of boots, shift to adopt a form suitable to a cat, such as a collar or anklet and continue to provide their benefits. A tibbit's cat form is unable to speak or use her paws to manipulate fine objects. She cannot cast spells with a verbal or somatic component, use scrolls, or otherwise activate magic items.


While in cat form, a tibbit gains the scent ability.


A tibbit slain in cat form reverts to her humanoid form after 1 round.


Any spell that reveals the true nature of a creature under the effects ofpolymorph shows the truth behind a tibbit's cat guise. Spells that reveal magical auras but do not penetrate a polymorph spell reveal nothing special about a tibbit in cat form.


Aside from the changes noted here, a tibbit's abilities and game statistics otherwise remain the same. Note that anyone spotting a tibbit in cat form has a difficult time recognizing the feline as a tibbit.


+2 racial bonus on all Spot checks. Tibbits have keen eyes.


+2 racial bonus on all Jump and Escape Artist checks. Like their feline cousins, tibbits are quick, nimble, and lithe.


Automatic Languages: Common and Feline. The Feline language is spoken by all tibbits and cats with an Intelligence of 3 or higher, allowing a tibbit to use the Diplomacy skill against such felines. This language is part of the felines' racial heritage. Other races cannot master it, nor can they use spells such as tongues to communicate with cats.


Bonus Languages: Any. Tibbits travel far and wide and their curiosity pushes them to learn a number of languages.


Favored Class: Rogue. A multiclass tibbit's rogue class does not count when determining whether she takes an experience point penalty for multiclassing. Tibbits excel at keeping a low profile and finding secrets, two tasks for which the rogue is ideally suited.

8wGremlin
2013-01-28, 05:44 PM
Im thinking of going generic expert, and rearranging my stats

so what feats would be good to take?

Items needed etc?

Would martial study and martial stance be useful to this character?

Help appreciated