Maquise
2013-01-30, 12:28 AM
Psychanuan
http://th07.deviantart.net/fs70/PRE/i/2013/060/f/a/psychanuan_drone_by_malletmann-d5wlfiz.png
The psychanuan are a hive-minded race of sentient psionic insects. In appearance, they resemble large, bluish-purple insects with large heads and crystalline growths sprouting from their carapaces.
Psychanuan view other forms of life as little more than slaves and means of reproduction. They are intelligent, though, and realize the best way to achieve their goals is through subterfuge. They often use their larvae’s ability to control other creatures as a way of infiltrating and subverting the local seats of power, enabling them to operate in secret.
The larvae are stored in a sac in the abdomen of the psychanuan, and are implanted through a specialized appendage. At this time, they are only a foot long at most and an inch in diameter. The psychanuan can use any living corporeal creature that isn't an ooze or plant of Medium size or larger. As for what creatures they prefer using, that depends on their situation. If their hive is well defended, and they have no need of secrecy, they usually use animals to breed en mass. If they wish to be hidden, they will usually work to infiltrate a humanoid settlement, and use the control their larvae provide to subvert the settlement.
There are three breeds of psychanuan. The first, and most common, are the drones, who use stealth and their limited psionic powers to infiltrate target settlements, abducting and implanting key individuals, placing them under the control of the hive. The larger, winged soldiers possess increased physical and psionic powers of a more overt nature, and favor direct attacks or leading hordes of drones into battle. The final Hive Master is a creature of great size. Unlike common insect hives it is not responsible for reproduction, as all psychanuan are capable of that. Instead, it uses its vast psionic powers to coordinate and defend the hive.
Psychanuan can secrete an ectoplasm-based substance called thoughtwax. This substance is psychoreactive, and any psychanuan that has a line of sight on it can shape it through concentration. Thoughtwax is often used to build the psychanuan nests, hold prisoners, and shape weapons and armor. Thougthwax has a hardness of 5 and 8 hitpoints per inch of thickness; in addition, any effect which dispels psionics causes the ectoplasm in the thoughtwax to evaporate, making it crumble into dust.
Psychanuan Drone
CR 6
LE Medium aberration (evil, lawful, psionic)
Init +7; Senses Telepathy 100 ft; Perception + 13
DEFENSE
AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural,)
hp 58 (9d8+18)
Fort +7, Ref +7, Will +10
PR 17
OFFENSE
Speed 30 ft., climb 20 ft.
Melee 4 Claws +9 (1d4+3 plus grab), bite +3 (1d3+3) or Thoughtwax Whip +9 (1d3), 3 Claws (1d4+3 plus grab), bite +3 (1d3+3)
Special Attacks: Implant, Mind Boost, Hivemind, Psi-like Abilities
Psi-Like Abilities:
At-will:
Astral Traveler (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/astral-traveler), Read Thoughts (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/r/read-thoughts) (DC 15),
3-Day: Ego Whip (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ego-whip) (DC 17), Mind Control (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/m/mind-control)(DC 16), Cloud Mind (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/cloud-mind) (DC 16)
STATISTICS
Str 15, Dex 15, Con 16, Int 15, Wis 16, Cha 18
Base Atk +6; CMB +12 (+16 grapple); CMD 26
Feats Ability Focus (Ego Whip), Improved Initiative, Empower Psi-like Ability, Quicken Psi-like Ability, Dodge
Skills Acrobatics +14, Bluff +12, Intimidate +12, Knowledge (psionics) +14, Knowledge (planes) +14, Perception +13, Sense Motive +13, Stealth +16
Languages Common, Aklo, Undercommon
SPECIAL ABILITIES
Implant (Ex)
The psychanuan grow their larvae inside of a living, corporeal host with a distinct anatomy. Implanting a larva in a host is a full-round action that provokes attacks of opportunity, and the target must be pinned. Once the larva is implanted, the victim is subject to a Domination effect. This is a psi-like ability, but the host receives no saving throw so long as the larva remains in its body. This condition normally lasts until the larva matures 1d6 days later, killing the host; however, the hive mind can choose to suspend the larva’s maturation indefinitely, maintaining control of the host as long as it is useful.
The larva can be removed with a DC 25 Heal check, which deals 2d6 points of damage to the host regardless of success. Any effect which removes disease can be used to destroy the larva. In addition, any effect which would dispel the domination, such as Break Enchantment, forces the larva to leave the body, dealing 2d6 points of damage.
Hive Mind (Ex)
All psychanuan within 50 miles of their hive master are in constant communication with her and each other. If one is aware of a particular danger, they all are aware of a particular danger. If one in the hive of psychanuan is not flat-footed, none of them are. No psychanuan in a hive is considered flanked unless all psychanuan in a hive are flanked.
Mind Boost (Su)
As a standard action, the psychanuan can establish an enhanced telepathic link with any other psychanuan within line of sight. The target of the Mind Boost recieves a +2 Competence bonus to Attack rolls, AC, Damage rolls, and saving throws. This effect lasts as long as the manifester maintains concentration. However, if the manifester is killed during the duration of the effect, the targeted psychanuan must make a DC 24 Will Save or take 2d4 INT damage and be stunned for one round.
Entrap (Ex)
Whenever a psychanuan drone hits with its thoughtwax whip attack, it can as a free action let go of the whip and order it to wrap around its target. The psychanuan makes a combat maneuver check against the target. If it is successful, the target is considered entangled. Regardless of whether or not the attack is successful, the psychanuan is disarmed. A creature entangled can escape with either a DC 11 Strength check or a DC 11 Escape Artist check. The whip has a hardness of 5, and 8 hitpoints.
Psychanuan Warrior
CR 8
LE Medium aberration (evil, lawful, psionic)
Init +5; Senses Telepathy 100 ft; Perception +19
DEFENSE
AC 21, touch 15, flat-footed 16 (+5 Dex, +6 natural,)
hp (12d8+60)
Fort +9, Ref +9, Will +12
PR 21
OFFENSE
Speed 30 ft., Climb 20 ft., Fly 60 ft.
Melee 4 Claws +14 (1d4+6 plus grab), bite +12 (1d3+4)
Ranged: 2 Thoughtwax Javelins +14 (1d8+6)
Special Attacks: Implant, Rake (4 claws +14, 1d4+6), Cerebral Aura, Hivemind, Psi-like Abilities
Psi-Like Abilities:
At-will:
Astral Traveler (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/astral-traveler), Metaphysical Claw (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/m/metaphysical-claw), Prevenom (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/p/prevenom) (DC 16)
3-Day: Body Adjustment (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/body-adjustment) (1d12 HP), Dimension Swap (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dimension-swap), Painful Strike (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/p/painful-strike),
1-Day: Proximity Strike (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/p/proximity-strike)
STATISTICS
Str 23, Dex 20, Con 21, Int 14, Wis 18, Cha 21
Base Atk +8; CMB +14 (+16 grapple); CMD 19
Feats Power Attack, Lunge, Flyby Attack, Multiattack, Psionic Fist, Combat Manifestation
Skills: Acrobatics +16, Fly +20, Intimidate +12, Knowledge:(Psionics) +9, Knowledge:(The Planes) +9, Perception +19 , Spellcraft +13, Stealth +20, Survival +11, Swim +13,
Languages Common, Aklo, Undercommon
SPECIAL ABILITIES
Implant (Ex)
The psychanuan grow their larvae inside of a living, corporeal host with a distinct anatomy. Implanting a larva in a host is a full-round action that provokes attacks of opportunity, and the target must be pinned. Once the larva is implanted, the victim is subject to a Domination effect. This is a psi-like ability, but the host receives no saving throw so long as the larva remains in its body. This condition normally lasts until the larva matures 1d6 days later, killing the host; however, the hive mind can choose to suspend the larva’s maturation indefinitely, maintaining control of the host as long as it is useful.
The larva can be removed with a DC 25 Heal check, which deals 2d6 points of damage to the host regardless of success. Any effect which removes disease can be used to destroy the larva. In addition, any effect which would dispel the domination, such as Break Enchantment, forces the larva to leave the body, dealing 2d6 points of damage.
Cerebral Aura(Su)
This ability affects all psychanuan, as well as those under the Domination effect of Implant, within 30 ft. Those within the area of effect recieve a +2 Competence bonus to Attack rolls, AC, Damage rolls, and saving throws. However, if the manifester is killed during the duration of the effect, the targeted psychanuan must make a DC 24 Will Save or take 2d4 INT damage and be stunned for one round. The psychanuan soldier can suppress or activate this ability as a free action.
Hive Mind (Ex)
All psychanuan within 50 miles of their hive master are in constant communication with her and each other. If one is aware of a particular danger, they all are aware of a particular danger. If one in the hive of psychanuan is not flat-footed, none of them are. No psychanuan in a hive is considered flanked unless all psychanuan in a hive are flanked.
Psychanuan Hive Master
CR 12
LE Large Abberation (evil, lawful, psionic)
Init +4 ; Senses Telepathy 100 ft; Perception +19
DEFENSE
AC: 21 Touch 10, Flat-footed 19 (+2 Dex, +10 Natural, -1 Size)
hp 102 (17d8+34)
Fort:12 Ref: 7 Will: 16
PR 25
OFFENSE
Speed Fly 30 Ft. (Clumsy)
Attack: Tongue +16 (2d6+4 plus Consume Cognizance)
Space 10 ft.; Reach 10 ft.
Special Attacks: Consume Cognizance, Psychic Lance, Implant
Psi-Like Abilities:
Constant: Flight,
At Will: Telekinetic Force (DC ), Detect Thoughts (DC ), Dimension Slide
3-Day: Mind Thrust ( ), Mind Control,
1-Day: Astral Caravan
Manifest as 5th-level Psion (Telepath) ML 5, 40 PP,
Powers Known:
1st-- Detect Psionics, Empty Mind, Energy Ray, Inertial Armor, Mindlink
2nd--Read Thoughts (DC 18*), Cloud Mind (DC 18*), Brain Lock (DC 18*)
3rd--Mindhunter, Battlesense, Eradicate Invisibility,
*Before augmentation
STATISTICS
Str 18, Dex 14, Con 20, Int 22, Wis 19, Cha 21
BAB: +12, CMB: +16 CMD: 28
Feats: Combat Manifesting, Endowed Mind, Overchannel, Enlarge Power, Iron Will, Improved Initiative, Chain Power, Psionic Meditation, Great Fortitude
Skills: Autohypnosis 16, Acrobatics 17, Fly 17, Intimidate 20, Knowledge (the planes) 21, Knowledge (psionics) 21, Perception 19, Spellcraft 21, Stealth 17, Survival 19, and Swim 17.
Consume Cognizance (Ex):Once per round as a standard action, a hive master may make a touch attack with its tongue and attempt to drain 1d4 points from either a victim's Intelligence, Wisdom, or Charisma score (hive master’s choice). A DC 21 Will save reduces the damage by half (round down, minimum 1). For every 2 points of Intelligence, Wisdom, or Charisma a hive master drains using this ability, the hive master adds a 1 to its Power Point pool. This benefit remains in effect for five minutes and must be used in 1 minute increments. If the victim's Intelligence, Wisdom, or Charisma scores drop to 0 due to this ability, the victim slips into a coma and cannot be revived until the ability score damage is healed (whether magically, naturally, or psionically). The DC is Intelligence-based.
A hive master may instead choose to use its consume cognizance ability as part of its normal attack with its tongue, dealing weapon damage as well as the effects of consume cognizance.
Psychic Lance (Su):
The psychanuan hive master is capable of unleashing a powerful blast of psionic energy. As a standard action, it may expend its psionic focus to strike any target it has line of sight with, dealing 10d6 damage, half of it the hive master’s energy type, the other half pure telepathic damage. This damage does not affect creatures immune to mind-affecting effects.
Implant (Ex)
The psychanuan grow their larvae inside of a living, corporeal host with a distinct anatomy. Implanting a larva in a host is a full-round action that provokes attacks of opportunity, and the target must be pinned. Once the larva is implanted, the victim is subject to a Domination effect. This is a psi-like ability, but the host receives no saving throw so long as the larva remains in its body. This condition normally lasts until the larva matures 1d6 days later, killing the host; however, the hive mind can choose to suspend the larva’s maturation indefinitely, maintaining control of the host as long as it is useful.
The larva can be removed with a DC 25 Heal check, which deals 2d6 points of damage to the host regardless of success. Any effect which removes disease can be used to destroy the larva. In addition, any effect which would dispel the domination, such as Break Enchantment, forces the larva to leave the body, dealing 2d6 points of damage.
http://th07.deviantart.net/fs70/PRE/i/2013/060/f/a/psychanuan_drone_by_malletmann-d5wlfiz.png
The psychanuan are a hive-minded race of sentient psionic insects. In appearance, they resemble large, bluish-purple insects with large heads and crystalline growths sprouting from their carapaces.
Psychanuan view other forms of life as little more than slaves and means of reproduction. They are intelligent, though, and realize the best way to achieve their goals is through subterfuge. They often use their larvae’s ability to control other creatures as a way of infiltrating and subverting the local seats of power, enabling them to operate in secret.
The larvae are stored in a sac in the abdomen of the psychanuan, and are implanted through a specialized appendage. At this time, they are only a foot long at most and an inch in diameter. The psychanuan can use any living corporeal creature that isn't an ooze or plant of Medium size or larger. As for what creatures they prefer using, that depends on their situation. If their hive is well defended, and they have no need of secrecy, they usually use animals to breed en mass. If they wish to be hidden, they will usually work to infiltrate a humanoid settlement, and use the control their larvae provide to subvert the settlement.
There are three breeds of psychanuan. The first, and most common, are the drones, who use stealth and their limited psionic powers to infiltrate target settlements, abducting and implanting key individuals, placing them under the control of the hive. The larger, winged soldiers possess increased physical and psionic powers of a more overt nature, and favor direct attacks or leading hordes of drones into battle. The final Hive Master is a creature of great size. Unlike common insect hives it is not responsible for reproduction, as all psychanuan are capable of that. Instead, it uses its vast psionic powers to coordinate and defend the hive.
Psychanuan can secrete an ectoplasm-based substance called thoughtwax. This substance is psychoreactive, and any psychanuan that has a line of sight on it can shape it through concentration. Thoughtwax is often used to build the psychanuan nests, hold prisoners, and shape weapons and armor. Thougthwax has a hardness of 5 and 8 hitpoints per inch of thickness; in addition, any effect which dispels psionics causes the ectoplasm in the thoughtwax to evaporate, making it crumble into dust.
Psychanuan Drone
CR 6
LE Medium aberration (evil, lawful, psionic)
Init +7; Senses Telepathy 100 ft; Perception + 13
DEFENSE
AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural,)
hp 58 (9d8+18)
Fort +7, Ref +7, Will +10
PR 17
OFFENSE
Speed 30 ft., climb 20 ft.
Melee 4 Claws +9 (1d4+3 plus grab), bite +3 (1d3+3) or Thoughtwax Whip +9 (1d3), 3 Claws (1d4+3 plus grab), bite +3 (1d3+3)
Special Attacks: Implant, Mind Boost, Hivemind, Psi-like Abilities
Psi-Like Abilities:
At-will:
Astral Traveler (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/astral-traveler), Read Thoughts (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/r/read-thoughts) (DC 15),
3-Day: Ego Whip (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ego-whip) (DC 17), Mind Control (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/m/mind-control)(DC 16), Cloud Mind (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/cloud-mind) (DC 16)
STATISTICS
Str 15, Dex 15, Con 16, Int 15, Wis 16, Cha 18
Base Atk +6; CMB +12 (+16 grapple); CMD 26
Feats Ability Focus (Ego Whip), Improved Initiative, Empower Psi-like Ability, Quicken Psi-like Ability, Dodge
Skills Acrobatics +14, Bluff +12, Intimidate +12, Knowledge (psionics) +14, Knowledge (planes) +14, Perception +13, Sense Motive +13, Stealth +16
Languages Common, Aklo, Undercommon
SPECIAL ABILITIES
Implant (Ex)
The psychanuan grow their larvae inside of a living, corporeal host with a distinct anatomy. Implanting a larva in a host is a full-round action that provokes attacks of opportunity, and the target must be pinned. Once the larva is implanted, the victim is subject to a Domination effect. This is a psi-like ability, but the host receives no saving throw so long as the larva remains in its body. This condition normally lasts until the larva matures 1d6 days later, killing the host; however, the hive mind can choose to suspend the larva’s maturation indefinitely, maintaining control of the host as long as it is useful.
The larva can be removed with a DC 25 Heal check, which deals 2d6 points of damage to the host regardless of success. Any effect which removes disease can be used to destroy the larva. In addition, any effect which would dispel the domination, such as Break Enchantment, forces the larva to leave the body, dealing 2d6 points of damage.
Hive Mind (Ex)
All psychanuan within 50 miles of their hive master are in constant communication with her and each other. If one is aware of a particular danger, they all are aware of a particular danger. If one in the hive of psychanuan is not flat-footed, none of them are. No psychanuan in a hive is considered flanked unless all psychanuan in a hive are flanked.
Mind Boost (Su)
As a standard action, the psychanuan can establish an enhanced telepathic link with any other psychanuan within line of sight. The target of the Mind Boost recieves a +2 Competence bonus to Attack rolls, AC, Damage rolls, and saving throws. This effect lasts as long as the manifester maintains concentration. However, if the manifester is killed during the duration of the effect, the targeted psychanuan must make a DC 24 Will Save or take 2d4 INT damage and be stunned for one round.
Entrap (Ex)
Whenever a psychanuan drone hits with its thoughtwax whip attack, it can as a free action let go of the whip and order it to wrap around its target. The psychanuan makes a combat maneuver check against the target. If it is successful, the target is considered entangled. Regardless of whether or not the attack is successful, the psychanuan is disarmed. A creature entangled can escape with either a DC 11 Strength check or a DC 11 Escape Artist check. The whip has a hardness of 5, and 8 hitpoints.
Psychanuan Warrior
CR 8
LE Medium aberration (evil, lawful, psionic)
Init +5; Senses Telepathy 100 ft; Perception +19
DEFENSE
AC 21, touch 15, flat-footed 16 (+5 Dex, +6 natural,)
hp (12d8+60)
Fort +9, Ref +9, Will +12
PR 21
OFFENSE
Speed 30 ft., Climb 20 ft., Fly 60 ft.
Melee 4 Claws +14 (1d4+6 plus grab), bite +12 (1d3+4)
Ranged: 2 Thoughtwax Javelins +14 (1d8+6)
Special Attacks: Implant, Rake (4 claws +14, 1d4+6), Cerebral Aura, Hivemind, Psi-like Abilities
Psi-Like Abilities:
At-will:
Astral Traveler (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/astral-traveler), Metaphysical Claw (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/m/metaphysical-claw), Prevenom (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/p/prevenom) (DC 16)
3-Day: Body Adjustment (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/body-adjustment) (1d12 HP), Dimension Swap (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dimension-swap), Painful Strike (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/p/painful-strike),
1-Day: Proximity Strike (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/p/proximity-strike)
STATISTICS
Str 23, Dex 20, Con 21, Int 14, Wis 18, Cha 21
Base Atk +8; CMB +14 (+16 grapple); CMD 19
Feats Power Attack, Lunge, Flyby Attack, Multiattack, Psionic Fist, Combat Manifestation
Skills: Acrobatics +16, Fly +20, Intimidate +12, Knowledge:(Psionics) +9, Knowledge:(The Planes) +9, Perception +19 , Spellcraft +13, Stealth +20, Survival +11, Swim +13,
Languages Common, Aklo, Undercommon
SPECIAL ABILITIES
Implant (Ex)
The psychanuan grow their larvae inside of a living, corporeal host with a distinct anatomy. Implanting a larva in a host is a full-round action that provokes attacks of opportunity, and the target must be pinned. Once the larva is implanted, the victim is subject to a Domination effect. This is a psi-like ability, but the host receives no saving throw so long as the larva remains in its body. This condition normally lasts until the larva matures 1d6 days later, killing the host; however, the hive mind can choose to suspend the larva’s maturation indefinitely, maintaining control of the host as long as it is useful.
The larva can be removed with a DC 25 Heal check, which deals 2d6 points of damage to the host regardless of success. Any effect which removes disease can be used to destroy the larva. In addition, any effect which would dispel the domination, such as Break Enchantment, forces the larva to leave the body, dealing 2d6 points of damage.
Cerebral Aura(Su)
This ability affects all psychanuan, as well as those under the Domination effect of Implant, within 30 ft. Those within the area of effect recieve a +2 Competence bonus to Attack rolls, AC, Damage rolls, and saving throws. However, if the manifester is killed during the duration of the effect, the targeted psychanuan must make a DC 24 Will Save or take 2d4 INT damage and be stunned for one round. The psychanuan soldier can suppress or activate this ability as a free action.
Hive Mind (Ex)
All psychanuan within 50 miles of their hive master are in constant communication with her and each other. If one is aware of a particular danger, they all are aware of a particular danger. If one in the hive of psychanuan is not flat-footed, none of them are. No psychanuan in a hive is considered flanked unless all psychanuan in a hive are flanked.
Psychanuan Hive Master
CR 12
LE Large Abberation (evil, lawful, psionic)
Init +4 ; Senses Telepathy 100 ft; Perception +19
DEFENSE
AC: 21 Touch 10, Flat-footed 19 (+2 Dex, +10 Natural, -1 Size)
hp 102 (17d8+34)
Fort:12 Ref: 7 Will: 16
PR 25
OFFENSE
Speed Fly 30 Ft. (Clumsy)
Attack: Tongue +16 (2d6+4 plus Consume Cognizance)
Space 10 ft.; Reach 10 ft.
Special Attacks: Consume Cognizance, Psychic Lance, Implant
Psi-Like Abilities:
Constant: Flight,
At Will: Telekinetic Force (DC ), Detect Thoughts (DC ), Dimension Slide
3-Day: Mind Thrust ( ), Mind Control,
1-Day: Astral Caravan
Manifest as 5th-level Psion (Telepath) ML 5, 40 PP,
Powers Known:
1st-- Detect Psionics, Empty Mind, Energy Ray, Inertial Armor, Mindlink
2nd--Read Thoughts (DC 18*), Cloud Mind (DC 18*), Brain Lock (DC 18*)
3rd--Mindhunter, Battlesense, Eradicate Invisibility,
*Before augmentation
STATISTICS
Str 18, Dex 14, Con 20, Int 22, Wis 19, Cha 21
BAB: +12, CMB: +16 CMD: 28
Feats: Combat Manifesting, Endowed Mind, Overchannel, Enlarge Power, Iron Will, Improved Initiative, Chain Power, Psionic Meditation, Great Fortitude
Skills: Autohypnosis 16, Acrobatics 17, Fly 17, Intimidate 20, Knowledge (the planes) 21, Knowledge (psionics) 21, Perception 19, Spellcraft 21, Stealth 17, Survival 19, and Swim 17.
Consume Cognizance (Ex):Once per round as a standard action, a hive master may make a touch attack with its tongue and attempt to drain 1d4 points from either a victim's Intelligence, Wisdom, or Charisma score (hive master’s choice). A DC 21 Will save reduces the damage by half (round down, minimum 1). For every 2 points of Intelligence, Wisdom, or Charisma a hive master drains using this ability, the hive master adds a 1 to its Power Point pool. This benefit remains in effect for five minutes and must be used in 1 minute increments. If the victim's Intelligence, Wisdom, or Charisma scores drop to 0 due to this ability, the victim slips into a coma and cannot be revived until the ability score damage is healed (whether magically, naturally, or psionically). The DC is Intelligence-based.
A hive master may instead choose to use its consume cognizance ability as part of its normal attack with its tongue, dealing weapon damage as well as the effects of consume cognizance.
Psychic Lance (Su):
The psychanuan hive master is capable of unleashing a powerful blast of psionic energy. As a standard action, it may expend its psionic focus to strike any target it has line of sight with, dealing 10d6 damage, half of it the hive master’s energy type, the other half pure telepathic damage. This damage does not affect creatures immune to mind-affecting effects.
Implant (Ex)
The psychanuan grow their larvae inside of a living, corporeal host with a distinct anatomy. Implanting a larva in a host is a full-round action that provokes attacks of opportunity, and the target must be pinned. Once the larva is implanted, the victim is subject to a Domination effect. This is a psi-like ability, but the host receives no saving throw so long as the larva remains in its body. This condition normally lasts until the larva matures 1d6 days later, killing the host; however, the hive mind can choose to suspend the larva’s maturation indefinitely, maintaining control of the host as long as it is useful.
The larva can be removed with a DC 25 Heal check, which deals 2d6 points of damage to the host regardless of success. Any effect which removes disease can be used to destroy the larva. In addition, any effect which would dispel the domination, such as Break Enchantment, forces the larva to leave the body, dealing 2d6 points of damage.