Bearlock
2013-01-30, 12:44 AM
Hello to everyone
Working on a character concept for a possible eberron game starting at level 6.
Its looking like someone else in the group already has designs on playing an archer, so I was looking to play a melee focused/semi tank inquisitor. However, the inquisitors lack of heavy armor and smaller hd has me a little worried. I know that multiclassing is generally frowned upon, but I was planning on taking at most 3 levels of paladin.
Basically I'm just looking for something to dip into for heavy armor prof, martial weapons, and at least a few levels of a higher hd. I thought about cavalier (order of the star), but the mount doesn't appeal and much of the abilities are level dependent, kind of weak for an at most 1 level dip. So, I turned to the paladin. Opposite problem here, seems kind of pointless to only take 1 level, and I may just be caught in a 3.5 mindset, but level 3 seems like a good point to branch out after nabbing a bunch of good stuff.
Again, planning on being frontlines with heavy armor, not sure if two handed or sword and board yet. Ability scores I plan on being str>wis>con>cha>int>dex. Dex being a dump stat because will be in heavy armor anyway and not too worried about ranged combat, I could switch con and wisdom even, not sure how high the campaign will take us, might not be necessary to have 16 for full casting.
Backstory would be a former soldier for Thrane who after witnessing war crimes by his own forces becomes an inquisitor. Joins the group as an agent of the Diet of Cardinals, opposite to my friend playing a SF cleric who is a personal agent to Speaker Jaela.
So, good idea for 3 levels of paladin? Fits character concept and seems alright to me. Any thoughts anyone may have on build, optimization or the lack there-of, please let me know. Not sure yet what the other characters will be, there could be four more, not counting my buddy's cleric, last I heard they would be a basic-four group.
Working on a character concept for a possible eberron game starting at level 6.
Its looking like someone else in the group already has designs on playing an archer, so I was looking to play a melee focused/semi tank inquisitor. However, the inquisitors lack of heavy armor and smaller hd has me a little worried. I know that multiclassing is generally frowned upon, but I was planning on taking at most 3 levels of paladin.
Basically I'm just looking for something to dip into for heavy armor prof, martial weapons, and at least a few levels of a higher hd. I thought about cavalier (order of the star), but the mount doesn't appeal and much of the abilities are level dependent, kind of weak for an at most 1 level dip. So, I turned to the paladin. Opposite problem here, seems kind of pointless to only take 1 level, and I may just be caught in a 3.5 mindset, but level 3 seems like a good point to branch out after nabbing a bunch of good stuff.
Again, planning on being frontlines with heavy armor, not sure if two handed or sword and board yet. Ability scores I plan on being str>wis>con>cha>int>dex. Dex being a dump stat because will be in heavy armor anyway and not too worried about ranged combat, I could switch con and wisdom even, not sure how high the campaign will take us, might not be necessary to have 16 for full casting.
Backstory would be a former soldier for Thrane who after witnessing war crimes by his own forces becomes an inquisitor. Joins the group as an agent of the Diet of Cardinals, opposite to my friend playing a SF cleric who is a personal agent to Speaker Jaela.
So, good idea for 3 levels of paladin? Fits character concept and seems alright to me. Any thoughts anyone may have on build, optimization or the lack there-of, please let me know. Not sure yet what the other characters will be, there could be four more, not counting my buddy's cleric, last I heard they would be a basic-four group.