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View Full Version : The Midnight Shaper [Psionic, Incarnum, 3.5, PEACH]



BelGareth
2013-01-31, 09:19 AM
Midnight Shaper

ENTRY REQUIREMENTS
Feat: Boost Construct
Skills: Craft (sculpting) 8
Essentia: 1 point of Essentia

Class skills (4 + Int Modifier per level): The Midnight Shaper's class skills (and the key ability for each skill) are Bluff (Cha), Disguise (Cha), Concentration (Con), Craft (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Psicraft (Int), Spelcraft (Int), and Use Psionic Device (Cha).

Hit Dice: d6

{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Powers Known
1st | +0 | +0 | +0 | +1 | Incarnum Body, Midnight Investment (Least, 30 ft.) | -
2nd | +1 | +1 | +1 | +1 | Energy transfer | +1 level of existing manifesting class
3rd | +2 | +1 | +1 | +2 | Midnight Investment (100 ft.) | +1 level of existing manifesting class
4th | +3 | +1 | +1 | +2 | Midnight Investment (Lesser) | +1 level of existing manifesting class
5th | +3 | +2 | +2 | +3 | Midnight Investment (500 ft.) | +1 level of existing manifesting class
6th | +4 | +2 | +2 | +3 | Practiced Shaper | +1 level of existing manifesting class
7th | +5 | +2 | +2 | +4 | Midnight Investment (1000 ft.) | +1 level of existing manifesting class
8th | +6 | +3 | +3 | +4 | Midnight Investment (Greater) | +1 level of existing manifesting class
9th | +6 | +3 | +3 | +5 | Midnight Investment (1 mile/construct level) | +1 level of existing manifesting class
10th| +7 | +3 | +3 | +5 | Master sculpturer | +1 level of existing manifesting class
[/table]

Proficiencies: Midnight Shapers gain no proficiency with any weapon or armor.

Incarnum Body (Ex): Your levels in Midnight Shaper stack with your levels in the Incarnum class used to enter this prestige class for purposes of determining your Max Essentia capacity, amount of essentia. If you have multiple classes before entering this prestige class, you must choose one to progress.

Midnight Investment (Su): The Midnight Shaper learns the keystone ability of his class. He gains the ability to invest his essentia into his astral constructs. The Nidnight Shaper gains the rudimentary understanding necessary to invest his astral constructs with his essentia, as he gains levels he unlocks other abilities to invest into.

The Midnight Shaper can invest essentia into any of the abilities that are unlocked as if they were soulmelds as part of the swift action used to adjust his essentia. He may invest in any amount of abilities, including into multiple astral constructs.

At 1st level, the Midnight shaper must be within 30 ft of his Astral construct to invest his essentia, likewise the astral construct must remain within 30 ft to retain the benefit. This range increases as the midnight shaper gains levels, at 3rd it is 100 ft, 5th it is 500 ft, 7th it is 1000 ft and at 9th it is 1 mile per level of the astral construct created.

At 1st level he is able to invest in any of the Least abilities as if they were soulmelds.

Least

[i]Combat Power: +1 enhancement bonus on attack rolls and damage rolls per point of essentia invested.

Speed Increase: Increase the constructís chosen speed type by 10 feet per point of essentia invested.

Size decrease: For every 3 points of essentia, decrease the astral construct by one size category as per the Compression (http://www.d20srd.org/srd/psionic/powers/compression.htm) power.

Reach: Choose one of the astral constructs natural attacks, for every 2 points of essentia invested, the reach for that natural attack increases by +5ft.


Lesser

Size increase: For every 3 points of essentia, increase the astral construct by one size category as per the Expansion (http://www.d20srd.org/srd/psionic/powers/expansion.htm) power.

Fast Healing: Increase the astral constructs fast healing by 1 for each point of essentia invested. If the astral construct has no fast healing, this has no affect.

Extra Energy: The astral construct deals an additional 2 points of energy damage of the same type as the chosen type for its Energy touch ability. This has no affect if the astral construct does not have the Energy touch ability.

Resistances: Increase the astral constructs resistance(s) by 3 for each point of essentia invested. If the astral construct has no Resistance(s), this has no affect.

Sneak Attack: For each point of essentia invested the astral construct gains +1d6 sneak attack as the rogues ability (http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack).

Deadly Aura: Bestow a damaging aura. The aura deals 1d8 points of damage per point of essentia invested (Fort half, DC 10 + 1/2 constructís HD + essentia invested) to all creatures adjacent to the construct at the end of the constructís turn.


Greater

Regeneration: The astral construct gains the ability to regrow limbs. It gains Regeneration 1 per point of invested essentia. This causes the construct to only be dismissed once it has reached -10 hp or when the power runs out.

Enhanced Damage Reduction: The astral construct's damage reduction grows stronger becoming more resistant.
For 3 points of essentia, the damage reduction becomes x/[alignment] where the alignment descriptor matches one of your own.
For 4 points of essentia it becomes x/[alignment] & magic.
For 5 points of essentia the damage reduction improves to x/-.

Teleportation: Bestow the ability to teleport as a move action, with a range of 20 feet per point of essentia invested (40 feet for 2 points of essentia, 60 feet for 3 points, and so on).

Soulburning Aura: Bestow a damaging aura of dark soul-energy. The aura deals 1 point of Strength damage per point of essentia invested (Will negates, DC 10 + 1/2 constructís HD + essentia invested) to all creatures adjacent to the construct at the end of the constructís turn.


Energy transfer (Su): The Midnight shaper gains the ability to directly fuel his constructs by funneling his mental might directly into their essence. As an immediate action, the midnight shaper may spend any amount of power points to prevent an equal amount of damage done. Any extra power points spent over the amount of damage dealt are wasted. The range at which the Midnight shaper is able to funnel is mental power is the same as the same as the midnight investment ability.

Practiced Shaper (Ex): The Midnight shaper is so practiced in shaping the astral constructs that he is able to manifest them much faster than usual. At 6th level, the Midnight shaper may manifest the astral construct power as a standard action.

Master sculpturer (Su): The Midnight shaper has reached the pinnacle of his art, able to craft the most ferocious or slyly beautiful constructs imaginable. The Midnight shaper may keep his constructs awake by sheer force of will, all astral constructs created by you receive a bonus to will saves against powers to dismiss them such as Dismiss Ectoplasm (http://www.d20srd.org/srd/psionic/powers/dismissEctoplasm.htm) equal to half his level. Additionally, he may even manifest and direct them in places where psionic effects do not normally function (such as within a null psionics field), a midnight shaper can attempt to sustain his constructs by making a DC 20 Will save. On a successful save, the he maintains his them for a number of rounds equal to his Intelligence modifier before he needs to check again. On an unsuccessful attempt, his constructs are dismissed.

BelGareth
2013-02-01, 09:14 PM
wow...nothing? *sad face*

Zarthrax
2013-02-04, 01:15 AM
Seems a little lackluster to me, especially since both of those feats in the prerequisites are 3.0.

I do believe that both of those feats were merged into the updated Constructor PrC. (http://www.wizards.com/default.asp?x=dnd/psm/20040625b)