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ArkenBrony
2013-01-31, 10:28 PM
Hi, I am Zetsu1919, I have been brought into the world of my little pony by my best friend about 4 months ago, as a few of you know I have already created a Timber wolf, find it here (http://www.giantitp.com/forums/showthread.php?t=266454). Sitting in my head for a while has been the idea of creating my little pony in D&d ever since I found the web comic friendship is dragons (http://friendshipisdragons.thecomicseries.com), and read through the various mlp rpg's. here (https://docs.google.com/file/d/0B5IFnI6cpZN4YzhiMjBiMDEtMGNlYi00OWRjLThlNjAtNDBkO GEzOTk3NjFj/edit?hl=en_GB), and here (https://docs.google.com/file/d/0BwyXikTsyt53UU5wRW91Mmh2c1k/edit). As well as here (http://www.giantitp.com/forums/showthread.php?t=192468). I also found an attempt at creating mlp in 3.5. here (http://www.giantitp.com/forums/showthread.php?t=182994). So I have taken it upon myself to create quite a bit more than just races, but due to time constraints, my own procrastination, my eagerness to show my progress, and my need of feedback, I only have races right now, so stay tuned!

Ponykind
ponykind refers to any race that receives a “cutie mark” as a racial ability

Earth Pony

fluff: Will be added later

- +2 Con, +2 Str
- Skilled- 4 extra skill points at 1st level and 1 extra skill point at each additional level
- Quick learner- 1 bonus feat of any kind that you qualify for
- Special talent- gain one cutie mark
- Small- As a Small creature, an earth pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
-durable- an earth ponies hardy nature grants it endurance as a bonus feat, gains resistance 5 to fire, and frost damage, and damage reduction 2/-
- Quadruped: Because they are quadruped, earth ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft base land speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to one skill of your choice
- 2 natural hoof attacks for 1d4 each.
- Even though they are magical beasts, Earth ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA

Pegasus Pony

fluff: Will be added later

- +2 Dex, +2 Cha, -2 Con
- Special talent- you gain a curie mark
- Small- As a Small creature, a Pegasus pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Quadruped: Because they are quadruped, Pegasus ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft base land speed
- Flight speed of 40 ft (average)
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to balance, and tumble
- 2 natural hoof attacks for 1d3 each.
- Even though they are magical beasts, pegasus ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA

Unicorn pony

fluff: Will be added later

- +2 Cha, +2 Int, -2 Str
- Telekinesis (sp): a Unicorn Pony may activate an ability that is similar to greater mage hand, it works exactly as the spell with the following exceptions. it can lift 10 Ib. per caster level, has an effective strength equal to the unicorns intelligence score, and may opt to hold multiple objects instead, as if concentrating on a number of mage hands at once equal to one half her caster level. the caster level is equal to your character level (+1 from enhanced magic)
- Unicorn magic (sp): A unicorn pony gets a spell-like ability with a saving throw DC of 11 + highest mental ability score modifier, with a caster level equal to her character level (+1 from enhanced magic). Choose a 1st level spell from the sorcerer/wizard spell list, you can use this as a spell-like ability at-will, once per minute. this spell is cast as though affected by the silent spell feat and the still spell feat. The DM may want to restrict this spell to make sense with the special talent, but it is up to him/her.
- Enhanced magic- increases a unicorn’s caster level by one for every spell and spell-like ability she has. she also gains "Eschew materials" as a bonus feat
- Special talent- you gain a cutie mark
- Small: As a Small creature, a unicorn pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Quadruped: Because they are quadruped, Unicorn ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft movement speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to spellcraft and knowledge (arcane)
- 2 natural hoof attacks for 1d3 each.
- Even though they are magical beasts, unicorn ponies are treated as humanoids for all mechanical effects, and do not gain low-light vision or darkvision.
+1 LA

Crystal pony

fluff: Will be added later

- +2 Cha, +2 Con
- +1 natural armor
- Skilled- 4 extra skill points at 1st level and 1 extra skill point at each additional level
- Quick learner- 1 bonus feat of any kind that you qualify for
- Special talent- crystal ponies gain a cutie mark
- Small- As a Small creature, an earth pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Special unique ability for crystal pony, need help
- Quadruped- Because they are quadruped, Crystal ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft base land speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to one skills of your choice
- 2 natural hoof attacks for 1d3 each.
- Even though they are magical beasts, crystal ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA

Zebra

fluff: Will be added later

- +2 Wis, +2 Dex, -2 Str
- Innate alchemy- Zebras can use the craft (alchemy) skill as if they were a spell caster with a caster level equal to their character level.
- Ancestral ties- zebras gain spirit guide as a spirit shaman of the same level
- Special talent- you gain a cutie mark
- Small- As a Small creature, a zebra pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Quadruped: Because they are quadruped, zebra ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft movement speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to heal and craft (alchemy)
- 2 natural hoof attacks for 1d3 each.
- Even though they are magical beasts, zebra ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA

Griffin

fluff: Will be added later

- +2 Str, +2 Con, -2 Int
- Medium size
- 30 ft base land speed
- Flight speed of 60 ft (good)
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- +2 racial bonus on tumble and intimidate
- prehensile tail- a griffons tail can be used to hold objects and manipulate objects, with a strength of half the griffons actual strength, it can be used to attack, but as a secondary weapon to hit, giving a +4 to sleight of hand checks while using it.
- Quadruped: Because they are quadruped, Griffins can carry 1.5x as much as their strength score would dictate. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 1 primary natural bite attack for 1d6, 2 secondary natural claw attacks for 1d4
- Even though they are magical beasts, gryphons are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA

Changeling

fluff: Will be added later

- +2 Cha
- Telekinesis (sp): a Changeling may activate an ability that is similar to greater mage hand, it works exactly as the spell with the following exceptions. it can lift 10 Ib. per caster level, has an effective strength equal to the Changelings intelligence score, and may opt to hold multiple objects instead, as if concentrating on a number of mage hands at once equal to one half her caster level. the caster level is equal to your character level
- Minor shape change (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This is not an illusory effect but a minor physical alteration of a changeling’s facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A true seeing spell reveals her natural form. Using this ability is a move action.
- Small: As a Small creature, a changeling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Quadruped: Because they are quadruped, Changelings can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft movement speed
- Flight speed of 40 ft (average)
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all Changelings may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to disguise and bluff
- drain love- a changeling can drain love from a living victim with its fangs by making a successful grapple check. if it pins the foe, it drains love, dealing 1 point of charisma drain each round. on each successful drain attack, the changeling gains 5 temporary hit points.
- 2 natural hoof attacks for 1d3 each.
- Changelings are magical beasts, making them immune to spells that target humanoids specifically.
- Low-light vision
- Darkvision 60 ft
+1 LA

Buffalo

fluff: Will be added later

- +2 Con, +2 Str, -2 Wis
- Medium size
- Powerful Charge- a buffalo deals 2d8 + 1.5x strength modifier points of damage when it makes a charge
- Trample- 1d8 +1.5x strength modifier (reflex DC 10 + ½ character level + strength modifier)
-Powerful build- Your physical stature lets you function in many ways as if you were one size category larger. Whenever you are subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), you are treated as one size larger if doing so is advantageous to you. You are also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect you. You can use weapons designed for a creature one size larger without penalty. However, your space and reach remain those of a creature of your actual size. The benefits of this ability stack with the effects of powers, abilities, and spells that change your size category.
- Quadruped: Because they are quadruped, buffalos can carry 1.5x as much as their strength score would dictate. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 40 ft base land speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all buffalo may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to jump and tumble
- 1 natural slam attack for 1d8.
- Even though they are magical beasts, buffalo are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA

Baby Dragon

fluff: Will be added later

- +2 Con, +2 Cha, -2 Dex
- natural armor equal to con modifier (if positive)
- 1 bonus metabreath feat that you qualify for
- fire breath- a baby dragon may breath fire in a 5’ wide line based on the table below as a standard action; once every 1-4 rounds (reflex DC 10 + 1/2 level + con modifier)

{table=head]lv|damage|length

1-3|1d4|40’

4-8|1d4/2 levels|60’

9-12|1d4/level|80’

13-16|1d6/level|100’

17-20|(1d6+1)/level|120’[/table]

- 20 ft movement speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Small: As a Small creature, a dragon gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use
- baby dragons have two natural claw attacks for 1d3 each.
- +2 racial bonus to diplomacy and jump
- low-light vision
- darkvision 60’
- Baby dragons receive a resistance to fire damage equal to 5 + 5/level. at 5th level, reduce fire damage by 1/2 after applying resistance, at 10th level, you are completely immune to fire damage.
- Baby dragons are dragons (really?) and are therefore immune to paralysis effects, but not sleep effects.
+1 LA

Diamond Dog

fluff: Will be added later

+4 Str, +2 Con, -2 Int, -2 Cha
-Scent- Diamond dogs gain scent as an extraordinary ability
-40 ft movement speed
-40 ft burrow speed
-spring burrow- diamond dogs are treated as having spring attack if they use their burrow speed
-Diamond dogs may fill 30’ of their hole left by burrow as a swift action
-Intimidating- a Diamond dogs intimidate is based on strength instead of charisma
-Diamond dogs have 2 natural claw attacks for 1d4 each, and one natural bite attack for 1d6
- +2 racial bonus to intimidate and spot
- low-light vision
- Darkvision 60'
- Diamond dogs are magical beasts, making them immune to spells that target humanoids specifically.

Minotaur

fluff to be added

- +4 Str, +2 Con, -2 Int, -2 Cha
- large size- giving all size related modifiers, -1 ac, -1 to hit, +4 to grapple and such
- 30 ft movement speed
- scent as the Minotaur ability
- natural cunning as the Minotaur ability
- darkvision 60'
- +2 racial bonus to intimidate, spot, search, and listen
- 1 natural gore attack for 1d8
- powerful charge- 2d8 + 1 1/2 strength modifier

Age
as far as I can tell, they all age as humans, except dragons, which I will get to later, and alicorns, which are their own special thing

cutie marks

cutie marks are racial abilities given by pony kind hat serve as prerequisites of many cutie mark feats, some cutie marks will require a specific species of ponykind to be taken. if anything ever says "for every cutie mark feat you have" treat the initial cutie mark you have as a feat.

magical student [cutie mark]
Requirements: unicorn
Benefit: the saving throw of your chosen spell changes to 10 + 1/2 your level + your highest ability modifier. any scaling maximum on the spell is doubled (max of 10 missiles on magic missile). a HD limit on a spell increases by one at every odd level, including first (sleep and cause fear).

Dash [cutie mark]
Requirements: Pegasus
Benefit: +10 to flight speed. +10 to flight speed for every cutie mark feat you have. (so +20 when gained). you are followed by a trail of energy similar to your cutie mark, this may be (de)activated as a free action, and is extraordinary in nature. you gain cloud meddling as an extraordinary ability.

Farming [cutie mark]
Requirements: earth pony
Benefit: improve hoof damage by one step (to 1d6). gain a +2 bonus to climb, jump, profession (farming), ride, survival, use rope, bull rush, overrun, disarm, grapple, sunder, and trip checks for every cutie mark feat you have.

animal friendship [cutie mark]
Benefit: gain wild empathy as a druid of your level +3. you gain the extraordinary ability to cast calm emotion (with a caster level equal to your character level, and a save DC of 12 + highest mental ability modifier) on any animal or magical beast with an intelligence of 2 or less, although magical beasts receive a +3 bonus to its saving throw.

Crafty [cutie mark]
Benefit: you can use any craft skill with half the number of resources, and half the listed time. you gain a +2 bonus to all perform checks for every cutie mark feat you have.

Cheer [cutie mark]
Benefit: you gain a +2 bonus to all bluff, diplomacy, disguise, gather information, jump, perform (sing), and sleight of hands checks for every cutie mark feat you have, and a +5' movement speed.

security [cutie mark]
Benefit: you gain a +1 bonus to hit, and proficiency in martial weapons, light and medium armor, and all shields (except tower shields). you gain a +2 bonus to spot, search, and listen checks for every cutie mark you have.

Teaching [cutie mark]
Benefit: treated as an expert in everything for the purpose of aid another, and you add a +3 bonus to aid another checks for every cutie mark feat you have.

alchemy [cutie mark]
Benefit: you can use the craft (alchemy) as if you were a spellcaster. you gain a +2 bonus to craft (alchemy), knowledge (arcane), and heal checks for every cutie mark feat you have.

tricks [cutie mark]
Requirements: unicorn
Benefit: you may cast any cantrip as a spell-like ability at-will, automatically affected by silent and still spell.

healing [cutie mark]
Benefit: +2 to heal checks for every cutie mark feat you have. you gain an extraordinary ability that mimics lay on hands in all aspects except the following, the pool of healing is equal to (your level + 1 for every cutie mark feat you have) x your highest mental ability modifier.

clumsy [cutie mark]
Benefit: you ignore the hardness of objects, you may smite once per day for every cutie mark feat you have as an extraordinary ability, granting you a +4 to hit, and +1 to damage per level.

music [cutie mark]
Benefit: you gain bardic music as a bard of your level, and a +2 bonus to perform for every cutie mark feat you have.

time [cutie mark]
Benefit: you gain a +1 luck bonus to armor class, and uncanny dodge. you gain a +2 bonus to initiative for every cutie mark feat you have.

love [cutie mark]
Benefit:

celestial [cutie mark]
Benefit:

astrology [cutie mark]
Benefit:

photography [cutie mark]
Benefit:

sports [cutie mark]
Benefit:

adventurer [cutie mark]
Benefit:

writer [cutie mark]
Benefit:

cook [cutie mark]
Benefit:

aristocrat [cutie mark]
Benefit:

cloud-smith [cutie mark]
Requirements: pegasus
Benefit:


current work
i updated all of the cutie marks i already have, and am slowly going to be giving abilities to the others. i am open to suggestions, and i will deal with cutie mark feats after i finish all of them.

ArkenBrony
2013-01-31, 10:30 PM
Racial Feats and Abilities

Cloud Meddling: any creature with access flight gains access to this ability to a certain extent, all abilities will be labeled either (all) or (Unique), if it is labeled all, then any creature with flight may use it, if they meet the other prerequisites, if it is labeled unique, only creatures with cloud meddling can use it, if they meet the other prerequisites. all of these abilities are extraordinary in nature.

All:

Unique:



Cutie mark feats:
Magical student:
Farther studies [cutie mark]
prerequisite: magical student cutie mark
benefit: gain an additional spell-like ability from unicorn magic, it is given the same modifiers as the original, and any modifier to one benefits the other as well.
special: you may take this feat multiple times, though for a diferent spell each time

Improved farther studies[cutie mark]
prerequisite: farther studies, magical student cutie mark, caster level 5
benefit: gain an additional spell-like ability from unicorn magic, it it given the same modifiers as the original, and any modifier to one benefits the other as well, but it is a 2nd level spell from the sorcerers spell list instead of 1st.
special: magical endurance does not grant you any extra uses of this spell-like ability.

magical endurance[cutie mark]
prerequisite: magical student cutie mark
benefit: gain an additional use per minute of the spell-like ability given by unicorn magic for every cutie mark feat you have
normal: you can only use the spell-like ability once per minute

Improved magical endurance[cutie mark]
prerequisite: magical endurance, magical student cutie mark
benefit: you may use the spell given by unicorn magic at-will, as often as you want.

Greater magical endurance[cutie mark]
prerequisite: improved magical endurance, magical endurance, improved farther studies, magical student cutie mark
benefit: you may apply the benefits of improved magical endurance to the spell granted from improved farther studies.

Greater telekinesis[cutie mark]
prerequisite: magical student cutie mark
benefit: increase your effective caster level and intelligence for the purpose of the racial feature telekinesis by 1 for every cutie mark feat you have

Iterative spell [cutie mark]
prerequisite: +6 base attack bonus, magical student cutie mark
benefit: you may cast your spell-like abilities as attack actions, allowing you to cast it multiple times as part of a full attack, to cast them as a standard action, or to cast them as an attack of opportunity.

unrestrained limits [cutie mark]
prerequisite: magical student cutie mark
benefit: any maximum on the spell given by unicorn magic is removed. (magic missile, burning hands)

combat magic [cutie mark]
prerequisite: +4 base attack bonus, magical student cutie mark
benefit: you no longer provoke attacks of opportunity from the spell given from unicorn magic.

Dash: agility [cutie mark]
prerequisite: dash cutie mark
benefit: increase your maneuverability by on step, to a maximum of perfect
special: you may take this feat as many times as you want

improved cloud working [cutie mark]
prerequisite: dash cutie mark
benefit: increase your effective level for cloud meddling by 1 for every cutie mark feat you have

fastest flier [cutie mark]
prerequisite: dash cutie mark
benefit: you can increase your flight speed by 10 feet every round you stay traveling in one direction, to a maximum of double your original speed.

strong flier [cutie mark]
prerequisite: dash cutie mark
benefit: you can fly in winds as if you were one size larger than you actually are.

quick to the kill [cutie mark]
prerequisite: dash cutie mark
benefit: you gain a +1 bonus to initiative for every cutie mark feat you have

Farming:
bucking [cutie mark]
prerequisite: farming cutie mark
benefit: you can "buck" with your 2 hooves to act as one attack, instead of two hoof attacks, you may use one buck attack that works exactly as a hoof, except it deals damage as a weapon one size larger, and deals 1.5x strength damage.

stunning blow [cutie mark]
prerequisite: bucking, farming cutie mark
benefit: a critical hit with your hooves yields a stunning effect, the target must make a fortitude save vs DC (10 + 1/2 level + strength modifier, or 1.5x strength modifier if buck)

shockwave [cutie mark]
prerequisite: bucking, stunning blow, farming cutie mark
benefit: you my buck the ground, creating a wave of force that deals normal hoof damage to all creatures adjacent to you touching the same surface you bucked.

improved hoof strike [cutie mark]
prerequisite: farming cutie mark
benefit: your hoofs critical threat range increases to 19-20, and the multiplier increases to 3x

greater hoof strike [cutie mark]
prerequisite: improved hoof strike, farming cutie mark
benefit: your hoofs critical threat range increases to 18-20, and the multiplier increases to 4x

running of the leaves [cutie mark]
prerequisite: farming cutie mark
benefit: increase your land speed by 5 ft for every cutie mark you have

hardened skin [cutie mark]
prerequisite: +6 base attack bonus, farming cutie mark
benefit: your hoof attack pierces damage reduction as if it were adamantium and magic

Animal Friendship:
Crafty:
Cheer:
Security:
Teaching:
Alchemy:
Tricks:
Healing:
Clumsy:
Music:
Time:
Love:
Celestial:
Astrology:
Photography:
Sports:
Adventurer:
Writer:
Cook:
Aristocrat:
Cloud-Smith:


Racial feats:
Earth Pony:

Pegasus Pony:

Unicorn Pony:

Crystal Pony:

Zebra:

Griffin:

Changeling:

Buffalo:

Baby Dragon:

Diamond Dog:

Minotaur:

ArkenBrony
2013-01-31, 10:31 PM
holding post #2

ArkenBrony
2013-01-31, 10:32 PM
holding post #3

ArkenBrony
2013-01-31, 10:33 PM
holding post #4

ArkenBrony
2013-01-31, 10:35 PM
holding post #5

ArkenBrony
2013-02-02, 12:25 PM
I am truly surprised that nopony responded to this, next time this goes under, i am not bumping it, if that happens, i wont post here again until i have more, things, feedback would be greatly appreciated

Frathe
2013-02-02, 12:54 PM
I like the idea of cutie marks as bonus feats.

I would expect their natural attacks to be more specifically hoof attacks, like SRD horses have.

I'm not sure I understand Skilled. What do you mean by +3 and automatically given full ranks in it? Wouldn't being given full ranks preclude any bonus?

I'm afraid Skill Versatility is overpowered.

"Big" seems a little strange as a cutie mark. I'm not sure if it seems worth taking compared to the others.

ArkenBrony
2013-02-02, 01:26 PM
I like the idea of cutie marks as bonus feats.

thank you, i really liked that idea


I would expect their natural attacks to be more specifically hoof attacks, like SRD horses have.

i'll have to look that up, but it will be changed most likely


I'm not sure I understand Skilled. What do you mean by +3 and automatically given full ranks in it? Wouldn't being given full ranks preclude any bonus?

i guess, i was trying to say it was basically skill focus and full skill ranks, except that skill focus stacks with it, ill try to make it less complex


I'm afraid Skill Versatility is overpowered.

i know, do you think just giving the effect of jack of all trades would be too underpowered?


"Big" seems a little strange as a cutie mark. I'm not sure if it seems worth taking compared to the others.

right, i was trying to say that was big macs, but it could just be a racial thing... ill remove it

thank you for feedback

Frathe
2013-02-02, 03:05 PM
i guess, i was trying to say it was basically skill focus and full skill ranks, except that skill focus stacks with it, ill try to make it less complex

No, that makes sense. I just thought for some reason that the bonus was ranks in the skill, rather than another plus to the roll. I think the mechanic is fine as it is.



i know, do you think just giving the effect of jack of all trades would be too underpowered?
How you have it now—+2 to all untrained, and can use any skill untrained—seems mostly fine, except you might want to reduce that to +1.

ArkenBrony
2013-02-02, 03:16 PM
ok, sounds reasonable

LOTRfan
2013-02-02, 03:20 PM
Will Zebras, Donkeys, and Griffins have their own racial stats, or will Griffins use Pegasus stats and Donkeys/Zebras use Earth pony stats?

Frathe
2013-02-02, 03:35 PM
Will Zebras, Donkeys, and Griffins have their own racial stats, or will Griffins use Pegasus stats and Donkeys/Zebras use Earth pony stats?

I would imagine Griffins would get a bite attack from their beak. It seems like Zebras and Donkeys could probably use pony stats, although I don't think they have cutie marks.

ArkenBrony
2013-02-02, 03:47 PM
i plan on making all of the races, and i will work on this more after the weekend, but i am busy this weekend, superbowl and all, so i will probably post more races before anything else next week

super dark33
2013-02-02, 03:50 PM
Will you add Nightmare ponies?

ArkenBrony
2013-02-02, 04:08 PM
i may add a nightmare-like cutie mark, i was debating having a cutie mark for a changeling that just gives the minor change form ability, and i may make one that gives nightmare stuff, but i'll probably do show inspired stuff first

SamBurke
2013-02-02, 04:24 PM
Maybe Changeling can be some sort of a Template?

ArkenBrony
2013-02-02, 05:26 PM
added changeling cutie mark

Edit: thinking of doing changeling as a separate race, so the cutie mark will be gone soon

super dark33
2013-02-05, 09:28 AM
I meant a nightmare pony race, not a mark.
They have different phisyology.
Burning manes and hooves are the main features.
Very rare ones also have horns and wings.

Ashtagon
2013-02-05, 06:09 PM
Sky blue text on white is neigh unreadable.

ArkenBrony
2013-02-05, 08:50 PM
I meant a nightmare pony race, not a mark.
They have different phisyology.
Burning manes and hooves are the main features.
Very rare ones also have horns and wings.

no, i will not do a nightmare, at least not until everything else is done


Sky blue text on white is neigh unreadable.

yeah, ill change that in a minute


as an added note, i will not add any new updates until friday, probably at about 6ish new york time. i will most definitely have flavor text finished, and at least a few more races, but hopefully all 10 i havent done yet:
-zebra
-mule
-donkey
-griffin
-changeling
-buffalo
-dragon
-crystal pony
-diamond dog
-alicorn pony
-and an option to play any race at its foal stage

Pokonic
2013-02-05, 10:53 PM
Could have horses, too.:smallbiggrin: +2 Charisma and Dex, perhapes?

DracoDei
2013-02-06, 03:05 AM
Your link to Waspinator's work needs the "T" changed to a "t" to make it actually work.

I notice that you seem to use his(her?) description for "hoof-hands" pretty closely. I will also say that USUALLY they try to avoid that in the show. Preferring mouths, or even tails over resorting to that. That doesn't change the end result, but the fluff could be better.


added changeling cutie mark

Edit: thinking of doing changeling as a separate race, so the cutie mark will be gone soon
Definitely a separate race as far as I am concerned.

I meant a nightmare pony race, not a mark.
They have different phisyology.
Burning manes and hooves are the main features.
Very rare ones also have horns and wings.
I'd actually call them something else. "Nightmare" means something pretty specific in a lot of fanon. Also, at first I thought you meant Luna's chariot pullers.

"Skill Versatile" seems like the OPPOSITE of a cutie-mark to me. If that were an option, then the CMC would have their marks already.

Saidoro
2013-02-06, 01:38 PM
I'm afraid Skill Versatility is overpowered.

i know, do you think just giving the effect of jack of all trades would be too underpowered?
And here I was thinking it was frightfully underpowered. The thing gives a near trivial bonus and gets significantly weaker as you gain levels. It's weak for a normal feat and when you compare it to things like Magical Disciple or Defender it's just terrible.(Yes, I know jack of all trades exists, it's weak too.) If you want it to be worth taking make it work more like able learner.

ArkenBrony
2013-02-06, 06:42 PM
Your link to Waspinator's work needs the "T" changed to a "t" to make it actually work.

will do


I notice that you seem to use his(her?) description for "hoof-hands" pretty closely. I will also say that USUALLY they try to avoid that in the show. Preferring mouths, or even tails over resorting to that. That doesn't change the end result, but the fluff could be better.

i will try to rewrite that, what i meant by it was that they can use things as a human, not that they use their hooves always to do it.


Definitely a separate race as far as I am concerned.

yup, and it is the first on my list that i've worked on


I'd actually call them something else. "Nightmare" means something pretty specific in a lot of fanon. Also, at first I thought you meant Luna's chariot pullers.

probably wont be making something like that, and if i do, it wont be for a while


"Skill Versatile" seems like the OPPOSITE of a cutie-mark to me. If that were an option, then the CMC would have their marks already.

well, to me it is the ability of pinkie pie, the cmc... they kind of have an ability to suck at everything they do, hence why they never succeed


And here I was thinking it was frightfully underpowered. The thing gives a near trivial bonus and gets significantly weaker as you gain levels. It's weak for a normal feat and when you compare it to things like Magical Disciple or Defender it's just terrible.(Yes, I know jack of all trades exists, it's weak too.) If you want it to be worth taking make it work more like able learner.

i will post a change, if i could get input as to what to do with this one, that'd be great, i'm basically lost.


edit: fixed links
edit 2: fixed skill versatility, tell me what you think

Saidoro
2013-02-06, 09:05 PM
How about this:
Skill versatility [cutie mark]
Requirements: ponykind level 1
Benefit: You are treated as having all skills as class skills for the purpose of how much it costs to buy more skill ranks. This does not change the maximum number of skill ranks you can possess in any given skill.
Special: only one cutie mark feat can be taken

ArkenBrony
2013-02-06, 09:12 PM
How about this:
Skill versatility [cutie mark]
Requirements: ponykind level 1
Benefit: You are treated as having all skills as class skills for the purpose of how much it costs to buy more skill ranks. This does not change the maximum number of skill ranks you can possess in any given skill.
Special: only one cutie mark feat can be taken

that sounds like it could be a good cutie mark, but it doesn't work as what i am making, but thank you

DracoDei
2013-02-06, 11:24 PM
that sounds like it could be a good cutie mark, but it doesn't work as what i am making, but thank you
Can you expand on why it doesn't work? It might help people help you.

Also, Pinkie Pie's reality-warping antics don't seem like the sort of thing that would be covered by skills. Or were you thinking of some other aspect of her character? If so, what aspect?

Again, if being a little good at everything was the CMC's thing, they would have their marks I think. Their fundamental problem seems to me to be that they think that trying a bunch of things very shallowly will help them, when what they need to do is explore in more depth, and focus on what they individually like and are talented at. The fact that they insist on doing things TOGETHER isn't helping them. That was pretty much the point of "Show Stoppers".

Ok, so that is how I see it. How do you see it precisely?

ArkenBrony
2013-02-07, 06:34 AM
Can you expand on why it doesn't work? It might help people help you.

what i am looking for, is an ability like jack of all trades, but that is of comparable power to the other cutie marks


Also, Pinkie Pie's reality-warping antics don't seem like the sort of thing that would be covered by skills. Or were you thinking of some other aspect of her character? If so, what aspect?

her reality warping abilities will be dealt with later, i have an idea for that. the aspect i was thinking of is that she can basically do anything with a certain level of expertise (ice skating she described as coming naturally to her, sneaking, searching for books, etc.)


Again, if being a little good at everything was the CMC's thing, they would have their marks I think. Their fundamental problem seems to me to be that they think that trying a bunch of things very shallowly will help them, when what they need to do is explore in more depth, and focus on what they individually like and are talented at. The fact that they insist on doing things TOGETHER isn't helping them. That was pretty much the point of "Show Stoppers".

again, to me the cmc don't get a bonus to any skill, they are trying to do things unskilled, they don't have any bonuses, hence why they never succeed



Edit: I have edited skill versatility, is it powerful enough?

ArkenBrony
2013-02-08, 07:09 PM
added changeling, griffin, and crystal pony, what do you all think. i want to know balance issues, and possible fixes.
i expect to have a few more races up tomorrow night as well as an updated age progression, i doubt i will do much next week because i have to work on a module to run some people through next saturday.

Frathe
2013-02-08, 07:15 PM
First thing I spotted--most of the races except for earth ponies and changelings have accidental references to "earth ponies" in the Quadruped section.

ArkenBrony
2013-02-08, 07:33 PM
thanks, I missed that

DracoDei
2013-02-08, 09:31 PM
Hmm... and yet that has next to nothing to do with her cutie-mark. I think you may be selling out flavor for mechanics, but if you really think what you have serves both, then go for it. At the least I think you probably need more cutie-mark feats, but I can't think what they would be at the moment.

ArkenBrony
2013-02-08, 10:04 PM
Hmm... and yet that has next to nothing to do with her cutie-mark. I think you may be selling out flavor for mechanics, but if you really think what you have serves both, then go for it. At the least I think you probably need more cutie-mark feats, but I can't think what they would be at the moment.

i guess you could say that... but what would you do for a party cutie mark. for parties i felt that her spontaneity was given due to her talent at parties, singing, building things, dancing, and being able to talk in, out, and through everything. in an added note, would it not work for doctor whooves? if you come up with any ideas, i'm all ears, i crave feedback at the moment, so anything, even negative, is welcome

agreed, when i first thought of doing this, i had guessed there would be dozens of cutie marks, but after making what, 6? i ran out of ideas.

DracoDei
2013-02-09, 12:25 AM
Random thoughts:
It gives her bonuses to Profession(Party Planner), Perform(Sing), certain uses of Diplomacy, and maybe a few other things.

She might ALSO have Jack of All Trades, or just a high Int combined with her bard levels and a scattered way of spending her skill points. But, to me, that is separate from her cutie-mark.

One way of doing cutie-marks for the less versatile unicorns would be to pick no more than one spell per level that the GM agrees follows the Mark, and get a bunch of metamagic feats you can apply to them for free, plus a good-sized boost to their CL (maybe as much as +3). For instance: You could do "+1 to CL for all spells that deal energy damage, but MUST apply Energy Substitution(Fire) to all such spells which they gain for free, along with <Fire Reserve Feat>, In addition horn is immune to heat, and does not conduct it to the rest of the body". Hey presto, you have yourself welder who doesn't need a torch.

Which reminds me, if you want to go closer to canon, all unicorns have the following feats applied for free to all of their spells: Silent, Stilled, and Eschew Material Components. I know this is problematic, but to make it really feel more like the setting... maybe create a bard progression spell-casting, and charge them LA for being able to take anything better? I dunno...

Actually, wait a minute... most unicorns are pretty focused, so maybe say that they count as being 4 levels lower for learning and casting spells outside their theme. That should help.

Then you have Fluttershy, who is getting bonus to her Animal Empathy (she's a druid), and continuous Lesser Speak With Animals (I tagged the Lesser part on there because she sometimes gets things wrong). Some time between Angel in "Dragonshy" and the beavers in "Keep Calm and Flutter On", you could say that she leveled up (and the cutie-mark feat scales with level) or spent a feat to upgrade that to normal Speak with Animals.

Applejack? "Craft(Apple Farmer)" and maybe "Craft(Cooking)" or even "Ride"... and then again, probably throw "Jump" and "Weapon Focus(Lasso)" on there. She didn't medal in about 20 different events by being too narrowly focused (but even there she isn't good at much outside the area of farming, cooking, and athletics).

Dr Whooves to me, isn't a pony per se any more than he was ever human(and thus I dodge my lack of knowledge about him...).

Rainbow Dash: Movement speed and Tumble bonuses.

Rarity: Diplomacy and "Craft(Sewing)", and "Profession(Interior Decorator)". Plus Detect Gem as an at-will.

In the end though, I would recommend making the cutie-marks a lot sloppier. Basically the player should write a paragraph describing that PART of that Pony's very soul, and then the GM should give certain bonuses to checks that involve it. Note that these might not even be the most important part of that Pony.


Well, my fire-hose of ideas has stopped gushing for now.

ArkenBrony
2013-02-09, 08:54 AM
so are you basically saying that cutie marks should be much more complicated? if so, that would make sense, but would take quite some time to actually make work. as for the change in unicorn, i have only ever seen twilight and trixie cast more than one spell (plus the telekinesis) so i was thinking they got other spells from something like a class. i actually don't want to make the races have different LA's because i don't want one race to be favorable based on a higher power level. that being said, i was thinking of making a bunch of racial feats after i finish races.

the cutie mark idea i definitely agree with, but i feel that the cutie mark itself gives a much more focused power, but the characters tend to use it as a base as to how they build the rest of their character... so i will remove skill versatility, and continue to accrue feedback whilst i finish races.

edit: what if i made cutie marks slowly upgrade, all of them, so they get more abilities from them as they increase level, such as a greater speak with animals or something?

DracoDei
2013-02-09, 01:59 PM
so are you basically saying that cutie marks should be much more complicated? if so, that would make sense, but would take quite some time to actually make work. as for the change in unicorn, i have only ever seen twilight and trixie cast more than one spell (plus the telekinesis) so i was thinking they got other spells from something like a class. i actually don't want to make the races have different LA's because i don't want one race to be favorable based on a higher power level. that being said, i was thinking of making a bunch of racial feats after i finish races.
It is easy to miss, but Rarity does enchant Rainbow's first dress during "Art of the Dress", not to mention attaching the mustache in episode 2 (unless you want to say she knotted each strand onto what was left of the orange mustache on that side).

The average unicorn's magic is not individually strong in D&D terms. Now in massive team castings they can change the seasons, or move the sun and moon. So, yes, class levels for very much spellcasting. But the cutie-mark's for unicorns often give bonuses to certain spells from that class. Shining Armor is a unicorn who is... let us say 7th to 15th level for most purposes, but maybe has access to 20th level spell slots (not CL 20, SPELL LEVEL 20) and several metamagic feats that only work for non-offensive force effects. Dude probably does the most amazing variations on Tenser's Floating Disk ever, not to mention what he did with Epic Resilient Sphere.

To return to my original point, no matter what they are doing, unicorns don't seem to need to speak or wave their hooves or whatever. You will note I only specified "Eschew Material Components", not "Ignore Material Components", so most of the power-limiting effects of material components are still there. As for Still Spell and Silent Spell... well actually, I think what you might want to do is use psionics, or perhaps a magic-to-psionics conversion. That has everything you need built in in that psionics have a display (horn glow for instance), but no somatic, verbal, or material components.

the cutie mark idea i definitely agree with, but i feel that the cutie mark itself gives a much more focused power, but the characters tend to use it as a base as to how they build the rest of their character... so i will remove skill versatility, and continue to accrue feedback whilst i finish races.

edit: what if i made cutie marks slowly upgrade, all of them, so they get more abilities from them as they increase level, such as a greater speak with animals or something?
Having cutie-marks scale with level is a good idea. Keeps them equally relevant at higher levels, which is good for something that is supposed to define the character.

ArkenBrony
2013-02-09, 04:20 PM
It is easy to miss, but Rarity does enchant Rainbow's first dress during "Art of the Dress", not to mention attaching the mustache in episode 2 (unless you want to say she knotted each strand onto what was left of the orange mustache on that side).

i had never noticed the magic in the dress... i would say that things like those come from class levels, not from race, i feel like anything from the race is much more minor.


The average unicorn's magic is not individually strong in D&D terms. Now in massive team castings they can change the seasons, or move the sun and moon. So, yes, class levels for very much spellcasting. But the cutie-mark's for unicorns often give bonuses to certain spells from that class. Shining Armor is a unicorn who is... let us say 7th to 15th level for most purposes, but maybe has access to 20th level spell slots (not CL 20, SPELL LEVEL 20) and several metamagic feats that only work for non-offensive force effects. Dude probably does the most amazing variations on Tenser's Floating Disk ever, not to mention what he did with Epic Resilient Sphere.

yeah, shining armors spell is quite special, I'm not sure what to do with him.


To return to my original point, no matter what they are doing, unicorns don't seem to need to speak or wave their hooves or whatever. You will note I only specified "Eschew Material Components", not "Ignore Material Components", so most of the power-limiting effects of material components are still there. As for Still Spell and Silent Spell... well actually, I think what you might want to do is use psionics, or perhaps a magic-to-psionics conversion. That has everything you need built in in that psionics have a display (horn glow for instance), but no somatic, verbal, or material components.

i agree with that

DracoDei
2013-02-09, 07:43 PM
i had never noticed the magic in the dress... i would say that things like those come from class levels, not from race, i feel like anything from the race is much more minor.
Yes, they come from class levels. The question is how much the cutie-mark can influence the particular strengths and weaknesses of that spellcasting over the course of those levels.


yeah, shining armors spell is quite special, I'm not sure what to do with him.
High level NPC with an Epic Spell (which is NOT the sort of spell that a PC could get much millage out of directly). I wouldn't worry about balanced mechanics for him, or maybe even statting out the mega-shield if it gives you problems. My initial ideas on how to make it work were a bit unrefined, but could also be applied to Twilight's mega-telekinesis.
Here is a messy combination of ideas if you really are interest though:
Step 1) He has a PrC (or feat/feat chain???) that requires knowledge of Xth level spells or something or caster level Y, plus a cutie-mark that is focused only on specific spells, rather than giving bonuses to skills other than maybe Spellcraft and Concentration. Each level this class allows you to gain one Epic version of any spell that is within your cutie-mark (or further improve an already Epic spell that you know). Design VERY VERY much subject to GM permission. Note that I have heard that the normal rules for creating Epic Spells are crud, but I believe there are several fixes for that around the forums.

Step 2A) His spell benefits from an alicorn caster assisting, has an initial casting time of 1 hour, and has a natural duration of 1 minute. Once set up* he can expend spell slots as full-round actions to extend the duration by (slot level)x20 minutes, to a maximum of (Caster level)x15 minutes.
*Note that even after it shattered in "A Canterlot Wedding, Part 2" it still counted as "set up", because the traces of the spell were still remaining. See below for further details.

Step 2B) The shield is treated as a wall with DR <Effective Caster Level>/Adamantine and Magic. Each 10x10 square of its surface area is treated as having infinite hitpoints(but see below), and Fast Healing 5. If, at any time, the total damage to all sections exceeds (CL^2)x100 hitpoints, the shield collapses temporarily. It can be recreated however, within 1 minute per caster level by expending 20 levels worth of spells, which gives it a duration of 1 minute. Further spell slots can then be expended as normal to extend the duration. (Queen Chrysalis had level drained him over the course of several days/weeks/months until her swarm could overcome the damage reduction and start wearing it down.)

Step 3) At the climax of "A Canterlot Wedding, Part 2" the NPC Cadance leveled up from her dungeoneering and roleplay experience (or just because the GM said so), Cadance took her first level in the PrC, and gained the ability to invest her own spell slots in her husband's Epic Spell, but subject to certain limitations:
A.) It only works to prevent evil spells or effects from crossing the boundary and does not block line-of-effect for maintaining existing spells and effects, and thus would be useless against a landslide or lava flow.
B.) She does not need to expend spell-slots to maintain it... in exchange for which, the duration is "Concentration". The grace-period for resuming the spell is reduced to 1 round per 3 caster levels.

One thing I will say is that if you have custom-designed cutie-marks that usually level, then the GM can have anything that proves to be getting too strong STOP scaling, until the character spends a feat to start it scaling again. In some cases this would even be expected and negotiated when the mark is selected. Twilight comes to mind, although she also has many many class levels and a maxed INT score.

i agree with that
Sounds like a good start.




On another point, I think that the spells system needs to be gone over. I can't see non-alicorn caster(s) casting revivification effects. Even team-casting by the Diarchs, Cadance, Twilight, and a team of 50 unicorns is very iffy to me. The Elements of Harmony (Season 2/3 version when the bearers have more class levels), Discord, or Sombra wearing the Alicorn Amulet could maybe pull off such spells.

This requires removing most or all save-or-dies, but with that limitation I think it could encourage the sort of careful "Let's NOT try using painful spells to drive off the Ursa Minor" and/or "RUUUUNNNN!!" style of play that we want.

E6, while tempting, doesn't seem to fit the mega-magic of the setting.



I will also say that I think that Zebras and Crystal Ponies should be very very close to Earth Ponies mechanically. In fact, in the Zebra's case I would say that the mechanical effects are more cultural than racial.


For the Buffalo, I would recommend animal management skills on a par with the earth ponies (including the occasional Fluttershy minus THE STARE level talent), and at least fluff mention of Rain Dances. The methods don't have to be the same, but I like the idea that the buffalo AREN'T put to shame in connection with animals and plants by the Ponies. Maybe even have a different mystic dance for changing the seasons Unicorn style. Again, most of this can be fluff especially to start with.

PrismCat21
2013-02-09, 08:25 PM
Crystal Ponies are still referred to as Earth Ponies when describing they are magical beasts.

I like what you're doing with this. Keep it up. :biggrin:

ArkenBrony
2013-02-09, 09:49 PM
Yes, they come from class levels. The question is how much the cutie-mark can influence the particular strengths and weaknesses of that spellcasting over the course of those levels.

right, this project has its work cut out for it


High level NPC with an Epic Spell (which is NOT the sort of spell that a PC could get much millage out of directly). I wouldn't worry about balanced mechanics for him, or maybe even statting out the mega-shield if it gives you problems. My initial ideas on how to make it work were a bit unrefined, but could also be applied to Twilight's mega-telekinesis.

i would want the spell to be defined, i don't know how powerful it will be but it will exist. the mega-TK is also one of those things, i don't know if there is a way to make that work at all in an appropriate level


One thing I will say is that if you have custom-designed cutie-marks that usually level, then the GM can have anything that proves to be getting too strong STOP scaling, until the character spends a feat to start it scaling again. In some cases this would even be expected and negotiated when the mark is selected. Twilight comes to mind, although she also has many many class levels and a maxed INT score.

right, that is interesting, like maybe they could be done kind of like bloodlines, but that isn't what i would look for, a level of complexity i dont want to add. but cutie marks should be more open ended than i made them so it will change


Sounds like a good start.

yup


On another point, I think that the spells system needs to be gone over. I can't see non-alicorn caster(s) casting revivification effects. Even team-casting by the Diarchs, Cadance, Twilight, and a team of 50 unicorns is very iffy to me. The Elements of Harmony (Season 2/3 version when the bearers have more class levels), Discord, or Sombra wearing the Alicorn Amulet could maybe pull off such spells.

well if you think about it, nothing is ever fatal, almost everything does nonlethal damage


This requires removing most or all save-or-dies, but with that limitation I think it could encourage the sort of careful "Let'
s NOT try using painful spells to drive off the Ursa Minor" and/or "RUUUUNNNN!!" style of play that we want.

yeah, that would be required wouldnt it


E6, while tempting, doesn't seem to fit the mega-magic of the setting.

agreed


I will also say that I think that Zebras and Crystal Ponies should be very very close to Earth Ponies mechanically. In fact, in the Zebra's case I would say that the mechanical effects are more cultural than racial.

that would work, i don't know how i would do some races like zebra, as they arent as heavily defined as all the other races


For the Buffalo, I would recommend animal management skills on a par with the earth ponies (including the occasional Fluttershy minus THE STARE level talent), and at least fluff mention of Rain Dances. The methods don't have to be the same, but I like the idea that the buffalo AREN'T put to shame in connection with animals and plants by the Ponies. Maybe even have a different mystic dance for changing the seasons Unicorn style. Again, most of this can be fluff especially to start with.

what is your reasoning behind this?


Crystal Ponies are still referred to as Earth Ponies when describing they are magical beasts.

I like what you're doing with this. Keep it up. :biggrin:

thanks for the comment, will change that, good to know this work is appreciated


edit: announcement, i will not be doing any major changes for close to two weeks, i am a bit busy with school and my next change should be pretty major, i will still check this forum often and edit mistakes or simple changes that i think of or are suggested, but i won't be making big changes.

DracoDei
2013-02-11, 07:26 PM
For the Buffalo, I would recommend animal management skills on a par with the earth ponies (including the occasional Fluttershy minus THE STARE level talent), and at least fluff mention of Rain Dances. The methods don't have to be the same, but I like the idea that the buffalo AREN'T put to shame in connection with animals and plants by the Ponies. Maybe even have a different mystic dance for changing the seasons Unicorn style. Again, most of this can be fluff especially to start with.
What is your reasoning behind this?

Basically, a lot of people have problems with that episode in that it seems to be setting up the "Natives" for the same sorts of tragedies that happened in the situation it replicates, with the Buffalo slowly becoming welfare cases as they lose their rights to their land... or something like that. The details shouldn't be terribly important since you may have heard this all before. I can't really explain any better right this second. Ask for clarification if you need it, and, if nothing else, I will hunt up a link to a conversation on the subject on another forum.

My personal fanon solution to that involves taking the stereotypes far enough that the Buffalo can manage their ecology just fine. If they DO get annexed, then they will get the weather and animal-care allotments for the area via the same governmental structures as provide for Rainbow Dash and Fluttershy's income. They will be working, and thus not fall into sloth/helplessness (as occurs with many welfare cases), and they will be respected members of the community who have to interact with the apple farming stuff as they keep pests away and provide rain, and thus not likely to be marginalized. Of course, you get labor disputes potentially, and they ARE working for the Equestrian government under such a scenario, but... shoot, they can maybe even start up their own orchards in the long-term (if they can match an earth-pony's connection to plants).

ArkenBrony
2013-02-22, 06:36 PM
well, its not nearly as much as i wanted to do, but i have changed the races a bit, and gave each a unique ability. cutie marks are going to be edited as soon as possible, and i will try to finish all the listed races. i don't know when i will be done, as i have several projects due in school soon, and am going to intercon next weekend, in a motel with horrible internet service. please PEACH, tell your friends all about it, and your suggestions are considered


@ DracoDei- i like your idea for buffalo, i'll probably incorporate that in

ArkenBrony
2013-02-26, 10:24 PM
i am posting now for two reasons,
first, i want to bump this thread so more people can see it
second, i would like to note that the thread has now changed to be peached

Rainbownaga
2013-02-27, 04:32 PM
I was just about to revive my own long-dead pony RPG when I saw this on the front page.

As to the helpful info, I remember in a previous pony thread (possibly one you linked) they worked out that 'little' ponies would be medium sized.

ArkenBrony
2013-02-27, 05:53 PM
me, Draco, and one of the people i linked to, all agree on small, especially with an estimated size conversion of mares being as tall as a dwarf

ArkenBrony
2013-03-14, 12:50 AM
i have done a massive update of this, please peach, and stay tuned for more

Ashtagon
2013-03-14, 02:52 AM
me, Draco, and one of the people i linked to, all agree on small, especially with an estimated size conversion of mares being as tall as a dwarf

You do realise that Dwarfs in D&D are Medium-size, right?

Mystic Muse
2013-03-14, 03:00 AM
Will you at some point please make stats for Minotaurs? :smallsmile:

ArkenBrony
2013-03-14, 05:17 AM
Dwarfs are also the shortest medium creatures that exist, and ponies in the show have an estimated height of between 3 and 4 feet. i hadn't thought of doing a minotaur but it wouldnt be too hard, i probably will soon

Ashtagon
2013-03-14, 06:00 AM
Dwarfs are also the shortest medium creatures that exist, and ponies in the show have an estimated height of between 3 and 4 feet. i hadn't thought of doing a minotaur but it wouldnt be too hard, i probably will soon

Counterpoint: quadrupedal creatures typically have size measured against length, not height. And lengthwise, a horse-shaped creature that is 3-4 feet on the shoulder is easily 6 feet nose to hip.

ArkenBrony
2013-03-14, 08:17 AM
Height and length for those ponies is nearly identical, in fact in most cases they are taller than they are long. The point aside, ponies are medium and these are little ponies, therefore small, I will not be persuaded against this so I think it would benefit the entire thread if we didn't use up this energy that could be used in a legitimate conversation, I just don't want you to waste effort in something I won't change

Edit: finished cutie marks and built a Minotaur

Rainbownaga
2013-03-18, 06:29 AM
Good to see you're still working on this :smallsmile:


If you're going to make ponies small, baby dragons should be tiny (he's clearly less than 1/8th the volume of an adult pony). Giving them a bite attack with reach would fix the range issue.

You should probably also give baby dragons the fire subtype since they see jumping into pools of lava as some type of initiation rite; at the moment earth ponies have greater fire resistance.

Anyway, keep up the good work!

DracoDei
2013-03-18, 07:16 AM
You should probably also give baby dragons the fire subtype since they see jumping into pools of lava as some type of initiation rite; at the moment earth ponies have greater fire resistance.

While not Cone of Cold Spike does go out on Winter Wrap-Up with less insulation than Twilight. The illness at the end could have happened to anyone.

Also, he is shown to be scorched in a teleport, and in fear of the flame of the green dragon in Owls Well that Ends Well.

As such, I wouldn't recommend the [Fire] subtype, I would recommend immunity to mundane fire.

ArkenBrony
2013-03-18, 02:41 PM
i was going to make him immune to fire, it just completely slipped my mind, thank you for catching that. for the teleport damage, i feel that was a magical damage, or a status effect, and the dragon he was running from because it was a giant dragon, not because it breathed fire on him, at least in my opinion

DracoDei
2013-03-18, 04:39 PM
i was going to make him immune to fire, it just completely slipped my mind, thank you for catching that. for the teleport damage, i feel that was a magical damage, or a status effect, and the dragon he was running from because it was a giant dragon, not because it breathed fire on him, at least in my opinion
Eh, I don't get the idea that Equestrian dragons are QUITE primative enough to breath fire at somethng they should know is immune, and I would think you would want to keep the powerlevels down, but whichever.

ArkenBrony
2013-03-18, 05:59 PM
I'm a novice homebrewer, so any advice would be helpful, what level of resistance would you recommend, immunity to non-magic flame?

DracoDei
2013-03-18, 06:15 PM
I'm a novice homebrewer, so any advice would be helpful, what level of resistance would you recommend, immunity to non-magic flame?
Immunity to non-magic flame, no resistance to supernatural/magical flame.

ArkenBrony
2013-03-18, 06:17 PM
Immunity to non-magic flame, no resistance to supernatural/magical flame.

that sounds good, thank you, what do you think about the rest of the balance?

i just read back a lot of the earlier comments, and i think that i will redo the cutie marks such that you must take the feats to improve it. give me a minute and it should be done. i will, over the week, do a complete redux of the cutie mark feats, making them more like bloodline feats, but probably better... i don't know, i'll work on it.

Rainbownaga
2013-03-19, 05:22 PM
Giving flight at and a host of other abilities as a +1 LA is going to break the standard assumptions of the game far more than granting fire immunity.

Of course you can't force pegasi to wait until level 4 or 5 to fly like the game assumes, so it will be different by default.

I would be inclined to just let the dragons be fire resistant/immune and make a metabreath ability that allows them to bypass resistances and immunities.

At the very least give them some resistance to fire- it hurts my brain that a creature that can swim in lava could get killed by something like burning hands.

ArkenBrony
2013-03-19, 06:12 PM
I don't know how i feel about that, i think an all around immunity to something like fire is far more powerful than it seems at that level, spells don't even give resistance to elemental damage until second level spells. however, that being said, a scaling fire resistance ability doesn't seem out of the question, explaining how he is scorched early on, but immune to lava later, he gained some levels. i am editing it to resist 5+5 per level, reduce fire damage by half at 5th, and immunity at 10th


edit: finished my edit on cutie marks

Octopusapult
2013-03-20, 08:44 PM
Was anyone else thinking of this article upon seeing the title? (http://www.wizards.com/default.asp?x=dnd/dd/20060401a)

Because I did. And still am.

ArkenBrony
2013-03-20, 09:07 PM
that combined with several peoples homebrew attempts is what caused me to make this, so yeah, i did think of that. i love their april fools stuff, and wish they made them. the old useless monster figures, like flumphs, could exist if it wasn't a joke

Octopusapult
2013-03-20, 09:15 PM
that combined with several peoples homebrew attempts is what caused me to make this, so yeah, i did think of that. i love their april fools stuff, and wish they made them. the old useless monster figures, like flumphs, could exist if it wasn't a joke

If you couldn't tell from the avatar, I'm somewhat of a fan myself...

I can't wait to go through and pick what you've written out, I've just not put aside the required time to go through it all. Which in itself is usually a good thing. You've got a lot of content there and I'm excited to flip through it.

ArkenBrony
2013-03-20, 09:18 PM
cool, i've been waiting for someone other then my brony D&D friends to look over the class

Octopusapult
2013-03-20, 09:22 PM
...other then my brony D&D friends...

There are other kinds of friends?

And at first glance I am enjoying this (like I thought I would.) But I don't feel I've read enough to post anything substantial.

ArkenBrony
2013-03-20, 09:30 PM
There are other kinds of friends?

well, i have non-D&D brony friends, and non-brony D&D friends


And at first glance I am enjoying this (like I thought I would.) But I don't feel I've read enough to post anything substantial.

take your time, just with these last few sentences, you've made my day, so do what you want

Octopusapult
2013-03-20, 09:47 PM
For your consideration, I would change the Pegasus stats to +2 DEX, +2 CHA, and -2 CON.

The DEX bonus for their natural agility and time spent in flight training as fillies.

The CHA bonus because of all the ponies (except Alicorns) Pegasus seem the most organized. Between CMDR. Hurricane and the Wonderbolts, they appear to be natural leaders.

And the CON hit because I have always assumed the bones of a pegasi to be hollow in comparison to a birds. (http://en.wikipedia.org/wiki/Bird_anatomy#Skeletal_system) Which would explain their ability to fly and walk on clouds.

Take it or leave it, either way good job.

ArkenBrony
2013-03-20, 09:59 PM
The DEX bonus for their natural agility and time spent in flight training as fillies.

right

The CHA bonus because of all the ponies (except Alicorns) Pegasus seem the most organized. Between CMDR. Hurricane and the Wonderbolts, they appear to be natural leaders.

hmm, hadn't thought of that, thank you

And the CON hit because I have always assumed the bones of a pegasi to be hollow in comparison to a birds. (http://en.wikipedia.org/wiki/Bird_anatomy#Skeletal_system) Which would explain their ability to fly and walk on clouds.

that... makes sense, cool

Take it or leave it, either way good job.



i have been trying to get most races to have +2 to 2 stats, and -2 to 1, this was the last one i was stuck on

Octopusapult
2013-03-20, 10:40 PM
i have been trying to get most races to have +2 to 2 stats, and -2 to 1, this was the last one i was stuck on

I had noticed that, it was the reason I wanted to suggest the changes.

Have you considered any Fourth Wall Breaking mechanics? I can't think of any off the top of my head, but I feel like it might be a fun route to explore for creative elements.

ArkenBrony
2013-03-20, 10:52 PM
i have, but that is a later task. i was going to use it as part of a class that pinkie pie has... it would probably help if i explained, i am going to create a class for each of the main 6 beyond just assigning a preexisting class. so pinkie will be a merge of bard and classic cartoon abilities, as well as her inventing powers. AJ would get abilities based on all the skills given by working at a farm. rainbow would get special maneuvers. fluttershy would get animal companion-like abilities. twilight would be similar, but not the same, as a wizard. rarity would be unique.


on an added note, i know the races are a little too powerful for +1 LA, so do you think it would be wrong to give all races the following ability?

nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.

it would work in the mlp universe where no pony ever dies, but would allow them to integrate into a world where killing is needed.

Octopusapult
2013-03-20, 10:58 PM
i have, but that is a later task. i was going to use it as part of a class that pinkie pie has... it would probably help if i explained, i am going to create a class for each of the main 6 beyond just assigning a preexisting class. so pinkie will be a merge of bard and classic cartoon abilities, as well as her inventing powers. AJ would get abilities based on all the skills given by working at a farm. rainbow would get special maneuvers. fluttershy would get animal companion-like abilities. twilight would be similar, but not the same, as a wizard. rarity would be unique.


on an added note, i know the races are a little too powerful for +1 LA, so do you think it would be wrong to give all races the following ability?

nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.

it would work in the mlp universe where no pony ever dies, but would allow them to integrate into a world where killing is needed.

Yes and no. If they're being integrated into a normal d20 game it might be too much. But I've never tried playing a pacifist character so I'm not all savvy on the loopholes that could be formed.

Since you're giving them specific classes, why not only fill the classes to 15-18 and limit them to those classes only? Then the LA doesn't much matter since it still rounds out at 20 somewhere.

I guess they would be a little powerful at lower levels, but I don't think it'd break the game.

ArkenBrony
2013-03-20, 11:09 PM
i would write the classes up to lv 20, because i always use the buy off LA alternate rule from unearthed arcana, i'm gonna add it to my races

Octopusapult
2013-03-20, 11:18 PM
i would write the classes up to lv 20, because i always use the buy off LA alternate rule from unearthed arcana, i'm gonna add it to my races

That'll do ya'. What's next on your list for the project then?

DracoDei
2013-03-21, 01:12 AM
Non-lethal is useless against constructs. You can deal lethal against undead because they aren't alive so that works with your wording.

You should specify if the same loophole exists for constructs.

All in all it sounds good to me.

ArkenBrony
2013-03-21, 05:46 PM
...since when are constructs alive... they are powered by magic, and have no constitution score...


my next step is racial feats


i have a change for the changeling, heh, to give it a charisma draining ability.

Pokonic
2013-03-21, 11:45 PM
Well, a general review of the races so far.

The main three pony races: Decent so far. No real comment.

Crystal Pony special ability: light production when above half there total hit points? I mean, they sparkle.

Zebra: Cannot help but think that a -2 to Con or Str would be more fitting. Notably, Zecora has a thinner frame than the ponies in the show, and the -2 to charisma would hinder roles that they thematicly would fit. Zebra Bards, anyone?

Griffons: I would think they would get Cloud Meddling as well. Also, I cannot help but think that a -2 to charisma would be better. Gilda might have been a bully, but she wasn't stupid.

Buffalo: I could see these guys getting Powerful Build, at the very least. Also, Stampede seems like it would be better as a feat or somesuch, and the currant version is pretty useless as a whole.

Minotaurs: I think the 3.5 race works fine, actually. :smalltongue:

Octopusapult
2013-03-22, 01:03 AM
Zebra: Cannot help but think that a -2 to Con or Str would be more fitting. Notably, Zecora has a thinner frame than the ponies in the show, and the -2 to charisma would hinder roles that they thematicly would fit. Zebra Bards, anyone?


If the rest of Equestria acts the way Ponyville did in regards to Zebras, then it makes sense to drop CHA.

DracoDei
2013-03-22, 02:37 AM
If the rest of Equestria acts the way Ponyville did in regards to Zebras, then it makes sense to drop CHA.
Eh, that is more of a diplomacy penalty than an all out charisma penalty to me.

It would actually be a bonus on intimidate if you wanted to be really strict about the way the episode worked (which I don't recommend).

Octopusapult
2013-03-22, 12:05 PM
Eh, that is more of a diplomacy penalty than an all out charisma penalty to me.

It would actually be a bonus on intimidate if you wanted to be really strict about the way the episode worked (which I don't recommend).

That is true. It's hard for me to justify charisma drops because of social stigmata, but sometimes it's the best I can come up with. It's just a weird penalty to apply when the character is only talking to members of his own race and still taking CHA penalties for the way their race is seen by "the rest of the world."

DracoDei
2013-03-22, 05:47 PM
That is true. It's hard for me to justify charisma drops because of social stigmata, but sometimes it's the best I can come up with. It's just a weird penalty to apply when the character is only talking to members of his own race and still taking CHA penalties for the way their race is seen by "the rest of the world."
Again, diplomacy penalties, not charisma penalties. I rather suspect that if she has any ranks in it that Zecora is not suffering any racial problems with UMD, and probably not Handle Animal either (and she may have ranks in both, although the lack of a pet argues against Handle Animal). Certainly she doesn't come off as unintimidating when she is chewing them out for wrecking her hut, and her scary stories on Nightmare Night are ace (Call it Intimidate, Diplomacy, or Perform[Oratory], all three are Charisma based).

So, yes, I could see a diplomacy penalty for most circumstances if you WANT one. I could also see you saying that Ponyvillains are yokels and more cosmopolitan ponies either know what a zebra is and don't care, or don't know, and don't care.

ArkenBrony
2013-03-22, 06:50 PM
sounds like a plan, when i next update, i will probably do this

[QUOTE=Pokonic;14943061]Zebra: Cannot help but think that a -2 to Con or Str would be more fitting. Notably, Zecora has a thinner frame than the ponies in the show, and the -2 to charisma would hinder roles that they thematicly would fit. Zebra Bards, anyone?

i get what your saying, so what do you think i should give as stat modifiers, i am open to everything right now


Griffons: I would think they would get Cloud Meddling as well. Also, I cannot help but think that a -2 to charisma would be better. Gilda might have been a bully, but she wasn't stupid.

makes sense, cloud meddling, to me, is weather alterations and such, gilda does nothing of the sort, not that she can't, i just haven't seen anything to prove it, though i should make a note of any creature with flying being able to walk on clouds and treat them as cushions.


Buffalo: I could see these guys getting Powerful Build, at the very least. Also, Stampede seems like it would be better as a feat or somesuch, and the currant version is pretty useless as a whole.

sounds good


Minotaurs: I think the 3.5 race works fine, actually. :smalltongue:

also good, will probably incorporate this stuff tomorrow, got stuff to do today.

DracoDei
2013-03-22, 08:58 PM
-2 strength for zebra sounds good to me.

ArkenBrony
2013-03-23, 01:57 PM
ok, i've done the changes, the next big update i do will be on my second post, i am going to define what cloud meddling does, and add cutie mark feats for each mark, and do some racial feats. stay tuned

ArkenBrony
2013-03-25, 05:47 PM
I've begun the process of building cutie mark feats, located in my second comment, and they will continue to slowly update throughout the week, as it is spring break for me so i have tons of free time.

Octopusapult
2013-03-25, 06:59 PM
I've begun the process of building cutie mark feats, located in my second comment, and they will continue to slowly update throughout the week, as it is spring break for me so i have tons of free time.

Looking good. I'll be reading it later tonight and hopefully remember to post my opinions.

ArkenBrony
2013-03-26, 10:18 AM
done magical student and dash, and removed cloud meddling from the list of pegasus abilities and moved it to a feature granted by dash, and i will probably make a racial feat that does the same

ArkenBrony
2013-04-03, 09:23 PM
after long thought, i have made a decision that before acting out, i want to hear what opinions everyone else has. cutie marks to me are a more subtle ability, as it is just saying what you will become ultra-good at, having it does not mean you are the best at it. so, at least to me, it stands to reason that your cutie mark should give a subtle, always useful ability, that can only become your characters focus if you have a class. in other words, making a "cutie mark" type class, that evolves the talent in the cutie mark, while the racial ability itself is nowhere near as powerful. the class idea is new enough in my head that i havent decided on prestige class, racial paragon class, base class, or some other method, so any input would be nice.

pokepaul
2013-04-05, 01:10 AM
If the rest of Equestria acts the way Ponyville did in regards to Zebras, then it makes sense to drop CHA.

It wasn't a matter of Zecora being socially inept. It was more of an awkward cultural overlap. Among the ponies after she's given a chance, and I'd imagine in her own land, she's quite sociable, though speaks in an odd tongue. Less of a charisma thing more of a cultural/ethnic misunderstanding. I also think the way she talks may be either class related or a dialect, or the language of Equestria may not even be her first language.

Anyway, nice job so far.:smallwink: I'll try to pitch in some advice or something soon.

Octopusapult
2013-04-05, 03:19 PM
It wasn't a matter of Zecora being socially inept. It was more of an awkward cultural overlap. Among the ponies after she's given a chance, and I'd imagine in her own land, she's quite sociable, though speaks in an odd tongue. Less of a charisma thing more of a cultural/ethnic misunderstanding. I also think the way she talks may be either class related or a dialect, or the language of Equestria may not even be her first language.



That is true. It's hard for me to justify charisma drops because of social stigmata, but sometimes it's the best I can come up with. It's just a weird penalty to apply when the character is only talking to members of his own race and still taking CHA penalties for the way their race is seen by "the rest of the world."

I already learned my lesson and wrote to Celestia about it. :smalltongue:

DracoDei
2013-04-05, 03:21 PM
I would say that SOME cutie-marks already HAVE classes.

Twilight's classmates were all advancing in wizard. The Quill and Sofa guy is a commoner or expert in craft(Quill), Craft(Sofa) and profession(Small Business Operator).

The issue is muddied because we never really see how competent ponies are in things that the are highly trained in, but AREN'T directly related to their Mark... Well, I guess there is Pinkie and her baking maybe... or Dash's leadership abilities (but even those we only see when they are related to helping others make herself more AWESOME, which relates to her competitive nature and athletic excellence).

ArkenBrony
2013-04-05, 04:59 PM
I would say that SOME cutie-marks already HAVE classes.

they do, but cutie marks are a bit more special, and many still don't have them, so if i were to do it, i might as well make them for all the cutie marks


Twilight's classmates were all advancing in wizard. The Quill and Sofa guy is a commoner or expert in craft(Quill), Craft(Sofa) and profession(Small Business Operator).

i honestly believe each cutie mark should be its own thing, though background ponies may have normal classes because of their lack of involvement

edit: i would probably rule that the rules for npc classes in a city would still exist, but each non-npc class would be a cutie mark


The issue is muddied because we never really see how competent ponies are in things that the are highly trained in, but AREN'T directly related to their Mark... Well, I guess there is Pinkie and her baking maybe... or Dash's leadership abilities (but even those we only see when they are related to helping others make herself more AWESOME, which relates to her competitive nature and athletic excellence).

this is sort of confusing to me, are you saying some ponies are good at things besides their cutie marks? if so, then they can customize to be decent at other things, but there sole purpose is that they have a special talent they are great in. pinkie may be a good baker, but she is the absolute best at parties, rainbow is the fastest flier in equestria.


my main question is, how many levels long should these classes be, and should they be prestige classes and require certain things or what, this is something i want other peoples opinions on. i have recently told the people i would run it for that i am doing this, and they are anxious to start, so this project will have much more focus on my part, i just want a pointer from some other people.

DracoDei
2013-05-19, 12:49 AM
Zetsu: Were you expecting something from me?

ArkenBrony
2013-05-19, 08:25 AM
I was originally, but I'm fine now. I'm working on a huge recreation of this, and when I am done I will post that. but for now I am letting the thread die out.