Drackstin
2013-02-01, 08:21 AM
at the moment i am having a great deal of trouble picking what would work best for giving me the most damage, ill give you the stats and the play style.
warforged large 5 paladin / 5 Juggernaut / 1 fighter
STR 30
DEX 13
CON 26
INT 14
WIS 12
CHR 7
feats: Alternate spell casting (STR), adamatium body, power attack,
Second slam, Jaws of Death, Stable footing, Cleave.
Attacks: (4 slams) 21 attack, damage 1d6 +1d8 +22 (crit 19-20 x2)
4 slams from natural attack slam, having 4 arms, slam counts at a two-handed weapon
Second slam: 16 attack, damage 1d6 +1d8 +22 (crit 19-20 x2) (feat)
Jaws of death: 16 attack, damage 1d8+7
weapon bounces: (component of natural attack slam +2, keen, heavy) neck slot
what i am having trouble with is picking my lvl 12 class/feat.
what i have been considering atm is ether,
(1) fighter lvl 2 (leap attack) making my +damage from power attack 60 from 20 on my first attack using a jumping charge.
(2) fighter variant lvl 2 (dungeon crasher) adding 4d8 +x3STR mod (30) wehn i bullrush a target into a wall or object.
(3) Fighter lvl 2 (greater cleave) letting me use my cleave feat many times in one turn.
(4) suggestions
at lvl 13 i am taking Warhulk so my STR mod will go up, and i will not be leaving that class, so both "G cleave" and "dungeon crasher" will get stronger over time, but leap attack will not, since my BAB will stay at 10
what should i do to maximize my damage output, these options are the ones i know of, so any suggestions will help, also my lvl 12 normal feat will be "rapidstrikes" giving me more attacks, and i am thinking of getting an ion stone of shock trooper or knock back, if that helps.
Normally he charges into battle and taking out one foe at a time, bullrushing if foes line up, his personality is very secluded, and likes to fight alone and leave the group when he can, but doesn't mind fighting in a party, being normally the only large thing on the map he gets surrounded quite easy but loves the fight, using spells like rhino's rush, to double the damage of attack charge, using divine sacrifice to add 5d6 damage to attack, and zeal to run over foes to assault the leader with an opening charge, he has all black guard, and paladin spells at his disposal, being a lawful evil(near neutral) but cant cast alinement based spells such as good or evil.
warforged large 5 paladin / 5 Juggernaut / 1 fighter
STR 30
DEX 13
CON 26
INT 14
WIS 12
CHR 7
feats: Alternate spell casting (STR), adamatium body, power attack,
Second slam, Jaws of Death, Stable footing, Cleave.
Attacks: (4 slams) 21 attack, damage 1d6 +1d8 +22 (crit 19-20 x2)
4 slams from natural attack slam, having 4 arms, slam counts at a two-handed weapon
Second slam: 16 attack, damage 1d6 +1d8 +22 (crit 19-20 x2) (feat)
Jaws of death: 16 attack, damage 1d8+7
weapon bounces: (component of natural attack slam +2, keen, heavy) neck slot
what i am having trouble with is picking my lvl 12 class/feat.
what i have been considering atm is ether,
(1) fighter lvl 2 (leap attack) making my +damage from power attack 60 from 20 on my first attack using a jumping charge.
(2) fighter variant lvl 2 (dungeon crasher) adding 4d8 +x3STR mod (30) wehn i bullrush a target into a wall or object.
(3) Fighter lvl 2 (greater cleave) letting me use my cleave feat many times in one turn.
(4) suggestions
at lvl 13 i am taking Warhulk so my STR mod will go up, and i will not be leaving that class, so both "G cleave" and "dungeon crasher" will get stronger over time, but leap attack will not, since my BAB will stay at 10
what should i do to maximize my damage output, these options are the ones i know of, so any suggestions will help, also my lvl 12 normal feat will be "rapidstrikes" giving me more attacks, and i am thinking of getting an ion stone of shock trooper or knock back, if that helps.
Normally he charges into battle and taking out one foe at a time, bullrushing if foes line up, his personality is very secluded, and likes to fight alone and leave the group when he can, but doesn't mind fighting in a party, being normally the only large thing on the map he gets surrounded quite easy but loves the fight, using spells like rhino's rush, to double the damage of attack charge, using divine sacrifice to add 5d6 damage to attack, and zeal to run over foes to assault the leader with an opening charge, he has all black guard, and paladin spells at his disposal, being a lawful evil(near neutral) but cant cast alinement based spells such as good or evil.