sengmeng
2013-02-02, 10:24 AM
Well, it was as inevitable as a monk fix...
I had an idea, perhaps one that I did not fully think about, for perhaps a feat chain or a base class which gets said feat chain as class features, but I'm trying to fix the single weapon fighter with no shield, AKA, the Einhander.
The idea is based around an ability called Attackrifice, which lets the einhand fighter give up iterative and offhand attacks to gain 1 critical multiplier and add 1 to his weapon's threat range per sacrificed attack. They essentially are using TWF to fuel this, but they get an additional bonus if they have no off-hand weapon and a weapon that they can use weapon finesse with: the einhand strike, adding 1.5 their dex bonus to damage as precision damage (they're pretty much all about emulating Power Attack builds via precision damage). I have a base class partially statted out, but I'd like some feedback before I post it for PEACHing. What else does this class need, or are my deepest fears legit and it would be better as a series of feats?
EDIT: HERE IS DER EINHANDER!
Weapon and armor proficiencies: All simple weapons, light martial weapons, and martial ranged weapons, plus rapiers, sais, sianghams, and whips, and light armor, but not shields.
good fort and reflex saves, full bab, d8 hd
6 skill points (class skills not yet decided, probably similar to bard list, with all the stealth and mobility skills)
{table]level|class features
1 |Attackrifice, Einhand Strike
2 |Bonus feat
3 |
4 |Bonus feat
5 |
6 |Bonus feat (2x einhand strike)
7 |
8 |Bonuse Feat
9 |
10 | Bonuse Feat
11 | (2.5x einhand strike)
12 |Bonuse Feat
13|
14 |Bonuse Feat
15|
16 |Bonuse Feat (3x einhand strike)
17 |
18 |Bonuse Feat
19 |
20 |Bonuse Feat [/table]
Attackrifice: the Einhander may sacrifice up to all but one of his possible attacks WITH HIS HANDS in any given round in order to gain +1 to his weapon’s threat range and one additional critical multiplier per sacrificed attack. Additionally, they may sacrifice critical multipliers as d6’s of sneak attack to fuel ambush feats, and can take any ambush feat they qualify for as if they had sneak attack dice equal to their total possible number of attacks per round, minus any that come from a speed weapon or a haste spell, but adding any actual dice of sneak attack they have. For the purposes of attack penalties, sacrificing an attack counts as making it, i.e., if the Einhander sacrifices an off-hand attack and they don’t have two-weapon fighting, their attacks with their primary hands suffer -4 to hit, or -6 if they had a one-handed weapon or a large shield in that hand. They also take an additional -1 if they sacrifice an off-hand attack and have a buckler on that arm, and they suffer an additional -4 if they sacrifice an attack while holding a weapon they aren’t proficient with. If they have two weapon fighting and a light weapon or no weapon in their off-hand, they can sacrifice all off-hand attacks and take a -2 penalty on their primary hand’s attacks. Alternatively, if their base attack bonus is high enough, they can sacrifice their iterative attacks at no penalty to their highest base attack. The benefits of Attackrifice extend until their next action, so they affect their attacks of opportunity.
Einhand Strike: While attacking with a weapon that they can use weapon finesse with, the Einhander gains bonus damage equal to 1.5 times his dex bonus, if his off-hand is empty and he doesn’t make any unarmed attacks with it. The bonus increases to 2x his dex bonus at level 6, then 2.5 at level 11, then 3x his dex bonus at level 16. This extra damage is precision damage and cannot affect creatures immune to critical hits, and it is not multiplied on a critical hit.
Bonus Feat: Whenever it says ‘bonus feat’ on the Einhander’s progression chart, he may select any luck feat, fighter bonus feat, or ambush feat he meets the prerequisites for. Alternatively, the Einhander can choose instead to gain the ability to sneak attack for 1d6 damage, and increase it by 1d6 for every bonus feat they put into it, to a maximum of 9d6. They may not use their regular feats from level advancement to gain sneak attack.
These should be on the progression chart in some of the dead levels, but I haven't decided where:
Acrobatic Charge: The Einhander may charge through difficult terrain or combine a jump, balance, or tumble check with their charging movement.
Grace: While wearing light armor, the Einhander adds his charisma modifier, if positive, to his saves and armor class as a deflection bonus.
Master Fencer: The Einhander gains the ability to sacrifice attacks to gain effective size when using the improved trip, improved disarm, and improved bull-rush maneuvers. For the purposes of opposed rolls related to those three combat maneuvers, his weapon and himself are treated as one size category larger (max colossal) for each sacrificed attack. They may also choose to mix a combination of the benefits of master fencer and attackrifice, i.e., they can sacrifice two attacks to gain two effective size categories, and also sacrifice two more attacks to gain +2 multipliers and +2 to their weapon's threat range.
Skewer: When charging, the Einhander is treated as having sacrificed all their attacks per round except their highest attack with their primary hand, as if they had the ability to make a full-attack at the end of a charge but sacrificed their extra attacks. They make a single attack with whatever benefit or combination of benefits they chose to receive.
Fleche: As skewer, but instead of a charge, it's anytime the Einhander makes an attack as a standard action.
Punishing Strike: Whenever the Einhander makes only a single attack in a round, his attack overcomes all damage reduction and deals lethal damage to all creatures.
I had an idea, perhaps one that I did not fully think about, for perhaps a feat chain or a base class which gets said feat chain as class features, but I'm trying to fix the single weapon fighter with no shield, AKA, the Einhander.
The idea is based around an ability called Attackrifice, which lets the einhand fighter give up iterative and offhand attacks to gain 1 critical multiplier and add 1 to his weapon's threat range per sacrificed attack. They essentially are using TWF to fuel this, but they get an additional bonus if they have no off-hand weapon and a weapon that they can use weapon finesse with: the einhand strike, adding 1.5 their dex bonus to damage as precision damage (they're pretty much all about emulating Power Attack builds via precision damage). I have a base class partially statted out, but I'd like some feedback before I post it for PEACHing. What else does this class need, or are my deepest fears legit and it would be better as a series of feats?
EDIT: HERE IS DER EINHANDER!
Weapon and armor proficiencies: All simple weapons, light martial weapons, and martial ranged weapons, plus rapiers, sais, sianghams, and whips, and light armor, but not shields.
good fort and reflex saves, full bab, d8 hd
6 skill points (class skills not yet decided, probably similar to bard list, with all the stealth and mobility skills)
{table]level|class features
1 |Attackrifice, Einhand Strike
2 |Bonus feat
3 |
4 |Bonus feat
5 |
6 |Bonus feat (2x einhand strike)
7 |
8 |Bonuse Feat
9 |
10 | Bonuse Feat
11 | (2.5x einhand strike)
12 |Bonuse Feat
13|
14 |Bonuse Feat
15|
16 |Bonuse Feat (3x einhand strike)
17 |
18 |Bonuse Feat
19 |
20 |Bonuse Feat [/table]
Attackrifice: the Einhander may sacrifice up to all but one of his possible attacks WITH HIS HANDS in any given round in order to gain +1 to his weapon’s threat range and one additional critical multiplier per sacrificed attack. Additionally, they may sacrifice critical multipliers as d6’s of sneak attack to fuel ambush feats, and can take any ambush feat they qualify for as if they had sneak attack dice equal to their total possible number of attacks per round, minus any that come from a speed weapon or a haste spell, but adding any actual dice of sneak attack they have. For the purposes of attack penalties, sacrificing an attack counts as making it, i.e., if the Einhander sacrifices an off-hand attack and they don’t have two-weapon fighting, their attacks with their primary hands suffer -4 to hit, or -6 if they had a one-handed weapon or a large shield in that hand. They also take an additional -1 if they sacrifice an off-hand attack and have a buckler on that arm, and they suffer an additional -4 if they sacrifice an attack while holding a weapon they aren’t proficient with. If they have two weapon fighting and a light weapon or no weapon in their off-hand, they can sacrifice all off-hand attacks and take a -2 penalty on their primary hand’s attacks. Alternatively, if their base attack bonus is high enough, they can sacrifice their iterative attacks at no penalty to their highest base attack. The benefits of Attackrifice extend until their next action, so they affect their attacks of opportunity.
Einhand Strike: While attacking with a weapon that they can use weapon finesse with, the Einhander gains bonus damage equal to 1.5 times his dex bonus, if his off-hand is empty and he doesn’t make any unarmed attacks with it. The bonus increases to 2x his dex bonus at level 6, then 2.5 at level 11, then 3x his dex bonus at level 16. This extra damage is precision damage and cannot affect creatures immune to critical hits, and it is not multiplied on a critical hit.
Bonus Feat: Whenever it says ‘bonus feat’ on the Einhander’s progression chart, he may select any luck feat, fighter bonus feat, or ambush feat he meets the prerequisites for. Alternatively, the Einhander can choose instead to gain the ability to sneak attack for 1d6 damage, and increase it by 1d6 for every bonus feat they put into it, to a maximum of 9d6. They may not use their regular feats from level advancement to gain sneak attack.
These should be on the progression chart in some of the dead levels, but I haven't decided where:
Acrobatic Charge: The Einhander may charge through difficult terrain or combine a jump, balance, or tumble check with their charging movement.
Grace: While wearing light armor, the Einhander adds his charisma modifier, if positive, to his saves and armor class as a deflection bonus.
Master Fencer: The Einhander gains the ability to sacrifice attacks to gain effective size when using the improved trip, improved disarm, and improved bull-rush maneuvers. For the purposes of opposed rolls related to those three combat maneuvers, his weapon and himself are treated as one size category larger (max colossal) for each sacrificed attack. They may also choose to mix a combination of the benefits of master fencer and attackrifice, i.e., they can sacrifice two attacks to gain two effective size categories, and also sacrifice two more attacks to gain +2 multipliers and +2 to their weapon's threat range.
Skewer: When charging, the Einhander is treated as having sacrificed all their attacks per round except their highest attack with their primary hand, as if they had the ability to make a full-attack at the end of a charge but sacrificed their extra attacks. They make a single attack with whatever benefit or combination of benefits they chose to receive.
Fleche: As skewer, but instead of a charge, it's anytime the Einhander makes an attack as a standard action.
Punishing Strike: Whenever the Einhander makes only a single attack in a round, his attack overcomes all damage reduction and deals lethal damage to all creatures.