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timekart
2013-02-02, 05:55 PM
My RP group is starting a 3.5 campaign soon and we're level 4 with 7,000 gp to spend. I'm a little inexperienced as far as items go and I was wondering if you fine people could help. What should I be looking out for? What's a great investment or something to aim for? Right now it looks like I want to spend about half of my gold on weapons/armor. Oh and I'm a Rogue 4 aiming for TWF combat, we have a Cleric and Wizard in the party already as well.

Daftendirekt
2013-02-02, 05:57 PM
Go check this (http://www.giantitp.com/forums/showthread.php?t=187851) out.

timekart
2013-02-02, 06:05 PM
I did find that on my search but most of everything I saw in there is 30,000 or more. Maybe I'll give it a more throughout look.

ericgrau
2013-02-02, 06:20 PM
+1 mithril shirt
2 masterwork weapons
non-masterwork backup ranged weapon, like a light crossbow + 10 bolts
+2 gloves of dexterity, if allowed to spend so much of your 7k and if you don't want a lot of the swanky trinkets mentioned below
masterwork thieves' tools
5 potions of protection from evil: use only before a fight when you can't attack yet
1-2 oil of invisibility: works like potion but smeared on a creature or object
disguise kit (optional)
climber's kit (optional)
3+ elixirs of vision: use at the beginning of any dungeon. Declare that you are taking a 10 on your search check in every square of each room, which takes 1 round per square. If anything looks bad you might take a 20 (2 minutes each), but even on a 10 your result will be obscene.

waterskin, backpack, trail rations, bedroll, flint and steel, belt pouch
rope & grappling hook, hammer & pitons, a few flasks of lantern oil, 10 foot pole, signal whistle, pickaxe, shovel or any other random gear (http://www.d20srd.org/srd/equipment/goodsAndServices.htm#adventuringGear) you think you might need that isn't too hard to carry
Crack open the magic item compendium and at least glance at all the wondrous items sorted by price costing 500 gp and below.

JeminiZero
2013-02-02, 07:49 PM
See here (http://www.giantitp.com/forums/showthread.php?t=148101) as well.

My top picks within that budget:

Core

Handy Haversack: As a rogue, your strength score likely isn't amazing. Use this to haul more stuff around
+1 Light Armor of some sort. If made of metal, consider investing in Durable enhancement (Dungeonscape 39), so that it won't fall apart when you meet rust/acid monsters
Everburning Ring: Like Everburning Torch, but cast on a wearable slotless ring, instead of a large, easily dropped block of wood.


Others (MIC unless otherwise stated):

Healing Belt: Because sometimes, somebody needs to revive the cleric
Anklets of Translocation: Get out of Grapples
Everlasting Rations: Unless your Cleric plans to cast create food and water everyday
Troll Gut Rope: Because adventurer's can never have enough of rope
Collapsible Pole (Dungeonscape): As a rogue your job is to search for traps. Theseare relatively cheap, so bring several along (in case one breaks when it sets off the trap). Two can be combined into a 22 foot pole.
Chronocharm of X: Unlike normal amulets, you can string several Chronocharms together, and a few of them are handy for skill monkeys (like, Fateweaver, Horizone Walker and Laughing Rogue)

Kuulvheysoon
2013-02-02, 07:53 PM
Crack open the magic item compendium and at least glance at all the wondrous items sorted by price costing 500 gp and below.

Second'd.

You might also want to take a look over at Bunko's (http://community.wizards.com/go/thread/view/75882/19872102/Bunkos_Bargain_Basement:_Magic_Items_That_Are_a_St eal!). He's always got a bargain or two.

Mato
2013-02-02, 09:30 PM
The MinMax boards are up and they have a more updated version over there.

And as I say that, I cannot access the site. ;_;
MMX link (http://www.minmaxboards.com/index.php?topic=1002.0).
Mirror site (http://www.ruleofcool.com/smf/index.php/topic,709.0.html).

Slipperychicken
2013-02-02, 09:39 PM
Rope, more rope, rations, torches (see if you can get someone to cast Continual Flame on a regular torch), flint-and-steel, small steel mirror (look around corners, avoid vision-based traps and Gaze attacks), 10ft pole, grappling hook, tongs (for anything you don't want to touch), bags, sheets.

Seconding masterwork tools for any skill you will ever use.