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killem2
2013-02-02, 10:32 PM
Ok, so we finished a dungeon.

After it it was all said and done, I ended up with 3,897 gold, and we were sent on our next mission, and they said that we can have them make free of charge upto 5k for an item.

It can be more than 5k as well if I shell out money for it.

Or, I can simply ask for a 5k gem/gold equal to take with me so I can save up for something larger.

I'm a Strong Heart Halfling focused specialist Conjurer who will end up going malconvoker. I am currently level 3.

I am thinking that I should save the money.

Is there other info the playground needs?

Harugami
2013-02-02, 11:47 PM
Save it for now if they keep giving you credit just save it and buy the most powerful item you can find in any of the books sure you will be slightly less geared then the others but use them as a meat shield and when you get the powerful magic pay them back with abusing the hell out of it

andromax
2013-02-03, 12:02 AM
Well you can get a metamagic rod of extend for 3k gp.. definitely useful for Summons at early levels. Or talk your DM into letting you purchase a custom metamagic rod of Imbued Summoning and that it should cost 3kgp since it's only a +1 metamagic level like extend :smallbiggrin:

killem2
2013-02-03, 12:56 AM
Ok, cool. I was thinking of saving for the Headband of Intellect +6, or the ring of might summons then combine with extend spell, which I am either getting that or scult spell, probally extend spell, so I can save some green, and let the other wizard and psion do crowd control and I'll focus on myc reatures.

Flickerdart
2013-02-03, 12:59 AM
Do you have Abrupt Jaunt? If not, Anklets of Translocation (1400gp) are a nice way of getting early-game teleport.

killem2
2013-02-03, 01:21 AM
Do you have Abrupt Jaunt? If not, Anklets of Translocation (1400gp) are a nice way of getting early-game teleport.

I don't, I went the rapid summoning/ acf in unearthed arcana.


I took the following feats at level 1:

Spell Focus
Augmented Summoning (Bonus Feat through ACF)
Practiced Spellcaster (off sets spell gifted trait)
Nexus Method (Dragon magazine feat, lets me exchange any spell prepared for a summon monster spell of the same level. EX: Fireball -> Summon Monster 3)
Collegiate Wizard (Chose this, because of one of the flaws I have)

See, we use a 3.0 book that has a bunch of flaws and drawbacks, and I took something called Miser.

Basically I'm cheap. I don't spend money unless it proves worthy enough to me, I wear rags, I sleep in hay. I buried part of my treasure for save keeping and hide the other part in some rafters in church, that I will come back for later :).

In addition because I don't want to buy scrolls just to add spells to my book, I think it is a good feat to have.

That's beside the point though. Anyway, yeah I'm just going down the road of conjurer/master spec until malvoncoker probably level 5 at most, from there not sure yet.

Silva Stormrage
2013-02-03, 01:37 AM
Shadow Cloak in Drow of the Underdark is pretty good. +1 Deflection bonus and 3/day immediate action teleport 10ft. Especially since you didn't get abrupt jaunt.

Also Amulet of Tears in MIC is good for a lot of low level temporary hit points.

Vizzerdrix
2013-02-03, 03:13 AM
Some good options:

Handy Haversack -DMG
Portable hole -DMG
Healer's Belt (or two. Or three) -MIC
Shapesand -Sandstorm
Folding Boat -DMG
Traveler's Cloak -Magic of Faerun
Anklets of Translocation -MIC
A +1 Warning or Eager gauntlet

killem2
2013-02-03, 10:52 AM
Some good options:

Handy Haversack -DMG
Portable hole -DMG
Healer's Belt (or two. Or three) -MIC
Shapesand -Sandstorm
Folding Boat -DMG
Traveler's Cloak -Magic of Faerun
Anklets of Translocation -MIC
A +1 Warning or Eager gauntlet

The haver sack is very good, and yes I might go that route soon. It is kind of my running gag to be the guy with the mule who I call The Iron Duke. He is a war beast mule, that carries everything.

I constantly grab everything I can. I don't care if I only make a copper piece off it. We do have a petal who has one as well, and I think our wizard is saving up for one as well. I'm kind of like the unofficial book keeper.

A lot of these things i would have probably jumped all over, but that Miser Flaw is something I really try to stick to.

is there of the big and flashy things that I should focus on?

I did make one purchase, my DM let me have the Ehlonna's Holy Symbol for my summons.

I'm trying to think of what that really awesome milestone item is. I can't wait, I have no problem waiting at all!

Slipperychicken
2013-02-03, 11:10 AM
Artificer's Monocle. Pays for itself after the first 15 Identifies. Even better if you have a Warlock, Artificer, or someone who can Detect Magic at will.

Mnemnosyne
2013-02-03, 11:23 AM
Ok, cool. I was thinking of saving for the Headband of Intellect +6, or the ring of might summons then combine with extend spell, which I am either getting that or scult spell, probally extend spell, so I can save some green, and let the other wizard and psion do crowd control and I'll focus on myc reatures.

If you want a headband of intellect, you don't have to save for a +6 version right off the bat. Buy the +2, then upgrade to a +4 when you have the price difference, then upgrade to a +6 when you have the price difference again. The rules that cover this upgrading are on page 234 of the Magic Item Compendium. It costs the same amount to get a headband +6 in steps as it does to buy it outright.

I also agree with getting a healing belt or two, and definitely a haversack.

killem2
2013-02-03, 02:30 PM
If you want a headband of intellect, you don't have to save for a +6 version right off the bat. Buy the +2, then upgrade to a +4 when you have the price difference, then upgrade to a +6 when you have the price difference again. The rules that cover this upgrading are on page 234 of the Magic Item Compendium. It costs the same amount to get a headband +6 in steps as it does to buy it outright.

I also agree with getting a healing belt or two, and definitely a haversack.

Well damn I have that book too, and I missed that page.

Huh, cool.

Why do you suggest the healing belt? Just curious is all :).

Gavinfoxx
2013-02-03, 02:49 PM
The first purchase for any group should be a wand of cure light wounds or lesser vigor, and one or more healing belts. Cheap healing out of combat and useful healing in, is vital in this game. Potions suck.

NikitaDarkstar
2013-02-03, 02:52 PM
Well damn I have that book too, and I missed that page.

Huh, cool.

Why do you suggest the healing belt? Just curious is all :).

Cause it's a pretty darn good healing item at low levels and have saved many a lives.

Big things you could try to save up for later on are any of the various wizard robes in the MIC, but they're about 20k gp or so so not really an option right now.

Runestaffs is another "milestone" item for later, but again pricey as hell.

A Pearl of Power could be quite useful too. (And that you can afford right now)

killem2
2013-02-03, 03:55 PM
We did all help the druid in our group buy a wand of cure light wounds. That is going to be very much needed.

I only gave 50gp to the share though >_>. I am stingy after all! :P I'll pay them back with awesome monsters to help them out.

Randomguy
2013-02-03, 06:17 PM
You could get a Circlet of Mages from MIC. It's kind of like a versatile pearl of power: Recall 3 levels of spells each day. It also gives +2 to concentration. You need to spend the charges as you cast the spell, though, you can't do it later, but it's a free action. It's 5000gp, so it costs the same as a level 2 pearl of power + a level 1 pearl of power, and is about as effective.

The problem is that it takes up the same item slot as a headband of intellect.

Thiyr
2013-02-03, 06:25 PM
You could get a Circlet of Mages from MIC. It's kind of like a versatile pearl of power: Recall 3 levels of spells each day. It also gives +2 to concentration. You need to spend the charges as you cast the spell, though, you can't do it later, but it's a free action. It's 5000gp, so it costs the same as a level 2 pearl of power + a level 1 pearl of power, and is about as effective.

The problem is that it takes up the same item slot as a headband of intellect.

Which isn't so much a problem when you can add the +int effect to it later at no charge more than the headband of int would cost by itself, assuming you have time to craft/have someone else craft such a thing.

And I'd say the meta rods are a good idea, otherwise saving it may not be a bad plan.

Mnemnosyne
2013-02-03, 06:48 PM
Why do you suggest the healing belt? Just curious is all :).
Everyone should be able to heal themselves at least a little bit. This way, if you're in a bad situation, you don't have to wait for someone else to extricate themselves from combat, run over to you, and cast a spell on you. You just get out of AoO range and activate your own healing belt. Plus, since it recharges daily, it can save charges from the consumable wand.

As for the circlet of mages taking up the same slot, another of the rules in the same place in the MiC is that you can add a +x stat bonus to an item without paying any 1.5x surcharge. That only happens if you're trying to combine two different effects that are not on the common item effects table. So you can have a Circlet of Mages and Intellect +2 for 9000 GP, and upgrade that into higher level of Intellect as needed. Course that costs a little more than he has right now.

Sgt. Cookie
2013-02-03, 07:07 PM
I'd suggest you buy it with your own money, but a Cablespool (Savage Species) will be invaluable, becauae it can lift over 2000lbs 100ft in only 1 round. Price? 165gp. And that's including 100ft of cable.

Flickerdart
2013-02-03, 07:10 PM
I'd suggest you buy it with your own money, but a Cablespool (Savage Species) will be invaluable, becauae it can lift over 2000lbs 100ft in only 1 round. Price? 165gp. And that's including 100ft of cable.
I don't think I've ever been in a situation where this item would have helped anything.

killem2
2013-02-03, 08:18 PM
I don't think I've ever been in a situation where this item would have helped anything.

Could a chain with my mule do that?

subject42
2013-02-03, 08:52 PM
I'm a big fan of survival pouches. Five mules a day will spring a lot of traps.

Gavinfoxx
2013-02-03, 08:59 PM
http://www.giantitp.com/forums/showthread.php?t=187851

http://brilliantgameologists.com/boards/index.php?topic=350.0

http://www.giantitp.com/forums/showthread.php?t=148101

http://brilliantgameologists.com/boards/index.php?topic=12837

http://brilliantgameologists.com/boards/index.php?topic=11066.0

http://www.giantitp.com/forums/showthread.php?t=149464

http://brilliantgameologists.com/boards/index.php?topic=4854.0

http://brilliantgameologists.com/boards/index.php?topic=4400.0

http://www.minmaxboards.com/index.php?topic=1300

Vizzerdrix
2013-02-04, 04:57 AM
Could a chain with my mule do that?

Lord know I have. I wonder if it can pull/ drag things? :smallconfused:

Wait what? I misquoted. I'll fix it tonight.

Darrin
2013-02-04, 07:51 AM
For a spellcaster, I would start with:

Arcanist's Gloves (500 GP, MIC). 2/day adds +2 CL to a 1st level spell, just in case you need that extra magic missile or another two rounds on a SMI.

Tunic of Steady Spellcasting (2500 GP, MIC). +5 competence bonus on all Concentration checks.

Spellsight Spectacles (2500 GP, MIC). +5 competence bonus when UMD'ing scrolls.

Lesser Metamagic Rod of Sculpting (3000 GP, MIC). Turn glitterdust into four 10'x10' cubes.

Stormfire Ring (4000 GP, MIC). Negates concealment/invisibility, area effect auto-hits, and does 5d6 no-save damage up to 5/day.

killem2
2013-02-05, 01:04 AM
What a turn out :).

Ok here is what I bought.

I requested a Headband of Intellect +2 for when I return from our next great adventure + 1 gem for the change (1k).

I bought Ehlonna's Holy Symbol so I can snag +1 HP/HD of my summons.

I also bought a healing belt since they are so stupid cheap.

I'm saving the rest for now, to see how this next adventure turns out. Our Petal Psion bought a War Beast Tiger when she created her character. :xykon::thog: So that should make things very interesting now. We were a bit light in melee because the guy playing our Psychic Warrior is tactically inept.