xBlackWolfx
2013-02-02, 10:59 PM
I'd like my supers game to use logarythmic scaling, only issue is I'm having trouble working out the math. Right now, there is only a scale for how much weight a character can lift.
I'm actually considering just giving up on the idea, and going for a more free-form method (if your strength ranks says you can lift it, you can throw it at someone, regardless of how far away they are), but I decided to try and get some help to make it work, mostly just bc I want some official rules on travel speed.
Here's how the lifting chart works:
Your average human has a strength of +0, this would mean they can lift 20 lbs. This multiplies by 10 every five steps (a bit fast I know, but it works well in my opinion). The lifting capacities for +0 to +5 are as follows:
+0: 20 lbs
+1: 40 lbs
+2: 80 lbs
+3: 120 lbs
+4: 160 lbs
+5: 200 lbs
These values were chosen so that the math would result in perfectly even tons. Infact, all of them are simply the values (in pounds) for one ton, two tons, four tons, six tons, and eight tons divided by 100.
I need scales for time and distance, but I can't think of any that makes sense, and doesn't result in stupid stuff like 10 hours, 34 mintues, and 13 seconds somewhere down the line. The main problem is obviously time isn't metric (neither is SAE weights, but obviously the scaling still works fine since tons are divisible by 10, 100, and 1000) so multiplying a set time by 10 every five steps isnt going to result in perfectly even times; its hard just to get the scaling to hit a perfectly even 1 hour, and its impossible to achieve an even minute and an even hour in the same progression. Another problem is of course distance, since SAE distances are about as un-metric as you can get, I even contemplated changing all the measurements to metric (including the lifting chart). Sole reason I didn't do that is because I'm only familiar with american rpgs (which tend to measure things in five-foot intervals, like DnD), and five feet comes out to be something wierd in metric.
I'm not even sure if I want to do this or not, bc I'm trying to go for a simplistic design (thus the reason for the low attribute numbers, as evidenced by the fact that a character with a strength of 15 can throw a 10-ton object), and I'm thinking all this stuff about logarithmic scales is just getting too complicated. Can anyone help me?
I'm actually considering just giving up on the idea, and going for a more free-form method (if your strength ranks says you can lift it, you can throw it at someone, regardless of how far away they are), but I decided to try and get some help to make it work, mostly just bc I want some official rules on travel speed.
Here's how the lifting chart works:
Your average human has a strength of +0, this would mean they can lift 20 lbs. This multiplies by 10 every five steps (a bit fast I know, but it works well in my opinion). The lifting capacities for +0 to +5 are as follows:
+0: 20 lbs
+1: 40 lbs
+2: 80 lbs
+3: 120 lbs
+4: 160 lbs
+5: 200 lbs
These values were chosen so that the math would result in perfectly even tons. Infact, all of them are simply the values (in pounds) for one ton, two tons, four tons, six tons, and eight tons divided by 100.
I need scales for time and distance, but I can't think of any that makes sense, and doesn't result in stupid stuff like 10 hours, 34 mintues, and 13 seconds somewhere down the line. The main problem is obviously time isn't metric (neither is SAE weights, but obviously the scaling still works fine since tons are divisible by 10, 100, and 1000) so multiplying a set time by 10 every five steps isnt going to result in perfectly even times; its hard just to get the scaling to hit a perfectly even 1 hour, and its impossible to achieve an even minute and an even hour in the same progression. Another problem is of course distance, since SAE distances are about as un-metric as you can get, I even contemplated changing all the measurements to metric (including the lifting chart). Sole reason I didn't do that is because I'm only familiar with american rpgs (which tend to measure things in five-foot intervals, like DnD), and five feet comes out to be something wierd in metric.
I'm not even sure if I want to do this or not, bc I'm trying to go for a simplistic design (thus the reason for the low attribute numbers, as evidenced by the fact that a character with a strength of 15 can throw a 10-ton object), and I'm thinking all this stuff about logarithmic scales is just getting too complicated. Can anyone help me?