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View Full Version : 4e Devas as 3.5e Monsters (Deva stats, New Rakshasa Fluff, PEACH)



LOTRfan
2013-02-03, 02:31 PM
Brief History
The early era of the Material Plane was rife with violence and chaos; during this time, the walls between dimensions were at their weakest, and creatures of insanity of the highest magnitude (like the Great Old Ones of the Far Realm and the Obyrith of the Abyss) roamed across entire worlds unchallenged. This was not part of the greater scheme of things, however, and soon the Heavenly Hosts were unleashed upon the world in order to drive these heinous beings out.

During this Great War, the forces of all Celestial armies combined into a Host of a size that shall not be seen again until the End of Days, with representatives of all Upper Planes marching side-by-side to fight the nightmares that awaited them on the Material Plane. Even the Gods, marching under the orders of their creator, joined in this assault. And so began a war that would last for untold millennia, taking place on distant worlds that just finished forming around their newborn suns. Even this world was part of the struggle. In fact, the worst of the fighting occurred on it.

This battle would ultimately be won by the Celestials, as it was preordained to happen, but at great cost. Most know of the loss of one third of the Angelic Host, who were warped by the war with the demons and corrupted into betraying their brethren by the greatest among them. These became the Baatezu, the greatest of the devils and rulers of the Nine Hells. Others would mention the dead gods whose forms float in the Astral Plane, sleeping for all eternity after being mortally wounded by the Great Old Ones. A much fewer number know of the sacrifice of a select few gods who, while not dead, certainly gave up a lot for the cause of Good. These gods are known today as the Devas.

During the Great War, especially after the initial appearance of the Tanar’ri, things were not going well for the Celestials. The demons were infinite in number, and the Great Old Ones were comparable to gods in terms of power. The ranks of demons replenished at a rate that the Celestials just could not match. As a result, some of the gods took drastic action; together, they reshaped themselves, making themselves truly immortal. Whenever one of their number would die, they would instantly reincarnate. Unfortunately, for this to happen they had to permanently bind themselves to the Material Plane and give up their divinity. They became the Devas, and with their help the Celestials were able to tip the tides of the war.

Eventually the Tanar’ri rebelled against their Obyrith masters, and the Eladrin laid waste to the already shattered demonic forces. Once the Great Old Ones were laid to rest in the deepest recesses of Material Plane worlds, the Celestials went home. All the Celestials with the exception of the Devas, of course. The Devas, now bound to this cycle of constant reincarnation, were destined to spend the rest of their many lives on the Material Plane until either they regain their divinity or the End of Days arrive. Since then, they and the Couatls (who were descendants of a god rather than gods themselves) have served as defenders of the Material Plane against all sorts of fiends.

Of course, just as all the angels had not remained true to their nature, neither did all of the Devas; some of them were corrupted and brought to evil, and those who were found their once beautiful forms warped into deformed tiger-like ones once they reincarnated. These became the Rakshasa, who quickly became bitter enemies with the Devas and their Coualt allies. These beings, twisted by the evilness they were born into, have no qualms about harassing the mortals they once protected. In fact, most enjoy causing sorrow as they try to scheme new ways in which they can achieve their former godhood.

The Reincarnation Process
Unlike other native outsiders, Devas and Rakshasas cannot be resurrected after death. In fact, once they die, there is no body left to use for such a spell. When such a creature is mortally wounded, it undergoes a very special process. Golden glowing energy erupts from the arms and face of the creature, erasing distinct features and eventually dissolving their whole body. This process usually takes one round, during which the creatures cannot take any action. At the end of this action, all that is left of the Deva or Rakshasa is its clothing.

Almost instantaneously, the creature is reborn in a far away location, appearing in a ball of golden energy. The Deva doesn’t remember the exact details of their previous lifetime, though usually the Deva has a very similar personality and general alignment of their previous past life. What they do remember, however, is the reason why they are bound to the Material Plane and the name of the god they were before their reincarnation cycle began. In addition to this, the Deva is also given a name by some unknown force; this name is the first thought that a Deva ever thinks during its life, and it will usually go by this name for the rest of it. Each life has a different name, and as a result Devas tend to be remembered by many names.

Physically, the Deva looks different than how it used to look; the exact details vary from Deva to Deva, but there are times where the change has been so extreme that even the gender of the Deva has been switched. In less extreme cases, eye color, skin color, and arrangement of facial features change. Devas who reincarnate into Rakshasas usually reincarnate into the standard form of Rakshasa, while Rakshasas who reincarnate tend to reincarnate into the specialized form of Rakshasa most closely related to the advancement choices it made during its previous life.

Both Devas and Rakshasas can be of any alignment. Devas with a good or neutral alignment reincarnate as another Deva upon death, while Devas with an evil alignment become Rakshasas. Rakshasas with an evil or neutral alignment reincarnate as another Rakshasa upon death, while Rakshasas with a good alignment become Devas.

Rakshasa Stats
Rakshasa Rajahs are Rakshasas who have almost regained their divinity. Rajahs tend to have at least 20 HD, ten or more class levels, and are given Divine Rank 0. Rakshasa Rajas can be a member of any of the Rakshasa variants, though the Ack’Chazar tend to be the most common and powerful of the Rajahs.

Rakshasa, Standard (SRD)
The standard Rakshasa is the one found in the SRD. When an evil Deva or unskilled Rakshasa dies, they usually reincarnate into this type of Rakshasa. Keep the statistics listed in the SRD, but change the following;
Alignment: Usually Lawful Evil
Level Adjustment: +3

Rakshasa, Ak’Chazar (Monster Manual III)
When a Rakshasa advances in spellcasting classes and is then slain, it is usually reincarnated as an Ak’Chazar, a master of necromancy. Keep the statistics listed in the Monster Manual III, but change the following:
Alignment: Usually Lawful Evil
Level Adjustment: (to be determined later)

Rakshasa, Naztharune (Monster Manual III)
Rakshasas who specialized in tactical strikes (Ninjas, Rogues, Scouts, etc.) in their previous lives are usually reborn a Naztharune. Naztharunes are absolutely ruthless stalkers who act very much like the animals they resemble. Keep the statistics in the Monster Manual III, but change the following;
Alignment: Usually Lawful Evil
Level Adjustment: (to be determined later)

Rakshasa, Zakya (Eberron Campaign Setting)
This type of Rakshasa is born after a Rakshasa who took class levels in a martial class (Fighter, Samurai, Barbarian, Monk, etc.) dies and is reincarnated. Keep the statistics listed in the Eberron Campaign Setting, but change the following:
Alignment: Usually Lawful Evil
Level Adjustment: (To be determined later)

LOTRfan
2013-02-03, 02:36 PM
http://24.media.tumblr.com/c8df5d7913aeb2ea40e93dce1da534fd/tumblr_mhnv6jVBHH1rxvia9o1_500.png

Deva
Medium Outsider (Native)
Hit Dice: 7d8+14 (45 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 24 (+1 Dex, +9 Natural, Chain Shirt +4), touch 11, flatfooted 24
Base Attack/Grapple: +7/+10
Attack: Holy Scythe +10 melee (2d4+4 damage)
Full Attack: Holy Scythe +10/+5 melee (2d4+4 damage)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Change Shape, Damage Reduction 15/Evil and Piercing, Darkvision 60 ft., Mind Blank, Memory of a Thousand Lifetimes, Spell Resistance 27
Saves: Fort +7, Ref +6, Will +8
Abilities: Str 16, Dex 12, Con 14, Int 13, Wis 17, Cha 13
Skills: Concentration +12, Diplomacy +11, Disguise +13*, Knowledge (History) +13, Knowledge (The Planes) +11, Listen +13, Sense Motive +13, Spellcraft +11, Spot +13
Feats: Cleave, Combat Casting, Great Cleave Power Attack, Weapon Focus (Scythe)(B)
Environment: Any
Organization: Solitary
Challenge Rating: 8
Treasure: Standard coins; Standard goods; Double items.
Alignment: Usually Good (Any)
Advancement: By Character Class
Level Adjustment: +3

Out of nowhere, a fireball of golden energy erupts, and from its center comes an otherworldly humanoid. You cannot see his face through the veil he wears, though you can see his glowing light blue eyes. From the parts of skin that are shown, you can tell that it is a shade of deep purple with some light, almost luminescent sections.

Devas are what remains of a pantheon of gods who gave up their divinity at the beginning of time in order to become bound protectors of the Material Plane. As a result of their origin, Devas are not very common; there are a few thousand of them spread throughout the Material Plane worlds, and Devas can go for years without actually coming across another of their kind. For the most part, Devas ally with Couatls and other good Outsiders they encounter on the Material Plane. Though they have given up their divinity, not all of their power has left them; before the completion of their transformation, the gods gave themselves the ability to channel some of their former might in the form of divine spells.

For the most part, Devas appear to be very tall humans (usually 6’1 - 6’6), though their range of odd skin colors and glowing eyes quickly reveal their supernatural nature. The skin colors of Devas range from light purple to dark blue, and their eyes tend to be white or blue with no pupils or irides. In order to better fit in with the mortals they protect, most Devas alter their form to look like one of the races local to where the Deva resides. In their natural form, Devas weigh between 175-280 lbs, and speak Common, Celestial, and two other mortal languages. Devas of both genders tend to veil themselves and wear very loose clothing, a contrast of the Rakshasas, whose clothing tends to be minimal.

Combat
Devas attack Rakshasas and lesser fiends with an unmatched fury, usually using spells at range and then coming in close to assault them in melee combat. Against more powerful outsiders and other evil creatures, Devas tend to enlist the help of Couatls or adventurers to help take out the threat.

Change Shape (Su): A Deva can take the form of any humanoid, or revert to its own form, as a standard action. A Deva can remain in one form until it chooses a new one. A change in form cannot be dispelled, but a Deva reverts to its natural form when killed. A true seeing spell reveals its true nature.

Memory of a Thousand Lifetimes (Ex): Although Devas do not remember their past lives extensively, every once in a while a small bit of knowledge is remembered. Three times a day, a Deva may add a +4 bonus to an attack/damage roll, saving throw, or skill check as it remembers a certain skill or technique it learned in one of its previous lives. The Deva must decide to use this ability before the roll is made.

Mind Blank (Su): A Deva can continuously use Mind Blank as the spell (Caster Level 18th). It can suppress or resume this ability as a free action.

Spells
A Deva casts spells as a 7th level Favored Soul.

Typical Favored Soul Spells Known (6/7/7/5; save DC 13 + spell level)
0th- Cure Minor Wounds, Detect Magic, Detect Poison, Light, Read Magic, Resistance, Virtue. 1st- Bane, Bless, Cure Light Wounds, Divine Favor, Doom, Remove Fear. 2nd- Align Weapon, Bear’s Endurance, Owl’s Wisdom, Shatter. 3rd- Cure Serious Wounds, Daylight, Searing Light.

Skills: Devas get a +2 racial bonus on Knowledge (History) and Disguise checks. *While using Change Shape, Devas get a +10 circumstance bonus to Disguise checks.

Feats: Devas get Weapon Focus as a bonus feat. The weapon that Devas choose for this feat is usually the weapon that they favored as a deity.

LOTRfan
2013-02-03, 02:38 PM
Deva Racial Progression
{table=head]Hit Dice|Skills|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0th|1st|2nd|3rd

1d8|
(8+INT) x4|
+1|
+2|
+2|
+2|Starting Racial Traits, Feat|---|---|---|---

2d8|
(8+INT)|
+2|
+3|
+3|
+3|SR 10+HD, Str +2|5|3|---|---

2d8|
-----|
+2|
+3|
+3|
+3|Change Shape, DR 5|6|4|---|---

3d8|
(8+INT)|
+3|
+3|
+3|
+3|Dex +2, Wis +2, Feat|6|5|---|---

4d8|
(8+INT)|
+4|
+4|
+4|
+4|Weapon Focus, Str +2|6|5|---|---

4d8|
-----|
+4|
+4|
+4|
+4|DR 10, Con +2|6|6|3|---

5d8|
(8+INT)|
+5|
+4|
+4|
+4|SR 20+HD, Cha +2|6|6|4|---

6d8|
(8+INT)|
+6/+1|
+5|
+5|
+5|Str +2, Wis +2, Feat|6|6|5|3

6d8|
-----|
+6/+1|
+5|
+5|
+5|DR 15, Con +2|6|6|5|3

7d8|
(8+INT)|
+7/+2|
+5|
+5|
+5|Mind Blank|6|6|6|4[/table]

Starting Racial Traits
• +2 Intelligence, +2 Wisdom
• Medium Outsider (Native): As medium creatures, Devas have no bonuses or penalties due to size. As Outsiders, Devas are not affected by spells or effects that only affect humanoids.
• Base land speed 30 ft.
• +2 racial bonus to Disguise and Knowledge (History) checks.
• Darkvision 60 ft.
• Memory of a Thousand Lifetimes (Ex): Although Devas do not remember their past lives extensively, every once in a while a small bit of knowledge is remembered. Three times a day, a Deva may add a +4 bonus to an attack/damage roll, saving throw, or skill check as it remembers a certain skill or technique it learned in one of its previous lives. The Deva must decide to use this ability before the roll is made.

Class Skills
Devas gain a number of skill points per level equal to 8 plus their Intelligence modifier, with quadruple skill points at first level. Deva class skills are Concentration, Diplomacy, Disguise, Heal, Knowledge (History), Knowledge (The Planes), Listen, Spot, and Spellcraft.

Class Features
The Deva racial class gives the following class features.

Weapon and Armor Proficiencies: Devas are proficient with all simple and martial weapons, and can wear light armor.

Ability Increases: At 2nd, 5th, and 8th levels, the Deva’s Strength score increases by 2, for a total increase of +6 at 8th level. At 4th level, the Deva’s Dexterity score increases by 2. At 4th and 8th levels, the Deva’s Wisdom score increases by 2, for a total increase of +4 at 8th level. At 6th and 9th levels, the Deva’s Constitution score increases by 2, for a total increase of +4 at 9th level. At 7th level, the Deva’s Charisma score increases by 2.

Change Shape (Su): At 3rd level, a Deva can take the form of any humanoid, or revert to its own form, as a standard action. A Deva can remain in one form until it chooses a new one. A change in form cannot be dispelled, but a Deva reverts to its natural form when killed. A true seeing spell reveals its true nature. While using this ability, a Deva gets a +10 circumstance bonus on Disguise checks.

Spell Resistance: At 2nd level, a Deva gains Spell Resistance equal to 10 + his Hit Dice. This increases to 20 plus his Hit Dice at 7th level.

Mind Blank (Su): At 7th level, a Deva can continuously use Mind Blank as the spell (Caster Level 18th). It can suppress or resume this ability as a free action.

Damage Reduction: At 3rd level, a Deva gains Damage Reduction 5/Evil and piercing. This increases to 10 at 6th, and again to 15 at 9th level.

Weapon Focus: At 5th level, Devas get Weapon Focus as a bonus feat. The weapon that Devas choose for this feat is usually the weapon that they favored as a deity.

Mind Blank (Su): At 10th level, a Deva can continuously use Mind Blank as the spell (Caster Level 18th). It can suppress or resume this ability as a free action.

Spellcasting: Devas cast divine spells as if they were 7th level Favored Souls. To cast a spell, a Deva must have a Wisdom score equal to 10 + spell level. Devas can cast any spells they know without any preparation, assuming they have enough spell slots of that level remaining for that day.

{table=head]Hit Dice|0th|1st|2nd|3rd

1d8|---|---|---|---

2d8|4|3|---|---

2d8|5|3|---|---

3d8|5|4|---|---

4d8|5|4|---|---

4d8|6|4|3|---

5d8|6|5|3|---

6d8|7|5|4|3

6d8|7|5|4|3

7d8|7|6|4|3[/table]

Rakshasa Racial Progression
{table=head]Hit Dice|Skills|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0th|1st|2nd|3rd

1d8|
(8+INT) x4|
+1|
+2|
+2|
+2|Starting Racial Traits, Feat|---|---|---|---

2d8|
(8+INT)|
+2|
+3|
+3|
+3|SR 10+HD, Con +2|5|3|---|---

2d8|
-----|
+2|
+3|
+3|
+3|Change Shape, DR 5|6|4|---|---

3d8|
(8+INT)|
+3|
+3|
+3|
+3|Str +2, Dex +2, Feat|6|5|---|---

4d8|
(8+INT)|
+4|
+4|
+4|
+4|Con +2, Cha +2|6|5|---|---

4d8|
-----|
+4|
+4|
+4|
+4|DR 10, Wis +2|6|6|3|---

5d8|
(8+INT)|
+5|
+4|
+4|
+4|SR 20+HD, Int +2|6|6|4|---

6d8|
(8+INT)|
+6/+1|
+5|
+5|
+5|Con +2, Cha +2, Feat|6|6|5|3

6d8|
-----|
+6/+1|
+5|
+5|
+5|DR 15|6|6|5|3

7d8|
(8+INT)|
+7/+2|
+5|
+5|
+5|Detect Thoughts|6|6|6|4[/table]

Starting Racial Traits
• +2 Dex, +2 Charisma
• Medium Outsider (Native): As medium creatures, Devas have no bonuses or penalties due to size. As Outsiders, Devas are not affected by spells or effects that only affect humanoids.
• Base land speed 30 ft.
• +4 racial bonus on Bluff and Disguise checks.
• 2 primary Claw attacks (1d4 melee) and 1 secondary Bite attack (1d6)

Weapon and Armor Proficiencies: Rakshasas are proficient with all simple and martial weapons, and can wear light armor.

Ability Increases: At 2nd, 5th, and 8th levels, the Rakshasa’s Constitution score increases by 2, for a total increase of +6 at 8th level. At 4th level, the Rakshasa’s Strength score increases by 2. At 4th level, the Rakshasa’s Dexterity score increases by 2. At 6th level, the Rakshasa’s Wisdom score increases by 2. At 5th and 8th levels, the Rakshasa’s Charisma score increases by 2, for a total increase of +4 at 8th level.

Spell Resistance: At 2nd level, a Rakshasa gains Spell Resistance equal to 10 + his Hit Dice. This increases to 20 plus his Hit Dice at 7th level.

Change Shape (Su): At 10th level, a Rakshasa can take the form of any humanoid, or revert to its own form, as a standard action. A Rakshasa can remain in one form until it chooses a new one. A change in form cannot be dispelled, but a Rakshasa reverts to its natural form when killed. A true seeing spell reveals its true nature. While using this ability, a Rakshasa gets a +10 circumstance bonus on Disguise checks.

Damage Reduction: At 3rd level, a Rakshasa gains Damage Reduction 5/Good and piercing. This increases to 10 at 6th, and again to 15 at 9th level.

Detect Thoughts (Su): At 10th level, a Rakshasa can continuously use Detect Thoughts as the spell (Caster Level 18th; Will DC 12 + Cha modifier negates). It can suppress or resume this ability as a free action.

Spellcasting: Rakshasas cast spells as 7th level Sorcerers. To cast a spell, a Rakshasa must have a Charisma score equal to 10 + spell level. Rakshasas can cast any spells they know without any preparation, assuming they have enough spell slots of that level remaining for that day.

{table=head]Hit Dice|0th|1st|2nd|3rd

1d8|---|---|---|---

2d8|4|3|---|---

2d8|5|3|---|---

3d8|5|4|---|---

4d8|5|4|---|---

4d8|6|4|3|---

5d8|6|5|3|---

6d8|7|5|4|3

6d8|7|5|4|3

7d8|7|6|4|3[/table]

LOTRfan
2013-02-03, 03:03 PM
Reserved for possible Prestige Classes/Racial Substitutions

LOTRfan
2013-02-04, 06:57 PM
I'm debating whether or not I should post racial progressions for the other Rakshasa type. I don't think I will, mainly because they're not open game content, but as I create them I'll include more reasonable level adjustment modifiers.

Fortuna
2013-02-04, 07:01 PM
Dropping in quickly to say this: You're giving the deva progression continuous mind blank at level three? I would change its position with Change Shape.

LOTRfan
2013-02-04, 07:04 PM
Too low?

I'll make the swap, and I'll do the same with the Rakshasa's detect thoughts and change shape abilities.