AlanBruce
2013-02-04, 04:42 AM
Archamge1, Dantie silva, Sliver, and Nathan, please refrain from reading this...
Greetings! So I have a spellthief who, by terrible circumstances, finds himself trapped in the house of a mad scientist (alienist/fleshwarper). The spellthief currently has none of his equipment, but the mansion's lord has deliberately set him loose from the operating room he was in and now the spellthief (13th level) must either escape or find his equipment, which has been scattered around the mansion as a test, since the mad scientist wishes to pit the thief's skills against his own creations. If he succeeds in solving the many riddles, puzzles, traps and creatures that roam the old hallways, he plans on using the spellthief to create his new version of "Adam", since the first one was flawed due to a "lack of social skills".
The set up takes heavy cues from Resident Evil 0,1, 2, and 4. I have decided not to include zombies, since the party already had an undead heavy arc not too long ago.
The theme here is aberrations.
So far, this is what I have:
- pseudonatural advanced yeth hounds (9HD), taken as an idea for the undead dogs in the games.
- advanced shadow choker rog2 (12 HD), best replacement I could find for the licker.
- 8th level human fighters with a mockery drone inside - taking a cue from Las Plagas from RE4
-Leechwalker (MM2), taking a cue from RE0
He has so far found some key items to solve some of the puzzles in the mansion. He is currently armed with two short swords. He has also has recovered his bag of holding and his cloak of resistance. Enemies, true to the game, will not follow him through rooms (with some exceptions, like the choker). However, I would like your input on what else to place in the house. particularly what this "Adam might be, since the spellthief believes most of his stash is in a vault where the experiment is. For that, though, he needs to find three key items to open the vault. Hence, the trek around the mansion.
The idea is not for him to fight the creatures. Not now, at least. he has very high stealth skills, so getting by unnoticed should not be a problem. I would love to read your input on this scenario and see how it can be fun for the player, since the idea is for him to hide and sneak by (at least until he finds his full equipment). I will, true to the game, place some safe rooms for the spellthief to rest unhindered by whatever may roam, crawl, rampage outside.
Healing items in the forms of potions will be left at key places for the spellthief to make use of them, but again, apart from the puzzles traps and encounters listed above, I'm out of ideas. I would love to see what you have in mind.
Thank you in advance.
Greetings! So I have a spellthief who, by terrible circumstances, finds himself trapped in the house of a mad scientist (alienist/fleshwarper). The spellthief currently has none of his equipment, but the mansion's lord has deliberately set him loose from the operating room he was in and now the spellthief (13th level) must either escape or find his equipment, which has been scattered around the mansion as a test, since the mad scientist wishes to pit the thief's skills against his own creations. If he succeeds in solving the many riddles, puzzles, traps and creatures that roam the old hallways, he plans on using the spellthief to create his new version of "Adam", since the first one was flawed due to a "lack of social skills".
The set up takes heavy cues from Resident Evil 0,1, 2, and 4. I have decided not to include zombies, since the party already had an undead heavy arc not too long ago.
The theme here is aberrations.
So far, this is what I have:
- pseudonatural advanced yeth hounds (9HD), taken as an idea for the undead dogs in the games.
- advanced shadow choker rog2 (12 HD), best replacement I could find for the licker.
- 8th level human fighters with a mockery drone inside - taking a cue from Las Plagas from RE4
-Leechwalker (MM2), taking a cue from RE0
He has so far found some key items to solve some of the puzzles in the mansion. He is currently armed with two short swords. He has also has recovered his bag of holding and his cloak of resistance. Enemies, true to the game, will not follow him through rooms (with some exceptions, like the choker). However, I would like your input on what else to place in the house. particularly what this "Adam might be, since the spellthief believes most of his stash is in a vault where the experiment is. For that, though, he needs to find three key items to open the vault. Hence, the trek around the mansion.
The idea is not for him to fight the creatures. Not now, at least. he has very high stealth skills, so getting by unnoticed should not be a problem. I would love to read your input on this scenario and see how it can be fun for the player, since the idea is for him to hide and sneak by (at least until he finds his full equipment). I will, true to the game, place some safe rooms for the spellthief to rest unhindered by whatever may roam, crawl, rampage outside.
Healing items in the forms of potions will be left at key places for the spellthief to make use of them, but again, apart from the puzzles traps and encounters listed above, I'm out of ideas. I would love to see what you have in mind.
Thank you in advance.