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AlanBruce
2013-02-04, 04:42 AM
Archamge1, Dantie silva, Sliver, and Nathan, please refrain from reading this...


Greetings! So I have a spellthief who, by terrible circumstances, finds himself trapped in the house of a mad scientist (alienist/fleshwarper). The spellthief currently has none of his equipment, but the mansion's lord has deliberately set him loose from the operating room he was in and now the spellthief (13th level) must either escape or find his equipment, which has been scattered around the mansion as a test, since the mad scientist wishes to pit the thief's skills against his own creations. If he succeeds in solving the many riddles, puzzles, traps and creatures that roam the old hallways, he plans on using the spellthief to create his new version of "Adam", since the first one was flawed due to a "lack of social skills".

The set up takes heavy cues from Resident Evil 0,1, 2, and 4. I have decided not to include zombies, since the party already had an undead heavy arc not too long ago.

The theme here is aberrations.

So far, this is what I have:

- pseudonatural advanced yeth hounds (9HD), taken as an idea for the undead dogs in the games.

- advanced shadow choker rog2 (12 HD), best replacement I could find for the licker.

- 8th level human fighters with a mockery drone inside - taking a cue from Las Plagas from RE4

-Leechwalker (MM2), taking a cue from RE0



He has so far found some key items to solve some of the puzzles in the mansion. He is currently armed with two short swords. He has also has recovered his bag of holding and his cloak of resistance. Enemies, true to the game, will not follow him through rooms (with some exceptions, like the choker). However, I would like your input on what else to place in the house. particularly what this "Adam might be, since the spellthief believes most of his stash is in a vault where the experiment is. For that, though, he needs to find three key items to open the vault. Hence, the trek around the mansion.

The idea is not for him to fight the creatures. Not now, at least. he has very high stealth skills, so getting by unnoticed should not be a problem. I would love to read your input on this scenario and see how it can be fun for the player, since the idea is for him to hide and sneak by (at least until he finds his full equipment). I will, true to the game, place some safe rooms for the spellthief to rest unhindered by whatever may roam, crawl, rampage outside.

Healing items in the forms of potions will be left at key places for the spellthief to make use of them, but again, apart from the puzzles traps and encounters listed above, I'm out of ideas. I would love to see what you have in mind.

Thank you in advance.

Killer Angel
2013-02-04, 05:18 AM
Greetings! So I have a spellthief who, by terrible circumstances, finds himself trapped in the house of a mad scientist (alienist/fleshwarper). The spellthief currently has none of his equipment, but the mansion's lord has deliberately set him loose from the operating room he was in and now the spellthief (13th level) must either escape or find his equipment, which has been scattered around the mansion as a test, since the mad scientist wishes to pit the thief's skills against his own creations.

I know this is a lazy answer, but take a look at the "Halls of Flesh" (the world's largest dungeon): it's a whole level which is basically the subterranean of doc. Moreau, so it should be plenty of ideas. There's even a monster called "Madness" (a cross between a dragon and a gibbrering mouther, if I recall correctly).

AlanBruce
2013-02-04, 05:23 AM
Thank you very much! I'll look into that monster. Seems bizarre enough!

Kornaki
2013-02-04, 08:05 AM
I feel like this kind of character would get his teeth sharpened on a flesh golem before moving onto the truly more bizarre stuff

http://www.wizards.com/default.asp?x=dnd/eo/20040904a

has a couple ideas for enhancing them (with fluff).... the incarnate flesh golem sounds basically perfect except for its low CR

AlanBruce
2013-02-04, 09:36 PM
That's a great take on the golem, I must say! I was looking for something equivalent to these. (https://www.google.com.pe/search?q=hunters+resident+evil&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&hl=es&tbm=isch&source=og&sa=N&tab=wi&ei=124QUfnILoy20QHEwYBQ&biw=1502&bih=822&sei=2m4QUe6ZJarW0QH014DwAQ#imgrc=QH3_3c_tC8l6hM%3A %3By7CveIU0NN3UIM%3Bhttp%253A%252F%252Fimages.wiki a.com%252Fresidentevil%252Fimages%252Farchive%252F 2%252F2a%252F20100620200604!Hunter.jpg%3Bhttp%253A %252F%252Fresidentevil.wikia.com%252FFile%253AHunt er.jpg%3B600%3B800) Those are classic from the series, but have looked over the books, and can't find anything short of dragonkin that relates. Maybe a refluffed skum? In the game, they are released into the mansion after several events take place, replacing the zombies.

Then, there are these cute little fellows. (https://www.google.com.pe/search?q=hunters+resident+evil&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&hl=es&tbm=isch&source=og&sa=N&tab=wi&ei=124QUfnILoy20QHEwYBQ&biw=1502&bih=822&sei=2m4QUe6ZJarW0QH014DwAQ#um=1&hl=es&safe=active&client=firefox-a&tbo=d&rls=org.mozilla:en-US%3Aofficial&tbm=isch&sa=1&q=chimera+resident+evil&oq=chimera+resident+evil&gs_l=img.3..0.187.8262.5.9079.14.6.7.1.6.2.652.194 3.2j1j4-1j2.6.0...0.0...1c.1.2.img.JRyZT-NnWj0&bav=on.2,or.r_gc.r_pw.r_qf.&bvm=bv.41867550,d.dmQ&fp=fb7888ae2d8d439a&biw=1502&bih=822&imgrc=nK2KRozEXb_GkM%3A%3BTw0sbAhMyuCgzM%3Bhttp%25 3A%252F%252Flparchive.org%252FResident-Evil-1%252FUpdate%25252051%252F5-REmake20Chimera.jpg%3Bhttp%253A%252F%252Flparchive .org%252FResident-Evil-1%252FUpdate%25252051%252F%3B432%3B378)

Those, I believe can be done with the insectile template from savage species, I believe.

almightycoma
2013-02-13, 07:27 PM
That's a great take on the golem, I must say! I was looking for something equivalent to these. (https://www.google.com.pe/search?q=hunters+resident+evil&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&hl=es&tbm=isch&source=og&sa=N&tab=wi&ei=124QUfnILoy20QHEwYBQ&biw=1502&bih=822&sei=2m4QUe6ZJarW0QH014DwAQ#imgrc=QH3_3c_tC8l6hM%3A %3By7CveIU0NN3UIM%3Bhttp%253A%252F%252Fimages.wiki a.com%252Fresidentevil%252Fimages%252Farchive%252F 2%252F2a%252F20100620200604!Hunter.jpg%3Bhttp%253A %252F%252Fresidentevil.wikia.com%252FFile%253AHunt er.jpg%3B600%3B800) Those are classic from the series, but have looked over the books, and can't find anything short of dragonkin that relates. Maybe a refluffed skum? In the game, they are released into the mansion after several events take place, replacing the zombies.

Then, there are these cute little fellows. (https://www.google.com.pe/search?q=hunters+resident+evil&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&hl=es&tbm=isch&source=og&sa=N&tab=wi&ei=124QUfnILoy20QHEwYBQ&biw=1502&bih=822&sei=2m4QUe6ZJarW0QH014DwAQ#um=1&hl=es&safe=active&client=firefox-a&tbo=d&rls=org.mozilla:en-US%3Aofficial&tbm=isch&sa=1&q=chimera+resident+evil&oq=chimera+resident+evil&gs_l=img.3..0.187.8262.5.9079.14.6.7.1.6.2.652.194 3.2j1j4-1j2.6.0...0.0...1c.1.2.img.JRyZT-NnWj0&bav=on.2,or.r_gc.r_pw.r_qf.&bvm=bv.41867550,d.dmQ&fp=fb7888ae2d8d439a&biw=1502&bih=822&imgrc=nK2KRozEXb_GkM%3A%3BTw0sbAhMyuCgzM%3Bhttp%25 3A%252F%252Flparchive.org%252FResident-Evil-1%252FUpdate%25252051%252F5-REmake20Chimera.jpg%3Bhttp%253A%252F%252Flparchive .org%252FResident-Evil-1%252FUpdate%25252051%252F%3B432%3B378)

Those, I believe can be done with the insectile template from savage species, I believe.

in regards to the first one a reptilian half ogre might work with that feat from MM1 that increases natural weapons damage.
as for the second one insectile might work as you suggest or, you could use a pseudo-natural (insert base of creature of choice) with the symbiotic template (monstrous spider) [from savage species]. It might look like that. maybe give it the deformity tall feat to stretch it out/ give it reach?