Bobur
2013-02-04, 06:08 AM
Hello guys. Glad to be here for the 1st time.
For quite a while now I am the DM of my 3.5e-ish group.
Currently I am guiding my group through the adventure
"Expedition to the demonweb pits" Of course with some changes and freedom.
If you havent played the game yourself and are not planning to be the DM, you might want to stop reading now. If you dont care, keep on reading. ^^
For the start I took some more time for a build up story. Disappearing Elves all over the country and a quest from Silvermoon (for our mage-elve) to investigate around undermountain. They found out that the Drow are behind it and entered an underground city. Raided a temple and found a letter, as well as a portal.
The letter showed that "Lolth is on the move, prepare her coming", signed with some marks and the writing "the styx oarsman".
STORY: The demonlord Grazzt is actually the one behind this. He spread those letters to bring mortals to Lolth's web, making some trouble and maybe even killing one of her aspects. Which would maybe enable him to take over.
The other plan is to unite the demonlords to shift the balance in the planes, so some dangerous mortals would be a good proof that its reasonable to unite. For that reason they hold a demoncouncil in the lower web of lolth.
The portal led to Sigil, the city of doors, a strange city on another plane, from where you can reach any plane... so they say.
This place is like Mos Isley from Star wars, rough, dangerous and you can find archons and demons on the same street.
After my team got almost killed by a swarm of rats (and were forced to flee) they got some respect for the place. ;)
They found out, that the "Styxoarsman" is a tavern in this city, they visited it once, where they met a man names "Rule of 3", who is supposed to be a kind of Questhub. He gave us the mission to go to a local celestial temple and get ourselfs a prophecy to help on our quest.
they did, but from that point on they pretty much avoided everything of the core storyline and never returned to rule of 3. ^^°
Instead they visited the library for information about lolth web and finally went for some legendary demon weapons, mentioned in the prophecy.
They went to the world ashe Igdrasyl, (a giant tree, from where you can get to other planes) met the Ratatosk, killed the great Ironmaw and went to the beastlands for the legendary bow and for the Demonblade in the Iron wastes.
In the tower where they found the demonblade, they spotted a portal into lolth's web and used it.
----
Now this was the part where it started to get tricky for me.
In the original plan, Rule of 3 would have send them there to meet a certain drow priestess for informations. But they dont know about that and run into her, almost killing her. Out of luck the drow escapes and our group begins a rather aimless journey through the web. So far they got to know that there is more happening then only in lolth's web, the other abyssal planes are more active as well, some talk about a possible demonlord council, but nothing for sure. Finding portals, some keys, a lot of spiders and finally the Fane of Eclavdra.
Thats where they are now and I am planning some stuff ahead.
1 - My group is around 2 Levels higher then what they should be, so I usually tend to pimp the enemys up a little. The usual, other spells or feats...
Right now, they used a light sphere spell (which makes spotting them in the dark really easy) + the favorite spell: Air walk, to get over the chasm, walking right between the 2 outer towers. the moment they understand where they are its already to late and the watch shouts at them, while the soldiers are already alerted.
So far they forgot most anything and are in the web in search of a big demon to kill (1st item quest of the bow or he vanishes after 1 month).
Knowing my group, they will maybe fight the drow, retreat and come back. Trying to break into the citadel with brute force.
I will let them stay a little longer in the web, maybe getting to the black gate before I trigger the "godess comes" encounter to pull them back to Sigil.
Future ideas: I have to somehow reveal the stroy to the end. Otherwise it would be boring. I could change it so that Grazzt actzally appears before the group (of course disguised as a human or elve, knowing a lot about demons and what is happening). He could appear when the group returns to sigil or gets captured by the drow. He had to make a big impression on them, so that they remember him, while he sends them around. And in the finaly he appears in the council room, thanking for the good work and truning into his true form. (The way I imagine it it would be a great twist)
He could offer the most powerful (and greedy) character in our group godlike powers to maybe turn him to his side and to destroy the group.
So good so far.
If you have played the campaign, let me know your thoughts.
For quite a while now I am the DM of my 3.5e-ish group.
Currently I am guiding my group through the adventure
"Expedition to the demonweb pits" Of course with some changes and freedom.
If you havent played the game yourself and are not planning to be the DM, you might want to stop reading now. If you dont care, keep on reading. ^^
For the start I took some more time for a build up story. Disappearing Elves all over the country and a quest from Silvermoon (for our mage-elve) to investigate around undermountain. They found out that the Drow are behind it and entered an underground city. Raided a temple and found a letter, as well as a portal.
The letter showed that "Lolth is on the move, prepare her coming", signed with some marks and the writing "the styx oarsman".
STORY: The demonlord Grazzt is actually the one behind this. He spread those letters to bring mortals to Lolth's web, making some trouble and maybe even killing one of her aspects. Which would maybe enable him to take over.
The other plan is to unite the demonlords to shift the balance in the planes, so some dangerous mortals would be a good proof that its reasonable to unite. For that reason they hold a demoncouncil in the lower web of lolth.
The portal led to Sigil, the city of doors, a strange city on another plane, from where you can reach any plane... so they say.
This place is like Mos Isley from Star wars, rough, dangerous and you can find archons and demons on the same street.
After my team got almost killed by a swarm of rats (and were forced to flee) they got some respect for the place. ;)
They found out, that the "Styxoarsman" is a tavern in this city, they visited it once, where they met a man names "Rule of 3", who is supposed to be a kind of Questhub. He gave us the mission to go to a local celestial temple and get ourselfs a prophecy to help on our quest.
they did, but from that point on they pretty much avoided everything of the core storyline and never returned to rule of 3. ^^°
Instead they visited the library for information about lolth web and finally went for some legendary demon weapons, mentioned in the prophecy.
They went to the world ashe Igdrasyl, (a giant tree, from where you can get to other planes) met the Ratatosk, killed the great Ironmaw and went to the beastlands for the legendary bow and for the Demonblade in the Iron wastes.
In the tower where they found the demonblade, they spotted a portal into lolth's web and used it.
----
Now this was the part where it started to get tricky for me.
In the original plan, Rule of 3 would have send them there to meet a certain drow priestess for informations. But they dont know about that and run into her, almost killing her. Out of luck the drow escapes and our group begins a rather aimless journey through the web. So far they got to know that there is more happening then only in lolth's web, the other abyssal planes are more active as well, some talk about a possible demonlord council, but nothing for sure. Finding portals, some keys, a lot of spiders and finally the Fane of Eclavdra.
Thats where they are now and I am planning some stuff ahead.
1 - My group is around 2 Levels higher then what they should be, so I usually tend to pimp the enemys up a little. The usual, other spells or feats...
Right now, they used a light sphere spell (which makes spotting them in the dark really easy) + the favorite spell: Air walk, to get over the chasm, walking right between the 2 outer towers. the moment they understand where they are its already to late and the watch shouts at them, while the soldiers are already alerted.
So far they forgot most anything and are in the web in search of a big demon to kill (1st item quest of the bow or he vanishes after 1 month).
Knowing my group, they will maybe fight the drow, retreat and come back. Trying to break into the citadel with brute force.
I will let them stay a little longer in the web, maybe getting to the black gate before I trigger the "godess comes" encounter to pull them back to Sigil.
Future ideas: I have to somehow reveal the stroy to the end. Otherwise it would be boring. I could change it so that Grazzt actzally appears before the group (of course disguised as a human or elve, knowing a lot about demons and what is happening). He could appear when the group returns to sigil or gets captured by the drow. He had to make a big impression on them, so that they remember him, while he sends them around. And in the finaly he appears in the council room, thanking for the good work and truning into his true form. (The way I imagine it it would be a great twist)
He could offer the most powerful (and greedy) character in our group godlike powers to maybe turn him to his side and to destroy the group.
So good so far.
If you have played the campaign, let me know your thoughts.