Belial_the_Leveler
2013-02-04, 06:37 AM
Blood Maiden CR 11
http://fc09.deviantart.net/fs70/i/2010/112/1/4/BloodElf_by_DaJack.jpg
Chaotic Evil Medium Undead, Antipaladin lvl 2
Init +10; Senses lowlight vision, darkvision 60ft, Perception +27
Aura blinding beauty (30 ft., DC 25), aura of evil
DEFENSE
AC 38, t 32, ff 31 (+11 deflection, +6 Dex, +1 dodge, +6 natural, +4 insight)
hp 170 (8d8+2d10+120) Fort +27, Ref +29, Will +29 DR 10/-, Resist Electricity/Cold 10, undead immunities, channel resistance 4, fast healing 5 (vampiric)
WEAKNESS vampiric weaknesses except running water, sunlight burns 1/3 HP per round instead of destruction
OFFENSE
Speed 30 ft., swim 20 ft.
Melee slam +12 (1d6/19–20 plus drain 2 levels)
Special Attacks stunning glance, blood drain, energy drain, children of the night, create spawn, dominate
Spell-Like Abilities (CL 8th)
1/day—dimension door
Spells Prepared (CL 7th)
4th—summon nature's ally IV
3rd—3x call lightning (DC 17)
2nd—barkskin, 2x resist energy, tree shape
1st—3x entangle (DC 15), 3x obscuring mist
0—detect magic, guidance, light, darkness
STATISTICS
Str 18, Dex 22, Con -, Int 18, Wis 19, Cha 33*
*includes blood mantle bonus
Base Atk +6; CMB +13; CMD 42
Feats Agile Maneuvers, Combat Casting, Ability Focus: Stunning Glance, Weapon Finesse
Bonus Feats Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Toughness
Skills Bluff +32, Escape Artist +20, Handle Animal +15, Heal +12, Knowledge (nature) +17, Perception +27, Sense Motive +25, Stealth +28, Swim +22
Languages Common, Sylvan, Abyssal
SQ inspiration, unearthly grace, wild empathy +21, change shape, gaseous form, spider climb, shadowless
Antipaladin Abilities: detect good, smite good 1/day, touch of corruption, unholy resilience
Equipment: lesser blood mantle (monk's belt and charisma cloak +4)
Blinding Beauty (Su)
Aura - all humanoids within 30 feet. DC 25 Fortitude save or be blinded permanently. Can suppress or resume this ability as a free action. The save DC is Charisma-based.
Blood Drain (Su)
If she establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. She heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to her full normal hit points) each round she drains blood.
Children of the Night (Su)
Once per day, call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. These creatures arrive in 2d6 rounds and serve her for up to 1 hour.
Create Spawn (Su)
Humanoids or fey rise as vampire spawn in the 3rd night if slain from her blood drain or energy drain. Nymphs rise as full Blood Maidens.
Dominate (Su)
Can crush a humanoid or fae opponent's will as a standard action. Dominate CL 12th, 30ft range, will save DC 25.
Energy Drain (Su)
1/round, 2 negative levels to 1 natural weapon or her corrupting touch.
Inspiration (Su)
+4 insight bonus on all Will saving throws, Craft checks, and Perform checks to a single creature that has a token of her favor. A bard additionally gains +11 uses of bardic music. She is aware of the creature she's inspired as if by a continuous Status spell.
Spells (Su)
As 7th-level druid, but cannot swap prepared spells for summon spells.
Stunning Glance (Su)
DC 27 Fortitude save or be stunned for 2d4 rounds. 1 creature within 30 ft.
Change Shape (Su)
Assume the form of a dire bat or wolf, as beast shape II.
Gaseous Form (Su)
As a standard action, can assume gaseous form at will (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
Shadowless (Ex)
Casts no shadows and shows no reflection in a mirror.
Spider Climb (Ex)
Can climb sheer surfaces as though under the effects of a spider climb spell.
Unearthly Grace (Su)
Adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class.
Wild Empathy (Su)
This works like the druid's wild empathy class feature, except she has a +6 racial bonus on the check. Her effective druid level is equal to her HD for determining her total modifer to the check.
http://fc09.deviantart.net/fs70/i/2010/112/1/4/BloodElf_by_DaJack.jpg
Chaotic Evil Medium Undead, Antipaladin lvl 2
Init +10; Senses lowlight vision, darkvision 60ft, Perception +27
Aura blinding beauty (30 ft., DC 25), aura of evil
DEFENSE
AC 38, t 32, ff 31 (+11 deflection, +6 Dex, +1 dodge, +6 natural, +4 insight)
hp 170 (8d8+2d10+120) Fort +27, Ref +29, Will +29 DR 10/-, Resist Electricity/Cold 10, undead immunities, channel resistance 4, fast healing 5 (vampiric)
WEAKNESS vampiric weaknesses except running water, sunlight burns 1/3 HP per round instead of destruction
OFFENSE
Speed 30 ft., swim 20 ft.
Melee slam +12 (1d6/19–20 plus drain 2 levels)
Special Attacks stunning glance, blood drain, energy drain, children of the night, create spawn, dominate
Spell-Like Abilities (CL 8th)
1/day—dimension door
Spells Prepared (CL 7th)
4th—summon nature's ally IV
3rd—3x call lightning (DC 17)
2nd—barkskin, 2x resist energy, tree shape
1st—3x entangle (DC 15), 3x obscuring mist
0—detect magic, guidance, light, darkness
STATISTICS
Str 18, Dex 22, Con -, Int 18, Wis 19, Cha 33*
*includes blood mantle bonus
Base Atk +6; CMB +13; CMD 42
Feats Agile Maneuvers, Combat Casting, Ability Focus: Stunning Glance, Weapon Finesse
Bonus Feats Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Toughness
Skills Bluff +32, Escape Artist +20, Handle Animal +15, Heal +12, Knowledge (nature) +17, Perception +27, Sense Motive +25, Stealth +28, Swim +22
Languages Common, Sylvan, Abyssal
SQ inspiration, unearthly grace, wild empathy +21, change shape, gaseous form, spider climb, shadowless
Antipaladin Abilities: detect good, smite good 1/day, touch of corruption, unholy resilience
Equipment: lesser blood mantle (monk's belt and charisma cloak +4)
Blinding Beauty (Su)
Aura - all humanoids within 30 feet. DC 25 Fortitude save or be blinded permanently. Can suppress or resume this ability as a free action. The save DC is Charisma-based.
Blood Drain (Su)
If she establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. She heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to her full normal hit points) each round she drains blood.
Children of the Night (Su)
Once per day, call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. These creatures arrive in 2d6 rounds and serve her for up to 1 hour.
Create Spawn (Su)
Humanoids or fey rise as vampire spawn in the 3rd night if slain from her blood drain or energy drain. Nymphs rise as full Blood Maidens.
Dominate (Su)
Can crush a humanoid or fae opponent's will as a standard action. Dominate CL 12th, 30ft range, will save DC 25.
Energy Drain (Su)
1/round, 2 negative levels to 1 natural weapon or her corrupting touch.
Inspiration (Su)
+4 insight bonus on all Will saving throws, Craft checks, and Perform checks to a single creature that has a token of her favor. A bard additionally gains +11 uses of bardic music. She is aware of the creature she's inspired as if by a continuous Status spell.
Spells (Su)
As 7th-level druid, but cannot swap prepared spells for summon spells.
Stunning Glance (Su)
DC 27 Fortitude save or be stunned for 2d4 rounds. 1 creature within 30 ft.
Change Shape (Su)
Assume the form of a dire bat or wolf, as beast shape II.
Gaseous Form (Su)
As a standard action, can assume gaseous form at will (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
Shadowless (Ex)
Casts no shadows and shows no reflection in a mirror.
Spider Climb (Ex)
Can climb sheer surfaces as though under the effects of a spider climb spell.
Unearthly Grace (Su)
Adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class.
Wild Empathy (Su)
This works like the druid's wild empathy class feature, except she has a +6 racial bonus on the check. Her effective druid level is equal to her HD for determining her total modifer to the check.