Kerilstrasz
2013-02-05, 12:03 AM
I m sorry i post here.. maybe this should belong at the homebrewed section
but i don't need your help to make smthing but to determine its CR.
Poison Dart Trap: mechanical; location trigger;
delayed 1 round; reset trigger; delayed 1 round;
Total of 3 resets;
Atk +8 ranged (1 plus poison, dart);
poison (drow poison, DC12 Fortitude save resists,
unconsciousness/unconsciousness 1d4 hours);
Search DC 17; Disable Device DC 18.
The main mechanism of the trap is located into a wall
at the turn of a 5' wide corridor. The trigger is
a 4 by 4' pressure switch on the floor 4 squares far
from the wall that houses the trap. The reset trigger
is a 4 by 4' pressure switch on the floor, next to the
trap, just after the turn at the 1st square.
Both pressure switches need a Search 17 & a
Disable Device 18 to become neutralized.
The wall covering the trap has a small hole where
the darts exit. The hole is small enough so a
Spot 20 is required to spot before pass the 1st
trigger & a search 12 from point blank distance.
http://img818.imageshack.us/img818/277/511155.png
There is also a 2nd trap with the exact same numbers, but with blindness
poison with the same DC... (so plz put a CR on that too)
you may notice that i have altered some of the numbers (nerfed actually),
so.. with all the changes in the above description, what is the CR?
but i don't need your help to make smthing but to determine its CR.
Poison Dart Trap: mechanical; location trigger;
delayed 1 round; reset trigger; delayed 1 round;
Total of 3 resets;
Atk +8 ranged (1 plus poison, dart);
poison (drow poison, DC12 Fortitude save resists,
unconsciousness/unconsciousness 1d4 hours);
Search DC 17; Disable Device DC 18.
The main mechanism of the trap is located into a wall
at the turn of a 5' wide corridor. The trigger is
a 4 by 4' pressure switch on the floor 4 squares far
from the wall that houses the trap. The reset trigger
is a 4 by 4' pressure switch on the floor, next to the
trap, just after the turn at the 1st square.
Both pressure switches need a Search 17 & a
Disable Device 18 to become neutralized.
The wall covering the trap has a small hole where
the darts exit. The hole is small enough so a
Spot 20 is required to spot before pass the 1st
trigger & a search 12 from point blank distance.
http://img818.imageshack.us/img818/277/511155.png
There is also a 2nd trap with the exact same numbers, but with blindness
poison with the same DC... (so plz put a CR on that too)
you may notice that i have altered some of the numbers (nerfed actually),
so.. with all the changes in the above description, what is the CR?