Dalebert
2013-02-05, 01:53 PM
I'm planning to add creatures to the Summon Monster list specifically for clerics that have healing abilities but aren't much use for combat (if at all).
The tricky part is making sure they aren't better at healing than the equivalent level of cleric healing spell for that spell level. It should always be more efficient to just cast a cure spell in terms of total hit points, obviously. The point of this would be the creature could do some healing of party members during combat on behalf of the caster so (s)he would be free to do other things.
So far I thought of a Celestial Dove that can cast Cure Minor Wounds 3/day at 1st level. This would mainly be useful for swooping in on a fallen party member and stabilizing them in the middle of a heated combat or to reach a party member that the cleric can't safely get to at that time. Perhaps at 2nd level, you could summon a creature with a 1/day Cure Light and maybe one or more Cure Minors as well.
I'm opening this thread up for suggestions for levels 1 through 9. The idea is to balance mobility and healing ability. For instance, a dove can obviously fly over enemies to reach a fallen tank.
The tricky part is making sure they aren't better at healing than the equivalent level of cleric healing spell for that spell level. It should always be more efficient to just cast a cure spell in terms of total hit points, obviously. The point of this would be the creature could do some healing of party members during combat on behalf of the caster so (s)he would be free to do other things.
So far I thought of a Celestial Dove that can cast Cure Minor Wounds 3/day at 1st level. This would mainly be useful for swooping in on a fallen party member and stabilizing them in the middle of a heated combat or to reach a party member that the cleric can't safely get to at that time. Perhaps at 2nd level, you could summon a creature with a 1/day Cure Light and maybe one or more Cure Minors as well.
I'm opening this thread up for suggestions for levels 1 through 9. The idea is to balance mobility and healing ability. For instance, a dove can obviously fly over enemies to reach a fallen tank.