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View Full Version : For Gork, Mork, and Lootin'!



Dead_Jester
2013-02-05, 05:25 PM
In the grim darkness of the future, there is only war. Great, glorious, smashingly good war. And looting, because war without looting is no proper war at all.

Across the galaxy, billions fight and die everyday in the name of some dead god, to defend their homes from xenos, mutants and heretics. On every planet, unsung heroes fall protecting humanity from internal rot. But this is not their story.

For across every star, in every system, lies an ancient peril. Warriors of a lost race, created to wage war among the stars with a long forgotten enemy, the Orks still endure, an unstoppable green tide existing not to destroy their enemies, but only to fight, serving no lord or god but their own insatiable desire for violence.

In the depths of the Expense, near the boundary of the Astronomicon's light, lies the Accursed Demesne, and within, the greatest concentration of Orks in the sector. Across worlds uncounted, the Orks exist in a state of eternal conflict with themselves and anything else who dares cross their path. It was therefore no surprise when a long-lost Mechanicus cruiser, the Hammer of Hephaestus, emerged from the depths of the Warp within the gravitational well of the Krakskull world, it was immediately set upon by the its crew, besieged by endless hordes orks and, powerless to avoid the planet's dense asteroid field, and eventually plummeted to the planet's surface.

It took less than an Terran hour for a horde of Ork looters, most from the DeathSkull clan, to discover the wreck, and after fighting off the remaining Mechanicus forcing (liberating whatever they could from them while at it), they set upon looting the craft. However, enterprising Mekboys soon discovered that the craft was more or less salvageable, and, using what remained of it, began creating a true warship, fit for the Orks. As word spread of the project, enterprising Orks from all over the planet flooded to the site, and though a lot of their work was counterproductive, the craft was rapidly refitted.

However, as the craft neared completion, more fighting erupted over who would control it. As the Goff Warboss Azeg mobilized his forces, the DeathSkulls, who had remained near the craft to acquire anything they could from the ever-increasing amount of Orks in the area, hijacked the ship, and managed to get it crewed and flying. Not wanting to miss out on the action and seeing the craft's red coloration as a sign of Gork and Mork, marauding bands of Evil Sunz bikers and flyboys raced across the desert to board the craft before it left, and, storming through the flight decks, claimed them as their own. Of this unlikely meeting emerged the ***. This is there story.
__________________________________________________ __________________________________________________ ___

As the sound of countless micrometeorites impacting the hull finally ceases, and the deafening cacophony of lighting's bolts erupting from the shield banks quiets down, Da Red Skull finally emerges from the gravitational embrace of Krakskull and basks in the harsh light of the system's star. Everywhere around you, there is nothing but the emptiness of the void and the echo of distant stars.

Suddenly, the bridge's vox comes to life, the unmistakable voice of an enraged Ork erupting from it.
I'z gonna get ya, and bash your teefz in, ya sneaky bunch o' Deadskull grotz. Youz stole Azeg'z ship, an' Azeg don' like thievin grotz.

Space Lawyer
2013-02-05, 07:19 PM
Narbog
Bridge of Da Red Skull

This was easily the best moment of Narbog's life. As soon as he saw the humies' craft come crashing down on to Krakskull, he had wanted it, desired to see it fly again. As luck would have it, the craft had come down not too far from where Narbog had been looting most recently. He had been part of the initial force of boyz to enter the ship and take it over from the red klanky humies. He had gotten his new arm from it!
As the ship reconstruction had gotten underway, Narbog had assumed a position of leadership among the crewz of Mekboyz, and had gotten bigger (and amaxingly enough, smarter) for it. He was da Big Mek now! Da Red Skull was something he built! Some other mekboyz might have built bigger, ouder choppa, more burny burnas, or redder battle-wagons, but Narbog had led the construction of a terror-ship! Even better, it had a buncha good stuff from the humies! It all had be improved with proper orky engineering, of course, but it had soem shiny bitz that none of the others had.
As rumors of Azeg's forces reached the building encampment, Narbog had grown uneasy. No matter how big Azeg was, Da Red Skull was bigger, and Da Red Skull was Narbog's! He wasn't going to let Azeg steal it from him (of course, missing the hypocrisy in that thought)! He had started the flight sequence, and felt Da Red Skull come to life. Angry, aggressive life, like a proper ork ship! If da Evil Sunz wanted to come aboard, fine! There were fighta-bommas in the hangers, and they needed flyboyz. As long as Azeg and anybody else didn't take the ship from him, Narbog was happy for the moment.
As Azeg's voice comes over the speakers, Narbog smiles. They had gotten the ship off the planet, and Azeg was down on Krakskull. Narbog swirled his new red cape with massive, spiky pauldrons (made from an AdMech's cloak)"I'z don see youz here, Azeg, so iz not yer ship! Youz not bigger dan Da Red Skull, so youz not in charge anymore, coz we gotz da big ship! Now, youz gonna stay der, and youz gonna wait! You be good, we maybez come back with a ship fer youz!" He waves his new boom-hammer around and points it forward at the assembled bridge crew. "Alright youz grotz! Wez gonna gonna go out, fight who we wantz, and den take all der gubinz! Wez gonna big da biggest, da meanest, da hardest, and da orkiest! Tell me whatz out der with the searchy gubbinz, den turn on the yeller! Wez gonna get ready to leave after dat, and take what it is we want! WAAAAAAAGH! The ships PA system lets the battle cry reverberate throughout the ship, from the mekboyz beginning to beat on sheet metal in rhythm, to da boyz in da barracks, all chanting the battle cry of the orks.

WAAAGH!
WAAAAAGH!

WAAAAAAAAAGH!

Whiskeyjack
2013-02-05, 08:00 PM
Shakskab Urtyfang
Bridge of Da Red Skull

"'ey uze, uze da new Kaptin wez guessez," comes a croaky voice from the shadows. "Kaptin-Mek? Heh."

From the shadow steps an ork, scraggly but solidly-muscled, painted blue from head to toe. The top of his face is covered in an auspex; the bottom in a gob. Wicked blades dangle from his hips and across his back are strapped various and sundry weapons. Above the auspex is a saucy 'umie navy tricorner hat. The blue ork dips in a fancy bow, taking off his hat and then sweeping it back on. "Shakskab Urtyfang 't yer servisssssssssss, Kaptin-Mek."

Behind his feet cower a couple of gretchin. "An' 'is fiiiiiiiiiiilthies assistantses!"

The Kommando stalks about the Kaptin's area, poking at this and that. "Goodun ya pull'd ova dem eyes of dat Goff, Kaptin-Mek. Dis bloke iz rite orky, waaaagh!"

MHerbert
2013-02-05, 11:19 PM
Zigwogga Frizzlebitz
Corridors of Da Red Skull

Zigwogga was lost. Blissfully. Peacefully. Lost.
The sensation of silence in his much abused head was much welcomed, especially after his nervous system took a good frying after that last battle.
Casually scratching his hair squig, he stretched his arms out and spun on the spot, happy that he was not being callously orkhandled dragged back to his copper tent.

Halfway through mid twirl however, the floor lurched from beneath him as the metal corridor rumbled with the sound of massive engines. Tripping over his own feet, and his pet squig, Zigwogga's head smacked hard against the wall before he stumbled backwards, tripping over his squig once again to land heavily on his back. Blinking upwards through dazed eyes, he felt a hand grip his arm and drag him forcibly to his feet. Shaking himself awake, Zigwogga noticed his helper was wearing the same clothes as his previous Minderz, a source of great fear and concussions. Squarking in fear at his stern face and the large club at his side, Zigwogga started to running away with all speed.

As he ran down the corridor, the buzzing in his head started to increase when suddenly a loud Ork's voice yelled out of the intercom. As quickly as the shouty box started yelling, another voice took over, yelling right back at itself. Paying little attention to these voices, which seemed to come from everywhere in the corridors at once, Zigwogga kept runninging down the corridor. Coming to a stop at a corner, Zigwogga fell to his knees, panting in exertion and shouting at the noise in his head to stop. However the benefit of this was short lived as a group of Orks suddenly responded to the voice on the intercom with great enthusiasm, shouting Waaaaaargh at the top of their lungs.

His body crackling with energy, Zigwogga had to get away from them, away from the noise in his head, but his tired body wouldn't let him. Or would it?

Casting "Up An' At Em"
[roll0] At Psy Rating 8 (6 Normal Orks + his minder who he can't see behind him) (60 + 40 means he auto casts, but lets see if he has some... Weird Fings)

As soon as the energy left his body, Zigwogga felt a green energy surge through his limbs, wiping away his tiredness, and with that, began to run down the corridor away from the noise, punching the intercom boxes along his way.

Turning around a last corner, Zigwogga saw a large imposing set of red double doors set with a picture of what looked like a defaced Cybork Skull. Turning around in fear, he noticed that his Minder was only close behind. Considering a massive door as less of a source of a problem than a Minder, Zigwogga charged head first at the door. Expecting resistance, but encountering none, Zigwogga barelled right through the doors, tripping over and rolling to a stop in front of large and imposing figure.

Looking up at the large Narbog, he then looked back to see his Minder standing quietly behind him, unimpressed and stern.
"Oh Zog me."
Once again, in the presence of so many Orks, the pain started in a massive burst.
Only capable of dealing with so much and with nowhere to run, Zigwogga crawled into a corner of the large command deck, curled into a ball clutching at his head, and started whimpering softly. (Using "Make it Stop" talent to drop Psy Rating to 1, removing necessity of casting)

Dead_Jester
2013-02-06, 02:26 PM
As Zigwogga harmlessly bleeds off psychic energy in a corner of the deck, the smell of ozone and burnt steel filling the bridge, Orks around him start to move away from him.

"Dat headbanga lookz ill. Maybe da boyz should stay back for a while. We don' wan him headsplodin' before we get to da scrap," says a short Ork with a bionik eye and a nice hairsquig as he glances up from the star chart he had been observing.

"An' were are we'? Tiz humie map lookz weird," he adds, pointing at the unfamiliar systems on the map.

Nesori
2013-02-06, 03:22 PM
Dokta Chopsaw
Bridge of Da Red Skull

Through the doors to the bridge appears an Ork who looks more like a mek's spare parts rack than any normal ork. Bitz of metal replacing a lost lower jaw and plates welded over much of the top half of his body. He half shambles over to the two orks talking, his voice constantly shifting in pitch. ""I takez it dat one of uz be da new Kaptin den? 'Ave uz seen a 'lil fella in a squig smock? He's supposed ta be down in my new office, but it seems I lost 'em."

Space Lawyer
2013-02-06, 04:01 PM
Narbog
Bridge of Da Red Skull

"Kaptin-Mek? Hmmm, daz right! I'm da Big Mek Kaptin-Mek, and don none youz forget it! Kaptin-Mek Narbog!", yelling into the intercom, then turning it off. He puffs out his chest. Bluyel and Yelblu, his two most faithful gretchin (each painted a garish checkerboard of yellow and blue), start fanning vigorously, causing the cape to billow in a most magnificent way. "Youz one a da sneaky ones, Shakskab? Dats good, we gonna need to be brutally cunnin' ta get what we need. Sees, weve got sumfink important ta build! Itz gonna be big, and loud, and make lotsa kaboom, and have lotsa dakka!"

At the mention of the groaning Zigwogga, "Aye, carry da weirdboy back to wherez he can do da most good! Wez gonna be needin' 'im for gettin us to da fightin'."

"Haven't seen no squiq-smock fella. I gots an idea though!" Narbog turns to the intercom, turning it back on again "Oi! Ders a boy with a squig smock on! Dok's lookin' fer 'im. Take 'im down to da Dok's office if youz find 'im!"

He ambles over to the star chart. "Stupid 'umies can't label things proper like." He frowns and scratches his head, then goes back to the intercom. "One of youz dat knowz how to read da 'umies maps and get around, get yerself up here! Youz now da Mapboy!"

Soon, a number of boyz show up. The biggest one is a Blood Axe, and from the Kult of Speed. Iz da biggest, and da best map reader. So, I'm da Mapboy, Zokwert Pagrot."

Rizhail
2013-02-07, 11:58 AM
Narshak 'Edsploda, Starboard Launch Bay of Da Red Skull

Narshak had to admit, he was mighty impressed with the ship. Big, mean, and orky as all get-out, he couldn't wait to see it in action, hopefully against some humies or panzees. The tankbusta was getting tired of always fighting other orks; humie vehicles just plain blew up better than good ol' ork trukks, and few things were more fun than blowing up a shiny skimmer full of pointy ears.

He took a few moments to admire the ordinance mounted on a fighta-bomma, his trusty rokkit launcha resting across his shoulders. Francis the ammo grot toyed around with an old humie shotgun, resting atop a giant sack full of rokkits and stikkbombs that was itself laying on the back of Teeg, the oblong lootin' squig. Both ork and grot ignored the pack of bomb-laden squigs that circled their feet like excited children, only occasionally nudging the little beasts to keep them from running off and exploding on something.

Done admiring the scenery, Narshak looked around for the nearest mek. "Speakin' of 'splosives...OI, YOU!"

"Wot?"

"Where's da armory?"

"Da wot?" The mekboy looked confused.

"Da place we keep da dakka and splosives and wot not," 'Edsploda called back, annoyed.

"Wot would we 'av one a dose for? Jus' keep ya dakka on ya, ya dumb git!"

Narshak frowned, or at least as much as an ork could, and nudged one of the little bomb squigs.

Gesturing the Francis and Teeg, the tankbusta led his runtz out of the flight bay, the sound of a squig roaring and exploding momentarily quieting the flight bay as the door opened. When it closed a moment later, it was to the sound of orks laughing. Explosives were always a crowd pleaser, especially when squigs were involved.

"No armory. Dat's right unorky, dat is," Narshak sulked as he trudged toward the bridge. "Francis, go an' find a big empty room fer me bomb shop, an' start scroungin' a pin fer da squigs."

"Roight, boss!"

Leaving his runtz to their task, he continued to the bridge, hoping to talk to da Kaptin about the lack of a good armory. "Just plain un-orky..."

TechnoScrabble
2013-02-07, 12:50 PM
Blakkgob Skorchfist

Bridge

Blakkgob raises an eyebrow at the Kaptin-Mek and chews on a cigar he luckily managed to fit past his oversized, charred black metal gob. He's not quite sure how much he likes someone else being the boss, but maybe this git is mad, bad, and crazy enough to gain some respect. 'Specially if he can soup up Blakkgob's warbike.

"Olroight, den, Kaptin," he growls, "What way're we 'eadin' now? We'z gonna krump dat Azeg git 'ventshully, innit we? 'Ard an' fast-like?"

Dead_Jester
2013-02-07, 05:15 PM
Zokwert Pagrot aka, newly minted Mapboy
Bridge

After bullying his way to the greenish glow of the holographic map display, Zok, filled with pride at his own self-promotion, begins to looks closely at the map. A few moments of close scrutiny later, he rises back up, adjusting his commissar style cap.

"You imbeciles, I knowz why you can't read zis map. Itz a humie map, from zose red Mek boyz. And ya zee da date there, he adds, pointing at a little indicator at the bottom of the display, this here map iz from da 33th millennium. I fink da humies zay we'z in da 40th. Also, zose symbols with da big gob, zose ar' da Ork systems. Da umie worlds ar' with da Eagle of da Emperah, and those 2 planets, he adds, pointing at two planets on the edge of the system, ar forbidden worlds, vich means da umies ar' scared of em'."

Nesori
2013-02-08, 07:48 PM
Dokta Chopsaw
Bridge

"If I 'ave any say init, we go find some 'umies and loot more bitz fer da ship, you can't 'ave too much dakka when...well... you just can't. " Chopsaw gives a sagely nod saying this, assured he just passed on some secret to the universe.

He turns towards the exit and slowly makes his way out "I'll be in me office, call me if sumthin' important happens"

MHerbert
2013-02-08, 08:44 PM
Zigwogga Frizzlebitz
Ship's Bridge

With the surrounding orks moving out of his "brain space" the pressure on Zigwogga's head decreased to a minor yet disconcerting buzzing.

His Minder hauling him to his feet, Zigwogga gripped his Big Choppa staff firmly in one hand while picking up 'Andsome Face with his other.
"I'z gotz ta find somewhere in dis ship dat's a bit quieter. You'z all makin' me brain 'urt."

And with that, Zigwogga goes off in search of wherever the Weirdboyz stay on the ship but not before yelling back
"Oi ,don't uze dare leave me outta a good fight you 'ear. I'z just as good inna scrap wiv my sparky choppa. I'z just gotta find some way to stop throwing up dat green lightning all da time.""

Dead_Jester
2013-02-10, 08:06 AM
Bridge

As most of the big Orks slowly drift out of the bridge, a small Grot peeks out of an aeration vent.

"So Bowses, wat now?" it asks in its annoyingly high-pitched voice, before being kicked back down by one of the Mekboys. "Engines 110 parcents, weaponz operashunal, shieldz iz da meanest green, an' da Great Gob is ready. We'z ready ta go Kaptin," it adds in a dull, metallic voice.

As he speaks, you notice that strangely enough, most of the Mekboys on the ship, although they have kept their clan affiliations visible as face paints, appear to be overwhelmingly dressing in red robes, similar to those of the craft's original inhabitants.

Space Lawyer
2013-02-10, 11:14 AM
Narbog
Bridge

"Of course we'ze gonna come back an' krump Azeg. First things though, we'ze gonna go to da 'umies world and take der stuff. Deez forbidden wolrds might have some good stuff on em dat da umies left behind. We go der first, get what we can, den go to da rest of da 'umies worlds, get stuff der, den go get some more boyz so weze can buld more stuff, and den take more stuff, den krump more moyz like Aeg and some more 'umies."

Narbog likes that the mekboyz have taken to wearing the cloaks of the former crew. Clearly, the red cloaks were meant to inspire speed in both brain and body, enabling their wearers to build quicker and better.

"Take us to da forbidden planets, den use da searchy gubbinz to see whats don der. If it's sumfink good, we can go and get it with da tellyporta."

Dead_Jester
2013-02-12, 08:37 AM
Bridge

As the Kaptin's order ring across the bridge, the Mekboy walks up to the comm console.

"All engines max powa. Tell da warphead ta start da warp conduit accelerator beam difraktion engin'.

As the Mekboy's dull voice echoes mechanically, Zokwerk point at the two forbidden dots on the map. "So boss, we aimin for da Deacon's Star or da Hecarus Abyss?"

Rizhail
2013-02-12, 09:13 AM
Narshak had entered the bridge as the mapboy had filled in the Kaptin, and had waited patiently for Zokwerk to finish. He liked the Kaptin so far; he was confident, eager to loot, and had a zoggin' good plan on what to go and who to krump.

"Dat abyss-y place sounds fun, boss," he said, finally speaking up. "Deacon's're dem preachy humies, so dat star sounds borin'. Da abyss sounds promisin', tho."

Space Lawyer
2013-02-12, 10:25 AM
Narbog
Bridge

"You soundin' sensible. If da 'umies call it de abyss, maybe they aren't wantin' anybody goin there lookin for the good stuff. We goin to da Abyss!"

He points to mekboy working the warp engine comm. "Take us in!"

TechnoScrabble
2013-02-12, 11:20 AM
Blakkgob

Blakkgob crosses his arms and nods slowly as if his agreement and opinion are somehow important.
"Roight den. Long as we'z goin fast an' krumpin' 'ard, you'z gotz my bike. Not fer ridin, acorz. Only I kan ride my bike. But you point Blakkgob in da roight direkshun an', well...hehehe...boom." Blakkgob puts a friendly one armed headlock on a nearby boy and uses his power klawed arm to motion as if pointing to a beautifully large explosion.

Whiskeyjack
2013-02-12, 07:24 PM
Shakskab

"Ahbisses iz dark and dat's where da kommadoz do da best jobz, Kaptin-Mek!" Shakshab exclaims, tracking blue paint everywhere he walks. "I sez dey prolly too scared to do any real good fightin' in dere, but orks are made fer fightin' an' we ain't scared of da dark neither!" he punctuates it by slashing a power blade through the air. "Let's go stomp whatever da 'umies are scared of an' den stomp them too!"

Nesori
2013-02-12, 07:37 PM
Dokta Chopsaw

Dokta Chopsaw makes his way through the corridors of the ship, eventually finding his way back to his office by what was once probably the barracks of the ship, now occupied entirely by boyz. He takes a step outside his office briefly and manages to take in a breathe of air "We'z goin' to da fightin boyz, Get ready ta warp! And where can I get one of dem snazzy red tings all da boyz are wearin'?"

MHerbert
2013-02-12, 08:04 PM
Zigwogga Frizzlebitz

Sighing in happiness, Zigwogga relaxed in a small storage room, surrounded by hundreds of small empty shrines, large enough for a human skull, and currently stuffed full of useless bitz and gubbins.
Making sure 'AndsomeFace was nice and plump with a couple of punches, Zigwogga lay down, using the horrifying squig as a pillow. He fell asleep talking to his pet skull Roberto, and aiming a half-hearted punch at one of his Gretchins who got too close.

His minder Gribwranger closed the door behind him and stood guard outside, quickly using a orkified vox-box to contact the bridge and tell them in his no nonsense attitude 'Da Weirdboy is sleepin in a storage room next ta' da' 'angar wiv all doze fancy bikes."
Hanging up before a response could be given, he walked back to wait outside the door.

Dead_Jester
2013-02-12, 09:49 PM
Dok's Office

Hearing the Painboy's demand for a red robe, a small gretchin peeks up from behind a barrel of some bubbling fluid, most likely squig beer or fuel, or both for that matter. "Uhm, uh, Dokta Boss, Iz hear the Mekz got da red fingz from an armory near the primary engines. Spozed ta make em' tougher, faster n' smarter."

Bridge

The bridge Mekboy, seeing activity around but no sign of a weirdboy, hastily walks towards another red robbed Ork. "Call da weirdboy, wez cannot enter da Warp wifout 'im. Tell him ta go to da primary Warp Rippa, wez gonna try it for a spin", he adds, a certain pride in his voice at the mention of the "improved" Warp conduit.

MHerbert
2013-02-12, 10:24 PM
*slap*
Zigwogga was suddenly and rudely awoken by his minder's hand slapping his face. Disappointed that he could not sleep for any decent period of time, Zigwogga was led through the bowels of the ship to what his minder would only describe as "da' warp thingy".

Continually dragged by his minder, he was lead to a large circular room and as the door was closed behind them, he was told quite unceremoniously to take them somewhere called the "Hereeeecus Abyss".

Quite unsure of what to do, or even what was happening, Zigwogga looked about him, dusting his hands on his pants. Noticing immediately that the walls were covered in strange and esoteric orky gizmo's, Zigwogga was pushed by his minder towards a large cone shaped one. Stumbling, he accidentally brushed the protrusion, and something clicked in his brain.

He knew what to do.

Bellowing loudly into the protrusion, Zigwogga listened to the reply, smiling happily. He immediatly set about the room, twisting knobs, shaking things, kicking levers. He was ready to lead Da Red Skull to a fight!

Stage 1:
Divining the Auguries:
Automatically failed.

Stage 2:
Translation:
Out of his hands

Stage 3:
Locating the Astronomican:
Automatically failed.

Stage 4:
Steering the vessel
[roll0]
vs 15 (35 - 20)

Dead_Jester
2013-02-14, 12:03 PM
As the weirdboy activates the Warp Ripper, the ship ben ogins trembling, bolts rattling out of their sockets and immense piles of explosives swaying dangerously. As the primary warp engine begins spinning like an immense carousel, great arcs of green lightning erupt from its surface, charring a few unlucky Grots. As the smell of ozone spreads across the now blackened surface of the ancient Enginarium, reality begins to distort. The ships corridors visibly shift between normal and non-euclidean geometry, and ghostly sounds echo across the ship.

Suddenly, in a great flash of green, reality visibly tears around the ship, which is sucked into the ever-shifting depths of the warp.

Space Lawyer
2013-02-14, 06:30 PM
Narbog

Narbog is the closest thing a mekboy could be to content when not fighting or building. His ship was working correctly, and they were in the other space, hurtling outside reality to get to a place that promised good fighting and the possibility of good building.

"Da weirdboy did good. Wez going in the right way. I can feel it! Now, I be needing me some boyz to be officers. Shakskab, youz gonna be da head kommando! Blakkgob, youz gotta good mean and a nice bike, so youz gonna lead da flyboyz and what else! Da sensible-soundin' boy, youz gonna be in charge of somethin, cuz you be sensible-soundin. Just dunno what yet. Dat dok dat was in here, he's now da head dok, and whatever weirdboy got us in da warp, put 'im in charge of da other weirdboys. All da officers, youz gonna follow me. We'z got some plannin' to do. Narbog marches off the bridge, Bluyel and Yelblu scampering behind.

He marches down the corridor a bit, to a well-appointed room that he had only gained access to a few days before take-off. The adamantine walls were carved with scenes of the red humans working at forges, building devices, and flying though the stars. A long black table containing hololithic displays dominated the room, starkly contrasted against the crimson carpet. Narbog takes a seat at the head of the table. The seat is more of a throne though, a massive edifice of steel, adamantine, gold, and other materials. The focal point though is the skull bolted to the top, scorched, cracked, and stripped of any cybernetics. The former captain would always get to see what was happening on his ship, though he no longer had any say.

Dead_Jester
2013-02-16, 10:20 PM
Bridge

As the ship enters the warp, it is in a zone of relatively calm Immaterium, and for the better part of 3 Terran days, the journey is uneventful, being only punctuated here and there by a few minor squabbles between the different groups on the ship.

However, right before the return leg of Speedsta Gratznik's third motorized evenin' race from the bridge to the flight decks, a loud emergency klaxon rings from the depths of the ship. As Gratzik unleashes a constant stream of curses, his head erupts from the frame of his custom trukk and he signals the other speedfreaks to stop the race at the bridge and form up, which miraculously happens with only a single crashed bike. "I haz a feelin' sumfing fun iz gonna happen soon boyz!" he adds, pointing at the comm system.

Suddenly, the bridge vox system erupts in chatter.

"Boss, deyz sumfing in da Mek bay, and it ate Gromlit!" a shrieking Grot voice says.

"We'z havin' 'splosions in da engin' room," an Ork voice continues.

Youz stupid toofless gits, I'll zog..." another voice adds, before being drowned out in a sea of gunfire and static.

MHerbert
2013-02-17, 05:01 PM
For the first few days, Zigwogga had made his way about the ship, finding out most of it's basic functions and layout.
Even with psychic power sustaining him, he could not alone Navigate the ship through the warp for the full duration of the trip, and Zigwogga was currently on an off shift.
Relaxing on the bridge in his copper chair and armour, sculling an overlarge squig drink, Zigwogga watched the grots and orks run about reading and responding to the directions sent from the Navigation chamber.

As the panicked noises came across the bridge vox, Zigwogga pulled out Roberto and started quietly musing. Apparently coming to a conclusion, he threw Roberto to one of his Grots, standing up and stretching before turning to whoever is also on the bridge.

"Aaaaaaaaalright boyz. Sounds like somefing' went wrong in da' mek may or somewhat. Or, since 'dere iz a fight now, it probably went right."
Pushing a large red button on the top of his Big Choppa, the blade started humming and vibrating with green energy.
"Anyway, i'm spoilin for a fight an' me minder won't let me take on any of da normal boyz. Letz go!"

Rizhail
2013-02-17, 05:17 PM
Narshak was bored out of his mind; the meks had got on to him about causing explosions near their gear, so he'd kept to his bomb room near the barracks. He'd just about to have a eat one of his bomb squigs to get the little git to stop bothering him when the calls came out over the vox.

"FINALLY! C'mon ya gitz, letz get fightin'!" he roared at his squigs. "Francis, Teeg, you stay 'ere an' keep an eye on da splosives; dun want no gitz stealin' 'em while I'm fightin'.".

"Roight, boss!" the weedy git yelled after Narshak as he ran through the door, picking up his rokkit launcha and rokkit sack, three of his bomb squigs swirling around his ankles as he ran. His tanksmasha and tankbusta bombs lay on his workbench, forgotten in his rush to get to the fight.

He ran to the mek bay, eager to find something big and stompy to explode.

Space Lawyer
2013-02-17, 05:54 PM
Narbog

"Wotz thinkin' it can come on my ship wi'out me sayin; ok? Im gunna smash 'em good! Narbog leaps on to the back of a trukk. He points his hammer to the direction of the Mek bay. "Wez got somefink to fight, so we gonna go fight it! Get goin'! Bluyel and Yelblu cling on to the back of the trukk, having only just managed to load the rest of Narbog's wargear before the vehicle took off. Narbog straps on the burna, just for fun.

TechnoScrabble
2013-02-17, 08:11 PM
Blakkgob

Blakkgob gives a sharp, snappy salute as best as an ork can.

Which is not very well at all. But how would an ork know?

He grins even wider over the next few days and throws his weight about with the flyboys, making sure to thump the head of any boy "Wot kweshtunz da word ov da Kaptin-Mek's fav'roight flyboy".

I'm assuming that if there are races going on, Blakkgob would have his warbike around, with his grot Rakkit taped to the antennae on the back his radio uses to kepe him from getting out of reach. How his radio is getting orkified music sent to it in space, only ork know-wots could ever tell.

Over his radio's static-mauled tune (Dis bike iz orkymatic, dis car iz dakkamatic, dis car iz speedymatic, woy itz dedd killy!), Blakkgob shouts, "OUTTA MY WAY YA GITZ! I GOT ME DIBS ON FIRZT KRUMPIN'!"

He puts the pedal to the proverbial and literal metal, trigger finger twitching over the biggadakka kannon's trigger on the bike handle and power klaw waving over his head, leaving a thick trail of black smoke behind him.

Dead_Jester
2013-02-17, 09:20 PM
As everybody races to the Mek bay, the sound of constant gunfire, as well as orkish roars, can be heard in the distance, growing louder by the second. From the abundance of unusual sounds, it also seems that a lot of Mekboys are still fighting with their kustomized shootas.

In the distance, a hastily constructed barricade made from a trukk and a few barrels of suspicious looking liquid can be seen, behind which red robbed Orks are shooting into what appears to be a rolling mass of green and red, although it is unusually distorted, as if seen through a moving kaleidoscope.

MHerbert
2013-02-17, 09:42 PM
Coming to a stop a safe distance from the other Orks at the barricade, Zigwogga listens with his mind, trying to find out something in relation to the warp breach/incident.

Psyniscience Check:
[roll0]
Against 30

Regardless of what awaits him beyond the barracade, Zigwogga walks forward within range of the other Orks before casting two powers.

Psychic Stuff
Up an' at 'Em!
[roll1]
Against 100 (WP 60 + 40 for Psy Rating 8 or more (requiring only 6 other orks))

Warpath
[roll2]
Against same as above

In case of "Weird Stuff"
Up an' at 'Em
Weird Stuff [roll3]
'Eadbang (If triggered) [roll4]

Warpath
Weird Stuff [roll5]
'Eadbang (If triggered) [roll6]

Glowing green, Zigwogga walks towards the waiting orks, clenching his teeth and liberally hitting his head on the shaft of his Big Choppa (using Make it Stop!)

Space Lawyer
2013-02-17, 10:04 PM
Narbog

The trukk comes to a screeching halt, sliding sideways just short of the barrier. Narbog drops his hammer into the waiting hands of one of his gretchin. He stands atop the trukk. Alright boyz, 'ere it is! Get 'em good!" He holds up his Big Green Burna and unleashes a wave of roiling green flames at the mass.

Attack roll: unnecessary (burna)
Damage: [roll0]

TechnoScrabble
2013-02-17, 10:18 PM
Blakkgob

Blakkgob doesn't stop his warbike. Who's got time for stopping? Rather, he plows right over anything small enough to be plowed over that comes out of the swirly mass. If whatever comes out is too big or nothing comes out, he circles the mass, shooting into it with his big shoota.

Drive (Ground Vehicle) VS 55 [roll0]
Shoot vs 30 [roll1]

Dead_Jester
2013-02-18, 07:13 AM
As you get closer, you realize that the green tide is in fact a horde of mutated and insane snotlings, accompanied by what appear to be horribly malformed pet squigs with the size and apparent temper of starving buzz squigs, emanating from what Zigwoga instinctively recognizes as a direct conduit into the Immaterium at the back of the Mek bay's weapon testing yard.

As you shoot into the swarm, individual snotlings die, their whimpering cries echoing out, but more seem to take their place, and the swarm is now getting to the foot of the barricade, running towards the hole made by the warbike as it passed through.

Far in the distance, leering faces can also be seen through the rip in reality, getting closer and closer to the opening.

MHerbert
2013-02-18, 07:39 AM
Surrounded by so many Orks, Zigwogga needs an outlet for energy, and unwilling to dampen his power in this situation, grips his Choppa, muscling the power churning in his body into a contained ball as he waits for direction.

(-30) Willpower Check to avoid using powers
[roll0]
Needing 30

If fails, use Power Burst!
Focus Power Check
[roll1], succeeding on anything but a 100

If successful, random power
[roll2]

In case of Weird Stuff
[roll3]

In case of 'Ead Bang
[roll4]

If succeeds, await order of Kaptin to charge.

Space Lawyer
2013-02-18, 08:34 AM
Narbog
Mek bay

Narbog slings the burna, then reaches down and grabs his hammer. "Charge, boyz! Beat 'em back to da warp! WAAAAAGH!" Narbog charges forward toward the hole, hammer held high, swinging it to and fro, squigs and snotling exploding on impact in a booming, sparking shower of gore.

Intimidate (in place of command) vs. 45: [roll0]

Nesori
2013-02-18, 11:41 AM
Dokta Chopsaw

Dokta Chopsaw is the last to appear on scene, wearing one of the red robes many of the mekboys have taken to wearing. He sprints into the fray with reckless abandon on the Kaptin's orders. "Kill 'em all!" Chopsaw swings wildly at the horde of greenskins with his pair of sparking chainaxes.

Attack roll: [roll0] vs. 55 + 5 (Wpn Quality) + 10 (Charge)

Dead_Jester
2013-02-19, 08:31 AM
In the surrounding cacaphony of explosions, fire and sparks, Narbog's attempt at ordering the Orks are drowned out, although the Orks really don't need any encouragement to shoot at the oncoming tide.

However, the tide of snots does not appear to be slowed, and it swarms over the Orks on the floor, trying to bite and claw them to death, but their tiny size makes the prospect difficult, and largely ineffective. However, while Narbog is trying to rally the Orks, a small herd of snotling pile up to his leg and bites his ankles, their little teeth trying to find purchase in the Mekboy.


Chopsaw
[roll0] vs 25, [roll1]

Narbog
[roll2] vs 25, [roll3]

Zigwogga
[roll4] vs 25, [roll5]

Blakkgobb is on his bike, out of range and too high

Nashrak is in the bay, so gets a round of attacks before the tide of grots if he engages
[roll6] vs 25, [roll7]

Shakskab is MIA, but if he engages, he gets the same as Nashrak
[roll8] vs 25, [roll9]

Rizhail
2013-02-19, 08:56 AM
Narshak reacted immediately to the horde of crazed snotlings in the bay. He stood behind one of his bomb squigs as the little beastie dropped into an attack stance, ready to charge the snotlings. Lining up a shot, the greenskin kicked the squig full force in the rear, sending it hurtling toward the snotling tide.


Half action to aim da bombsquig, half action to make a standard attack (bomb squigs are probably the only accurate weapon in the entire ork arsenal :smalltongue:).

BS test to hit (bomb squigs are thrown weapons): [roll0] vs. 70 (base 50, +10 for aim, +10 for accurate). No bonuses for size of snotling horde or distance to them are taken into account here.

Range: [roll1] meters before squig explodes
Blast radius: [roll2] meters
Damage: [roll3]+5 = 30 X, Pen 0
Bonus dice for Accurate (1 per 2 DoS):
[roll4]
[roll5]

If missed:
Scatter direction: [roll6]
Scatter distance: [roll7] meters

Looks like the squig goes BOOM 3 meters shy of the horde. Puts a small chunk of snotlings inside the 5m radius of da squig, though. I love Ork weapons. :smallbiggrin:

Space Lawyer
2013-02-19, 11:04 AM
Narbog

"Yaaargh! Ye damn lil' things! Ge' off!" Narbog swings his hammer downwards towards the biting, scratching snotlings, the hammer trailing sparks in its path.

Attack vs. 60: [roll0]
Damage: [roll1]E
Pen 8
Shocking, Concussive

Nesori
2013-02-19, 02:34 PM
Dokta Chopsaw

Dokta Chopsaw swings his chainaxes with the intent to carve a hole right through the center of the snotlings.


Attacking with both weapons
1st Attack: [roll0] vs 50
Damage: [roll1]
Tearing: [roll2]
2nd Attack: [roll3] vs 50
Damage: [roll4]
Tearing [roll5]
Pen 2, Shocking

MHerbert
2013-02-19, 04:03 PM
Disgusted by the swarm of horrible creatures, Zigwogga attempts to withhold the power building inside him.

Willpower Check
[roll0]
Against 30

If fails, Focus Power check for Power Burst
[roll1]
Which power does it give
[roll2]
Weird Stuff
[roll3]
'Eadbang
[roll4]

If passes, full attack at the disgusting snotlings
[roll5]
VS 75
[roll6]
Rerolling if fails due to Warpath (Which everyone else within 10m also gets)

Rolling Damage
[roll7]
Plus an additional 14
Pen 4

TechnoScrabble
2013-02-19, 08:44 PM
Blakkgob

Blakkgob gives a raucous holler and waves his klaw in the air as he tries to turn his bike around. He revs his engine again before charging forwards, skorchy klaw sticking out to the side to krump some snotlings!

drive versus 55 [roll0]
attack roll versus 60 [roll1]
damage [roll2] energy damage with flame quality and penetration of ten. Gotta love the unnatural strength bonus.


"Oi! You up dere, errrr, Rakkit! Toss 'em a stikkbomb er sumfin 'afore I whack ya good, ya useless git!"

Using intimidate in place of command versus either 32 or 65, depending on whether this would count as fellowship or strength based as GM chooses. [roll3]

Dead_Jester
2013-02-20, 07:54 AM
As the Orks keep pummeling, exploding, burning, shooting and chopping away at the living green carpet, the familiar smell of Chef Kwiknivez pungent fungus roast fill the Mek bay, unmistakable aromas of charred fungus and ground squig emanating from the scene of the battle.

Eventually, the herd begins to thin out, to the point were the hull plating is visible in some places, or rather, where the hull plating would be if it wasn't covered in inches of dead bodies. However, at the point were you would expect any relatively smart bunch of snotling to run away, they seem to cluster up more densely than before, and charge back towards the Orks.

Space Lawyer
2013-02-21, 01:11 PM
Narbog

Narbog rushes forward with glee on his face. Surely this a sign from Grok and Mork that they approve of Da Red Skull, the mission, and Narbog. Why else would they have sent a bunch of snotlings into the bay where they could get smashed up by da boyz so they wouldn't get bored, and made them smell so delicious after being krumped?

All-out attack, charge (vs.90): [roll0]
Damage: [roll1]E
Pen 8
Shocking, Concussive

Furious Assault bonus attack
All-out attack, charge (vs.90): [roll2]
Damage: [roll3]E
Pen 8
Shocking, Concussive

Dead_Jester
2013-02-23, 10:19 PM
The combined Ork's assaults tear through the amassed snotlings, killing most of them. However, what few remain appear more and more frantic, some even falling into a catatonic state as spasms take their little bodies.

From the depths of the warp rift, dark shapes begin to coalesce, and fiery eyes glare hungrily at the remaining Orks in the bay. As the cacophony of the Orks fighting finally dies down, a distinct, wolfish howl echoes faintly through the room, accompanied by what appears to be the distorted sound of a war horn blowing in the wind.

MHerbert
2013-02-23, 10:36 PM
Zigwogga turns to the glowing eyes in the rift and roars in defiance at the war horn, unleashing the power of the Waaaargh in a completely unpredictable fashion while simultaneously making an obscene gesture at the unknown foe.

Focus Power Check for Power Burst
[roll0]
Anything but a 100 succeeds

Random Power:
[roll1]

Potential Weird Stuff
[roll2]
Potential 'Eadbang
[roll3]

The effects of the Power which happens to be "Kump 'Em All"
Everyone within 20m must take a (-5) Agility Test to drop prone in order to avoid the blast.
Which just so happens to do 1d10 + 10 Impact damage with Pen 10 which knocks you prone if you're hit
Yeah...
Sorry...
Didn't expect to hit us all like that

MHerbert
2013-02-23, 10:43 PM
Zigwogga's Tests to avoid the effects of his own power (sorry for double post)
[roll0]
Against agility 30 (35-5)

Damage if not dodged is
[roll1]
With Pen ignoring his Armour

TechnoScrabble
2013-02-25, 06:56 PM
((Assuming here that Blakkgob's bike has taken him far enough away not to worry about the blast. Otherwise he'd make a drive check to avoid it.))

"What da zog wuz dat?" Blakkgob growls past his cigar, the still intact half of his brow raising, "Hmph! Sounds like a right tussle! Rakkit! Check it out!"

Blakkgob yanks Rakkit off his antennae hideout and shoves a stikkbomb into his hands before tossing him at the source of the sounds.

Not sure what check to make, so rolling versus whatever.
[roll1d100[/roll]

Space Lawyer
2013-02-25, 08:02 PM
Narbog

Narbog attempts to avoid the roiling wave of energy coming from the yelling Weirdboy. Dodge vs. 35: [roll0]

Nesori
2013-02-26, 12:18 AM
Dokta Chopsaw

Chopsaw hits the deck in an attempt to dodge the mass of warp energy

[roll0] vs 30

Dead_Jester
2013-02-26, 05:56 PM
As Zigwogga violently releases his accumulated warp energy, it cascades through the deck in a greenish wave, pushing the snotling corpses aside and roasting them further and zapping some of the unfortunate Orks.

Moments later, little Rakkit is bodily thrown towards to portal, a large grenade in his hands. Despite some encouragement from Blakkgob, he is reticent to cross into the portal. Indeed, as he nears it, the grinning faces in the Immaterium recoil from the portal, leaving a clear view of the Warp beyond. There, red and black humanoid shapes can be seen, moving ever closer to the rip in reality, but at an unusually slow pace, as if time wad being distorted for them.

Their approach is slow and steady, like a pack of wolves hunting its prey, but as they near, one sees little Rakkit and, raising something akin to a horn to its face, blows a ringing call which echoes visibly through the Immaterium before reaching real-space in cascading, harsh tones. Suddenly, all the humanoids stop, and, starring at Rakkit and the ship beyond, erupt in howling before charging directly towards the little gretchin, their demeanor almost comical in its slowness.

Could I have a perception check from all of you? To see if you notice some more stuff.

MHerbert
2013-02-26, 09:11 PM
Awareness Check
[roll0]
against 30

'Zigwogga' climbs to his feet, having been blasted to the ground by the force of his own blast. Looking towards the portal he stares incredulously at the slow moving daemons.

Gathering Orks about him until his power reaches a dangerous, but not unmanageable level, Zigwogga lets loose a burst of great green energy.

Casting Frazzle with Psy Rating 8
[roll1]
Against 100 (60+5x8)
Deals
[roll2] E damage with the Shocking quality
For every degree of success it hits a neighbouring Daemon for half damage.

In case of Weird Stuff
Weird Stuff
[roll3]
'Eadbang
[roll4]

TechnoScrabble
2013-02-26, 09:18 PM
Blakkgob

"Well go on, then! Get in there, ya git!" Blakkgob shouts at Rakkit, waving his big shoota menacingly, "Dunno wotcher scared for, ya got a stikkbomm!"

Blakkgob continues circling the rift, firing a burst of his big shoota's kustom 'splosive rounds into it every once in a while to see what happens.

Intimidate vs. either 65 or 32, depending on whether you go with strength or fellowship. [roll0]

Perception vs 24 [roll1]

Drive versus 55 [roll2]

Attack I guess (at full auto, since that's all a big shoota can do) versus 55 if the full auto bonus counts [roll3]

And damage if anything hits. [roll4]+6 explosive damage with penetration of one.

Space Lawyer
2013-02-27, 10:57 AM
Narbog

Narbog trundles back to the trukk and gets the big green burna. "Alright boyz, they think datz a proper warcry. Lets show 'em wot a good orky yell is like! Shoot in ta da big hole! Blow 'em up!"

Intimidate to convince all the boyz to pour dakka, more dakka, all the dakka! into the warp: [roll0] vs. 45

Nesori
2013-02-27, 06:00 PM
Dokta Chopsaw

Dokta Chopsaw pulls his shoota from beneath his robes, squeezing the trigger to let loose a hail of bullets. He turns his head over to the rest of the boyz. "Da Kaptin's givin you an order to shoot, so quit muckin about and shoot before I killz ya meself!"


Firing Best Shoota at full auto [roll0] vs 65 (40+20+5)
Rolling Command/Intimidate against the other orks [roll1] vs. 75 (45 + 20 (skill bonus) + 10 (Disturbing Voice)

Dead_Jester
2013-02-28, 08:09 AM
As the Orks unleash a barrage of fire, warp energy and assorted explosives devices into the Warp, the entities within appear angered, the WAAAGH energy ravenously absorbed by their hides and the bullets impacting their skin with a dull, metallic ring. As they emerge from the warp, their form becomes clear: tall, blood red horned demons wielding great dark blades, their metallic skin oozing with blood, all wearing dark collars of heavy brass and carrying what appear to be war horns. At the sight of these daemonic entities, some Orks, especially those on the periphery of the amassed group, appear visibly shaken.

Meanwhile, atop his bike, Blakkgob also spies something in the distance; a strange device covered in rotating spheres and green lightning pointing at the portal, apparently stranded in an unusually calm section of warp space.

MHerbert
2013-02-28, 05:04 PM
Zigwogga, excited by the prospect of something proper he can sink his Big Choppa into, shouts a great war cry, and hopefully with other orks following him, charges headfirst into the Daemons.
(I should also mention that all Orks near him have a rather significant benefit to Fear due to both Mob Rule, and Up 'An At 'Em, also every Ork in combat near him gets to reroll failed Weapon Skill checks.
"C'mon Boyz, wiv me now. WAAAAAAAAAAAAAARGH!"

Intimidate Check for Commanding the Orks to charge (assuming they're too cowardly to accept a good fight at face value)
[roll0]
Against 65 (Str 55 + Iron Gob)

If the Orks Follow Him, Charge Attack
[roll1]
Against 65 if Fails, reroll with "Warpath"
[roll2]

If hits, deals
[roll3]
+12 damage, with Pen 4
+1/2 Psy Rating Damage (At least 1, hopefully 5)

TechnoScrabble
2013-03-01, 06:48 PM
Blakkgob

"Wat da zog iz dat?" Blakkgob mumbles in the closest thing he has to a quiet voice, "One uv da mekboyz' wotzits?

Blakkgob decides anything that can make such a fine fight appear out of nowhere would be a great addition on his warbike. He guns his engine and charges straight towards it in hopes of grabbing it, gunning his orkified autocannons to clear any daemons out of the way.


Drive [roll0] versus 55.

Firing autocannons on full auto [roll1] (any ten counts as a zero I suppose) versus 55 (30 WS plus 30 full auto plus 5 quality of the weapon)

Damage would be 4d10+6 impact with penetration of five for each hit..

Dead_Jester
2013-03-02, 08:36 AM
I will post the consequences of the combat when everybody has gone, but Blakkgob just entered the warp alone and unprotected

As Blakkgob charges towards the glimmering portal, the remaining daemons dash out of his way and pass mostly unharmed into the Immaterium. The moment he crosses the border, all sounds emanating from real space appear distant, but unusually fast.

Before him, the endless chaos spreads out like a churning sea of colors, sounds and raw emotions. Sometimes, in the distance, half-veiled objects can be seen, sticking out like tiny islands in the sea, whilst out of the corner of his eyes grinning faces and blood coated hounds can be seen moving towards him, their hungry gaze unwavering. As he progresses, unbridled emotions fill him at random; rage gives way to hunger, later giving way to joy and sadness, all in the space of a moment. But in the depths of his soul, one, singular, gnawing feeling was growing in him; he was alone. Never in his entire life had he been so alone, the familiar presence of other Orks near him gone. This unnatural fear tugged at him, pushing him to return to the safe haven of the ship, whose immense presence, shining like a green sun amidst the chaos, was rapidly diminishing.

Could I have a Perception test to continue tracking the device and notice anything interesting, and a Willpower test to avoid turning back.

Dead_Jester
2013-03-05, 11:43 AM
As Blakkgob charge through the daemons their number is now evident at 8, his autocannon annihilating the first of them in a cloud of molten metal, a wretched howled emanating from it as its essence is visibly pulled back into the Warp, leaving its dark blade behind. The Orks, heedless of Zigwogga's attempt at directing them, nonetheless charge the daemons, WAAAGH energy visibly discharging in arcs around them, seemingly attracted to the daemons' collars.

As Zigwogga closes with one of the daemons, he feels his connection to the surrounding WAAAGH energy break, as if his power was being grounded through the daemon, whose collar was now visibly glowing with heat.

Could I have a Willpower test for each currently sustained power? The Collar of Khorne is trying to suck up all nearby psychic energy; failure means the power fizzles out, and must be recast, success means that Gork and Mork are stronger than Khorne. Also, all future channeling test become Very Hard (-30) when in melee, Hard (-20) when within 5 m of one and Difficult (-10) when within 25 m, and they appear immune to direct psychic energy.

As the Weirdboy smashes into the daemon, it grins, and allows to blade to cut deeply into him, the blade shearing through the skin with difficulty, as if cutting through hull platting. As the blade is pulled out, molten metal erupts from the wound, hissing disturbingly as it falls on the bay's floor and begins melting it sporadically.

The initiative is still on your side, so those of you who did not go yet can, before the Bloodletters start chopping back

MHerbert
2013-03-05, 03:17 PM
Zigwogga's sustaining checks:
Up An' At 'Em
[roll0]
vs 80 30+(Psy Rating x 5, assuming 7 other orks are near him)
Warpath
[roll1]
vs 80 30+(Psy Rating x 5, assuming 7 other orks are near him)

Unless of course, the sustaining isn't effected by their collars, then it becomes anything but 100.

Space Lawyer
2013-03-06, 09:09 AM
Narbog

Narbog fires his big green burna right into the cluster of daemons.

Overheats on roll of 100: [roll0]
Damage: [roll1]E, Pen 3

Nesori
2013-03-07, 02:01 PM
Dokta Chopsaw

Chopsaw charges the daemon alongside Ziggwogga "Snazzy Colla you got 'dere, bet it makes fightin' easier for ya, coward."


[/roll]Attack: [roll0] v. 70 (55 + 5 quality + 10 charge)
Reroll if Warpath is still up: [roll1]
Damage: [roll2] (+14 if Warpath) is still up
Tearing: [roll3]
Pen 2, Shocking
What's the roll to piss off the daemon? :smalltongue:

TechnoScrabble
2013-03-08, 04:45 PM
Blakkgob

Blakkgob is suitably weirded out and attempts to grab the daemon blade before second thoughts overcome him, looking around for the shokk gun and the way he came. If he can, he'll try to smack some daemons around with his power klaw into the bargain.

Perception versus 24 [roll0]
Willpower versus 34 [roll1]
Drive versus 55 [roll2]
Weapon skill versus 65 [roll3]
Possible damage [roll4] +10 energy damage with penetration ten and the burning quality.

Whether or not he gets too weirded out by the warp, he'll start making his way back towards the ship, not wanting to get left out of the better part of the fight. Or maybe it's just too weird for him here SHADDAP YA GIT!

Dead_Jester
2013-03-08, 11:00 PM
As flames erupt from Narbog's burna, the daemons appear mostly unfazed, the prospect of death in an inferno evidently not all that foreign to them, to the point that most seem unaffected by them.

Agility tests, you can catch 4 at maximum if you don't want to burn your own friends.

[roll0] vs 48
[roll1] vs 48
[roll2] vs 48
[roll3] vs 48
[roll4] vs 48

Chopsaw's attack is met with the same reaction as the weirdboy's, and the daemons continue to disregard their own safety as they begin swinging their blades in great arcs, viciously hacking away at the Orks.

The one targeting the weirdboy, distracted by the constant influx of warp energy into his body, strikes haphazardly, missing entirely as he recoils from another arc of green energy, whilst Narbog barely manages a parry against his opponent, who howls in anger. Chopsaw and the other Orks are not so lucky, the black blades impacting their flesh, passing through his armor as if it had been air.

"I needz me on' o doez, ta cut 'umies with da beaky helmets and da Mekanikus boyz!" one of the red robed Ork adds as a blade rips through his side, leaving his cloak and steel plating undamaged.

1 daemon engages all the three Orks within distance, the two in melee go for All-Out attacks, the other charges. The remaining daemons engage other orks.

Zigwogga
[roll5] vs 70, [roll6] + 6 ignores armor, if it hits free second attack [roll7] vs 70 [roll8] + 8 ignores armor

Chopsaw
[roll9] vs 70 , [roll10] + 6 ignores armor, if it hits free second attack [roll11] vs 70, [roll12] + 6 ignores armor

Narbog
[roll13] vs 60, [roll14] + 6 ignores armor

Also, these daemons look sufficiently pissed already, seeing as they are anger and bloodshed incarnate. Showing them inappropriate pictures of Slanneshi daemonettes may however result in more rage.

Meanwhile, in the depths of the Warp, Blakkgob, losing sight of the gun, and decidedly uncomfortable being away from other Orks, especially since they appear to be having a nice scraps, makes his way back towards the towering green energy structure of the ship, whose form is seemingly immobile in the warp sea.

He won't be able to reach melee range this round, seeing as he as been driving forwards for more than one round, and has to turn and to try to get his composure back. If you want to grab the blade, its an agility test when you pass over it, seeing as you are trying to pick up an object a few centimeters off the floor while driving by.

MHerbert
2013-03-09, 12:20 AM
Surrounded by so many of his fans, Zigwogga unfortunately feels the buzzing in his head build once more, unperturbed by the Warp energy arcing towards the Daemons before him

[roll0]
Rolling against 30 to avoid Power usage (WP 60 - 30)

If Zigwogga fails, he takes
[roll1]
but is not impeded from chopping the Daemons up into little bits.

Lots'a dice rolling here:
All-Out attack
[roll2]
Against 80
[roll3]
Reroll if fails (from Warpath)
Damage:
[roll4] Choosing best 2 (done in this way so we know if he triggers righteous fury)
+ 12 Damage, Pen 4

Trading reaction for second attack as per Furious Assault (hitting another Daemon if this one is down)
[roll5]
Against 80
[roll6]
Reroll if fails (from Warpath)
Damage:
[roll7] Choosing best 2 (done in this way so we know if he triggers righteous fury)
+12 Damage, Pen 4

"Oi, minderboy whatchaface get dis Daemon wiv your grabba stick so 'e can't run!" Zigwogga yells at his Minder.

Minder's All-Out attack with Grabber stick
[roll8]
Against 52
Reroll from Warpath
[roll9]
Damage
[roll10]
Minder's attack has both the shocking, and snare qualities

(Messed up the writing/coding of so many of the rolls the first time I posted this :smallredface: 1d110's all over the place for damage)

TechnoScrabble
2013-03-12, 12:54 AM
Blakkgob

Seeing his chance to pick up a right cutty looking choppa, Blakkgob leans over to grab the blade.

Agility versus 45 [roll0]

And continues on his way back to the fight.

Dead_Jester
2013-03-13, 08:15 PM
As Zigwogga swings furiously, his blade still violently throwing rays of green energy, he slays the daemon with the second blow, burying deep withing its metallic skin. Before he can pull the weapon back, the creature visibly dissolves into intangible smoke, its face howling in rage as it is being pulled towards the portal, the creature's blade falling to the floor and embedding itself within it.

As the minder tries to grab another daemon, it laughs as the stick's electricity courses through its body, visibly unaffected by the assault.

Agility test to not get grabbed
[roll0] vs 45

As the combat continues, Blakkgob returns from his warp excursion, and deftly snags a fallen daemon's blade, instantly sensing the object's malevolent nature. It is, however, a very well balanced weapon, if somewhat large for a human-sized individual, but is no problem for the Ork.

You'll need a WP test to drop or sheathe the blade

Nesori
2013-03-16, 07:17 PM
Dokta Chopsaw

Only seeming to get angrier by the attack, Dokta Chopsaw turns to the nearest daemon, swinging his axes wildly at it as he does.


First Attack: [roll0] vs. 50 (55 + 5 - 10)
Warpath: [roll1] vs. 50
Damage: [roll2]
Tearing [roll3]

Second Attack: [roll4] vs. 50 (55 + 5 - 10)
Warpath: [roll5] vs. 50
Damage: [roll6]
Tearing [roll7]
Pen 2 and Shocking

TechnoScrabble
2013-03-18, 06:35 PM
Blakkgob

Blakkgob, for one, doesn't give a squig's scaly squat how evil the sword might be, it looks dead killy. He takes a swing at the nearest thing as he exits the warp to test it out, be it daemon, grot, unfortunate ork boy, or pile of scrap, cackling madly all the while.

Dead_Jester
2013-03-22, 01:20 PM
Chopsaw's strike impacts the daemon before him, the ring of metal echoing before fading with the daemons physical essence.

The remaining daemons, seeing the death of their fellows, glance at the few worthy Orks and target them, redoubling their efforts and striking madly. The daemonic blades, passing through armor and weapon alike like mere smoke, tear into the fungoid skin of the Orks.

Only Blackgobb, on his speeding bike, remains untouched by the violent assault.

The four remaining daemons strike the orks within distance, all charge except the one engaged with Narbog

Zigwogga
[roll0] vs 60, [roll1] + 6, ignores armor

Blackgob
[roll2] vs 40, [roll3] + 6, ignores armor

Chopsaw
[roll4] vs 60, [roll5] + 6, ignores armor

Narbog
[roll6] vs 70, [roll7] + 6, ignores armor, if it hits, free second attack [roll8] vs 70, [roll9] + 6, ignores armor

The one charging Blackgob is attacking a moving target, so is at a penalty.

Space Lawyer
2013-03-22, 04:42 PM
Narbog

Disappointed by his burna's ineffectiveness, Narbog grabs his hammer and directs the trukk's driva to drive the trukk toward the daemons. "Now when we get der, all youz shoot!"

MHerbert
2013-03-22, 05:42 PM
Zigwogga does not howl in absolute fury at the agony that is not coursing up his leg, he does not see the bone as the daemonic sword sort of cleaves his thigh.
[roll0] Levels of Fatigue (While sustaining "Up and At 'Em" this does nothing)
[roll1] Hours for which movement is halved
I had forgotten his toughness was unnatural for a minute :smallredface:

In his absolute seething green fury he once again Slashes at this new and aggravating Daemon.

Melee Attack
[roll2]
Against 75
Reroll from Warpath
[roll3]
Damage:
[roll4] Choosing best 2
+14

If it hits he once again trades his reaction to attack again
[roll5]
Against 75
Reroll from Warpath
[roll6]
Damage:
[roll7] Choosing best 2
+14

"Gribwranger you useless squig 'erding grot of a minder! Get dat bloody spiky thing."

Grabba Stick
[roll8]
Against 52
Warpath Reroll
[roll9]
Damage almost irrelevant
[roll10]
But shocking and snare, so that's nice.

Dead_Jester
2013-03-28, 10:23 PM
Closing on another daemon, Zigwogga's mad slashing tears time and time again through the creature's metallic skin, the ring of metal echoing distantly as the being's physical integrity wanes. His minder, however, fails to grab the daemon with his grabby stick, despite Gork's will to see the daemons slain.

Meanwhile, Narbog's manages to motivate the nearby Orks to back off a bit (and stop getting chopped up into minces meat by the daemons) and to instead shoot the daemons. As his trukk approaches, the Orks within also open fire at the daemonic entities, spraying bullets all across the room.

Could I have Command check to see how well you make them perform?

Still on his bike, Blakkgob swings the daemonic blade at the nearest daemon, hitting him in the back with the cursed steel.

Damage is 1d10 + 6 + str, ignoring all armor

Space Lawyer
2013-03-29, 08:00 AM
Narbog

Narbog smacks one git who can't seem to aim properly. "Over der, ye idjit!"

Intimidate vs 65 (75 if Peer: Deathskulls can be used): [roll0]