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Dark Hawk799
2013-02-06, 03:48 PM
*Thread is restricted to members playing in the campaign*

Link to OOC Thread: OOC (http://www.giantitp.com/forums/showthread.php?p=14662788#post14662788)

Link to Map:Map (https://docs.google.com/spreadsheet/ccc?key=0AgOyDiVzpwH0dGE4aTg1VGxOQzJyOUhvNFFvU0lpe FE#gid=0)

You are in a room with your other four companions in side of a underground keep that you have been asked to clear by the constable of a nearby town. The walls are made of stone.
Room 1 on the map.

Morcleon
2013-02-06, 06:20 PM
Ilinta Telged

With a yawn and stretch, Ilinta Telged looks around the moderately sized room critically. "So then, this is the place we're supposed to clear out. Certainly looks like it needs a good cleaning..."

A tall woman, Ilinta has deep turquoise eyes under long silver hair, reaching down to the middle of her back. She wears a long grey and black robe, and is apparently unarmed.

Striding over to the cold draft, she places her finger in her mouth for a second, then holds it up in the air, attempting to find the direction of the wind.

greasycows
2013-02-06, 08:16 PM
What will,we get as a reward?

Morcleon
2013-02-06, 08:19 PM
Ilinta Telged

Raising an eyebrow at her elven companion, Ilinta shrugs. "Gold, I would presume. As well as the rights to any looted material within these chambers."

greasycows
2013-02-06, 08:22 PM
As Thamior looks around the room expecting a trap with his deep sea blue eyes, he ruffles his brown hair with a sigh of boredom.

[COLOR="Indigo"] ”Stone is so weird. If you think about it enough, everything is weird in it's own way! But every one around you thinks your insane.”

smasher0404
2013-02-06, 08:26 PM
Divine Energy of Battle Exudes from Aurelius, Causing Him to seemingly exude confidence

I Cast DMM(Persist) Divine Power on myself.

"Might as well get on with it" he says.

greasycows
2013-02-06, 08:29 PM
I agree. Lets be on our way.

Zack Reever
2013-02-06, 10:22 PM
Well it would seem we are yet again clearing out a dingy location. Looks at her companions. Gold and loot is there anything else you think about? Life is vibrant and sometimes short that gold and loot will not help you once your life is cut short. We're here helping that constable, hope he's not scamming us. I agree with holy man here, let's get it done.

Sandra makes sure that her equipment is snug and in it's proper place, so she can get to it when she needs it.

Morcleon
2013-02-07, 12:31 AM
Ilinta Telged

"Yeah, well gold and loot let your life be longer," retorts Ilinta with a wink to Sandra. "After all, life isn't very vibrant if we get killed, right?"

She chuckles and adjusts her equipment. Striding over to the cold draft, she places her finger in her mouth for a second, then holds it up in the air, attempting to find the direction of the wind.

Moving to BA12.

Debatra
2013-02-07, 12:49 AM
DM: Just keep in mind my Trap Sensitivity feat (works exactly like the Elven ability to detect secret doors, but with Traps; my Search Modifier is +23).
---
Looking around, Adeak decides to inspect the nearby crate. He walks up to it and picks up the flask (empty? weight? color of contents?) before using his Third Eye Sense (MIC, pgs 142-143) to see inside the crate without opening it.

BA-11

Zack Reever
2013-02-07, 03:45 AM
Sandra approaches the hole to inspect it trying to get an idea what caused it.

greasycows
2013-02-07, 07:49 AM
What do you think could have made this hole?
(how deep is it?)

smasher0404
2013-02-07, 12:41 PM
Aurelius casts another spell, causing himself to grow in size. Aurelius then moves towards one of the doorways

Aurelius casts a DMM (Persisted) Righteous Might and moves to AX 11 0 Turn Undead's left...

Debatra
2013-02-07, 03:03 PM
Adeak glances up from what he's doing. "While it's always nice to have some muscle on a job, how exactly do you intend to fit through the doors?"

Dark Hawk799
2013-02-07, 03:17 PM
DM: Just keep in mind my Trap Sensitivity feat (works exactly like the Elven ability to detect secret doors, but with Traps; my Search Modifier is +23).
---
Looking around, Adeak decides to inspect the nearby crate. He walks up to it and picks up the flask (empty? weight? color of contents?) before using his Third Eye Sense (MIC, pgs 142-143) to see inside the crate without opening it.

BA-11

The flask weights almost nothing and is empty.

Inside the crate you see there is a purse with 5 Amber gems inside.
The crate has no traps set up to it.

Dark Hawk799
2013-02-07, 03:20 PM
Sandra approaches the hole to inspect it trying to get an idea what caused it.

The hole's about a half foot deep, with scorch marks around the edges. There seems to be nothing in the hole.

Dark Hawk799
2013-02-07, 03:28 PM
Aurelius casts another spell, causing himself to grow in size. Aurelius then moves towards one of the doorways

Aurelius casts a DMM (Persisted) Righteous Might and moves to AX 11 0 Turn Undead's left...

The door seems to be made out of plain wooden planks.

Dark Hawk799
2013-02-07, 03:44 PM
Ilinta Telged

"Yeah, well gold and loot let your life be longer," retorts Ilinta with a wink to Sandra. "After all, life isn't very vibrant if we get killed, right?"

She chuckles and adjusts her equipment. Striding over to the cold draft, she places her finger in her mouth for a second, then holds it up in the air, attempting to find the direction of the wind.

Moving to BA12.

Its blowing in from a hole in the ceiling on BA-12, but not in any distinct direction.

Morcleon
2013-02-07, 03:58 PM
Ilinta Telged

Noting that the draft is seemingly coming from the surface, Ilinta shrugs and walks over to the firepit and bloodstain. She reaches down to lightly touch the bloodstain, trying to identify it through touch and sight and smell.

Knowledge checks to identify creature from which the blood came.
Arcana: [roll0]
Dungeoneering: [roll1]
Local: [roll2]
Nature: [roll3]
Religion: [roll4]
Planes: [roll5]

Debatra
2013-02-07, 04:00 PM
Adeak pockets the flask before opening the crate and dividing the gems between the group.

After that's done, he uses his Third Eye to look behind the door Aurelius is standing next to.

Dark Hawk799
2013-02-07, 04:02 PM
Ilinta Telged

Noting that the draft is seemingly coming from the surface, Ilinta shrugs and walks over to the firepit and bloodstain. She reaches down to lightly touch the bloodstain, trying to identify it through touch and sight and smell.

Knowledge checks to identify creature from which the blood came.
Arcana: [roll0]
Dungeoneering: [roll1]
Local: [roll2]
Nature: [roll3]
Religion: [roll4]
Planes: [roll5]

You can tell from your previous encounters with blood that it is human's blood.
From when the keep got overrun by monsters.

Dark Hawk799
2013-02-07, 04:05 PM
Adeak pockets the flask before opening the crate and dividing the gems between the group.

After that's done, he uses his Third Eye to look behind the door Aurelius is standing next to.

You see that beyond the door there is a long straight hallway that turns to the right just beyond the door and to the left farther down at the end of the hallway.

Debatra
2013-02-07, 04:09 PM
You see that beyond the door there is a long straight hallway that turns to the right just beyond the door and to the left farther down at the end of the hallway.

I rotate my view back towards the door, checking for any visible devices.

Dark Hawk799
2013-02-07, 04:13 PM
I rotate my view back towards the door, checking for any visible devices.

There are no visible devices behind the door.

Debatra
2013-02-07, 04:13 PM
Something tells me I might need a Serch check :smallwink:

[roll0]

Dark Hawk799
2013-02-07, 04:19 PM
Something tells me I might need a Serch check :smallwink:

[roll0]

You don't see anything.

greasycows
2013-02-07, 04:26 PM
I open the door to which Aurelius is standing next to
After you.

Morcleon
2013-02-07, 04:32 PM
Ilinta Telged

Winking at the elven warmage, Ilinta chuckles and walks into the passage. "Ah, thank you, Thamior..."

She strides into the passageway cautiously, and turns right at the first side pass.

Dark Hawk799
2013-02-07, 04:39 PM
I open the door to which Aurelius is standing next to
After you.

The door swings open, nothing happens.

The short hall that Ilinta Telgid is a dead end.

Morcleon
2013-02-07, 04:51 PM
Ilinta Telged

Pouting, Ilinta turns around and walks back the way she came. "Hmph. There's nothing down thataway..."

She continues down the hall and over to the door to R2. Once everyone has followed her, she will open the door!

Debatra
2013-02-07, 04:59 PM
Adeak moves forward, intent catching up with Ilinta, then stops just before the corner

Debatra
2013-02-07, 05:30 PM
The Tiefling moves ahead, attempting to slide past Ilinta. "If it's all the same to you, it might be best if the trapsmith went in front." he politely suggests.

Morcleon
2013-02-07, 05:37 PM
Ilinta Telged

With a smile, Ilinta allows Adeak to slide past, murmuring softly to him. "Well then, aren't we chivalrous...? But of course you may. After all, you are the most skilled at finding traps..."

She chuckles lightly and smirks.

Debatra
2013-02-07, 05:44 PM
With a nod. he moves up to the front of the group and gets to work.

Search: [roll0]

And just to be safe, he uses his Third Eye to check the other side of the door before rotating his view to the room beyond.

Morcleon
2013-02-07, 05:46 PM
Ilinta Telged

Peering over his shoulder, Ilinta mutters a few tips and reminders to her trap-finding companion.

Use aid another for search: [roll0]
If this hits DC 10, then Adeak gets a +2 to his result.

smasher0404
2013-02-07, 06:35 PM
Aurelius follows after his companion down the hall way squeezing. He draws his greatsword in case there is trouble

Zack Reever
2013-02-08, 03:27 AM
Sandra quietly follows the rest of the party. Hand on her sword in case trouble should show itself. She motions to Thamior to proceed her not wanting a arcanist at the back of the party.

greasycows
2013-02-08, 06:02 PM
I follow the rest of the party like sandra mentions

Dark Hawk799
2013-02-10, 08:34 AM
With a nod. he moves up to the front of the group and gets to work.

Search: [roll0]

And just to be safe, he uses his Third Eye to check the other side of the door before rotating his view to the room beyond.

With the Third Eye you can see that there is some kind of mechanism rigged up behind the door. You yourself though can't see anything on your side of the door.

When you rotate the eye to the inside of the room you can see that the room is empty except for two other doors.

Debatra
2013-02-10, 08:57 AM
Disable Device: [roll0]

Dark Hawk799
2013-02-10, 12:24 PM
Disable Device: [roll0]

You hear the satisfying click of the trap being disabled.

greasycows
2013-02-10, 01:02 PM
”Go on, Adeak.”

Debatra
2013-02-10, 02:04 PM
The Assassin whispers to the others, "I didn't see anything in there aside from the trap, but that doesn't mean there's nothing there. We'd best be careful."

Adeak puts away his tools and draws his blade before opening the door (attempting to do so quietly) and stepping into the next room.

Move Silently: [roll0]

EDIT: If needed, assume I take 10 on an Open Lock check for a 37.

Dark Hawk799
2013-02-10, 04:46 PM
The door is unlocked when you go to open the door. Inside you see a door on the south side of the room and another door on the north side of the room. The room is otherwise empty.

Zack Reever
2013-02-10, 04:47 PM
Sandra moves in after the rest of the group keeping a 10 foot gap between her and the person in front of her.

Move Silently [roll0]

smasher0404
2013-02-13, 09:46 PM
Aurelius waits to see what will happen, as his armor would cause to much sound

Dark Hawk799
2013-02-15, 03:30 PM
Make a Listen check everybody.

Morcleon
2013-02-15, 03:58 PM
Listen: [roll0]

Zack Reever
2013-02-15, 05:12 PM
Listen [roll0]

Debatra
2013-02-16, 12:28 AM
Listen: [roll0]

greasycows
2013-02-16, 11:28 AM
okay
[roll0]

smasher0404
2013-02-16, 02:06 PM
Listen [roll0]

Debatra
2013-02-16, 04:45 PM
okay
[roll0]

The preview button ruins rolls. Try again.

greasycows
2013-02-16, 05:52 PM
Okay, sorry
[roll0]

Dark Hawk799
2013-02-16, 08:01 PM
Thamior hears nothing but his own thoughts, even those are pretty quiet. Ilinta thinks she hears something but dismisses it. Aurelius hears a sound and like Ilinta dismisses it. Sandra and Adeak hear a sound that sounds like someone or something muttering words that are not audible. It seems to come from the south east corner, (the top of the map is north).

Zack Reever
2013-02-16, 09:58 PM
Moving quickly. but cautiously Sandra heads over to that corner.
Hide and Move Silently while still maintaining normal move speed [roll0]

Morcleon
2013-02-16, 10:26 PM
At Sandra's sudden movement, Ilinta quirks an eyebrow at her. "..."

She fidgets around uncomfortably. She doesn't like it when her friends don't tell her stuff!:smalltongue:

Debatra
2013-02-17, 12:46 AM
Adeak turns toward the others, taps his ear and gives a slight gesture in the general direction of the noise before moving in that direction himself.

Hide: [roll0]
Move Silently: [roll1]

Zack Reever
2013-02-17, 01:47 AM
clarification Sandra was moving along the wall, thats why the extra movement speed at -5 to both skills

Dark Hawk799
2013-02-17, 08:48 AM
When Sandra gets to AR-15, and when Adeak gets to AN-17, A huge creature that seems to be made entirely of shadows blinks into existence. (please read OOC before posting)

Dark Hawk799
2013-02-20, 06:09 PM
So will everybody make a Initiative check. (we'll have each person post in order of turns I'll post creatures Initiative on the forum for all to see).

Zack Reever
2013-02-20, 07:40 PM
OOC - Initiative [roll0]

Morcleon
2013-02-20, 10:43 PM
Ilinta Telged

Initiative: [roll0]

Debatra
2013-02-21, 12:27 AM
Initiative: [roll0]

smasher0404
2013-02-21, 07:58 AM
INITIATIVE

[roll0]

greasycows
2013-02-21, 05:31 PM
Initiative

[roll0]

Dark Hawk799
2013-02-21, 06:39 PM
rolling initiative for monster

[roll0]

Dark Hawk799
2013-02-21, 07:08 PM
So the order is Monster, Debatra, Smasher, Morcleon, Zack Reever, Greasy.

On the monsters turn it moves north 5 feet and casts a spell than attacks Sandra with a slam attack.

Spell:
All good players within 20 ft of the target takes [roll0] damage and are sickened for [roll1]rounds (with successful will save take half damage and is not sickened). All evil players do not get harmed by spell. All neutral players take half(9) damage and are not sickened (with successful will save the neutral players take one fourth of the total damage(4)). The sickened effect can not be removed by remove disease or heal.

Save DC is 18
Slam Attack:
[roll2]
if it hits: [roll3]damage.

Next players turn.

Debatra
2013-02-21, 09:29 PM
Unaffected by the creature's power; Adeak springs forward, sliding under the behemoth before jumping up and skewering it.


Adeak is Evil, thus the Unholy Blight (or whatever it is) does nothing to him.
Auto-success on a DC25 Tumble check to move through the enemy's space to AQ-19 without provoking an AoO (Tumble modifier is +25).
Single attack; flanking, fighting defensively.


[roll0]
[roll1] Piercing, [roll2] Acid, 1 Con damage
[roll3] Sneak Attack from flank

Debatra
2013-02-21, 09:33 PM
Natural 20 on my first attack roll of the game; this bodes well. :smallcool:

Crit confirmation: [roll0]
[roll1]

Dark Hawk799
2013-02-21, 10:02 PM
Natural 20 on my first attack roll of the game; this bodes well. :smallcool:

Crit confirmation: [roll0]
[roll1]

The confirm crit hit so you do double damage (but not on the Sneak attack damage. right?) So, correct me if i'm wrong, you did a total of 38 damage to the monster?

Debatra
2013-02-21, 10:24 PM
The confirm crit hit so you do double damage (but not on the Sneak attack damage. right?) So, correct me if i'm wrong, you did a total of 38 damage to the monster?

34 Piercing, 4 Acid, and one point of Constitution damage.

Dark Hawk799
2013-02-21, 10:50 PM
Ok so if you're done it's the next players turn.

greasycows
2013-02-22, 03:35 PM
I try a save for the nuetral person damage


[roll0]

greasycows
2013-02-22, 03:37 PM
wait, it is 13 because I have a +9

Morcleon
2013-02-22, 03:39 PM
Fort save: [roll0]

smasher0404
2013-02-22, 04:55 PM
Aurelius moves to AP13 and casts Spiritual Weapon to attack the Beast

Aurelius also contemplates the creature trying to identify the monster

Rolls
Save: [roll0]
Knowledge Arcana Roll [roll1]
Knowledge Religion Roll [roll2]
Aurelius is attempting to use Knowledge Devotion

Zack Reever
2013-02-22, 05:00 PM
Will save[roll0]
Sandra draws her rapier and stabs forward at the creature OOC - if sickened -2 to these rolls attack [roll1] damage [roll2] sneak attack [roll3] and 1 con

Zack Reever
2013-02-22, 05:08 PM
If that's a threat roll for critical [roll0] damage [roll1]

Morcleon
2013-02-22, 05:13 PM
Ilinta gestures at Sandra before she attacks, three floating violet arrows hovering around the woman's form. Then, she points her finger at the beast. A swarm of arrows shoots forth, weaving in and out before finally striking.

Move: Use Vector Boost on Sandra (affects her already-posted attack due to initiative order). Extra 7d6 damage when she attacks toward the SE, which is the direction of the monster.
Extra damage: [roll0]

Standard: Vector Arrows, targeting monster. DC 25 Reflex negates.
Damage: [roll1]

Dark Hawk799
2013-02-22, 05:49 PM
Reflex save [roll0]

Aurelius
As the monster dodges the arrows you determine that the creature is an undead called a Nightwalker.

For your Spiritual Weapon to hit you need to pass a SR check of 29.

smasher0404
2013-02-22, 06:50 PM
Caster Level Check: [roll0]

Dark Hawk799
2013-02-22, 09:15 PM
Your Sword of Truth fizzles and disappears into thin air.Because you failed your CL check the spell falters.

Dark Hawk799
2013-02-23, 08:17 AM
Aurelius, you determine a few spots in the monster where it seems that the shadow protecting his body is weaker (+4 to attack and damage against the creature).

greasycows
2013-02-23, 01:10 PM
Thamior moves to a good position, and shoots a fiery rock at the monster.
As it streaks through the air, a nimbus of arcane energy crackles around it.

greasycows
2013-02-23, 01:11 PM
Kelgore's fire bolt

[roll0]

greasycows
2013-02-23, 01:19 PM
So the order is Monster, Debatra, Smasher, Morcleon, Zack Reever, Greasy.

On the monsters turn it moves north 5 feet and casts a spell than attacks Sandra with a slam attack.

Spell:
All good players within 20 ft of the target takes [roll0] damage and are sickened for [roll1]rounds (with successful will save take half damage and is not sickened). All evil players do not get harmed by spell. All neutral players take half(9) damage and are not sickened (with successful will save the neutral players take one fourth of the total damage(4)). The sickened effect can not be removed by remove disease or heal.

Save DC is 18
Slam Attack:
[roll2]
if it hits: [roll3]damage.

Next players turn.

What kind of damage is the nine points? I get resistance.

Dark Hawk799
2013-02-23, 03:39 PM
What kind of damage is the nine points? I get resistance.

Magic damage.

greasycows
2013-02-23, 03:43 PM
SR check


[roll0]

greasycows
2013-02-23, 03:45 PM
if you resist, deals

[roll0]

Dark Hawk799
2013-02-24, 07:32 AM
There was an error in my last post so I'm fixing it.

The monster shrugs off some of the damage from the blast.

Reflex save for the 1d6 damage.
[roll0]

Dark Hawk799
2013-02-24, 07:50 AM
The monster seems to be consentrating on something for a second,[roll0]
than casts a spell:

Spell:
All good players within 20 ft of the target takes [roll1] damage and are sickened for [roll2]rounds (with successful will save take half damage and is not sickened). All evil players do not get harmed by spell. All neutral players take half(16) damage and are not sickened (with successful will save the neutral players take one fourth of the total damage(8). The sickened effect can not be removed by remove disease or heal.

Save DC is 18

Debatra
2013-02-24, 04:51 PM
Adeak (once again, evil and unaffected) 5' steps to AR-19 and prepares.

Shadow Striker (PHB2 pg 94) Evade Notice: [roll0]

Adeak applies Liquid Mortality (Libris Mortis, pg 75) to his Viperblade.

smasher0404
2013-02-24, 06:11 PM
Aurelius attacks the Nightwalker with his greatsword furiously and shouts "This Monster is an undead abomination."
Rolls:
Will Save [roll0]
Full Attack Action
15:Attack [roll1]
Damage: [roll2]
10:attack:[roll3]
Damage: [roll4]
5: attack": [roll5]
Damage: [roll6]
Temp Hp 11/15 left

smasher0404
2013-02-24, 06:25 PM
Crit Confirmations: Attack at 15 bonus: [roll0]
Damage[roll1]

Attack at 5 Bonus [roll2]
Damage [roll3]

Dark Hawk799
2013-02-24, 06:48 PM
The monster drops to the ground dead.

That's 1,350 XP each.

Zack Reever
2013-02-25, 12:44 AM
Will save [roll0]

Zack Reever
2013-02-25, 12:57 AM
Sandra pokes the body a few times to make sure it's dead then sits down for awhile after the sickness gets to be too much.

Aurelius might I bother you for some healing? These wounds are troublesome. And did you say undead? Great that ups the ante considerably.

hp: 55/119

Morcleon
2013-02-25, 03:50 AM
"Undead?" Ilinta sighs and groans. "Why couldn't this place have been infested with less annoying things...?"

She wipes away a slight trickle of blood from the side of her mouth and smiles at Aurelius. "Ah, mind if I bother you a bit too?"

Will save: [roll0]

HP: 96/111

smasher0404
2013-02-25, 12:19 PM
Aurelius hums some marching songs as divine energy flows out of his fingers into his allies

Rolls:
Touch of Healing with a theoretical 7th level cure spell heals 21 up to half of Sandra's total hit points

Next Round
Spontaneously convert Resist Energy to cure serious wounds to heal Sandra [roll0]

Third Round Round (as long as available
Spontaneously Convert Sanctuary to cure light wounds to heal Ilinta
[roll1]

Zack Reever
2013-03-05, 05:36 AM
After receiving healing using similar caution Sandra moves from AR-15 to AL-19
Hide and Move Silently at -20[roll0] to move more than a single move. Making a listen check [roll1] at the door.
She then puts her head near enough to the door to listen for any noises on the other side.

Dark Hawk799
2013-03-05, 04:16 PM
You hear nothing at the door.

Debatra
2013-03-07, 01:14 AM
Adeak uses his Third Eye to check the other side of the door.

Dark Hawk799
2013-03-07, 04:18 PM
You see nothing. but a hallway that splits just beyond the door.

Dark Hawk799
2013-03-26, 05:10 PM
What do you do?

Debatra
2013-05-11, 02:20 PM
Adeak walks over to AL-19 and opens the door.

Dark Hawk799
2013-05-13, 03:00 PM
Adeak walks over to AL-19 and opens the door.

Only to find it locked.

Debatra
2013-05-14, 01:47 PM
Open Lock: [roll0]

Dark Hawk799
2013-05-14, 03:04 PM
You here a satisfying pop as the lock springs free.

Debatra
2013-05-14, 04:16 PM
Opens the door and moves to AL-21.

Dark Hawk799
2013-05-15, 11:23 AM
As you step through the door, you see, to your right, a hall that abruptly turns right, to your left you see another hall, and there is also the hall that goes straight.

smasher0404
2013-05-18, 10:26 AM
Aurelius stays still waiting for the others to pass him by, saying with a calm voice "Go on ahead first, I'm no good at sneaking"

Debatra
2013-05-31, 05:08 AM
Adeak makes his way over to AR-22.

Move Silently: [roll0]

Dark Hawk799
2013-06-01, 07:49 PM
The path you have been fallowing curves to the right and continues for a ways than turns again to the right.