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MikelaC1
2013-02-06, 05:39 PM
One member of our new party is playing a buffer, but a bunch of her spells are Range: You. Like the "Bite of" series or Sirine's Grace. Im pretty sure there is a feat or an ability or something that allows a caster to cast spells with range: you on other members of the group, but I dont know what it is. Can I get some help on that?

jindra34
2013-02-06, 05:42 PM
You can cast them into a Ring of Spell Storing and pass it off. At which point the holder of the ring can cast it.

Flickerdart
2013-02-06, 05:43 PM
Spellguard of Silverymoon can make some personal spells castable on others.

TaiLiu
2013-02-06, 06:12 PM
The Master Specialist, from Complete Mage, can cast personal spells as touch range three times a day - if they specialize in Abjuration spells.

Savith9
2013-02-06, 06:12 PM
Im pretty sure there is a feat or an ability or something that allows a caster to cast spells with range

Theres a feat called reach spell i think its in complete divine that allows you to cast touch spells to a 30 ft range at 2 spell slots higher. Theres also a spell spectral hand that has a medium range that allows you to cast touch spells through it for 3rd level and lower.

Urpriest
2013-02-06, 06:29 PM
Theres a feat called reach spell i think its in complete divine that allows you to cast touch spells to a 30 ft range at 2 spell slots higher. Theres also a spell spectral hand that has a medium range that allows you to cast touch spells through it for 3rd level and lower.

The OP was asking about personal range spells.

Flickerdart
2013-02-06, 06:41 PM
Theres a feat called reach spell i think its in complete divine that allows you to cast touch spells to a 30 ft range at 2 spell slots higher. Theres also a spell spectral hand that has a medium range that allows you to cast touch spells through it for 3rd level and lower.
If you wanted to deliver touch-range spells to other people, all you'd need to do is stop touching yourself. :smallwink:

Acanous
2013-02-06, 06:53 PM
Range: Personal is not Range: Touch -_-

Douglas
2013-02-06, 07:02 PM
The best solution is probably 4 levels in Spellguard of Silverymoon, from page 75 of Player's Guide to Faerun. This gives unlimited-use conversion of all "defensive" spells from personal to touch range, with a quite explicit definition of "defensive" that covers a fairly broad range of spells, including the entire "Bite of" series and Sirine's Grace.

This is arcane-only, and without early access tricks takes until level 11 to get. One level of Heightening spells beyond their slot can drop that to level 9. Getting it earlier than that requires skill ranks shenanigans, which are among the more out there, obscure, and questionable tricks in optimization, and probably would not be allowed by your DM.

For extra cheese, the Magic of the Land feat from Races of the Wild page 152 can arguably make almost any spell fit Spellguard's definition of defensive. The arguable part is whether the bonus from the feat counts as part of the spell's effect.

Savith9
2013-02-07, 09:12 AM
Range: Personal is not Range: Touch -_-

Forgive me for the fact that nobody has once said range (personal) only "range" as such I interprited the problem to be someone could not figure out how to make standard touch spells ranged. Now if the discussion on personal spells the only real way to buff anyone else with them is through the use of items, even then its very limited as most buffs don’t really last very long. There might be a feat or two in the book of ultimate feats if your DM allows those to be used as the book is just a d20 system book. Some of the feats in it work out well while others are far over powered for 3.5 and there are a few in there for extending the effects of spells more effectively than the 3.5 feats will, primarily for designed for buffs. That mixed with some rings of spell storing and you can easily buff your entire party for about a 3 days at a time possibly longer depending on your level.

JeminiZero
2013-02-07, 09:19 AM
Quick Potion (Spell compendium 164) can store any spell suitable to be made into potions, including personal range spells. But it is limited up to level 4.

ksbsnowowl
2013-02-07, 05:22 PM
Quick Potion (Spell compendium 164) can store any spell suitable to be made into potions, including personal range spells. But it is limited up to level 4.

I don't know the specifics of Quick Potion, but Personal range spells cannot be made into potions with the Brew Potion feat, so double check that.

There is a spell (Clr/Pal) in ... either Shining South or Champions of Valor (I think it's in CoV) that you cast on someone. The next spell to affect them affects the cleric/paladin caster instead.

The intended purpose is to be a sort of Shield Other defense for the Cleric's party-mate, but it can also have you benefit from personal-range spells the target casts on himself.

I don't recall the name of the spell, however.

TypoNinja
2013-02-07, 05:32 PM
I don't know the specifics of Quick Potion, but Personal range spells cannot be made into potions with the Brew Potion feat, so double check that.

What rule forbids this? Brew potion states
You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures

YOU are indisputably a creature no?

ksbsnowowl
2013-02-07, 05:56 PM
What rule forbids this?

http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#creatingPotions



Creating Potions

The creator of a potion needs a level working surface and at least a few containers in which to mix liquids, as well as a source of heat to boil the brew. In addition, he needs ingredients. The costs for materials and ingredients are subsumed in the cost for brewing the potion—25 gp × the level of the spell × the level of the caster.

All ingredients and materials used to brew a potion must be fresh and unused. The character must pay the full cost for brewing each potion. (Economies of scale do not apply.)

The imbiber of the potion is both the caster and the target. Spells with a range of personal cannot be made into potions.

The creator must have prepared the spell to be placed in the potion (or must know the spell, in the case of a sorcerer or bard) and must provide any material component or focus the spell requires.

If casting the spell would reduce the caster’s XP total, he pays the XP cost upon beginning the brew in addition to the XP cost for making the potion itself. Material components are consumed when he begins working, but a focus is not. (A focus used in brewing a potion can be reused.) The act of brewing triggers the prepared spell, making it unavailable for casting until the character has rested and regained spells. (That is, that spell slot is expended from his currently prepared spells, just as if it had been cast.) Brewing a potion requires one day.

Vaz
2013-02-07, 05:58 PM
Spellguard 4 with Magic of the Land

Craft Skull Talisman

Glyph Seal

TypoNinja
2013-02-09, 06:43 AM
http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#creatingPotions

Huh, how did I miss that for all this time? Guess I usually just went right for the tables. Guess that's what I get for assuming restrictions on use of the feat would be listed in the feat text.

That makes the Quick Potion spell a lot less useful too, alas, as it specifies it must be a spell suitable for being made into a potion.