Mnemnosyne
2013-02-06, 05:55 PM
I've been considering various contingencies lately, and I find it's actually pretty hard to come up with a list of contingencies, trigger conditions, and spells to trigger. While I'm currently looking at building a list of contingencies for a specific character, I'm also somewhat interested in building up a good list of contingencies for general use. Obviously, since we're talking about multiple contingencies, this includes the Craft Contingent Spell feat. Assuming the character has an artificer with that feat available (and thus can have any spell ever contingently crafted on her), what good trigger conditions/spells would you pick?
The character I'm currently working with has an item of continuous favor of the martyr so she's immune to dazing, so her contingencies can safely trigger greater celerity, but I'm also looking for things that would be effective when greater celerity isn't the best response.
For instance, I'd like one to trigger for when she is prevented from taking any actions, even purely mental ones. I suppose one of the things that might cause it is being turned to stone. But...that's probably not the only thing that might cause it. So, I'm trying to find the best spell to respond to that particular situation, which would cover all possible reasons for being in that condition. If I could contingency a martial maneuver, I would contingency Iron Heart Surge...
As for ones I'm already thinking of, I have several:
1) When I am about to be subjected to an effect that would disjoin my permanent spells or magical items, trigger: Greater Celerity.
2) If contingency 1 is expended, and I am about to be subjected to an effect that would disjoin my permanent spells or magical items, trigger: Antimagic Field, with extraordinary spell aim to exclude myself.
3) If I am about to be trapped inside a barrier I am incapable of breaking or teleporting out of within two standard actions, trigger: Greater Celerity.
4) If contingency 3 is expended, and I am about to be trapped in a barrier I am incapable of breaking or teleporting out of within two standard actions, trigger: Greater Teleport (to somewhere safe, would vary based on the campaign of course).
5) If I am ever rendered incapable of taking any actions, even mental actions, trigger: [Figure this out].
6) If I am ever about to die from injuries, trigger: Heal.
7) If I am ever killed, and my body is intact, trigger: Revivify.
8) If I am ever affected by a revivify, trigger: Heal.
9) If I am ever killed and contingency 7 is expended, trigger: Wish. "I wish for me, and all those I consider my companions currently with me, to be transported to a location that is safe for us and will remain so for at least 24 hours."
10) When contingency 9 triggers, immediately trigger: Revivify.
I'm also thinking about ones if I am killed in such a way that revivify can't affect me, but I'm not sure if those would be destroyed along with the body, honestly. Would the contingency trigger at the same moment as my body is disintegrated, for instance? If so, I think it would be something along the lines of:
11) If my body is ever disintegrated or otherwise rendered incapable of being affected by revivify, trigger: Wish. "I wish my body, and everything I was carrying at the moment of my death, were transported to and restored in perfect condition at [safe place]."
12) When contingency 11 triggers, immediately trigger: Revivify.
...so, looking for advice on improving that list and adding to it. Any other survival contingencies that are key to have that I haven't thought of? My character is, of course, far more intelligent and considerably wiser than me, so I shall rely on the collective knowledge of others to improve my own plans up to a level she would come up with on her own. :smallbiggrin:
The character I'm currently working with has an item of continuous favor of the martyr so she's immune to dazing, so her contingencies can safely trigger greater celerity, but I'm also looking for things that would be effective when greater celerity isn't the best response.
For instance, I'd like one to trigger for when she is prevented from taking any actions, even purely mental ones. I suppose one of the things that might cause it is being turned to stone. But...that's probably not the only thing that might cause it. So, I'm trying to find the best spell to respond to that particular situation, which would cover all possible reasons for being in that condition. If I could contingency a martial maneuver, I would contingency Iron Heart Surge...
As for ones I'm already thinking of, I have several:
1) When I am about to be subjected to an effect that would disjoin my permanent spells or magical items, trigger: Greater Celerity.
2) If contingency 1 is expended, and I am about to be subjected to an effect that would disjoin my permanent spells or magical items, trigger: Antimagic Field, with extraordinary spell aim to exclude myself.
3) If I am about to be trapped inside a barrier I am incapable of breaking or teleporting out of within two standard actions, trigger: Greater Celerity.
4) If contingency 3 is expended, and I am about to be trapped in a barrier I am incapable of breaking or teleporting out of within two standard actions, trigger: Greater Teleport (to somewhere safe, would vary based on the campaign of course).
5) If I am ever rendered incapable of taking any actions, even mental actions, trigger: [Figure this out].
6) If I am ever about to die from injuries, trigger: Heal.
7) If I am ever killed, and my body is intact, trigger: Revivify.
8) If I am ever affected by a revivify, trigger: Heal.
9) If I am ever killed and contingency 7 is expended, trigger: Wish. "I wish for me, and all those I consider my companions currently with me, to be transported to a location that is safe for us and will remain so for at least 24 hours."
10) When contingency 9 triggers, immediately trigger: Revivify.
I'm also thinking about ones if I am killed in such a way that revivify can't affect me, but I'm not sure if those would be destroyed along with the body, honestly. Would the contingency trigger at the same moment as my body is disintegrated, for instance? If so, I think it would be something along the lines of:
11) If my body is ever disintegrated or otherwise rendered incapable of being affected by revivify, trigger: Wish. "I wish my body, and everything I was carrying at the moment of my death, were transported to and restored in perfect condition at [safe place]."
12) When contingency 11 triggers, immediately trigger: Revivify.
...so, looking for advice on improving that list and adding to it. Any other survival contingencies that are key to have that I haven't thought of? My character is, of course, far more intelligent and considerably wiser than me, so I shall rely on the collective knowledge of others to improve my own plans up to a level she would come up with on her own. :smallbiggrin: