Mithril Leaf
2013-02-06, 09:56 PM
Here's my attempt to make a template that boosts intelligence without having it be broken beyond the fact that wizards and other high tier casters will strongly consider taking it. I would like to credit Vorpal Tribble (http://www.giantitp.com/forums/showthread.php?t=10829) for inspiring me to make this. Now down to business.
EDIT: Morph Bark inspired me to make this much more logical and reasonable.
Walking Library
Sometimes a wizard needs a specific book frequently, but is far to lazy to carry it. When they also need somebody to carry them around due to that same laziness, a Walking Library is their solution. Sometimes constructs with free will have the same procedure performed on themselves to improve their cognizant functionality.
Creating a Walking Library
Walking Library is an acquired template that can be applied to any corporeal construct, although the template differs slightly for living constructs.
Size and Type
Maintains Construct type, gains no subtypes. Size is constant.
Special Qualities
Knowledge Bank (Ex): A Walking Library possess a large number of informative books inside of it. This books allow the Walking Library to make any knowledge check untrained as well as the knowledge skill bonuses described below.
Book Retrieval (Su): A Walking Library may at any time as a free action return any number of it's lent books to their appropriate place on it's bookshelf. This ability functions across planes and over any distance.
Book Repair (Ex) : When a Walking Library's bookshelf panel is closed and locked, the books contained within are automatically repaired to perfect condition within 1d4 days, using the information stored in the Walking Library's mind.
Attributes
If the Walking Library is a standard construct, adjust as follows: -2 Str, -2 Dex, Int becomes 1.
If the Walking Library is a sentient but non-living construct, adjust as follows: -2 Str, -2 Dex, +2 Int.
If the Walking Library is a living construct, adjust as follows: -2 Dex, -2 Con, +2 Int.
Skills
All Walking Libraries receive a +2 racial bonus to all knowledge checks. They may also make use of the masterwork knowledge books inside of them to further increase this.
Challenge Rating
+1 CR for gaining sentience, +0 CR otherwise
Level Adjustment
+0 LA For previously playable constructs.
Becoming a Walking Library
Creating or becoming a Walking Library is a relatively simple process. First one must pay a skilled artisan to carve a bookshelf and panel out of your or your constructs torso, this costs 50 GP or a skilled artisan at hand (You may do it yourself if you wish, DC 20). Next, you acquire a set of masterwork encyclopedias for each of the 11 knowledge skills (10 if you don't count psionics). These cost 450 GP (400 GP sans psionics). Then each book must be keyed to the Walking Library via a casting of arcane mark. Then the bookshelf panel must be enchanted with arcane lock so that only the Walking Library may open it. These spells are henceforth treated as permanent magic items, only becoming suppressed for 1d10 rounds by dispel magic. These spells cost 500 GP from a 3rd party wizard, or may be done by anyone with all the requisite spells. At this point, if intelligence is to be granted instead of gained, the owner of the construct must expend 2,000 GP to give the construct a basic mind.
Alright, totally remade and hopefully better balanced. Thanks for the idea Morph.
EDIT: Morph Bark inspired me to make this much more logical and reasonable.
Walking Library
Sometimes a wizard needs a specific book frequently, but is far to lazy to carry it. When they also need somebody to carry them around due to that same laziness, a Walking Library is their solution. Sometimes constructs with free will have the same procedure performed on themselves to improve their cognizant functionality.
Creating a Walking Library
Walking Library is an acquired template that can be applied to any corporeal construct, although the template differs slightly for living constructs.
Size and Type
Maintains Construct type, gains no subtypes. Size is constant.
Special Qualities
Knowledge Bank (Ex): A Walking Library possess a large number of informative books inside of it. This books allow the Walking Library to make any knowledge check untrained as well as the knowledge skill bonuses described below.
Book Retrieval (Su): A Walking Library may at any time as a free action return any number of it's lent books to their appropriate place on it's bookshelf. This ability functions across planes and over any distance.
Book Repair (Ex) : When a Walking Library's bookshelf panel is closed and locked, the books contained within are automatically repaired to perfect condition within 1d4 days, using the information stored in the Walking Library's mind.
Attributes
If the Walking Library is a standard construct, adjust as follows: -2 Str, -2 Dex, Int becomes 1.
If the Walking Library is a sentient but non-living construct, adjust as follows: -2 Str, -2 Dex, +2 Int.
If the Walking Library is a living construct, adjust as follows: -2 Dex, -2 Con, +2 Int.
Skills
All Walking Libraries receive a +2 racial bonus to all knowledge checks. They may also make use of the masterwork knowledge books inside of them to further increase this.
Challenge Rating
+1 CR for gaining sentience, +0 CR otherwise
Level Adjustment
+0 LA For previously playable constructs.
Becoming a Walking Library
Creating or becoming a Walking Library is a relatively simple process. First one must pay a skilled artisan to carve a bookshelf and panel out of your or your constructs torso, this costs 50 GP or a skilled artisan at hand (You may do it yourself if you wish, DC 20). Next, you acquire a set of masterwork encyclopedias for each of the 11 knowledge skills (10 if you don't count psionics). These cost 450 GP (400 GP sans psionics). Then each book must be keyed to the Walking Library via a casting of arcane mark. Then the bookshelf panel must be enchanted with arcane lock so that only the Walking Library may open it. These spells are henceforth treated as permanent magic items, only becoming suppressed for 1d10 rounds by dispel magic. These spells cost 500 GP from a 3rd party wizard, or may be done by anyone with all the requisite spells. At this point, if intelligence is to be granted instead of gained, the owner of the construct must expend 2,000 GP to give the construct a basic mind.
Alright, totally remade and hopefully better balanced. Thanks for the idea Morph.