Rukia
2013-02-07, 04:17 AM
So up to this point my players have been fighting mostly MM1 creatures and have yet to come across anything non-standard, but this is about to change. In the next session or two they will be taking a trip to the Underdark(Faerun campaign) to chase down a Drow BBEG who has a couple of bodyguards and I'd like to strike some fear into them. I want to make this a tough, but fun fight and am having trouble deciding just how much optimization I should give them. I don't mean TO, more like PO for specific tasks. The Drow will have a couple days head start so would have time to setup ambushes and such expecting the group to follow.
Party is level 4 but will be level 5 by the time they undergo this mission. Group is a mixed bag right now, we have an Earth Dwarf Ranger/Lion spirit totem, whirling frenzy barb headed for Deepwarden. A grey elf generalist wizard(20 int), standard human battle Cleric and a rogue/wiz. 3 of them are fairly optimized with the rogue/wiz not much so.
So the plan is to have the BBEG be some sort of caster, either wizard or beguiler, and 2 bodyguards that are most likely some sort of scorpion chain, hit and run fighters that will stand in front of the BBEG and attempt to trip anyone getting close. I also plan to have a few Drow scouts/rogues setting up ambush points to wear down the group as they make their way down so they will be low on resources when they finally get to the BBEG. I'm having trouble with how much power to give these enemies as I don't want to do a TPK, but I also don't want the fight to be a pushover.
Should I give the BBEG the same point buy as the players and allow him to optimize to their level? Since standard Drow have LA+2 which isn't really all that strong, could I make them lesser Drow and then give them the Lolth touches template? I'm thinking 3-4 levels of fighter focusing on trips would give them a hard time but not be too overpowering.
For the scout/rogues I was thinking of building them solely for the purpose of ambushes. High hide/move silently so they wait hidden and catch them flat-footed. Something like 1 Level of hit and run fighter, a level of rogue and a level of scout. If they manage to get a surprise round(or just get init) that'd give them +dex to damage, 1d6 SA and 1d6 skirmish which would soften the party up a bit and get them to be a bit more on guard from there on out. Should I give the lesser Drow guys an Elite array? Should the scorpion chain fighters have elite array along with Lolth touched, or is that too much?
Just wondering what other DM's tend to do for their NPCs in regards to overall optimization.
Party is level 4 but will be level 5 by the time they undergo this mission. Group is a mixed bag right now, we have an Earth Dwarf Ranger/Lion spirit totem, whirling frenzy barb headed for Deepwarden. A grey elf generalist wizard(20 int), standard human battle Cleric and a rogue/wiz. 3 of them are fairly optimized with the rogue/wiz not much so.
So the plan is to have the BBEG be some sort of caster, either wizard or beguiler, and 2 bodyguards that are most likely some sort of scorpion chain, hit and run fighters that will stand in front of the BBEG and attempt to trip anyone getting close. I also plan to have a few Drow scouts/rogues setting up ambush points to wear down the group as they make their way down so they will be low on resources when they finally get to the BBEG. I'm having trouble with how much power to give these enemies as I don't want to do a TPK, but I also don't want the fight to be a pushover.
Should I give the BBEG the same point buy as the players and allow him to optimize to their level? Since standard Drow have LA+2 which isn't really all that strong, could I make them lesser Drow and then give them the Lolth touches template? I'm thinking 3-4 levels of fighter focusing on trips would give them a hard time but not be too overpowering.
For the scout/rogues I was thinking of building them solely for the purpose of ambushes. High hide/move silently so they wait hidden and catch them flat-footed. Something like 1 Level of hit and run fighter, a level of rogue and a level of scout. If they manage to get a surprise round(or just get init) that'd give them +dex to damage, 1d6 SA and 1d6 skirmish which would soften the party up a bit and get them to be a bit more on guard from there on out. Should I give the lesser Drow guys an Elite array? Should the scorpion chain fighters have elite array along with Lolth touched, or is that too much?
Just wondering what other DM's tend to do for their NPCs in regards to overall optimization.