Giegue
2013-02-08, 04:19 PM
No, I am not dead. I just had school get in the way of things, but now I am starting to get things in order. Anyway, while school may have given me bad news, I got good news as well. After YEARS of going without one, I now finally have the prospect of a RL playgroup. While I love the mechanics of the cleric class, my RL wisdom score is horrible so I usually play dread necromancer(because wizards suck at necromancy in 3.5e) but in the VERY rare chances a DM lets me take the lost traditions feat, I jump to Necro cleric.
Lost Traditions lets me swap my cleric casting stat from wisdom(which I can't RP well when high) to any other mental stat, and I have chosen charisma as the stat to change my casting to. Unlike the dynamic priest feat from legend of twins, Lost traditions changes everything, EVEN spell DCs to your new stat. Because I am blowing a feat on swapping my stat, I am going human to grab a second feat.
Anyway...that's not what the thread is for. What the thread is really for is that I have hit a road block in character creation that I would like help with. My character is going to be a cloistered cleric rather then a typical martial one, and as a result gets a pile of skill points. My character is also going to be a dedicated necromancer, taking corpsecrafter feats and everything. Thus, two of my domains are locked into stone, Deathbound and knowladge. The latter I get for free and the former is basically mandatory if you want to be a necromancer cleric. My last domain, however, is the source of my issue. I can go one of two ways with it and I am not sure which is better.
The campaign we are in is an undead heavy campaign and as a result I was highly considering the Necromancer domain as my last domain. The Necromancer domain is an obscure domain that basicly gives you acssess to a pile of wizard-exclusive necromancy spells as domain spells. It also gives you a +1 CL on all necromancy spells you cast as it's domain power, helpful with animate dead. However, the real appeal of the domain for this campaign is that it gives me both command undead and control undead, and this campaign is going to be somewhat undead heavy. These, while not as good as rebuking, allow me to supplement my rebuking with other ways of controlling undead but as domain spells their use is limited to 1/day, which is IMO pretty low if you want to be using it to take over encountered undead rebuke can't hit.
My other option was to make my last domain the trickery domain. I get lots of skill points, and while knowladge skills are nice and I will be taking them, trickery domain provides me with a few VERY useful social skills that are invaluable to a necromancer and would be a great use of all those skill points. Bluff and disguise are both VERY good skills for a necromancer to have, especially since the party may have some good members(we're a mixed alignment party). The trickery domain also has some VERY nice wizard-exclusive spells including the ever popular invisibility and time stop. The only downside to the trickery domain is that while the skills it grants are useful for a necromancer it doesn't directly benefit my necromancy in any way.
Anyway, I want your opinions on this. Which domain should I choose for my last domain? Necromancer or Trickery?
Lost Traditions lets me swap my cleric casting stat from wisdom(which I can't RP well when high) to any other mental stat, and I have chosen charisma as the stat to change my casting to. Unlike the dynamic priest feat from legend of twins, Lost traditions changes everything, EVEN spell DCs to your new stat. Because I am blowing a feat on swapping my stat, I am going human to grab a second feat.
Anyway...that's not what the thread is for. What the thread is really for is that I have hit a road block in character creation that I would like help with. My character is going to be a cloistered cleric rather then a typical martial one, and as a result gets a pile of skill points. My character is also going to be a dedicated necromancer, taking corpsecrafter feats and everything. Thus, two of my domains are locked into stone, Deathbound and knowladge. The latter I get for free and the former is basically mandatory if you want to be a necromancer cleric. My last domain, however, is the source of my issue. I can go one of two ways with it and I am not sure which is better.
The campaign we are in is an undead heavy campaign and as a result I was highly considering the Necromancer domain as my last domain. The Necromancer domain is an obscure domain that basicly gives you acssess to a pile of wizard-exclusive necromancy spells as domain spells. It also gives you a +1 CL on all necromancy spells you cast as it's domain power, helpful with animate dead. However, the real appeal of the domain for this campaign is that it gives me both command undead and control undead, and this campaign is going to be somewhat undead heavy. These, while not as good as rebuking, allow me to supplement my rebuking with other ways of controlling undead but as domain spells their use is limited to 1/day, which is IMO pretty low if you want to be using it to take over encountered undead rebuke can't hit.
My other option was to make my last domain the trickery domain. I get lots of skill points, and while knowladge skills are nice and I will be taking them, trickery domain provides me with a few VERY useful social skills that are invaluable to a necromancer and would be a great use of all those skill points. Bluff and disguise are both VERY good skills for a necromancer to have, especially since the party may have some good members(we're a mixed alignment party). The trickery domain also has some VERY nice wizard-exclusive spells including the ever popular invisibility and time stop. The only downside to the trickery domain is that while the skills it grants are useful for a necromancer it doesn't directly benefit my necromancy in any way.
Anyway, I want your opinions on this. Which domain should I choose for my last domain? Necromancer or Trickery?