Belial_the_Leveler
2013-02-08, 06:20 PM
Archon of Judgement CR 20
http://cdn.superbwallpapers.com/wallpapers/fantasy/warrior-angel-13270-400x250.jpg
This striking, silver-haired, white-robed, dove-winged woman glows with an inner radiance, the glory of Heaven given form to clear the shadows. Those who worship evil's might, beware!
Large Outsider (Archon, Extraplanar, Good, Lawful)
Init +9; Senses lowlight vision, darkvision 60ft, true seeing, Perception +33
Aura Courage (20 ft), Menace (20 ft, DC 30)
DEFENSE
AC 41, touch 18, flat-footed 32 (+9 Dex, +23 natural, –1 size)
hp 370 (20d10+260) Fort +26, Ref +17, Will +24 (+4 vs poison), DR 15/evil and mithril, SR 31, Immune: Electricity/Fire/Charm/Compulsion/Fear/Petrification, Resist: Acid/Cold 10, Regeneration 5/evil
OFFENSE
Speed 40 ft., fly 60 ft. (perfect), Size 10 ft., Reach 10 ft. (20 with glaive)
Melee Glaive +35/+35/+31/+26/+21, +2 vs evil outsiders (2d8+21, +2d6+2 vs evil outsiders, 19-20/3x)
Special Abilities celestial judgement, summon weapon, incapacitating strike
Spell-Like Abilities (CL 20th)
Always on—deathward, repulsion (DC 25), true seeing
At will—euphoric tranquility (DC 27), greater dispel magic, greater teleport (self plus 50 lbs. of objects only), greater scrying (DC 26), holy aura (DC 27), holy word (DC 26), imprisonment (DC 28), magic circle against evil, cure critical wounds, sunburst (DC 27), wall of cold (as per wall of fire, deals cold damage)
1/day—mass heal, true resurrection
1/year—wish
STATISTICS
Str 36, Dex 28, Con 35, Int 26, Wis 30, Cha 28
Base Atk +20; CMB +34 (+38 grapple); CMD 53
Feats Blind Fight, Iron Will, Great Fortitude, Lightning Reflexes, Power Attack, Toughness, Weapon Focus: Greatsword, Improved Natural Armor 3x
Skills Appraise +17, Bluff +32, Diplomacy +32, Disguise +27, Fly +30, Intimidate +32, Knowledge (arcana) +28, Knowledge (planes) +32, Knowledge (religion) +32, Perception +33, Sense Motive +33, Spellcraft +32, Stealth +28, Survival +22, Use Magic Device +29
Languages Infernal, Draconic, Common, Celestial, Abyssal
Equipment: Double. Archons of Judgement usually wear a Monk's Robe and a Belt of Physical Perfection +6 in combat. These bonuses are not included in the above statblock; increase Strength/Dexterity/Constitution by 6 and add their wisdom modifier to AC and CMD if those items are employed.
Celestial Judgement (Su)
Three times per day, an Archon of Judgement can spend a minute to judge an evil outsider or undead she has personally slain in the last hour. If the evil outsider or undead has CR equal to or less than her own, its soul -or the souls it once formed from- is severed from its fiendish or undead essence and returned to its original state right after death. Such souls usually go on to their rightful punishment in the afterlife - they can be made into fiends or undead again by the dark powers, but the process has to be done from the beginning.
Call Weapon (Su)
Archons of Judgement can call forth a large, two-handed weapon of their preference as a swift action. The weapon is either silver or cold iron (their choice, each time they summon), and it is a +1 speed evil outsider bane weapon.
Incapacitating Strike (Ex)
Melee injury; save Fort DC 32; frequency 1/round for 10 rounds; effect 1d6 Str damage; cure 3 consecutive saves. The save DC is Constitution-based.
Divine Challenge (Su)
As a swift action, an Archon of Judgement may issue a challenge to an evil creature. If she does, she may no longer employ her repulsion, euphoric tranquility, greater dispel magic, holy word, imprisonment, sunburst or wall of cold SLAs against that creature and her deathward, holy aura and magic circle against evil give her no bonuses or defense against attacks from that creature. However, her own attacks function against that creature as if she were a paladin of her level using Smite Evil.
Divine Challenge lasts until either the target or the Archon die, until the Archon rests or until she attempts to flee the field of battle. An Archon of Judgement may employ Divine Challenge only once per creature per day.
DESIGNER'S NOTES
*Built off Pit Fiend stats, mostly.
*Built because having all the celestials be heal-bots and all the fiends as tanks is fantasy discrimination at its best.
*Spell-likes altered to reflect her nature but kept at the same level more or less.
*Special abilities equivalent to those of the Pit Fiend, if different.
*Feats changed to reflect a more defensive approach to combat.
http://cdn.superbwallpapers.com/wallpapers/fantasy/warrior-angel-13270-400x250.jpg
This striking, silver-haired, white-robed, dove-winged woman glows with an inner radiance, the glory of Heaven given form to clear the shadows. Those who worship evil's might, beware!
Large Outsider (Archon, Extraplanar, Good, Lawful)
Init +9; Senses lowlight vision, darkvision 60ft, true seeing, Perception +33
Aura Courage (20 ft), Menace (20 ft, DC 30)
DEFENSE
AC 41, touch 18, flat-footed 32 (+9 Dex, +23 natural, –1 size)
hp 370 (20d10+260) Fort +26, Ref +17, Will +24 (+4 vs poison), DR 15/evil and mithril, SR 31, Immune: Electricity/Fire/Charm/Compulsion/Fear/Petrification, Resist: Acid/Cold 10, Regeneration 5/evil
OFFENSE
Speed 40 ft., fly 60 ft. (perfect), Size 10 ft., Reach 10 ft. (20 with glaive)
Melee Glaive +35/+35/+31/+26/+21, +2 vs evil outsiders (2d8+21, +2d6+2 vs evil outsiders, 19-20/3x)
Special Abilities celestial judgement, summon weapon, incapacitating strike
Spell-Like Abilities (CL 20th)
Always on—deathward, repulsion (DC 25), true seeing
At will—euphoric tranquility (DC 27), greater dispel magic, greater teleport (self plus 50 lbs. of objects only), greater scrying (DC 26), holy aura (DC 27), holy word (DC 26), imprisonment (DC 28), magic circle against evil, cure critical wounds, sunburst (DC 27), wall of cold (as per wall of fire, deals cold damage)
1/day—mass heal, true resurrection
1/year—wish
STATISTICS
Str 36, Dex 28, Con 35, Int 26, Wis 30, Cha 28
Base Atk +20; CMB +34 (+38 grapple); CMD 53
Feats Blind Fight, Iron Will, Great Fortitude, Lightning Reflexes, Power Attack, Toughness, Weapon Focus: Greatsword, Improved Natural Armor 3x
Skills Appraise +17, Bluff +32, Diplomacy +32, Disguise +27, Fly +30, Intimidate +32, Knowledge (arcana) +28, Knowledge (planes) +32, Knowledge (religion) +32, Perception +33, Sense Motive +33, Spellcraft +32, Stealth +28, Survival +22, Use Magic Device +29
Languages Infernal, Draconic, Common, Celestial, Abyssal
Equipment: Double. Archons of Judgement usually wear a Monk's Robe and a Belt of Physical Perfection +6 in combat. These bonuses are not included in the above statblock; increase Strength/Dexterity/Constitution by 6 and add their wisdom modifier to AC and CMD if those items are employed.
Celestial Judgement (Su)
Three times per day, an Archon of Judgement can spend a minute to judge an evil outsider or undead she has personally slain in the last hour. If the evil outsider or undead has CR equal to or less than her own, its soul -or the souls it once formed from- is severed from its fiendish or undead essence and returned to its original state right after death. Such souls usually go on to their rightful punishment in the afterlife - they can be made into fiends or undead again by the dark powers, but the process has to be done from the beginning.
Call Weapon (Su)
Archons of Judgement can call forth a large, two-handed weapon of their preference as a swift action. The weapon is either silver or cold iron (their choice, each time they summon), and it is a +1 speed evil outsider bane weapon.
Incapacitating Strike (Ex)
Melee injury; save Fort DC 32; frequency 1/round for 10 rounds; effect 1d6 Str damage; cure 3 consecutive saves. The save DC is Constitution-based.
Divine Challenge (Su)
As a swift action, an Archon of Judgement may issue a challenge to an evil creature. If she does, she may no longer employ her repulsion, euphoric tranquility, greater dispel magic, holy word, imprisonment, sunburst or wall of cold SLAs against that creature and her deathward, holy aura and magic circle against evil give her no bonuses or defense against attacks from that creature. However, her own attacks function against that creature as if she were a paladin of her level using Smite Evil.
Divine Challenge lasts until either the target or the Archon die, until the Archon rests or until she attempts to flee the field of battle. An Archon of Judgement may employ Divine Challenge only once per creature per day.
DESIGNER'S NOTES
*Built off Pit Fiend stats, mostly.
*Built because having all the celestials be heal-bots and all the fiends as tanks is fantasy discrimination at its best.
*Spell-likes altered to reflect her nature but kept at the same level more or less.
*Special abilities equivalent to those of the Pit Fiend, if different.
*Feats changed to reflect a more defensive approach to combat.