LordErebus12
2013-02-09, 05:59 PM
Fighter
GAME RULE INFORMATION
Fighters have the following game statistics.
Alignment: Any.
Hit Die: d10.
Class Skills
The Fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Listen (Wis), Jump (Str), Ride (Dex), Search (Int), Spot (Wis), and Swim (Str).
Skill Points at 1st Level: (4 + Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.
{table=head]{colsp=7}Table: Fighter Class
Level| BAB | Fort| Ref |Will| Special Abilities| Bonus HP
1st |+1 |+2 |+0 |+0 | Mixed Training, Bonus Feat |5
2nd |+2 |+3 |+0 |+0 | Bonus Feat |10
3rd |+3 |+3 |+1 |+1 | Weapon Focus |10
4th |+4 |+4 |+1 |+1 | Bonus Feat |15
5th |+5 |+4 |+1 |+1 | I Got A Plan |15
6th |+6/+1 |+5 |+2 |+2 | Bonus Feat |20
7th |+7/+2 |+5 |+2 |+2 | Weapon Specialization |20
8th |+8/+3 |+6 |+2 |+2 | Bonus Feat |25
9th |+9/+4 |+6 |+3 |+3 | I'm Working On It |25
10th |+10/+5 |+7 |+3 |+3 | Bonus Feat |30
11th |+11/+6/+1 |+7 |+3 |+3 | Greater Weapon Focus |30
12th |+12/+7/+2 |+8 |+4 |+4 | Bonus Feat |35
13th |+13/+8/+3 |+8 |+4 |+4 | Greater Weapon Specialization |35
14th |+14/+9/+4 |+9 |+4 |+4 | Bonus Feat |40
15th |+15/+10/+5 |+9 |+5 |+5 | I Got It Covered |40
16th |+16/+11/+6/+1 |+10 |+5 |+5 | Bonus Feat |45
17th |+17/+12/+7/+2 |+10 |+5 |+5 | Legendary Feat |45
18th |+18/+13/+8/+3 |+11 |+6 |+6 | Bonus Feat |50
19th |+19/+14/+9/+4 |+11 |+6 |+6 | Legendary Feat |50
20th |+20/+15/+10/+5 |+12 |+6 |+6 | Bonus Feat |55
[/table]
Class Features
All of the following are class features of the Fighter.
Weapon and Armor Proficiency:
A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
1st - Bonus Feats (Ex):
At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
1st - Bonus HP (Ex):
Fighters are tough, they wade out into unimaginable dangers as a full time job, slaying beasts so their comrades remain safe. The fighter gains bonus HP, based on his Fighter level (as shown on the table above). This bonus hp is considered an enhancement bonus and does not stack with each other bonus.
1st - Mixed Training (Ex):
At first level, a fighter may chose between two options based on their upbringing, background, or early training. they can choose between proficiency or skill: If they choose proficiency, pick any three weapons or armors that a fighter would not normally be proficient in and gain them as exotic proficiency feats. If they choose skill, pick three different skills not found on the fighter skills list; they are now treated as class skills, receiving a +3 bonus to each skill.
Once chosen the choices are permanent and cannot be altered. Multiclassed characters who dip into fighter after their first level do not gain the benefits of this fighter class ability.
3rd - Weapon Focus (Ex):
As the fighter feat.
5th - I Got A Plan! (Ex):
This ability allows a fighter to choose one combat or teamwork feat that he qualifies for, utilizing it for up to one round + 1/2 fighter level. This ability can be used a number of times per day equal to your Intelligence modifier plus one, plus an additional use at 10th, 15th level, and 20th level.
7th - Weapon Specialization (Ex):
As the fighter feat.
9th - I'm Working On It (Ex):
This ability allows a fighter to choose one combat or teamwork feat that he qualifies for, utilizing it for up to one hour + 1/2 fighter level. This ability can be changed with 1 minute of practice.
11th - Greater Weapon Focus (Ex):
As the fighter feat.
13th - Greater Weapon Specialization (Ex):
As the fighter feat.
15th - I Got It Covered (Ex):
This ability allows a fighter to choose any one feat (combat or otherwise) that he qualifies for, utilizing it until altered. This ability can be changed with 1 hour of practice.
17th, 19th - Legendary Feat (Ex):
This ability allows a fighter to choose any one feat, assuming he meets the size, race, class abilities and casting abilities (if any) required for taking the feat. Any other prerequisites can be ignored. Once chosen this feat cannot be altered.
GAME RULE INFORMATION
Fighters have the following game statistics.
Alignment: Any.
Hit Die: d10.
Class Skills
The Fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Listen (Wis), Jump (Str), Ride (Dex), Search (Int), Spot (Wis), and Swim (Str).
Skill Points at 1st Level: (4 + Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.
{table=head]{colsp=7}Table: Fighter Class
Level| BAB | Fort| Ref |Will| Special Abilities| Bonus HP
1st |+1 |+2 |+0 |+0 | Mixed Training, Bonus Feat |5
2nd |+2 |+3 |+0 |+0 | Bonus Feat |10
3rd |+3 |+3 |+1 |+1 | Weapon Focus |10
4th |+4 |+4 |+1 |+1 | Bonus Feat |15
5th |+5 |+4 |+1 |+1 | I Got A Plan |15
6th |+6/+1 |+5 |+2 |+2 | Bonus Feat |20
7th |+7/+2 |+5 |+2 |+2 | Weapon Specialization |20
8th |+8/+3 |+6 |+2 |+2 | Bonus Feat |25
9th |+9/+4 |+6 |+3 |+3 | I'm Working On It |25
10th |+10/+5 |+7 |+3 |+3 | Bonus Feat |30
11th |+11/+6/+1 |+7 |+3 |+3 | Greater Weapon Focus |30
12th |+12/+7/+2 |+8 |+4 |+4 | Bonus Feat |35
13th |+13/+8/+3 |+8 |+4 |+4 | Greater Weapon Specialization |35
14th |+14/+9/+4 |+9 |+4 |+4 | Bonus Feat |40
15th |+15/+10/+5 |+9 |+5 |+5 | I Got It Covered |40
16th |+16/+11/+6/+1 |+10 |+5 |+5 | Bonus Feat |45
17th |+17/+12/+7/+2 |+10 |+5 |+5 | Legendary Feat |45
18th |+18/+13/+8/+3 |+11 |+6 |+6 | Bonus Feat |50
19th |+19/+14/+9/+4 |+11 |+6 |+6 | Legendary Feat |50
20th |+20/+15/+10/+5 |+12 |+6 |+6 | Bonus Feat |55
[/table]
Class Features
All of the following are class features of the Fighter.
Weapon and Armor Proficiency:
A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
1st - Bonus Feats (Ex):
At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
1st - Bonus HP (Ex):
Fighters are tough, they wade out into unimaginable dangers as a full time job, slaying beasts so their comrades remain safe. The fighter gains bonus HP, based on his Fighter level (as shown on the table above). This bonus hp is considered an enhancement bonus and does not stack with each other bonus.
1st - Mixed Training (Ex):
At first level, a fighter may chose between two options based on their upbringing, background, or early training. they can choose between proficiency or skill: If they choose proficiency, pick any three weapons or armors that a fighter would not normally be proficient in and gain them as exotic proficiency feats. If they choose skill, pick three different skills not found on the fighter skills list; they are now treated as class skills, receiving a +3 bonus to each skill.
Once chosen the choices are permanent and cannot be altered. Multiclassed characters who dip into fighter after their first level do not gain the benefits of this fighter class ability.
3rd - Weapon Focus (Ex):
As the fighter feat.
5th - I Got A Plan! (Ex):
This ability allows a fighter to choose one combat or teamwork feat that he qualifies for, utilizing it for up to one round + 1/2 fighter level. This ability can be used a number of times per day equal to your Intelligence modifier plus one, plus an additional use at 10th, 15th level, and 20th level.
7th - Weapon Specialization (Ex):
As the fighter feat.
9th - I'm Working On It (Ex):
This ability allows a fighter to choose one combat or teamwork feat that he qualifies for, utilizing it for up to one hour + 1/2 fighter level. This ability can be changed with 1 minute of practice.
11th - Greater Weapon Focus (Ex):
As the fighter feat.
13th - Greater Weapon Specialization (Ex):
As the fighter feat.
15th - I Got It Covered (Ex):
This ability allows a fighter to choose any one feat (combat or otherwise) that he qualifies for, utilizing it until altered. This ability can be changed with 1 hour of practice.
17th, 19th - Legendary Feat (Ex):
This ability allows a fighter to choose any one feat, assuming he meets the size, race, class abilities and casting abilities (if any) required for taking the feat. Any other prerequisites can be ignored. Once chosen this feat cannot be altered.