yougi
2013-02-11, 06:48 AM
That makes for a derriere kicking title, doesn't it?
I posted last week about how to play a Beholder intelligently, and now I have a few questions regarding the beast.
First, the tale is quite interesting. The PCs have found that the cult they're trying to stop has a chapter leading the thieves' guild of the world's largest empire: they kill the apparent leaders, take the stairways down, and find another level, filled with images of the cult. They find two high level ones, who get agressive to those strangers, and then the wizard hastes the party, they kill the two enemies in about 4 rounds. The wizard yells: we're hasted, let's get to the next encounter. Open that door.
Well that door had a beholder behind it.
First round, sends the healer running away, scared out of his mind, and blasts the wizard to the other end of the room with telekinesis. The barbarian uses his winged boots to get to him, but AMF makes that much harder, and so the next round another nine rays: the bard becomes a pile of dust, the barbarian is slowed. The group decides to leave and go get their healer. The beholder is slow to fly behind them, but slowed barbarian ain't much faster. They find the healer, they decide to open a door to make the beholder think they went that way: two mind flayers are in that lab, working on some weird stuff. Party 'ports out. Half the party go on food errand while bard rerolls a dragon shaman (the guy likes to give others bonuses I guess). Bard realizes he had a ring of three wishes with one charge left. Party realizes the Beholder now has that. Party goes "oh crap".
So, here are my questions related to beholders:
1- Blinded beholders. The wizard cast blindness at the beholder, and while he made his save, I still wonder how that would have worked. Can a blinded beholder still use his eye powers? I mean, per RAW, I don't see anything, and that would be one incredibly large weakness for such a monster, but still, as a player, would you expect a blinded beholder to be unable to use either the rays or the AMF?
2- Beholder's AMF: It says it "suppresses" magic effects. I took that as meaning it dispels temporary effect (aforementioned haste, for example) and temporarily stops magic items and spells from being used, but now I'm not so certain... what does suppress really mean? My dictionary says "forcibly put an end to", yet I don't see the use of the "slow" ray if he's to dispel it everytime he puts his AMF on...
3- Beholders and magic items: Can a Beholder use magic items through his telekinesis? If so, what types? I mean, I know it can't use the ring, BUT what about wands or rods?
I posted last week about how to play a Beholder intelligently, and now I have a few questions regarding the beast.
First, the tale is quite interesting. The PCs have found that the cult they're trying to stop has a chapter leading the thieves' guild of the world's largest empire: they kill the apparent leaders, take the stairways down, and find another level, filled with images of the cult. They find two high level ones, who get agressive to those strangers, and then the wizard hastes the party, they kill the two enemies in about 4 rounds. The wizard yells: we're hasted, let's get to the next encounter. Open that door.
Well that door had a beholder behind it.
First round, sends the healer running away, scared out of his mind, and blasts the wizard to the other end of the room with telekinesis. The barbarian uses his winged boots to get to him, but AMF makes that much harder, and so the next round another nine rays: the bard becomes a pile of dust, the barbarian is slowed. The group decides to leave and go get their healer. The beholder is slow to fly behind them, but slowed barbarian ain't much faster. They find the healer, they decide to open a door to make the beholder think they went that way: two mind flayers are in that lab, working on some weird stuff. Party 'ports out. Half the party go on food errand while bard rerolls a dragon shaman (the guy likes to give others bonuses I guess). Bard realizes he had a ring of three wishes with one charge left. Party realizes the Beholder now has that. Party goes "oh crap".
So, here are my questions related to beholders:
1- Blinded beholders. The wizard cast blindness at the beholder, and while he made his save, I still wonder how that would have worked. Can a blinded beholder still use his eye powers? I mean, per RAW, I don't see anything, and that would be one incredibly large weakness for such a monster, but still, as a player, would you expect a blinded beholder to be unable to use either the rays or the AMF?
2- Beholder's AMF: It says it "suppresses" magic effects. I took that as meaning it dispels temporary effect (aforementioned haste, for example) and temporarily stops magic items and spells from being used, but now I'm not so certain... what does suppress really mean? My dictionary says "forcibly put an end to", yet I don't see the use of the "slow" ray if he's to dispel it everytime he puts his AMF on...
3- Beholders and magic items: Can a Beholder use magic items through his telekinesis? If so, what types? I mean, I know it can't use the ring, BUT what about wands or rods?