Fouredged Sword
2013-02-11, 12:15 PM
Ok, not about the game "Breath of Dragons", but rather about cool ideas for dragon breath weapons. I am playing a game with heavy homebrew and I am using custom dragons so each is unique in some way (or at least have many variations. So here is a place to post my ideas and see if anyone else has cool ideas.
Here is what the basis is.
Dragons are elemental, so four varieties: earth, air, fire, water.
Dragons are basically all based of a stripped down green dragon. They all use that for stats, age categories, and breath weapon advancement, and movement speed. I went with green because they start small and grow quickly with HD, so a large dragon isn't an unreasonable threat for a 8th level party.
I started the idea in another thread, but decided I wanted to see what would happen if I did more and really made this interesting.
Then the element gets applied as a template, followed by a breath weapon template.
This is a work in progress, so bear with me.
Earth dragon template
Str +2
Dex-2
Con+2
Natural armor +1 per age category
DR 1/adimantium per age category
Claw and bite attacks damage die are determined as if the dragon was one size category bigger that it actually is.
Loose wing buffet attacks
Loose fly speed
Gain Burrow speed 5ft, through rock or dirt. Can leave a tunnel if desired.
Special powers / qualities
Perfect footing: Earth dragons can move along any surface of stone or dirt as if under the spider climb spell as an EX ability. They ignore difficult terrain caused by slopes or rough terrain along rock or dirt surfaces.
King of the Earth: This dragon has the granted power of the earth domain, and may turn or destroy air creatures and rebuke or control earth creatures. All earth elementals start with a helpful disposition to an earth dragon. Air elementals start unfriendly.
True Stonecunning: This ability grants the dragon a +2 per age catagory racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A earth dragon who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and an earth dragon can use the Search skill to find stonework traps as a rogue can. An earth dragon can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. This also grants a +2 per age category racial bonus on all craft checks having to do with stone or earth.
Earth Mastery: The dragon gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the dragon takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Vulnerability to electrical damage: An earth dragon takes 1.5x the normal damage from any electrical damage
Immune to Acid damage
darkvision: 240ft,
Dragon traits and immunites
Spelllike/psilike abilities
Adult - Expansion 3/day
Old - spike stones 3/day
ancient - Wall of stone 3/day
Great Wyrm - Rock to mud/mud to rock 1/day
associated elements / types / concepts - Acid, Bludgeoning, darkness, sonic.
Does this seem like a net zero change to CR from a standard green dragon? Assume a breath weapon like a cone of acid or such.
Water Dragons
Dex +2
Con +2
Str -2
Land speed +5ft per age category
Swim speed = to land speed
+1 dodge bonus to AC per 2 age categories, round up.
Water Breathing
Water dragons loose their bite attack
Water dragons gain a gore attack with the reach and damage of the bite lost, but deals double damage on a charge as if it was a lance used from a charging mount.
King of the Water: This dragon has the granted power of the water domain, and may turn or destroy fire creatures and rebuke or control water creatures. All water elementals start with a helpful disposition to an water dragon. fire elementals start unfriendly.
Endless craw of the sea: a water dragon can use create water as a spell like ability at will. The dragon spews water from it's mouth creating 2 gallons/HD.
Water Mastery (Ex)
A water dragon gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the dragon is touching the ground, the elemental takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Immunity to cold
Vulnerability to Fire (takes 1.5x damage)
Spell like abilities
Adult - Chill metal 3/day
Old - Sleet storm 3/day
Ancient - Wall of Ice 3/day
Great Wyrm - Control Water 1/day
More later....
Here is what the basis is.
Dragons are elemental, so four varieties: earth, air, fire, water.
Dragons are basically all based of a stripped down green dragon. They all use that for stats, age categories, and breath weapon advancement, and movement speed. I went with green because they start small and grow quickly with HD, so a large dragon isn't an unreasonable threat for a 8th level party.
I started the idea in another thread, but decided I wanted to see what would happen if I did more and really made this interesting.
Then the element gets applied as a template, followed by a breath weapon template.
This is a work in progress, so bear with me.
Earth dragon template
Str +2
Dex-2
Con+2
Natural armor +1 per age category
DR 1/adimantium per age category
Claw and bite attacks damage die are determined as if the dragon was one size category bigger that it actually is.
Loose wing buffet attacks
Loose fly speed
Gain Burrow speed 5ft, through rock or dirt. Can leave a tunnel if desired.
Special powers / qualities
Perfect footing: Earth dragons can move along any surface of stone or dirt as if under the spider climb spell as an EX ability. They ignore difficult terrain caused by slopes or rough terrain along rock or dirt surfaces.
King of the Earth: This dragon has the granted power of the earth domain, and may turn or destroy air creatures and rebuke or control earth creatures. All earth elementals start with a helpful disposition to an earth dragon. Air elementals start unfriendly.
True Stonecunning: This ability grants the dragon a +2 per age catagory racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A earth dragon who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and an earth dragon can use the Search skill to find stonework traps as a rogue can. An earth dragon can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. This also grants a +2 per age category racial bonus on all craft checks having to do with stone or earth.
Earth Mastery: The dragon gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the dragon takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Vulnerability to electrical damage: An earth dragon takes 1.5x the normal damage from any electrical damage
Immune to Acid damage
darkvision: 240ft,
Dragon traits and immunites
Spelllike/psilike abilities
Adult - Expansion 3/day
Old - spike stones 3/day
ancient - Wall of stone 3/day
Great Wyrm - Rock to mud/mud to rock 1/day
associated elements / types / concepts - Acid, Bludgeoning, darkness, sonic.
Does this seem like a net zero change to CR from a standard green dragon? Assume a breath weapon like a cone of acid or such.
Water Dragons
Dex +2
Con +2
Str -2
Land speed +5ft per age category
Swim speed = to land speed
+1 dodge bonus to AC per 2 age categories, round up.
Water Breathing
Water dragons loose their bite attack
Water dragons gain a gore attack with the reach and damage of the bite lost, but deals double damage on a charge as if it was a lance used from a charging mount.
King of the Water: This dragon has the granted power of the water domain, and may turn or destroy fire creatures and rebuke or control water creatures. All water elementals start with a helpful disposition to an water dragon. fire elementals start unfriendly.
Endless craw of the sea: a water dragon can use create water as a spell like ability at will. The dragon spews water from it's mouth creating 2 gallons/HD.
Water Mastery (Ex)
A water dragon gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the dragon is touching the ground, the elemental takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Immunity to cold
Vulnerability to Fire (takes 1.5x damage)
Spell like abilities
Adult - Chill metal 3/day
Old - Sleet storm 3/day
Ancient - Wall of Ice 3/day
Great Wyrm - Control Water 1/day
More later....