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Blind_Prophet
2013-02-12, 03:08 PM
Hello fellow GITP Dwellers I'm posting this in hopes of a little assistance in improving our party line-up (doesn't need to be perfect we just want to not be useless) but first a little background were gonna be playing TOEE in a slightly odd way with each party member being played by a different person and any discussion while in-game done by the party face will be acted out like a normal PnP game and combat each "player" makes their own combat action. This has so far worked quite well in IWD1/2 and we hope it continues in TOEE.

Anyways that aside here's the party...thanks to the CO8 mod I was able to increase the party size to 8 so I can allow the players who have recently joined our PnP group to participate as well.

Oh and main questions are what should the druid name herself (we have a few ideas she wanted to see what you guys say), whats the best level spread/order for the Bard/Rogue he wants to be the face/trapsmith/buffer/stabby from behind guy and lastly will the halfing monk do less fist damage because he's small aside from those three were also open to any suggestions you may have.

1 Lawful Good Male Human Fighter - Gabriel Fireheart
| -Weapon: Glaive
|
| -Feats:
| -Fighter 1: Power Attack/[Cleave]/Toughness
| -Fighter 2: [Combat Expertise]
| -Fighter 3: Weapon Focus (Glaive)
| -Fighter 4: [Weapon Specialization (Glaive)]
| -Fighter 6: Mobility/[Dodge]
| -Fighter 8: [Improved Critical (Glaive)]
| -Fighter 9: Spring Attack
| -Fighter 10: [Whirlwind Attack]

Gabriel is basically as close to being a paladin as you can get w/o actually being a Paladin and in these types of games Paladins seem to be forced to be lawful stupid with things such as turning down rewards and becoming fallen stupidly easy so we avoid it so for all intensive purposes of roleplaying he's a Paladin although the extra feats don't hurt.


2 Chaotic Good Male Half-Orc Barbarian - Baer
| -Weapon: Spiked Chain
|
| -Feats:
| -Barbarian 1: Spiked Chain Prof
| -Barbarian 3: Power Attack
| -Barbarian 6: Cleave
| -Barbarian 9: Great Cleave

Baer is a Half-Orc who believes his other half is actually Bear and in PnP games I tend to grant him the ability to talk to bears...he's a fairly simple character but he does well roleplaying it oh and spaking of that were pretty sure theres a little dwarf blood running through him as well based on the players portrayal :P



3 Lawful Good Female Half-Elf Cleric - Keirla
| -Weapon: Heavy Mace+Shield
|
| -Feats:
| -Cleric 1: Scribe Scroll
| -Cleric 3: Brew Potion
| -Cleric 6: Craft Magic Arms and Armor
| -Cleric 9: Craft Wondrous Item

One of the two girls in our group and she loves playing "leader" type characters (her fav 4e class is Ardent which is more or less the psionic version of cleric) shes admittedly one of our weaker roleplayers but she's improving quite rapidly...shes very open to suggestion on her build as long as she's a healer


4 Lawful Good Male Halfling Monk - Troi Lightfoot
| -Weapon: Fists
|
| -Feats:
| -Monk 1: [Stunning Fist]/Dodge
| -Monk 2: [Combat Reflexes]
| -Monk 3: Improved Initiative
| -Monk 6: [Improved Trip]/Mobility
| -Monk 9: Spring Attack

The player controlling Troi is one of our newest members and neither him nor I really know his preferred play style so It's possible I may be removing this character later and using console commands to catch him up to the rest of party but for now he just wants to play a monk who punches things so is quite open to suggestion


5 Chaotic Good Male Human Rogue/Bard - Santhist
| -Weapon: Dual Bastard Swords
|
| -Feats:
| -1: B-Sword Prof/TWF
| -3: Power Attack
| -6: Cleave
| -9: Great Cleave

Ah Santhist...he always has the same name and play either a Bow User or a TWF and 99% of the time is an elf only reason he's not here is the extra feat was needed. On the other hand the player of santhist is scary good at roleplaying and despite always having a similar frame his characters are vastly different.


6 Neutral Good Female Human Druid - ???
| -Weapon: Q-Staff or Sling
|
| -Feats:
| -Druid 1: SF: Conj/Augment Summoning
| -Druid 3: Natural Spell
| -Druid 6: Craft W-Item
| -Druid 9: Craft A/A

The second female to join our little group and just as new as troi's player she is currently playing a psychotic sorceror in our PnP game so wants to play a nicer character here and liked the idea of a summoner type character as well so we figured druid would work best since its still a spellcaster, has different spells (divine as opposed to arcane) and tends to lean towards the side of nice IMHO


7 Chaotic Good Male Dwarven Wizard - Garr Magehammer
| -Weapon: Light Crossbow
|
| -Feats:
| -Wizard 1: Spell Penetration
| -Wizard 3: Empower Spell
| -Wizard 5: [Craft Magic Arms and Armor]
| -Wizard 6: Craft Wondrous Item
| -Wizard 9: Craft Wand
| -Wizard 10: [Craft Rod]

This is me since I don't actually get to DM TOEE, not much to say here really I like dwarfs, heard crafting was really good and like wizards...thus this character

8 Neutral Good Female Elven Sorc - Mel Stormshroud
| -Weapon: Longbow
|
| -Feats:
| -Sorceress 1: Spell Penetration
| -Sorceress 3: Spell Focus (Evocation)
| -Sorceress 6: Greater Spell Penetration
| -Sorceress 9: Greater Spell Focus (Evocation)

Also not much to say about this one either player wanted to be female and make things go boom.

So any suggestions? Party Alignment will be Neutral Good btw

Triaxx
2013-02-12, 04:24 PM
Not sure how well Glaive is going to work. I remember them being a little weak if there wasn't anyone to keep the enemies at range, but other than that it looks good. I have a suspicion that the Bard has played before. He might make the magic users look like they're not trying.

Blind_Prophet
2013-02-12, 05:12 PM
Not sure how well Glaive is going to work. I remember them being a little weak if there wasn't anyone to keep the enemies at range, but other than that it looks good. I have a suspicion that the Bard has played before. He might make the magic users look like they're not trying.

What would you suggest we use instead of the glaive I heard that reach weapons were really OP in TOEE and Glaives look cool so only reason we went with it...also wouldn't spiked chain have the same problem?

As for the Bard I don't know if he's played before but we still would like to know a good balance of levels.

Triaxx
2013-02-13, 10:05 AM
It's not the levels that are a problem with the bard. It's the bastard swords. There are a couple of exceptionally potent ones available.

The Glaive should be fine, I was thinking that the game had a problem with long weapons not striking up close properly, but I was remembering it wrong. Glaive is just fine.

It's almost identical to a party I played through with, so you should be just fine. The only difference is I had a halfling paladin.

Blind_Prophet
2013-02-13, 11:31 AM
Well we did actually switch to ranseur but only cause the player though it looked cooler than a glaive lol...basically the same weapon stat-wise though i was actually talking to some peeps on the Co8 Forums (a massive TOEE mod and bug fixer) and they gave me lots of advice...namely that Halfling Monks fist damage is less than others so we switched to Dwarf as well as a few other things....this is what I'm rolling with now.


1 Lawful Good Male Human Fighter - Gabriel Fireheart
| -Weapon: Ranseur
|
| -Feats:
| -Fighter 1: Power Attack/[Cleave]/Toughness
| -Fighter 2: [Combat Expertise]
| -Fighter 3: Weapon Focus (Ranseur)
| -Fighter 4: [Weapon Specialization (Ranseur)]
| -Fighter 6: Mobility/[Dodge]
| -Fighter 8: [Improved Critical (Ranseur)]
| -Fighter 9: Spring Attack
| -Fighter 10: [Whirlwind Attack]


2 Chaotic Good Male Half-Orc Barbarian - Baer
| -Weapon: Spiked Chain
|
| -Feats:
| -Barbarian 1: Spiked Chain Prof
| -Barbarian 3: Power Attack
| -Barbarian 6: Cleave
| -Barbarian 9: Great Cleave


3 Lawful Good Female Half-Elf Cleric - Keirla Tamsol
| -Weapon: Heavy Mace+Shield
|
| -Feats:
| -Cleric 1: Scribe Scroll/[Domain: Sun/Good]
| -Cleric 3: Brew Potion
| -Cleric 6: Craft Magic Arms and Armor
| -Cleric 9: Craft Wondrous Item


4 Lawful Good Male Dwarf Monk - Troi Lightfoot
| -Weapon: Fists
|
| -Feats:
| -Monk 1: [Stunning Fist]/Dodge
| -Monk 2: [Combat Reflexes]
| -Monk 3: Improved Initiative
| -Monk 6: [Improved Trip]/Mobility
| -Monk 9: Spring Attack


5 Chaotic Good Male Human Rogue/Bard - Santhist (Lvl Order R,B,R,B,etc.)
| -Weapon: Dual Bastard Swords
|
| -Feats:
| -1: B-Sword Prof/TWF
| -3: Power Attack
| -6: Cleave
| -9: Great Cleave


6 Neutral Good Female Human Druid - Sylvanna Oakheart
| -Weapon: Q-Staff or Sling
|
| -Feats:
| -Druid 1: SF: Conj/Augment Summoning
| -Druid 3: Natural Spell
| -Druid 6: Craft W-Item
| -Druid 9: Craft A/A


7 Chaotic Good Male Gnome Wizard - Garr Magehammer
| -Weapon: Light Crossbow
|
| -Feats:
| -Wizard 1: Spell Penetration
| -Wizard 3: Empower Spell
| -Wizard 5: [Craft Magic Arms and Armor]
| -Wizard 6: Craft Wondrous Item
| -Wizard 9: Craft Wand
| -Wizard 10: [Craft Rod]


8 Neutral Good Female Elven Sorc - Mel Stormshroud
| -Weapon: Longbow
|
| -Feats:
| -Sorceress 1: Spell Penetration
| -Sorceress 3: Spell Focus (Evocation)
| -Sorceress 6: Greater Spell Penetration
| -Sorceress 9: Greater Spell Focus (Evocation)

Starbuck_II
2013-02-13, 02:12 PM
What would you suggest we use instead of the glaive I heard that reach weapons were really OP in TOEE and Glaives look cool so only reason we went with it...also wouldn't spiked chain have the same problem?

As for the Bard I don't know if he's played before but we still would like to know a good balance of levels.

Oh, the reason is reach weapons hit adjacent in the Video game.
Bards are cool because 1st level Tasha's hideous laughter is a great spell (will save).

Triaxx
2013-02-13, 09:01 PM
I will say only one more thing: Fear the giant frogs. :D

Blind_Prophet
2013-02-13, 10:16 PM
Giants Frogs = Run like a little girl CHECK!

Triaxx
2013-02-14, 08:35 AM
It's not so much that they're scary as you can accidentally trigger to many and have your party get eaten, or in your case, not have enough party members to kill the frogs to release the eaten ones.

Spuddles
2013-02-15, 02:54 PM
Walk slowly through swampy areas. Grappling frogs are sneak attackable, which makes them die fast.

The fighter shouldn't bother with whirlwind. Get great cleave instead and use those feats on something else. Like bumping up saves and getting focus, etc. faster.

Crafting feats are great. Half price items, don't have to shop around for them. Cleric and universalist wizard obv make best crafters.

The monk is going to suck super hard. A cleavebot fighter would be superior.

The bard is only going to be good if he uses the OP bastard swords, in which case he will be very good.

Blasting is pretty useful as there are a lot of low level stuff. Haste and slow are useful, and battlefield control spells (grease, web, stinking cloud, black tentacles) can be down right godly.

Multiple clerics should be awesome. There are some pretty nasty monsters out there.