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View Full Version : Enhancements and AoMF..



animewatcha
2013-02-12, 11:50 PM
Sorry if I asked this in the FAQ and didn't read the answer.

Looking to use AoMF on a feral saurian shifter monk totemist barb ( using drag mags ACFs most level are totemists but the normal barb rage ), was wanting to do soulbound ( +1 ) and the raging enhancement ( +1 ) that gives +2 enhancement bonuses while raging.

attacks being unarmed ( + claw damage from beast strike feat ), claws ( girallon arms + feral ), bite ( shifter trait ), tail ( shifter trait ), slam ( feat ), ram ( horn helm thing ), and possibly one or two others I can't remember right now.

Basically, LOTS of natural attacks with a feat that skyrockets their damage potential.

Is there a precedent for doing enchantments onto AoMF other than 'adding special ability to magic items'?

Was hoping to do this to help supplement skin-grafted or whatever its called that penalizes two con for it becoming slotless ( and plus 50% cos ) valorous AoMF and tiger sandals from sword and fist. Combined for 4 x damage on charge.

If anyone is mentioning any suggestions, ToB banned, Exalted banned, Evil-y stuff like Vile is a no.

tyckspoon
2013-02-12, 11:56 PM
The only precedent for Amulet of Mighty Fists is flat enhancement bonuses of the +1 to hit/damage variety. It does not permit special properties, RAW. You may be thinking of the Necklace of Natural Attacks, which can host special properties- the downside is that you must pay again for each natural weapon you want it to affect. Useful for Unarmed Strikers, not so much value for Totemists sporting 8-12 natural weapons. So.. basically, ask your DM, or be prepared to pay for enchanting a dozen different weapons.