Frathe
2013-02-14, 12:13 AM
Cavestar
{table]
Size/Type: | Medium Aberration (Aquatic)
Hit Dice: | 6d8+18 (45 hp)
Initiative: | +7
Speed: | 10 ft. (2 squares), swim 20 ft.
Armor Class: | 20 (+3 Dex, +7 natural), touch 13, flat-footed 17
Base Attack/Grapple: | +4/+9
Attack: | Arm +9 melee (1d4+5)
Full Attack: | 5 arms +9 melee (1d4+5) and bite +7 melee (1d4+2)
Space/Reach: | 5 ft./5 ft. (10 ft. with arms)
Special Attacks: | Improved grab, stare
Special Qualities: | Amphibious, darkvision 60 ft., many-eyed
Saves: | Fort +5, Ref +5, Will +7
Abilities: | Str 21, Dex 16, Con 17, Int 2, Wis 15, Cha 15
Skills: | Hide +5, Listen +4, Move Silently +5, Spot +5
Feats: | Combat Reflexes, Improved Initiative, Multiattack
Environment: | Underground
Organization: | Solitary or family (3-6)
Challenge Rating: | 5
Treasure: | Standard
Alignment: | Usually neutral
Advancement: | 7-9 HD (Large); 10-18 HD (Huge)
Level Adjustment: | — [/table]
The cavestar is an amphibious monster that lives on the shores of underground lakes and streams. It has five long, ridged arms, each one tipped with an small lidless eye. The center of its body has a large sightless eye on top (actually a decoy, a sightless pseudo-eye comparable to an eyespot) and a mouth, ringed with sharp toothlike structures, on its underside. Cavestars move using a multitude of tiny tube-shaped feet attached to their underside.
A cavestar is about 5 feet in diameter (to the tips of the arms) and weighs about 350 pounds.
Combat
Cavestars will attempt to grapple and bite one opponent while keeping other enemies at bay with its stare.
Improved Grab (Ex)
To use this ability, a cavestar must hit an opponent of any size with an arm attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.
Stare (Su)
Any creature within 30 ft. that a cavestar turns its hideous eye upon must succeed on a DC 15 Will save or become afflicted for as many rounds as the cavestar has Hit Dice. The range of this attack increases to 60 ft. for a Large cavestar and 90 ft. for a Huge cavestar. The affliction can take two forms, as the cavestar chooses: the creature becomes panicked, fleeing the source of its fear, or it acquires a curse similar to those given by bestow curse. If a curse is given, the same cavestar cannot curse the same creature twice as long as that creature remains cursed. This attack is a gaze attack. The save DCs are Charisma-based.
Amphibious (Ex)
Cavestars freely migrate between the shore and water, hunting for prey in both.
Many-Eyed (Ex)
A cavestar's many eyes, all facing in different directions, make it impossible to flank. They also lend a +2 racial bonus to Spot checks.
{table]
Size/Type: | Medium Aberration (Aquatic)
Hit Dice: | 6d8+18 (45 hp)
Initiative: | +7
Speed: | 10 ft. (2 squares), swim 20 ft.
Armor Class: | 20 (+3 Dex, +7 natural), touch 13, flat-footed 17
Base Attack/Grapple: | +4/+9
Attack: | Arm +9 melee (1d4+5)
Full Attack: | 5 arms +9 melee (1d4+5) and bite +7 melee (1d4+2)
Space/Reach: | 5 ft./5 ft. (10 ft. with arms)
Special Attacks: | Improved grab, stare
Special Qualities: | Amphibious, darkvision 60 ft., many-eyed
Saves: | Fort +5, Ref +5, Will +7
Abilities: | Str 21, Dex 16, Con 17, Int 2, Wis 15, Cha 15
Skills: | Hide +5, Listen +4, Move Silently +5, Spot +5
Feats: | Combat Reflexes, Improved Initiative, Multiattack
Environment: | Underground
Organization: | Solitary or family (3-6)
Challenge Rating: | 5
Treasure: | Standard
Alignment: | Usually neutral
Advancement: | 7-9 HD (Large); 10-18 HD (Huge)
Level Adjustment: | — [/table]
The cavestar is an amphibious monster that lives on the shores of underground lakes and streams. It has five long, ridged arms, each one tipped with an small lidless eye. The center of its body has a large sightless eye on top (actually a decoy, a sightless pseudo-eye comparable to an eyespot) and a mouth, ringed with sharp toothlike structures, on its underside. Cavestars move using a multitude of tiny tube-shaped feet attached to their underside.
A cavestar is about 5 feet in diameter (to the tips of the arms) and weighs about 350 pounds.
Combat
Cavestars will attempt to grapple and bite one opponent while keeping other enemies at bay with its stare.
Improved Grab (Ex)
To use this ability, a cavestar must hit an opponent of any size with an arm attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.
Stare (Su)
Any creature within 30 ft. that a cavestar turns its hideous eye upon must succeed on a DC 15 Will save or become afflicted for as many rounds as the cavestar has Hit Dice. The range of this attack increases to 60 ft. for a Large cavestar and 90 ft. for a Huge cavestar. The affliction can take two forms, as the cavestar chooses: the creature becomes panicked, fleeing the source of its fear, or it acquires a curse similar to those given by bestow curse. If a curse is given, the same cavestar cannot curse the same creature twice as long as that creature remains cursed. This attack is a gaze attack. The save DCs are Charisma-based.
Amphibious (Ex)
Cavestars freely migrate between the shore and water, hunting for prey in both.
Many-Eyed (Ex)
A cavestar's many eyes, all facing in different directions, make it impossible to flank. They also lend a +2 racial bonus to Spot checks.