Yora
2013-02-14, 09:16 AM
Or at least as light-ish as you can get a d20 game that isn't SWSE.
Even with all the great options to customize within an existing d20 game or to easily make total conversions to quite different games, I always thought the basic d20 chassis is too complex. There are too many rules and things to keep track off.
So I have been thinking, what parts of the game could be cut from it for being not really needed, while leaving the rest in perfect working order?
Here some starting idea I've come up with so far:
Core Rulebook only.
Only the 11 standard classes.
No Prestige Classes.
Maximum level 10. Everything above is ignored for now.
No favored classes: Just forget about them.
Limited choices for customizable class features.
No feats that require 11th or higher level. Reducing the number from 176 to 142.
Removing Greater Combat Maneuver feats. Reducing the number further to 136.
No item creation feats. Reducing the number of feats further to 129. (A total reduction of 27%.)
Maximum spell level 5th. This reduces the number of spells from about 600 to about 400. The other spells exist only as monster spell-like abilities.
No major magic items. Only minor and medium ones. This reduces the amount of magic items (excluding scrolls, wands, and potions) from 466 to 291.
Attacks of Opportunity for Moving away from enemies and casting spells. Everything else does not provoke.
No staying conscious at 0 hp. In all the years playing D&D and PF, I can't remember a single time where a character was at 0 hp. If it happens, just treat it the same as -1 while being automatically stabilized. This removes the disabled condition.
Cut the flare spell, which I believe is the only source of the dazzled condition.
Replace Damage Reduction x/chaos/evil/good/law with DR x/magic.
Remove the broken condition. An item is either okay or destroyed.
Remove the dazed condition and replace it with stunned.
I would say there is still great room for improvement with the grapple system, maybe doing something like Star Wars Saga has.
Also, replacing the Skill Rank system with either the SWSE system (add character level to trained skills, half character level to untrained skills, +3 bonus to trained skills), or a Skill Slot system like Myth & Magic (1 slot +3 bonus, 2 slots +6 bonus, 3 slots +9 bonus, 4 slots +12 bonus) would speed up character creation and level up a lot.
One posible simplification could be replacing Maximum Dexterity to AC and Armor check penalty for all armor with the numbers for Encumberance. But since you change armor so rarely, this might be unneccessary.
Any other ideas?
Even with all the great options to customize within an existing d20 game or to easily make total conversions to quite different games, I always thought the basic d20 chassis is too complex. There are too many rules and things to keep track off.
So I have been thinking, what parts of the game could be cut from it for being not really needed, while leaving the rest in perfect working order?
Here some starting idea I've come up with so far:
Core Rulebook only.
Only the 11 standard classes.
No Prestige Classes.
Maximum level 10. Everything above is ignored for now.
No favored classes: Just forget about them.
Limited choices for customizable class features.
No feats that require 11th or higher level. Reducing the number from 176 to 142.
Removing Greater Combat Maneuver feats. Reducing the number further to 136.
No item creation feats. Reducing the number of feats further to 129. (A total reduction of 27%.)
Maximum spell level 5th. This reduces the number of spells from about 600 to about 400. The other spells exist only as monster spell-like abilities.
No major magic items. Only minor and medium ones. This reduces the amount of magic items (excluding scrolls, wands, and potions) from 466 to 291.
Attacks of Opportunity for Moving away from enemies and casting spells. Everything else does not provoke.
No staying conscious at 0 hp. In all the years playing D&D and PF, I can't remember a single time where a character was at 0 hp. If it happens, just treat it the same as -1 while being automatically stabilized. This removes the disabled condition.
Cut the flare spell, which I believe is the only source of the dazzled condition.
Replace Damage Reduction x/chaos/evil/good/law with DR x/magic.
Remove the broken condition. An item is either okay or destroyed.
Remove the dazed condition and replace it with stunned.
I would say there is still great room for improvement with the grapple system, maybe doing something like Star Wars Saga has.
Also, replacing the Skill Rank system with either the SWSE system (add character level to trained skills, half character level to untrained skills, +3 bonus to trained skills), or a Skill Slot system like Myth & Magic (1 slot +3 bonus, 2 slots +6 bonus, 3 slots +9 bonus, 4 slots +12 bonus) would speed up character creation and level up a lot.
One posible simplification could be replacing Maximum Dexterity to AC and Armor check penalty for all armor with the numbers for Encumberance. But since you change armor so rarely, this might be unneccessary.
Any other ideas?