inuyasha
2013-02-14, 06:45 PM
Hi Im inuyasha and I like to create things. I was thinking of ideas to make a new spell and I thought of a great idea...combine fireball, vampiric touch and animate dead...and thus, the death ball was born. I know this requires extreme peaching and I accept constructive criticism, is this spell already done, and is this version good is what I need to ask. Here it is:
Death ball
Necromancy [evil]
Level: Sor/Wis 8 Clr 7
Components: V, S, M
Casting time: 1 standard action
Range: Long (400ft+40ft per caster level)
Area: 20ft. radius spread
Duration: Instantaneous
Saving throw: reflex half
Spell resistance: yes
this spell causes 1d6/level negative energy damage to everyone wtihin the area (max 20d6) and heals the caster the same amount of damage if the caster is within the blast zone, but the caster doesn't take damage.
You point your finger and determine the range (distance and height) at which the deathball is to burst. A black, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the deathball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
The caster cannot regain more hit points than all the creatures in the areas hit points combined (excess are lost). In addition, anyone who dies (reduced to -10) in the blast rises as a zombie one round later. The caster can control 4HD of zombies per caster level. If you are a cleric any undead controlled through rebuking/controlling undead do not count against this limit
Material component: a black onyx gem worth at least 50GP that dissolves into the air as the spell is cast
so I know this probably needs PEACHing, please give me good advice and tell me how the spell is, the hardest thing for me is assigning level, and also I think this might need nerfs but Im not sure where. I did exactly as I said I would, combined fireball vampiric touch and animate dead. so anyways let me know what you think :)
Death ball
Necromancy [evil]
Level: Sor/Wis 8 Clr 7
Components: V, S, M
Casting time: 1 standard action
Range: Long (400ft+40ft per caster level)
Area: 20ft. radius spread
Duration: Instantaneous
Saving throw: reflex half
Spell resistance: yes
this spell causes 1d6/level negative energy damage to everyone wtihin the area (max 20d6) and heals the caster the same amount of damage if the caster is within the blast zone, but the caster doesn't take damage.
You point your finger and determine the range (distance and height) at which the deathball is to burst. A black, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the deathball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
The caster cannot regain more hit points than all the creatures in the areas hit points combined (excess are lost). In addition, anyone who dies (reduced to -10) in the blast rises as a zombie one round later. The caster can control 4HD of zombies per caster level. If you are a cleric any undead controlled through rebuking/controlling undead do not count against this limit
Material component: a black onyx gem worth at least 50GP that dissolves into the air as the spell is cast
so I know this probably needs PEACHing, please give me good advice and tell me how the spell is, the hardest thing for me is assigning level, and also I think this might need nerfs but Im not sure where. I did exactly as I said I would, combined fireball vampiric touch and animate dead. so anyways let me know what you think :)