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View Full Version : Shackled City (Part I) -- Life's Bazaar



Turk Mannion
2013-02-15, 01:58 PM
After days of difficult travel, skirting the thin strip of land between the Hellfurnaces and Jerlea Bay, you find yourself in the city of Cauldron. Though small in comparison to the great metropolises of Greyhawk or Dyvers, Cauldron provides a thriving trade center in a region known for chaos. As you move thorough the city, you see that the town’s buildings are tightly packed together and build from volcanic rock and wood. Cobblestone roads form concentric circles around a small lake of cold water, which fills the volcano’s basin. A 50’ fortified wall of black malachite encircles the city, along the outer rim of the volcano. The districts near the upper rim tend to be occupied by upper class families and elite merchants. As you get lower toward the center of town and the central lake, you see shoddier homes, dark alleys and the distinct odor of sewage draining into the lake.

Your reasons for travel to the city are diverse and varied, but the city does provide a bit of an oasis in the often chaotic region. As the sun begins to sink below the walls of the volcano, you find yourself at the Tipped Tankard Tavern, along Ash Avenue and just across the street from Crater Lake. A large man in a beer-stained apron is cleaning the top of a battered and abused bartop, little more than several planks laid across empty barrels. Several tables are placed haphazardly around the room, with booths, deep in shadow, lining the walls. You see several flyers tacked to the walls, seeking assistance in resolving some recent kidnapping activity and offering a small reward.


You may either arrive separately or together, however you like. If together, you can assume you have met earlier in the day on the road and decided to finish your journey as a group for safety.


Cauldron
The city of Cauldron is located in the caldera of a long-dormant volcano, surrounded by mountains (to the north and south) and jungles (to the east and west). The city has a population of approximately 10,000 humanoids (79% of which are humans). Its economy is based upon the mines and plantations surrounding the city; most of its food and textiles come from trade with the neighboring cities of Redgorge, Hollowsky, and Sasserine.

History

The human presence in Cauldron began about 700 years ago. At this time, a powerful mage named Surabar Spellmason led a small army inland from the recently founded city of Sasserine. He founded Redgorge, and later Cauldron -- but first, he fought to rid the region of an ancient demonic taint. The events of this battle are re-enacted every year at the Demonskar Ball.

After Spellmason confirmed that the extinct volcano posed no danger to settlers, the settlement of Cauldron thrived, since its caldera provided both natural defenses and a supply of fresh water. Precious metals were discovered beneath the surface, attracting communities of gnomes (who founded Jhadrizune) and dwarves (who build the Malachite Fortress). These communities mostly departed in the last 200 years, for reasons unknown.

Politics and Society

Cauldron is an electorate. All citizens who own land (or who can successfully petition their equivalent value to the city) are eligible to vote. The current elected leader is Lord Mayor Severen Navalant; he works with a council of noblemen to govern and administer the city.

Cauldron's aristocracy is composed of a handful of independently wealthy families who trace their lineage to the foundation of the city (they are called the First Families), and a number of nouveau riche entrepeneurs and merchants. The city's prosperous middle class is composed mostly of merchants, while the lower classes work as peasants, labourers, or mercenaries.

Geography

The city is defined by a series of concentric thoroughfares at various heights. The highest and broadest street is Obsidian Avenue, followed by Magma Avenue, Lava Avenue, and finally Ash Avenue, which encircles Crater Lake. The general social class of the inhabitants decreases as one moves closer to the centre of the city. Since most of Cauldron's side streets are stepped, or paved at steep angles, the city is not friendly to horses or other livestock.

Urbek
2013-02-17, 12:53 PM
The journey from the lands north of Jerlea Bay was harrowing and exhausting for Elmadge, traversing the narrow strip of barren land between the coastline to the West and the steep craggy peaks of the Hellfurnace Mountains range foothills to the East. Even the salty waters of the bay held no relief for him, due the hot dry winds blowing seaward, parching them to their cores. He travelled with the river-gypsies he met in Flen at the confluence of the Javan and Davish rivers to Westkeep then on to Port Joli, where he sat out on his own to Cauldron. His long time mentor, Bidwiddle, sent him on a journey to deliver a message to his mentor's brother, Lumwinkle. Elmadge thinks it may be bad news although he can't prove otherwise due to the scroll case being locked with magicks far beyond his knowledge.

Upon reaching the jutting edge of the town of Caulrdon, his spirit awakened and his pace picked up until he reached the outer reaches of town. He made his way through the open gates of the magnificent black malachite wall and down the streets in the lower section of the city. He stopped at various shops and bazaars along the way to see if there were any interesting items he could afford and use. The meager coin left in his purse was aching to be spent, but he knew it would have to last him until he could find work. Besides, his journey left him hungry and tired and he needed to find a good wine, a bowl of hot stew and bread, and a comfortable (and hopefully clean bed) to rest his weary aching body. Although normally talkative, his presence in the city seemed distracting to the citizens and merchants, as if he didn't belong or worse, not welcomed. So he kept to hiomself and trudged onward.

The sign above the door read, "Tipped Tankard Tavern" and looked to be an out of the way spot to rest and refresh himself. Hoping to wasn't too busy with patrons, he sighed heavily and opened the door and passed through. Seeing the barkeep cleaning up after what was possibly some drunken fools gambling their coin at a game of dice or Three Dragon Ante, he nodded and made his way to a booth in the back of the tavern. He sat facing the door, removing his pack, setting it and his ornate quarterstaff beside him and within arms reach. The hardness of the wood bench provided no comfort, but it was the best he could do for now. He drew a deep breath and closed his eyes to rest his dry tired eyes, but staying alert to his surroundings.

Waldorf
2013-02-20, 12:58 AM
Haggard from a dusty journey of many miles across unforgiving terrain, a lone muscular figure strides through the outer gates of Cauldron unaware of his surroundings. He carries little with him besides his hunger and an impressive greatsword slung over his broad back. His long unkempt hair and rugged features suggest one unconcerned by the formalities of others, but his appearance is betrayed by a stature and gait suggesting a honor bound tradition mostly unknown outside of the civilized caldera of Cauldron...

Pushing through the crowded avenues of the city, this restless lone figure moves through bartering and chattering crowds of onlookers til his eyes fix upon a placard above an out of the way tavern, one he resigns to enter, thus bringing an end to his long wandering...

Waldorf
2013-02-23, 10:35 PM
Taking a seat at an empty small table of the tavern, the armored human figure sits and stares down at the table top unconcerned by the chattering of voices around him. Even the barkeep's approach (and his shrill disagreeable voice) fails to rouse him from his meditation. Only when the barkeep reaches for his arm does the stranger react, reaching out and gripping the hand that had moved towards him, spinning the barkeep in his tracks, and detaining him almost by instinct.

Releasing the aproned figure as quickly as he detained him, the stranger mutters a simple "sorry," and orders an ale and a bowl of stew...

Che Ki
2013-02-27, 09:07 AM
Beneath a sinking sun, blazing over the hot and barren jungles outside the city of Cauldron, a lone figure slowly trod towards the city gate. Covered in dust, the figure made his way towards the gate, encountering city guards and beggars, both of whom looked at the stocky figure with more than a little disdain and uneasiness. He couldn’t help but wonder if it was due to his race, the greatsword strapped to his back, or something more... In any event, the guards paid him no further attention, and the beggars pulled back their hands and looked away.

He walked the city streets in the market area, noting the countless stalls and stores filed with merchants hawking food and other sundry goods. The patrons of the marketplace gave him a wide berth. The late afternoon heat intensified the smell of the unwashed peasants and the “lake” that these people used for a sewer system, and he soon found himself looking for a respite from the sea of humans as well as from his long journey. A journey, he thought to himself, that felt like would never end.

Spying a crude tavern sign down a small side street, he abruptly turned and made his way to it. As he walked down the street, two small children held out their hands for a coin. As they saw his bushy eyebrows and long, plaited beard, they quickly pulled their hands back in fright and turned to run away. But, he quickly called out to them and, pulling out two copper coins, flicked them to the children, before turning towards the tavern. Looking at the sign, he thought, “Tipped Tankard Tavern, huh? How do the humans come up with these names?” Sighing, he entered the tavern.

Turk Mannion
2013-02-27, 04:14 PM
Shaking free of the wild haired man, the bartender backed away slowly before turning toward the kitchen. He returned a few minutes later with a bowl of stew that smelled surprisingly appetizing and a tankard of ale. He approached with the look of someone who was not looking for trouble, but who had dealt with similar situations in the past.

"No offense intended, but I'll be seeing your coin before you eat. Times may be good in the city, but that don't always make it down here to these areas."

He glanced over at the newcomer as the door opened and was a bit surprised to see the stocky form of a dwarf. But if the traveller had coin, what did it matter.


Out of Character

I will still need to get character sheets. Not critical in this environment, but I might need for spots, listens, etc.

Also, we can set up an OOC thread in a separate forum, but I have always found that more of a pain. I would rather just use the "spoiler" tag for something out of character to discuss as well as die rolls.

Lastly, each of you should select a color for your spoken conversation. I will use Red. Also, please bold anything spoken out loud and italicize any thoughts. This makes it easier to differentiate whille still allowing information to be shared and character development. Let me know if you need any help with these things.

Urbek
2013-03-07, 11:34 AM
Elmadge shakes his head at the barkeep's comment and yells out, "What kind of establishment are you running here, sir? I have been in far worse taverns that treated its' patrons with a lot more respect! If he has no coin to pay, then I shall pay for him. Here!" tossing him a tarnished silver coin. "While your at it, bring me the same as he ordered, hold the spittle!"