Mephibosheth
2013-02-15, 01:58 PM
The Old True Love
http://2.bp.blogspot.com/_ifyX9TcUQ7E/S1NYsJaMtXI/AAAAAAAAAA0/D7rBnXQyOqE/s400/hill2.jpg
Well met well met said an old true love
Well met well met said he
I have just returned from the salt salt sea
And it's all for the love of thee
Now you forsake your house carpenter
And come along with me
I'll take you were the grass grows green
On the banks of the deep blue sea
Then she picked up her darling little babe
And kisses she gave him three
Saying stay right here my darling little babe
And keep your papa company
Listen to this while you read. (http://www.youtube.com/watch?v=ZOyST2vMlP0)
Size/Type:
Medium Fey
Hit Dice:
15d6 + 45 (97 hp)
Initiative:
+7
Speed:
30 ft (6 squares)
Armor Class:
20 (+7 Dex, +3 natural armor), touch 17, flat-footed 13, material plane 30
Base Attack/Grapple:
+7/+7
Attack:
Claw +14 (1d8) or incorporeal touch (1d4 Wis) (see text)
Full Attack:
2 Claws +14 (1d8) or incorporeal touch (1d4 Wis) (see text)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Spells, spell-like abilities
Special Qualities:
Alive in dreams, damage reduction 15/cold iron, detect broken hearts, dream of love reunited, low-light vision, spell resistance 25, tongues, visage of the lost love
Saves:
Fort +8, Ref +16, Will +14
Abilities:
Str 11, Dex 25, Con 16, Int 23, Wis 17, Cha 30
Skills:
Balance +7, Bluff +28, Concentration +24, Diplomacy +32, Disguise +30, Hide +25, Intimidate +30, Jump +2, Listen +21, Move Silently +25, Perform (storytelling) +28, Sense Motive +21, Spot +21, Tumble +25
Feats:
Ability Focus (dream of love reunited), Weapon Finesse, Spell Focus (enchantment), Greater Spell Focus (enchantment), Skill Focus (concentration), Iron Will, Spell Focus (illusion)
Environment:
Any
Organization:
Solitary, couple (an Old True Love and one victim), or crew (an Old True Love, one victim, and 20+ crew members)
Challenge Rating:
14
Treasure:
Double standard
Alignment:
Usually Chaotic Evil
Advancement:
By character class
Level Adjustment:
--
An Old True Love is a particularly insidious fey creature stuck between the material world and the world of dreams. Because its existence on the material plane is insubstantial and unfulfilling, it steals into the lovelorn hopes and dreams of lonely individuals longing for a lost companion. It uses these heart-broken individuals’ vulnerability to trap them in a dream world, impersonating their lost love and luring them into giving up their minds as hosts for a dream world in which the Old True Love can experience a richer existence.
Victims of an Old True Love are trapped in the fey’s dream world. They leave their homes, walking in a trance-like state toward a remote location (for example, an abandoned mountain cave or floating shipwreck) where they spend the rest of their natural lives asleep, trapped in the Old True Love’s dream. They can only be freed by death; either their own or the Old True Love's
No one knows what an Old True Love really looks like. It always appears in disguise, taking the form of the lost love of someone present. In the real world, truly perceptive individuals can notice that this form is insubstantial and fuzzy around the edges. In the dream world, even the sharpest eyes have difficulty penetrating the Old True Love’s disguise.
Combat
An Old True Love is a creature of trickery and seduction. It will use its abilities to avoid combat if at all possible. But it will use its formidable magical abilities to defend itself if confronted. This is especially true if it is threatened on the dream world where it is most vulnerable.
Among the Old True Love’s most potent weapons is its ability to take on different appearances. If encountered in the dream world, it will try to hide and use its detect broken hearts ability on any potential enemies before appearing in the form of any lost loves it was able to glean. It will then assail the minds of its victims, attempting to incapacitate them before delivering the final blows. It will also direct any crewmen around to aid in its fight. As a last-ditch effort, it will make the target of its dream of love reunited ability throw itself in the path of danger while the Old True Love makes its escape.
If encountered on the material plane, an Old True Love is significantly harder to strike but much less potent. It will attempt to use its disguise abilities to confuse any possible assailants while it flees. If this doesn’t work, it will simply dismiss its visage of the lost love ability and use its incorporeality to help it escape.
Alive in Dreams (Su): An Old True Love is, in some ways, a being stuck between two worlds; the material plane and a special dream world. In the material plane, the Old True Love exists as an intangible vestige of itself. It can move in and observe the material plane as if it were an ethereal creature, except as noted here. It is incorporeal and has a deflection bonus to AC equal to its Charisma modifier. It is also continually under the effect of the sustained force version of the Telekinesis spell. It's caster level for this effect is equal to its hit dice. It employs this telekinesis almost exclusively to appear as though it is interacting with the material world, opening doors and the like. It is unable to use any abilities other than detect broken hearts, telekinesis, visage of the lost love, and vision of love reunited.
The Old True Love truly lives in the dream world created by its vision of love reunited ability. In this dream world, the Old True Love is fully able to interact with and observe its surroundings without penalty or limit and can use any abilities it possesses. It is no longer incorporeal and loses the deflection bonus to its AC. It also gains a +8 racial bonus on Will saves made to manipulate highly morphic planes.
And Old True Love can enter and leave a dream world at will as a free action, but is subject to all of the limitations of the plane it currently inhabits.
Detect Broken Hearts (Su): An Old True Love is able to detect sadness, grief, and broken hearts. This ability functions in all ways as the Detect Evil spell, except that, instead of alignment, it detects grief, loneliness and similar emotions caused by the absence of a beloved individual. Additionally, if the Old True Love concentrates on an individual for 4 rounds, it perceives an exact image of the person whose absence broke the individual’s heart. The Old True Love can use this ability at will.
Dream of Love Reunited (Su): An Old True Love can create a vision in the mind of a brokenhearted individual, hereafter referred to as the target. The details of the Dream World created by this ability are outlined below.
The Old True Love uses this ability by projecting a vision of the Dream World into a mind of the target and then entering and residing in this Dream World. The One True Love can accomplish this in one of two ways.
The Old True Love must spend one hour in the willing presence of the target disguised as the target’s lost love as described in the detect broken hearts ability. At the end of this time, the target must make a DC 29 Will save, taking a -4 penalty as a result of the Old True Love’s deception. The save DC is Charisma-based. If the Old True Love creates a Dream World this way, it can build the Dream World as it desires within the limits outlined below.
The Old True Love can opportunistically create a Dream World in the mind of a creature reduced to 0 Wisdom by its incorporeal touch attack. If the Old True Love chooses to use this ability, the target must make a DC 29 Will save upon falling unconscious. The save DC is Charisma-based. If the Old True Love creates a dream world this way, it cannot alter the dream world but rather incorporates itself into an already existing (and usually quite troubling) dream.
In either case, if the target fails its save, it enters the dream world of the Old True Love and remains asleep until the dream world is destroyed. The target sleepwalks to a place designated by the Old True Love. A sleepwalking target moves at half speed and is limited to a single move action each round. It is not capable of moving at a higher rate of speed and automatically fails any Dexterity- or Strength-based checks. It can take additional actions only when granted them by magical means.
Once a sleepwalking target has reached its designation, it remains asleep until its natural life ends, it is killed, or it is awakened. The target cannot be awakened by nonmagical means. Targets that entered the dream world via method #1 can make an additional Will save twice per year; on the winter and summer solstices. If they succeed, they awake from the dream. If they fail, they take 1d4 points of Wisdom damage. This Wisdom damage does not heal until the target awakens, at which point all Wisdom damage they have accumulated is completely healed. If the target's Wisdom is been reduced to 0 in this manner, they are not allowed further Will saves to wake up. Targets who entered the dream world via method #2 cannot make these Will saves. While asleep,the target continues to age normally but does not die of hunger or thirst. Killing the target destroys the Dream World but does not kill the Old True Love.
Spell-Like Abilities:
At will – gaseous form, invisibility, silent image (DC 21), detect thoughts (DC 22)
3/day – crushing despair (DC 26), suggestion (23)
1/day – confusion (DC 26), mind fog (DC 27)
Spells: An Old True Love casts arcane spells as a 9th level sorcerer.
Typical sorcerer spells known (8/5/4/3/2, Save DC 20 + spell level [+2 for Enchantment, +1 for Illusion])
0 (6/day) – Resistance, detect magic, dancing lights, ray of frost, ghost sound, touch of fatigue, mage hand, prestidigitation
1st (9/day) – Mage armor, charm person, ventriloquism, ray of enfeeblement, magic missile
2nd (9/day) – Hideous laughter, touch of idiocy, mirror image, ghoul touch
3rd (8/day) – Deep slumber, vampiric touch, major image
4th (8/day) – Dimension door, greater invisibility
Tongues (Su): An Old True Love is constantly under the effect of the Tongues spell, even on the material plane.
Visage of the Lost Love (Su): An Old True Love can use Disguise Self at will. It is not bound by the normal restrictions of this spell concerning size and body type, but it can only take on the form of individuals it saw with its detect broken hearts ability.
Wisdom Damage (Su): While on the material plane, an Old True Love gains an incorporeal touch attack that deals 1d4 points of Wisdom damage. A creature reduced to 0 Wisdom by an Old True Love is rendered unconscious and is drawn into the Old True Love's dream world (see the dream of love reunited ability)
The Dream World
A dream world is an extremely-localized temporary demiplane that is nested within the material plane (hereafter referred to as "the waking world"). A dream world comes into existence when an individual dreams and ceases to exist when the dream ends or the dreamer awakes. Under normal circumstances, dream worlds are only experienced by the dreamer.
Dream worlds are highly changeable planes; each dream world a dreamer creates is different and can change over the course of a dream. Generally, however, a dream world has the following planar characteristics:
Normal Gravity
Erratic Time
Self-Contained Shape - A dream world moves and expands with the dreamer. The dreamer remains roughly at the center of the dream world, which moves and changes as the dreamer moves. The size of the dream world is typically limited to the distance the dreamer can perceive. It might be as small as a single room or have a radius of several miles. If individuals other than the dreamer find their way into a dream world, their movements are limited by the dream world's self-contained shape even though the dreamer's movements are typically not.
Highly Morphic - Dreamers can change the nature of their dream worlds and, except in rare circumstances, do so unconsciously. Others in the dream world can make a Will save (DC varies depending on the dream world, but is usually 25+)
Normal Magic
Bear in mind that these characteristics are only typical and can be changed for a given dream world.
Under normal circumstances, traveling to a dream world is extremely difficult for anyone other than the dreamer. They are extremely localized and only exist for brief amounts of time. Plane Shift and similar spells will allow individuals other than the dreamer to enter a dream world, but they must specify exactly the individual whose dream world they wish to enter and must do so during the brief time window in which it exists. Arrival locations are still random as normal for such spells, within the limits of the dream world.
Traveling to dream worlds differs from conventional planar travel in one important way. When the spell is cast, the spell's targets fall asleep and their consciousnesses travel to the dream world, where they appear with the exact same appearance, equipment, and abilities that they had in the waking world, assuming these abilities function in the dream world.
Dream worlds are confusing by nature, which presents a unique challenge to outsiders. Immediately upon entering the dream world, each individual must succeed on a DC 20 Will save or be unable to remember that they are in a dream world. If an individual takes at least one point of damage (either in the dream world or on the material plane) she can make another Will save. Dreamers are typically not aware that they are in a dream world, but some exceptions to this rule are possible. In such cases, the dreamer must also make a Will save upon entering the dream world to recognize its nature.
Individuals, including dreamers, who are able to do so can Plane Shift or use similar abilities to leave a dream world at any time, provided they are aware that they are in a dream world and can decide to leave. If they do so, their consciousnesses are returned to their bodies and they awake. An individual who uses cast spells or uses abilities with limited uses per day while in a dream world does not expend these abilities upon re-entering the waking world.
A dreamer who is injured or killed normally faces no ramifications in the waking world. Others who enter the dream world, however, are at risk. If such an individual takes damage, she sustains an equal amount of non-lethal damage and is fatigued upon re-entering the waking world. If an individual other than the dreamer is killed in a dream world, she takes 1d3 negative levels upon waking. A successful DC 20 Fortitude save prevents these negative levels from becoming permanent.
The Dream World of the Old True Love
The dream world created by an Old True Love differs from a normal dream world in a few crucial ways.
Under normal circumstances an Old True Love's dream world last until the natural death of the creature's victim. The victim remains asleep for the entire duration. Nothing outside the dream world can wake the victim.
The Old True Love's dream world can be ended, though doing so is difficult. The Old True Love must be killed or convinced to relinquish the victim. If the Old True Love is killed in the waking world, the dream world is destroyed but the victim remains in a dreamless sleep for the remainder of her natural life and cannot be roused. If the Old True Love is killed in the dream world, the victim and any other individuals currently in the dream world awake, destroying the dream world. The same occurs if the Old True Love is convinced to relinquish the victim. If the Old True Love's victim is successfully roused, he or she has limited memory of the dream world and the actions he or she took while under the influence of the Old True Love. The victim is immune to this particular Old True Love's Dream of Love Reunited ability for 24 hours and gains a +2 bonus on saves to resist all future encounters with this ability.
Entering an Old True Love's dream world is also more difficult (except for the victim, of course). Anyone attempting to use Plane Shift or similar abilities to enter the dream world must succeed on an opposed character level check against the Old True Love. The Old True Love uses its hit dice for this check. If they fail, their spell or ability is used and they are unable to enter the dream world.
It is also possible to be brought into an already-established dream world by an Old True Love. One of two circumstances must occur.
The individual must be reduced to 0 Wisdom by the Old True Love's incorporeal touch attack and must subsequently fail a Will save against the Old True Love's dream of love reunited ability.
The individual must voluntarily submit to this ability, at which point the Old True Love can bring her into the dream world as a standard action.
http://2.bp.blogspot.com/_ifyX9TcUQ7E/S1NYsJaMtXI/AAAAAAAAAA0/D7rBnXQyOqE/s400/hill2.jpg
Well met well met said an old true love
Well met well met said he
I have just returned from the salt salt sea
And it's all for the love of thee
Now you forsake your house carpenter
And come along with me
I'll take you were the grass grows green
On the banks of the deep blue sea
Then she picked up her darling little babe
And kisses she gave him three
Saying stay right here my darling little babe
And keep your papa company
Listen to this while you read. (http://www.youtube.com/watch?v=ZOyST2vMlP0)
Size/Type:
Medium Fey
Hit Dice:
15d6 + 45 (97 hp)
Initiative:
+7
Speed:
30 ft (6 squares)
Armor Class:
20 (+7 Dex, +3 natural armor), touch 17, flat-footed 13, material plane 30
Base Attack/Grapple:
+7/+7
Attack:
Claw +14 (1d8) or incorporeal touch (1d4 Wis) (see text)
Full Attack:
2 Claws +14 (1d8) or incorporeal touch (1d4 Wis) (see text)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Spells, spell-like abilities
Special Qualities:
Alive in dreams, damage reduction 15/cold iron, detect broken hearts, dream of love reunited, low-light vision, spell resistance 25, tongues, visage of the lost love
Saves:
Fort +8, Ref +16, Will +14
Abilities:
Str 11, Dex 25, Con 16, Int 23, Wis 17, Cha 30
Skills:
Balance +7, Bluff +28, Concentration +24, Diplomacy +32, Disguise +30, Hide +25, Intimidate +30, Jump +2, Listen +21, Move Silently +25, Perform (storytelling) +28, Sense Motive +21, Spot +21, Tumble +25
Feats:
Ability Focus (dream of love reunited), Weapon Finesse, Spell Focus (enchantment), Greater Spell Focus (enchantment), Skill Focus (concentration), Iron Will, Spell Focus (illusion)
Environment:
Any
Organization:
Solitary, couple (an Old True Love and one victim), or crew (an Old True Love, one victim, and 20+ crew members)
Challenge Rating:
14
Treasure:
Double standard
Alignment:
Usually Chaotic Evil
Advancement:
By character class
Level Adjustment:
--
An Old True Love is a particularly insidious fey creature stuck between the material world and the world of dreams. Because its existence on the material plane is insubstantial and unfulfilling, it steals into the lovelorn hopes and dreams of lonely individuals longing for a lost companion. It uses these heart-broken individuals’ vulnerability to trap them in a dream world, impersonating their lost love and luring them into giving up their minds as hosts for a dream world in which the Old True Love can experience a richer existence.
Victims of an Old True Love are trapped in the fey’s dream world. They leave their homes, walking in a trance-like state toward a remote location (for example, an abandoned mountain cave or floating shipwreck) where they spend the rest of their natural lives asleep, trapped in the Old True Love’s dream. They can only be freed by death; either their own or the Old True Love's
No one knows what an Old True Love really looks like. It always appears in disguise, taking the form of the lost love of someone present. In the real world, truly perceptive individuals can notice that this form is insubstantial and fuzzy around the edges. In the dream world, even the sharpest eyes have difficulty penetrating the Old True Love’s disguise.
Combat
An Old True Love is a creature of trickery and seduction. It will use its abilities to avoid combat if at all possible. But it will use its formidable magical abilities to defend itself if confronted. This is especially true if it is threatened on the dream world where it is most vulnerable.
Among the Old True Love’s most potent weapons is its ability to take on different appearances. If encountered in the dream world, it will try to hide and use its detect broken hearts ability on any potential enemies before appearing in the form of any lost loves it was able to glean. It will then assail the minds of its victims, attempting to incapacitate them before delivering the final blows. It will also direct any crewmen around to aid in its fight. As a last-ditch effort, it will make the target of its dream of love reunited ability throw itself in the path of danger while the Old True Love makes its escape.
If encountered on the material plane, an Old True Love is significantly harder to strike but much less potent. It will attempt to use its disguise abilities to confuse any possible assailants while it flees. If this doesn’t work, it will simply dismiss its visage of the lost love ability and use its incorporeality to help it escape.
Alive in Dreams (Su): An Old True Love is, in some ways, a being stuck between two worlds; the material plane and a special dream world. In the material plane, the Old True Love exists as an intangible vestige of itself. It can move in and observe the material plane as if it were an ethereal creature, except as noted here. It is incorporeal and has a deflection bonus to AC equal to its Charisma modifier. It is also continually under the effect of the sustained force version of the Telekinesis spell. It's caster level for this effect is equal to its hit dice. It employs this telekinesis almost exclusively to appear as though it is interacting with the material world, opening doors and the like. It is unable to use any abilities other than detect broken hearts, telekinesis, visage of the lost love, and vision of love reunited.
The Old True Love truly lives in the dream world created by its vision of love reunited ability. In this dream world, the Old True Love is fully able to interact with and observe its surroundings without penalty or limit and can use any abilities it possesses. It is no longer incorporeal and loses the deflection bonus to its AC. It also gains a +8 racial bonus on Will saves made to manipulate highly morphic planes.
And Old True Love can enter and leave a dream world at will as a free action, but is subject to all of the limitations of the plane it currently inhabits.
Detect Broken Hearts (Su): An Old True Love is able to detect sadness, grief, and broken hearts. This ability functions in all ways as the Detect Evil spell, except that, instead of alignment, it detects grief, loneliness and similar emotions caused by the absence of a beloved individual. Additionally, if the Old True Love concentrates on an individual for 4 rounds, it perceives an exact image of the person whose absence broke the individual’s heart. The Old True Love can use this ability at will.
Dream of Love Reunited (Su): An Old True Love can create a vision in the mind of a brokenhearted individual, hereafter referred to as the target. The details of the Dream World created by this ability are outlined below.
The Old True Love uses this ability by projecting a vision of the Dream World into a mind of the target and then entering and residing in this Dream World. The One True Love can accomplish this in one of two ways.
The Old True Love must spend one hour in the willing presence of the target disguised as the target’s lost love as described in the detect broken hearts ability. At the end of this time, the target must make a DC 29 Will save, taking a -4 penalty as a result of the Old True Love’s deception. The save DC is Charisma-based. If the Old True Love creates a Dream World this way, it can build the Dream World as it desires within the limits outlined below.
The Old True Love can opportunistically create a Dream World in the mind of a creature reduced to 0 Wisdom by its incorporeal touch attack. If the Old True Love chooses to use this ability, the target must make a DC 29 Will save upon falling unconscious. The save DC is Charisma-based. If the Old True Love creates a dream world this way, it cannot alter the dream world but rather incorporates itself into an already existing (and usually quite troubling) dream.
In either case, if the target fails its save, it enters the dream world of the Old True Love and remains asleep until the dream world is destroyed. The target sleepwalks to a place designated by the Old True Love. A sleepwalking target moves at half speed and is limited to a single move action each round. It is not capable of moving at a higher rate of speed and automatically fails any Dexterity- or Strength-based checks. It can take additional actions only when granted them by magical means.
Once a sleepwalking target has reached its designation, it remains asleep until its natural life ends, it is killed, or it is awakened. The target cannot be awakened by nonmagical means. Targets that entered the dream world via method #1 can make an additional Will save twice per year; on the winter and summer solstices. If they succeed, they awake from the dream. If they fail, they take 1d4 points of Wisdom damage. This Wisdom damage does not heal until the target awakens, at which point all Wisdom damage they have accumulated is completely healed. If the target's Wisdom is been reduced to 0 in this manner, they are not allowed further Will saves to wake up. Targets who entered the dream world via method #2 cannot make these Will saves. While asleep,the target continues to age normally but does not die of hunger or thirst. Killing the target destroys the Dream World but does not kill the Old True Love.
Spell-Like Abilities:
At will – gaseous form, invisibility, silent image (DC 21), detect thoughts (DC 22)
3/day – crushing despair (DC 26), suggestion (23)
1/day – confusion (DC 26), mind fog (DC 27)
Spells: An Old True Love casts arcane spells as a 9th level sorcerer.
Typical sorcerer spells known (8/5/4/3/2, Save DC 20 + spell level [+2 for Enchantment, +1 for Illusion])
0 (6/day) – Resistance, detect magic, dancing lights, ray of frost, ghost sound, touch of fatigue, mage hand, prestidigitation
1st (9/day) – Mage armor, charm person, ventriloquism, ray of enfeeblement, magic missile
2nd (9/day) – Hideous laughter, touch of idiocy, mirror image, ghoul touch
3rd (8/day) – Deep slumber, vampiric touch, major image
4th (8/day) – Dimension door, greater invisibility
Tongues (Su): An Old True Love is constantly under the effect of the Tongues spell, even on the material plane.
Visage of the Lost Love (Su): An Old True Love can use Disguise Self at will. It is not bound by the normal restrictions of this spell concerning size and body type, but it can only take on the form of individuals it saw with its detect broken hearts ability.
Wisdom Damage (Su): While on the material plane, an Old True Love gains an incorporeal touch attack that deals 1d4 points of Wisdom damage. A creature reduced to 0 Wisdom by an Old True Love is rendered unconscious and is drawn into the Old True Love's dream world (see the dream of love reunited ability)
The Dream World
A dream world is an extremely-localized temporary demiplane that is nested within the material plane (hereafter referred to as "the waking world"). A dream world comes into existence when an individual dreams and ceases to exist when the dream ends or the dreamer awakes. Under normal circumstances, dream worlds are only experienced by the dreamer.
Dream worlds are highly changeable planes; each dream world a dreamer creates is different and can change over the course of a dream. Generally, however, a dream world has the following planar characteristics:
Normal Gravity
Erratic Time
Self-Contained Shape - A dream world moves and expands with the dreamer. The dreamer remains roughly at the center of the dream world, which moves and changes as the dreamer moves. The size of the dream world is typically limited to the distance the dreamer can perceive. It might be as small as a single room or have a radius of several miles. If individuals other than the dreamer find their way into a dream world, their movements are limited by the dream world's self-contained shape even though the dreamer's movements are typically not.
Highly Morphic - Dreamers can change the nature of their dream worlds and, except in rare circumstances, do so unconsciously. Others in the dream world can make a Will save (DC varies depending on the dream world, but is usually 25+)
Normal Magic
Bear in mind that these characteristics are only typical and can be changed for a given dream world.
Under normal circumstances, traveling to a dream world is extremely difficult for anyone other than the dreamer. They are extremely localized and only exist for brief amounts of time. Plane Shift and similar spells will allow individuals other than the dreamer to enter a dream world, but they must specify exactly the individual whose dream world they wish to enter and must do so during the brief time window in which it exists. Arrival locations are still random as normal for such spells, within the limits of the dream world.
Traveling to dream worlds differs from conventional planar travel in one important way. When the spell is cast, the spell's targets fall asleep and their consciousnesses travel to the dream world, where they appear with the exact same appearance, equipment, and abilities that they had in the waking world, assuming these abilities function in the dream world.
Dream worlds are confusing by nature, which presents a unique challenge to outsiders. Immediately upon entering the dream world, each individual must succeed on a DC 20 Will save or be unable to remember that they are in a dream world. If an individual takes at least one point of damage (either in the dream world or on the material plane) she can make another Will save. Dreamers are typically not aware that they are in a dream world, but some exceptions to this rule are possible. In such cases, the dreamer must also make a Will save upon entering the dream world to recognize its nature.
Individuals, including dreamers, who are able to do so can Plane Shift or use similar abilities to leave a dream world at any time, provided they are aware that they are in a dream world and can decide to leave. If they do so, their consciousnesses are returned to their bodies and they awake. An individual who uses cast spells or uses abilities with limited uses per day while in a dream world does not expend these abilities upon re-entering the waking world.
A dreamer who is injured or killed normally faces no ramifications in the waking world. Others who enter the dream world, however, are at risk. If such an individual takes damage, she sustains an equal amount of non-lethal damage and is fatigued upon re-entering the waking world. If an individual other than the dreamer is killed in a dream world, she takes 1d3 negative levels upon waking. A successful DC 20 Fortitude save prevents these negative levels from becoming permanent.
The Dream World of the Old True Love
The dream world created by an Old True Love differs from a normal dream world in a few crucial ways.
Under normal circumstances an Old True Love's dream world last until the natural death of the creature's victim. The victim remains asleep for the entire duration. Nothing outside the dream world can wake the victim.
The Old True Love's dream world can be ended, though doing so is difficult. The Old True Love must be killed or convinced to relinquish the victim. If the Old True Love is killed in the waking world, the dream world is destroyed but the victim remains in a dreamless sleep for the remainder of her natural life and cannot be roused. If the Old True Love is killed in the dream world, the victim and any other individuals currently in the dream world awake, destroying the dream world. The same occurs if the Old True Love is convinced to relinquish the victim. If the Old True Love's victim is successfully roused, he or she has limited memory of the dream world and the actions he or she took while under the influence of the Old True Love. The victim is immune to this particular Old True Love's Dream of Love Reunited ability for 24 hours and gains a +2 bonus on saves to resist all future encounters with this ability.
Entering an Old True Love's dream world is also more difficult (except for the victim, of course). Anyone attempting to use Plane Shift or similar abilities to enter the dream world must succeed on an opposed character level check against the Old True Love. The Old True Love uses its hit dice for this check. If they fail, their spell or ability is used and they are unable to enter the dream world.
It is also possible to be brought into an already-established dream world by an Old True Love. One of two circumstances must occur.
The individual must be reduced to 0 Wisdom by the Old True Love's incorporeal touch attack and must subsequently fail a Will save against the Old True Love's dream of love reunited ability.
The individual must voluntarily submit to this ability, at which point the Old True Love can bring her into the dream world as a standard action.