MukkTB
2013-02-15, 05:37 PM
If your goal is to create a world with the most verisimilitude, what stat generation method would you use for basic NPCs?
#1 3d6 in a row 6 times. This stat generation method does not account for inheritance. Furthermore, you will get a higher number of gimps and supermen in a population than seems to be appropriate.
#2 Standard stat array. This doesn't allow for the edge cases. It doesn't allow for any diabled in the population, or anyone who 'rolled' above or below average.
#3 Reverse engineered stats. The banker should have at least enough wisdom to see through obvious scams, and a moderately good intelligence; maybe 13 int 11 wis. If it was lower than that he couldn't reasonably hold that position without something else going on. The guardsman must have a decent strength and a non gimped constitution, ect.
I would like to emphasize that I'm not talking about important NPCs. Those are normally handcrafted. I'm talking about NPCs that are background characters who are suddenly relevant for some reason. How do you deal with them in a way that brings verisimilitude to the setting?
#1 3d6 in a row 6 times. This stat generation method does not account for inheritance. Furthermore, you will get a higher number of gimps and supermen in a population than seems to be appropriate.
#2 Standard stat array. This doesn't allow for the edge cases. It doesn't allow for any diabled in the population, or anyone who 'rolled' above or below average.
#3 Reverse engineered stats. The banker should have at least enough wisdom to see through obvious scams, and a moderately good intelligence; maybe 13 int 11 wis. If it was lower than that he couldn't reasonably hold that position without something else going on. The guardsman must have a decent strength and a non gimped constitution, ect.
I would like to emphasize that I'm not talking about important NPCs. Those are normally handcrafted. I'm talking about NPCs that are background characters who are suddenly relevant for some reason. How do you deal with them in a way that brings verisimilitude to the setting?