Techwarrior
2013-02-16, 01:21 AM
So, I recently was going through my old characters, and found one of my old favorites: a Diviner Wizard named Mikael Valik. He had a severe fondness for the Magic Missile spell, and researched some custom versions of his own. I figured I'd toss em out here, and you guys could take a look at them. Now, I know neither of the 'Long Nines,' as we called them, rival such things as Gate abused with things like Solars in a vacuum, but in a non-abusive manner, I'm wondering how they stack up. I remember them being useful.
Mikael's Meteoric Missiles
Evocation [Force]
Level: Sorceror/Wizard 9
Components: Verbal, Somatic
Casting Time: 1 Standard Action
Range: Medium (100+ 10 ft./level)
Target: 1 creature
Area: 30 ft radius burst
Duration: Instantaneous
Saving Throw: None; Reflex half
Spell Resistance: Yes
This spell creates a barrage of missiles similar to those created by Magic Missile. These missiles unerringly strike a single target, unless the target has total cover or concealment. You create 1 missile per caster level, and each missile deals 1d6+2 points of damage to the target.
After impact, the missiles explode in a dazzling blast of arcane energies. All creatures in the blast (including the original) take damage equal to that dealt by the original missiles and is Dazed for 1 round/10 missiles created. A successful Reflex save reduces this damage by half and negates the Dazed condition.
Unlike other spells similar to Magic Missile, Mikael's Meteoric Missiles batters through Shield, and other spells and effects that block Magic Missiles. Any such spell in the area not only fails to negate the effects of this spell, but is immediately dispelled. A magic item (such as a Brooch of Shielding) ceases to function for 1 minute, but is not disjoined permanently.
Mikael's Momentous Missiles
Evocation [Force]
Level: Sorceror/Wizard 9
Components: Verbal, Somatic
Casting Time: 1 Standard Action
Range: Medium (100+ 10 ft./level)
Target: 1 creature/caster level, no two of which may be more than 5 ft/caster level apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell creates a barrage of missiles similar to those created by Magic Missile. Each missile unerringly strike a single target, unless the target has total cover or concealment. You create 1 missile per caster level, and each missile deals 1d8+4 points of damage to the target. You may target a single creature with as many of these missiles as you would like.
Unlike other spells similar to Magic Missile, Mikael's Momentous Missiles batters through Shield, and other spells and effects that block Magic Missiles. Any such spell in the area not only fails to negate the effects of this spell, but is immediately dispelled. A magic item (such as a Brooch of Shielding) ceases to function for 1 minute, but is not disjoined permanently.
Mikael's Matured Missiles
Evocation [Force]
Level: Sorceror/Wizard 6
Components: Verbal, Somatic
Casting Time: 1 Standard Action
Range: Medium (100+ 10 ft./level)
Target: up to 1 creature/caster level, no two of which may be more than 50 ft apart.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as Magic Missile, except that you create 1 missile per caster level, dealing 1d6+1 per missile.
Mikael's Misguided Missiles
Evocation [Force]
Level: Sorceror/Wizard 3
Components: Verbal
Casting Time: 1 Standard Action
Target: up to 1 creature/2 levels
Area: 5 ft./level burst centered on you.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
When cast, Mikael's Misguided Missiles sends forth missiles of arcane energy, similar to those created by Magic Missile (including being stopped by a Shield spell and similar). These missiles target creatures in the area that you cannot detect in any fashion. You create 1 missile per two caster levels (max 10), and each deals 1d6+1 points of damage. The closest creatures to you are affected first getting hit by 1 missile, until there are either no more creatures that you cannot detect or you run out of missiles. If you still have missiles left, and have hit every creature you cannot detect with a missile, the process repeats until you run out of missiles.
You detect each creature you hit with this spell for the rest of your action, and are considered to have Line of Sight, but not Line of Effect with these creatures until the end of your action.
Note: If you close your eyes, any creatures that you cannot detect by other means (such as Rary's Telepathic Bond) are eligible targets for this spell. However, you are considered Blind against any Attacks of Opportunity made against you while casting this spell.
Mikael's Masochistic Missiles
Evocation [Force]
Level: Sorceror/Wizard 3
Components: Verbal, Somatic
Casting Time: 1 Immediate Action
Range: Long (400 + 40 ft/level)
Target: 1 creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell creates a barrage of missiles similar to those created by Magic Missile, including being stopped by Shield and similar. These missiles unerringly strike a single target that just made a successful melee or ranged attack against you, unless the target has total cover or concealment relative to you. You create 1 missile per caster level (maximum 10), and each missile deals 1d4+1 points of damage to the target.
I get the feeling there were at least two others, but I'd have to look for his actual spellbook as opposed to just the spells he had prepared on the day we went after the BBEG. I think Mikael's Matured Missiles might actually be worth only a 5th level spell, but I might be wrong.
Mikael's Meteoric Missiles
Evocation [Force]
Level: Sorceror/Wizard 9
Components: Verbal, Somatic
Casting Time: 1 Standard Action
Range: Medium (100+ 10 ft./level)
Target: 1 creature
Area: 30 ft radius burst
Duration: Instantaneous
Saving Throw: None; Reflex half
Spell Resistance: Yes
This spell creates a barrage of missiles similar to those created by Magic Missile. These missiles unerringly strike a single target, unless the target has total cover or concealment. You create 1 missile per caster level, and each missile deals 1d6+2 points of damage to the target.
After impact, the missiles explode in a dazzling blast of arcane energies. All creatures in the blast (including the original) take damage equal to that dealt by the original missiles and is Dazed for 1 round/10 missiles created. A successful Reflex save reduces this damage by half and negates the Dazed condition.
Unlike other spells similar to Magic Missile, Mikael's Meteoric Missiles batters through Shield, and other spells and effects that block Magic Missiles. Any such spell in the area not only fails to negate the effects of this spell, but is immediately dispelled. A magic item (such as a Brooch of Shielding) ceases to function for 1 minute, but is not disjoined permanently.
Mikael's Momentous Missiles
Evocation [Force]
Level: Sorceror/Wizard 9
Components: Verbal, Somatic
Casting Time: 1 Standard Action
Range: Medium (100+ 10 ft./level)
Target: 1 creature/caster level, no two of which may be more than 5 ft/caster level apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell creates a barrage of missiles similar to those created by Magic Missile. Each missile unerringly strike a single target, unless the target has total cover or concealment. You create 1 missile per caster level, and each missile deals 1d8+4 points of damage to the target. You may target a single creature with as many of these missiles as you would like.
Unlike other spells similar to Magic Missile, Mikael's Momentous Missiles batters through Shield, and other spells and effects that block Magic Missiles. Any such spell in the area not only fails to negate the effects of this spell, but is immediately dispelled. A magic item (such as a Brooch of Shielding) ceases to function for 1 minute, but is not disjoined permanently.
Mikael's Matured Missiles
Evocation [Force]
Level: Sorceror/Wizard 6
Components: Verbal, Somatic
Casting Time: 1 Standard Action
Range: Medium (100+ 10 ft./level)
Target: up to 1 creature/caster level, no two of which may be more than 50 ft apart.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell functions as Magic Missile, except that you create 1 missile per caster level, dealing 1d6+1 per missile.
Mikael's Misguided Missiles
Evocation [Force]
Level: Sorceror/Wizard 3
Components: Verbal
Casting Time: 1 Standard Action
Target: up to 1 creature/2 levels
Area: 5 ft./level burst centered on you.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
When cast, Mikael's Misguided Missiles sends forth missiles of arcane energy, similar to those created by Magic Missile (including being stopped by a Shield spell and similar). These missiles target creatures in the area that you cannot detect in any fashion. You create 1 missile per two caster levels (max 10), and each deals 1d6+1 points of damage. The closest creatures to you are affected first getting hit by 1 missile, until there are either no more creatures that you cannot detect or you run out of missiles. If you still have missiles left, and have hit every creature you cannot detect with a missile, the process repeats until you run out of missiles.
You detect each creature you hit with this spell for the rest of your action, and are considered to have Line of Sight, but not Line of Effect with these creatures until the end of your action.
Note: If you close your eyes, any creatures that you cannot detect by other means (such as Rary's Telepathic Bond) are eligible targets for this spell. However, you are considered Blind against any Attacks of Opportunity made against you while casting this spell.
Mikael's Masochistic Missiles
Evocation [Force]
Level: Sorceror/Wizard 3
Components: Verbal, Somatic
Casting Time: 1 Immediate Action
Range: Long (400 + 40 ft/level)
Target: 1 creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
This spell creates a barrage of missiles similar to those created by Magic Missile, including being stopped by Shield and similar. These missiles unerringly strike a single target that just made a successful melee or ranged attack against you, unless the target has total cover or concealment relative to you. You create 1 missile per caster level (maximum 10), and each missile deals 1d4+1 points of damage to the target.
I get the feeling there were at least two others, but I'd have to look for his actual spellbook as opposed to just the spells he had prepared on the day we went after the BBEG. I think Mikael's Matured Missiles might actually be worth only a 5th level spell, but I might be wrong.