sepchan
2013-02-16, 09:55 AM
Something I've been wanting to try for a long time is a bipedal Summoner(Synthesist) melee tank. I've toyed around with a few ideas but I never seem to be able to pick something to build towards.
My stats to work with were 10,11,12,16,18,18.
We are allowed to use all PF sources (excluding 3rd party), all 3.5 sources (again no 3rd party and using any PF rewrites/updates/conversion), as well as dragon magazine.
Nothing is explicitly banned (yet), but is subject to DM approval.
We are allowed 2 traits, and a flaw to gain a bonus feat.
I was even allowed to make my own race, so I made my own version of puss in boots from Shrek for humor. The idea being if I ever dismiss or lose my Eidolon suit I will pull the sad eyes trick. lol
Red Panda (11RP Total)
(0RP) Humanoid (Panda)
(0RP) Small Size
(1RP) Specialized -2 Str/Dex/Con and +4 Cha
(-1RP) Slow Speed
(0RP) Standard Languages
(1RP) Low-Light Vision
(3RP) Silver Tongued: Members of this race gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can do so up to three steps up rather than just two.
(2RP) Hypnotic: Members of this race add +1 to the DC for all saving throws against spells or effects they cast that inflict the fascinated condition. Once per day, when a creature rolls a saving throw against such an effect from a member of this race, the member of the race can force that creature to reroll the saving throw and use the second result, even if it is worse.
(5RP) Hypnotic Cuteness: Members of this race gain the following supernatural ability: Creatures within 30 feet of a member of this race that meet its gaze must succeed at a Will saving throw (DC 10 + 1/2 character level + Charisma modifier) or become fascinated for 1 round. This is a mind-affecting charm effect. A target that successfully saves cannot be affected by the user's hypnotic cuteness for 24 hours.
~ Hypnotic Cuteness is just a reworked version of Frightful Gaze (6RP): Members of this race gain the following supernatural ability: Creatures within 30 feet of a member of this race that meet its gaze must succeed at a Will saving throw (DC 10 + the 1/2 user's character level + the user's Charisma modifier) or stand paralyzed in fear for 1 round. This is a mind-affecting fear effect. A target that successfully saves cannot be affected by the user's frightful gaze for 24 hours.
My level 1 build:
Str>8(10-2 racial) - 16 (Eidolon)
Dex>9(11-2 racial) - 12 (Eidolon)
Con>10(12-2 racial) - 13 (Eidolon)
Int>16
Wis>18
Cha>22(18+4 racial)
Trait 1 - Rich Parents (Used to buy a wand of Keep Watch)
Trait 2 - Reactionary for +2 Trait bonus on Initiative (Low Dex)
Flaw - Glory Hound - You suffer a -2 penalty to AC during combat until you drop an opponent. This penalty does not apply if the combat is against a single opponent.
Feat 1 - Extra Evolution - Your eidolon’s evolution pool increases by 1.
Feat 2 - Haven't made a real choice.
Evolutions: Improved Damage Claws(1d4>1D6), Improved Natural Armor, Ability Increase (Str)
For my out of combat roleplaying, I decided to focus on Cha based skills and not sleeping to hide my "cuteness" until the right moment. I also chose a somewhat menacing form for my Eidolon to enhance the effect when my Eidolon finally goes away.
What I'm having a hard time with is deciding what feats to take for a melee build, whether to use natural attacks or manufactured weapons, and whether or not I should take levels of these classes; monk, oracle, or paladin. If I decide to do natural attacks what would be more beneficial, many attacks (because I can) or one big attack with reach/combat reflexes/combat maneuvers (since I gave up pounce)?
Reasons to take a dip:
1 level of Monk offers Wis to AC/CMD, a bonus feat and good saves.
1 level of Oracle offers Cha instead of Dex for calculating AC+Reflex Saves (Lore Mystery - Sidestep Secret Revelation).
2 levels of Paladin offers Cha to saves, Smite Evil, and weapon proficiencies.
I am leaning heavily towards taking the one level dip of Oracle at level 2.
I would definitely appreciate any feedback and suggestions anyone might have.
Thanks in advance.
My stats to work with were 10,11,12,16,18,18.
We are allowed to use all PF sources (excluding 3rd party), all 3.5 sources (again no 3rd party and using any PF rewrites/updates/conversion), as well as dragon magazine.
Nothing is explicitly banned (yet), but is subject to DM approval.
We are allowed 2 traits, and a flaw to gain a bonus feat.
I was even allowed to make my own race, so I made my own version of puss in boots from Shrek for humor. The idea being if I ever dismiss or lose my Eidolon suit I will pull the sad eyes trick. lol
Red Panda (11RP Total)
(0RP) Humanoid (Panda)
(0RP) Small Size
(1RP) Specialized -2 Str/Dex/Con and +4 Cha
(-1RP) Slow Speed
(0RP) Standard Languages
(1RP) Low-Light Vision
(3RP) Silver Tongued: Members of this race gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can do so up to three steps up rather than just two.
(2RP) Hypnotic: Members of this race add +1 to the DC for all saving throws against spells or effects they cast that inflict the fascinated condition. Once per day, when a creature rolls a saving throw against such an effect from a member of this race, the member of the race can force that creature to reroll the saving throw and use the second result, even if it is worse.
(5RP) Hypnotic Cuteness: Members of this race gain the following supernatural ability: Creatures within 30 feet of a member of this race that meet its gaze must succeed at a Will saving throw (DC 10 + 1/2 character level + Charisma modifier) or become fascinated for 1 round. This is a mind-affecting charm effect. A target that successfully saves cannot be affected by the user's hypnotic cuteness for 24 hours.
~ Hypnotic Cuteness is just a reworked version of Frightful Gaze (6RP): Members of this race gain the following supernatural ability: Creatures within 30 feet of a member of this race that meet its gaze must succeed at a Will saving throw (DC 10 + the 1/2 user's character level + the user's Charisma modifier) or stand paralyzed in fear for 1 round. This is a mind-affecting fear effect. A target that successfully saves cannot be affected by the user's frightful gaze for 24 hours.
My level 1 build:
Str>8(10-2 racial) - 16 (Eidolon)
Dex>9(11-2 racial) - 12 (Eidolon)
Con>10(12-2 racial) - 13 (Eidolon)
Int>16
Wis>18
Cha>22(18+4 racial)
Trait 1 - Rich Parents (Used to buy a wand of Keep Watch)
Trait 2 - Reactionary for +2 Trait bonus on Initiative (Low Dex)
Flaw - Glory Hound - You suffer a -2 penalty to AC during combat until you drop an opponent. This penalty does not apply if the combat is against a single opponent.
Feat 1 - Extra Evolution - Your eidolon’s evolution pool increases by 1.
Feat 2 - Haven't made a real choice.
Evolutions: Improved Damage Claws(1d4>1D6), Improved Natural Armor, Ability Increase (Str)
For my out of combat roleplaying, I decided to focus on Cha based skills and not sleeping to hide my "cuteness" until the right moment. I also chose a somewhat menacing form for my Eidolon to enhance the effect when my Eidolon finally goes away.
What I'm having a hard time with is deciding what feats to take for a melee build, whether to use natural attacks or manufactured weapons, and whether or not I should take levels of these classes; monk, oracle, or paladin. If I decide to do natural attacks what would be more beneficial, many attacks (because I can) or one big attack with reach/combat reflexes/combat maneuvers (since I gave up pounce)?
Reasons to take a dip:
1 level of Monk offers Wis to AC/CMD, a bonus feat and good saves.
1 level of Oracle offers Cha instead of Dex for calculating AC+Reflex Saves (Lore Mystery - Sidestep Secret Revelation).
2 levels of Paladin offers Cha to saves, Smite Evil, and weapon proficiencies.
I am leaning heavily towards taking the one level dip of Oracle at level 2.
I would definitely appreciate any feedback and suggestions anyone might have.
Thanks in advance.