ahenobarbi
2013-02-16, 03:24 PM
I want to help one of my fellow players with improving his character. parameters of request:
I should keep things simple. So no casting (like Runescattered berserker) or full martial adetps.
Keep existing class levels and feats
No psionics.
Having high to-hit and damage is a priority (but let's not make the numbers too high to avoid ban-hammer from DM).
The character is orc-hater.
We play in Faerun.
No more base classes (XP penalties for multi classing =_=).
What I know about his character (I didn't have time to get everything):
Half-Orc Fighter 5/ Barbarian 1/ Wereboar (+2 LA, no RHD) / One unchosen level
Str 16
Dex 14
Con 14
Int 14
Wis 13
Cha 8
Known feats: Monkey Grip, Weapon Focus (Mace!), Weapon Specialization (Mace...), Power Attack
Known equipment: Adamantine Mace +1, Mithral Fullplate (with spikes and potion-chamber (automatically feeds you a potion on critical hit)), metal heavy shield, masterwork potion belt, about 20 cure potions (home brewed: they heal (1d8 + 1) HP for every 50 gp you paid). At least 5000 unspent gp, probably more.
Switching to hybrid form gives him +4 Str, +8 Con. He can also rage 1/day for +4 Str, +4 Con. We didn't buff him much (usually just haste at beginning of a fight).
His numbers are somewhat lacking:
HP: 75 (117 while raging in hybrid form with haste)
AC: 24
To-hit: +17 (7 (BaB) + 7 (Str) + 1 (Mace) +1 (Weapon Focus) +1 (haste))
Damage: 2d6 + 9 ( 2d6 + 2 (Weapon Specialization) + 7 (Str))
Current plan is:
Keep were boar.
Try to replace one-handed oversized heavy mace with two-handed oversized war mace to boost base weapon damage to 3d6.
Buff: Greater Mighty Wallop (6d6 base damge), Greater Magic Weapon (+1 to hit and damage), Create Magic Tatoo ( +2 (competence) to-hit).
Check equipment... I have no idea what he did with all the money he should have. I think he could get:
Items buffing Str and Con.
Armbands of Might (MiC, 4100gp). Basically he will have to power attack for at least +2 so +4 damage (with two-hand weapon).
Now I have no idea what class / feat to recommend.
Original idea:
Cure lycanthropy. +4 Str, +8 Con, +2 Wis are not worth 2 class levels. This will give 3 levels to play with.
Get DM and player to change some feats to Cleave, Destructive Rage and Intimidating Rage.
Add 3 levels of Frenzied Berserker.
Cast mighty wallop on the mace. This will increase base damage to 4d6.
Cast Create Magic Tatoo (SpC) on him to give +2 (competence) to-hit bonus.
Get Martial Study as 9th level feat (help picking maneuver will be greately appreciated).
I think it would fit thematically with the character (he acts kind of like he had frenzy anyways). It's simple for the player. It gives him big numbers. I think I can deal with negative consequences of Frenzied Berserker (i.e. party-killing).
I'm sure someone here has a better idea so please help me help my team mate :smallsmile:
I should keep things simple. So no casting (like Runescattered berserker) or full martial adetps.
Keep existing class levels and feats
No psionics.
Having high to-hit and damage is a priority (but let's not make the numbers too high to avoid ban-hammer from DM).
The character is orc-hater.
We play in Faerun.
No more base classes (XP penalties for multi classing =_=).
What I know about his character (I didn't have time to get everything):
Half-Orc Fighter 5/ Barbarian 1/ Wereboar (+2 LA, no RHD) / One unchosen level
Str 16
Dex 14
Con 14
Int 14
Wis 13
Cha 8
Known feats: Monkey Grip, Weapon Focus (Mace!), Weapon Specialization (Mace...), Power Attack
Known equipment: Adamantine Mace +1, Mithral Fullplate (with spikes and potion-chamber (automatically feeds you a potion on critical hit)), metal heavy shield, masterwork potion belt, about 20 cure potions (home brewed: they heal (1d8 + 1) HP for every 50 gp you paid). At least 5000 unspent gp, probably more.
Switching to hybrid form gives him +4 Str, +8 Con. He can also rage 1/day for +4 Str, +4 Con. We didn't buff him much (usually just haste at beginning of a fight).
His numbers are somewhat lacking:
HP: 75 (117 while raging in hybrid form with haste)
AC: 24
To-hit: +17 (7 (BaB) + 7 (Str) + 1 (Mace) +1 (Weapon Focus) +1 (haste))
Damage: 2d6 + 9 ( 2d6 + 2 (Weapon Specialization) + 7 (Str))
Current plan is:
Keep were boar.
Try to replace one-handed oversized heavy mace with two-handed oversized war mace to boost base weapon damage to 3d6.
Buff: Greater Mighty Wallop (6d6 base damge), Greater Magic Weapon (+1 to hit and damage), Create Magic Tatoo ( +2 (competence) to-hit).
Check equipment... I have no idea what he did with all the money he should have. I think he could get:
Items buffing Str and Con.
Armbands of Might (MiC, 4100gp). Basically he will have to power attack for at least +2 so +4 damage (with two-hand weapon).
Now I have no idea what class / feat to recommend.
Original idea:
Cure lycanthropy. +4 Str, +8 Con, +2 Wis are not worth 2 class levels. This will give 3 levels to play with.
Get DM and player to change some feats to Cleave, Destructive Rage and Intimidating Rage.
Add 3 levels of Frenzied Berserker.
Cast mighty wallop on the mace. This will increase base damage to 4d6.
Cast Create Magic Tatoo (SpC) on him to give +2 (competence) to-hit bonus.
Get Martial Study as 9th level feat (help picking maneuver will be greately appreciated).
I think it would fit thematically with the character (he acts kind of like he had frenzy anyways). It's simple for the player. It gives him big numbers. I think I can deal with negative consequences of Frenzied Berserker (i.e. party-killing).
I'm sure someone here has a better idea so please help me help my team mate :smallsmile: