Toy Killer
2013-02-18, 08:10 AM
To distinguish Devils/Demons and outsiders from natural forces, I'm allowing them to use Manuvers and stances. In essence, I'm refluffing humans and other races and the like to make evil outsiders. Thing is, I've got a fairly low op group and I've never used ToB before. I don't want to make a E6 Swordsage that will cripple the party without breaking a sweat or a crusader that won't freakin' die until the party uses up all their resources.
So I want to ask the playgrounders to provide me some sample level 6 builds that I should go off of.
There are four devil lords in my game that the encounters will liege themselves too, and I've divided out which get what styles of combat predominately. I understand that it'd be nearly impossible (If not flat out impossible) to give them maneuvers from one or two styles exclusively, but I want to keep the theme so players have a general idea of what to expect.
ASIDE: Desert wind will still deal fire damage standard, however, Karynes followers will be able to make it acid damage instead.
The Devil Lords
Aesthline (Lloth with a healthy mixing of the Third Reich)
=+=White Raven, Diamond Mind
Magnys (The Machine from Virus, or from the Matrix)
=+= Devoted Spirit, Iron Heart, Stone Dragon
Karynes (Ravens and death, rot and disease)
=+= Desert Wind, Shadow Hand
Bhor (Cruel tactician Druid of spite)
=+= Setting Sun, Tiger Claw
Please present them with a standard Elite Array (15, 14, 13, 12, 10, 8), they may have the maneuvers of a ToB class added to core class, just specify which class they are getting their maneuvers from. (For example, A barbarian with Crusader maneuvers and stances would be Barbarian//Crusader). No Magic items, the magic in this campaign is controlled to keep tension high.
something like this format:
Minor Devil Of Magnys (Dwarf Monk 6//Swordsage)
---------------
Str 12, Dex 13, Con 17, Int 8, Wis 10, Chr 6
Feats:Power Attack[1], Unarmed Strike[b], Improved Grapple[b], Improved Trip[b], Skill Focus (Basket weaving)[3], Leap Attack[6]
-
Skills: Jump 9, Tumble 9, Craft[basket weaving] 9
-
Equipment:
-
Spells known/prepared: N/A
-
Manuevers Known: 11
Charging Minotaur
Stone Bones
Mountain Hammer
Stone Vice
Stone Dragon Fury
Bone Crusher
Mighty Throw
Blistering Flourish
Clever Positioning
Fiery Riposte
Wind Stride
Stances Known:3
Sure Foot Stance
Roots of the Mountain
Crushing Weight of the Mountain
So I want to ask the playgrounders to provide me some sample level 6 builds that I should go off of.
There are four devil lords in my game that the encounters will liege themselves too, and I've divided out which get what styles of combat predominately. I understand that it'd be nearly impossible (If not flat out impossible) to give them maneuvers from one or two styles exclusively, but I want to keep the theme so players have a general idea of what to expect.
ASIDE: Desert wind will still deal fire damage standard, however, Karynes followers will be able to make it acid damage instead.
The Devil Lords
Aesthline (Lloth with a healthy mixing of the Third Reich)
=+=White Raven, Diamond Mind
Magnys (The Machine from Virus, or from the Matrix)
=+= Devoted Spirit, Iron Heart, Stone Dragon
Karynes (Ravens and death, rot and disease)
=+= Desert Wind, Shadow Hand
Bhor (Cruel tactician Druid of spite)
=+= Setting Sun, Tiger Claw
Please present them with a standard Elite Array (15, 14, 13, 12, 10, 8), they may have the maneuvers of a ToB class added to core class, just specify which class they are getting their maneuvers from. (For example, A barbarian with Crusader maneuvers and stances would be Barbarian//Crusader). No Magic items, the magic in this campaign is controlled to keep tension high.
something like this format:
Minor Devil Of Magnys (Dwarf Monk 6//Swordsage)
---------------
Str 12, Dex 13, Con 17, Int 8, Wis 10, Chr 6
Feats:Power Attack[1], Unarmed Strike[b], Improved Grapple[b], Improved Trip[b], Skill Focus (Basket weaving)[3], Leap Attack[6]
-
Skills: Jump 9, Tumble 9, Craft[basket weaving] 9
-
Equipment:
-
Spells known/prepared: N/A
-
Manuevers Known: 11
Charging Minotaur
Stone Bones
Mountain Hammer
Stone Vice
Stone Dragon Fury
Bone Crusher
Mighty Throw
Blistering Flourish
Clever Positioning
Fiery Riposte
Wind Stride
Stances Known:3
Sure Foot Stance
Roots of the Mountain
Crushing Weight of the Mountain