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Jormengand
2013-02-18, 10:11 AM
"Why have one when you can have two, you ask? A just question... but why have two... when you can have THREE?"

Requirements:
Must be capable of casting second level arcane spells.
Must be capable of casting second level divine spells.
Must be capable of manifesting second level psionic powers.

Hit Die: D6
Class skills: Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (psionics) (Int) Sense Motive (Wis), and Spellcraft (Int).
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Intellect, Discretion and Force; Perseverence, Agility and Willpower; Combined spells|+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class/+1 level of existing manifesting class.
2nd|
+1|
+0|
+0|
+3|Class Ability|+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class/+1 level of existing manifesting class.
3rd|
+1|
+1|
+1|
+3|I, You and They|+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class/+1 level of existing manifesting class.
4th|
+2|
+1|
+1|
+4|Class Ability|+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class/+1 level of existing manifesting class.
5th|
+2|
+1|
+1|
+4|Class Ability|+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class/+1 level of existing manifesting class.
6th|
+3|
+2|
+2|
+5|Class Ability|+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class/+1 level of existing manifesting class.
7th|
+3|
+2|
+2|
+5|Class Ability|+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class/+1 level of existing manifesting class.
8th|
+4|
+2|
+2|
+6|Class Ability|+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class/+1 level of existing manifesting class.
9th|
+4|
+3|
+3|
+6|Class Ability|+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class/+1 level of existing manifesting class.
10th|
+5|
+3|
+3|
+7|Class Ability|+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class/+1 level of existing manifesting class.[/table]

Weapon and armour proficiency: The Trinity Mage gains no proficiency in weapons or armour.

Intellect, Discretion and Force (Su): Whenever the Trinity Mage's Wisdom, Intelligence or Charisma is required for the purposes of a spell or psionic power - usually to determine maximum spell levels or spell save DCs, but also for bonus spells or psi points - the highest of the three is used. For example, a Trinity Mage with levels in sorcerer can use intelligence or wisdom in place of charisma, if they are higher.

Perseverence, Agility and Willpower (Su): The Trinity Mage may use his primary casting ability score (Determined through the rules of Intellect, Discretion and Force) to determine the values of any or all of his Fortitude, Reflex and Will saves as though it were his Con, Dex and/or Wis modifier.

Combined Spells (Su): A Trinity Mage can prepare and cast spells from one of his spellcasting classes using the available slots from any of his other spellcasting classes. Spells prepared or cast in this way take up a slot one level higher than they originally occupied. This ability cannot be used to cast a spell at a lower level if that spell exists on both spell lists. At 1st level, a Trinity Mage can prepare 1st-level spells from one of his spellcasting classes using the 2nd-level slots of the other spellcasting class. Every two levels thereafter, the level of spells that can be cast in this way increases by one, to a maximum of 5th-level spells at 9th level (these spells would take up 6th-level spell slots). The components of these spells do not change, but they otherwise follow the rules for the spellcasting class used to cast the spell.

Spontaneous spellcasters can only select spells that they have prepared that day using non-spontaneous classes for this ability, even if the spells have already been cast. For example, a Cleric/Sorcerer/Trinity Mage can use this ability to spontaneously cast a bless spell using a 2nd-level Sorcerer spell slot, if the character had a prepared bless spell using a 1st-level Cleric spell slot, even if that spell had already been cast that day.

I, You and They (Su): From third level, the Trinity Mage may use an arcane spell, divine spell and psionic power as a single full-round action. However, one must be targetted at himself, one at an allied target and one at an enemy target - the spell or power targetted at the enemy must be one which deals damage or applies a negative effect, while the one targetted at the ally must be beneficial to them.

nonsi
2013-02-18, 10:41 AM
Pointless.

Delaying one's access to spell levels by no less than 6 levels means that you're way way below the power curve.

Sure, you can do a lot of things, but most of them don't matter.
And when you finally obtain the big guns, 7 level behind in the epic realm of existence, everyone else now carries far bigger guns.

So there's practically no step where this is actually worth while.

Amechra
2013-02-18, 11:34 AM
Depends on whether you allow early entry; I'm pretty sure there are methods of getting into this at something like 4th level.

JoshuaZ
2013-02-18, 01:33 PM
Depends on whether you allow early entry; I'm pretty sure there are methods of getting into this at something like 4th level.

In which case it is broken. As is, without cheese it will be a step down in most circumstances and with even mild cheese becomes extremely strong.

The solution I'd envision for this is to change the entry requirements, so that one needs 2nd level casting in 2 of the three, but only first level in the third, and have a requirement of 8 ranks in either knowledge(religion), knowledge(arcana) or knowledge(psionics), which will prevent early entry.

Jormengand
2013-02-19, 03:42 PM
Pointless.

Delaying one's access to spell levels by no less than 6 levels means that you're way way below the power curve.

Sure, you can do a lot of things, but most of them don't matter.
And when you finally obtain the big guns, 7 level behind in the epic realm of existence, everyone else now carries far bigger guns.

So there's practically no step where this is actually worth while.

Perhaps the step where you can use one arcane, one divine and one psionic ability in the same round? I'm trying to make the class features worth the caster level reduction.

Grod_The_Giant
2013-02-19, 03:50 PM
Pointless.

Delaying one's access to spell levels by no less than 6 levels means that you're way way below the power curve.

Sure, you can do a lot of things, but most of them don't matter.
And when you finally obtain the big guns, 7 level behind in the epic realm of existence, everyone else now carries far bigger guns.

So there's practically no step where this is actually worth while.

This is something of an overreaction, but having to dip 6 levels into other classes does put you somewhat behind. Perhaps this class could offer a rapid or immediate boost to bring your caster level up to your total HD, rather than requiring everyone to take a bunch of practiced spellcaster feats.

On the other hand, more spell slots than god, access to pretty much every spell in the game, if three levels behind, still SAD... it's no slouch, either. Boost the missing caster levels (not spell levels) and you should be pretty solid.

(It's worth the missing spell levels, methinks, at least in a not-overly-high-op game. Being 6 CL down, though... kind of harsh,and it does make it a lot harder to contribute)

Southern Cross
2013-02-22, 09:07 PM
Actually, Practiced Spellcaster only adds a maximum of +4 to the character's casting level, so the Trinity Mage will have a caster level of 17 when completing the prestige class, even with Practised Spellcaster.