Chainsaw Hobbit
2013-02-18, 02:24 PM
Inspired by This Article (http://saurondor.blogspot.ca/2013/01/d-needs-entirely-new-set-of-rules.html).
Until a good name can be found, this project will be referred to as FHG (Fantasy Heartbreaker Game). When I come up with something better, I will do a find-and-replace and change it.
Inspired by This Article.
Until a good name can be found, this project will be referred to as FHG (Fantasy Heartbreaker Game). When I come up with something better, I will do a find-and-replace and change it.
FHG is my attempt to take the premise and fundamental aspects of Dungeons & Dragons, and rebuild them from the ground up, creating a better and more flexible game. A “distillation”, if you will. It is a work in progress, incomplete and full of bugs. It is my hope that you will help me make it into something great.
FHG tries to accomplish the following ...
A smooth learning curve, fast play, and easy preparation for players and Game Masters.
A high level of internal consistency.
Enough flexibility to work with any genre of fantasy (that involves people stabbing one another), and to be as simple or detailed as the group wants.
A sense of wonder, creativity, and fun.
Gameplay that feels like a conversation, and is truly collaborative.
Incorporation of “the three pillars” wherever possible. Three classes, three groups of skills, ect.
Currently, I have over 3,000 words written, and an almost complete framework.
https://docs.google.com/document/d/1amjGPx_9yn32dwGr2SzqQ_8YoO7SygIi_mYNUd9n4ds/edit#
Until a good name can be found, this project will be referred to as FHG (Fantasy Heartbreaker Game). When I come up with something better, I will do a find-and-replace and change it.
Inspired by This Article.
Until a good name can be found, this project will be referred to as FHG (Fantasy Heartbreaker Game). When I come up with something better, I will do a find-and-replace and change it.
FHG is my attempt to take the premise and fundamental aspects of Dungeons & Dragons, and rebuild them from the ground up, creating a better and more flexible game. A “distillation”, if you will. It is a work in progress, incomplete and full of bugs. It is my hope that you will help me make it into something great.
FHG tries to accomplish the following ...
A smooth learning curve, fast play, and easy preparation for players and Game Masters.
A high level of internal consistency.
Enough flexibility to work with any genre of fantasy (that involves people stabbing one another), and to be as simple or detailed as the group wants.
A sense of wonder, creativity, and fun.
Gameplay that feels like a conversation, and is truly collaborative.
Incorporation of “the three pillars” wherever possible. Three classes, three groups of skills, ect.
Currently, I have over 3,000 words written, and an almost complete framework.
https://docs.google.com/document/d/1amjGPx_9yn32dwGr2SzqQ_8YoO7SygIi_mYNUd9n4ds/edit#