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View Full Version : [Pathfinder] Bard Archetype: Warchanter (PEACH)



Daemakon
2013-02-18, 04:04 PM
Hey guys long time lurker, first time poster. Looking for some feedback on my first draft of my custom bard archetype. It is a more aggressive style of bard who leads from the front. Of course seeing as it is a first draft comments are always welcome, and hopefully it isn't too crazy. I was inspired by the arcane duelist to create an archetype that changes quite a bit of the normal class features.

Warchanter
An inspiring commander and a master of battle tactics, the Warchanter leads his allies to victory and glory.

Lead by Example
Warchanters must select one combat style to pursue between two-handed weapon, two-weapon combat, and weapon and shield. The warchanter's expertise manifests in the form of bonus feats at 1st, 5th, 11th, and 17th level. He can choose feats from his selected style, even if he does not have the normal prerequisites. One it is selected the combat style may not be changed. A warchanter may use the hand holding a weapon of his chosen style for somatic components.

This ability replaces bardic knowledge and lore master.


Two-Handed Weapon
If the warchanter selects two-handed weapon style, he can choose from the following list whenever he gains a combat style feat:

Cleave, Power Attack, Pushing Assault, and Shield of Swings.
At 11th level, he adds Furious Focus and Great Cleave to the list.
At 17th level, he adds Dreadful Carnage and Improved Sunder to the list.


Two-Weapon Combat
If the warchanter selects two-weapon combat style, he can choose from the following list whenever he gains a combat style feat:

Double Slice, Improved Shield Bash, Quick Draw, and Two-Weapon Fighting.
At 11th level, he adds Improved Two-Weapon Fighting and Two-Weapon Defense to the list.
At 17th level, he adds Greater Two-Weapon Fighting and Two-Weapon Rend to the list.

Weapon and Shield
If the warchanter selects weapon and shield style, he can choose from the following list whenever he gains a combat style feat:

Improved Shield Bash, Shield Focus, Shield Slam and Two-Weapon Fighting.
At 11th level, he adds Saving Shield and Shield Master to the list.
At 17th level, he adds Bashing Finish and Greater Shield Focus to the list.


Bardic Performance
An warchanter gains the following types of bardic performance:


Rallying Cry (Su): At 1st level, a warchanter can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard’s Intimidate check. Rallying cry does not work on effects that don’t allow saves. This is a mind-affecting ability that uses audible components.

This performance replaces countersong.

Battle Shout
Starting at 2nd level a warchanter gains the ability to better lead those around him by issuing quick orders in the form of a Battle Shout. Issuing a shout does not interrupt a bardic performance and takes one or more uses of shouts available to him that day. A warchanter gets 2 uses of battle shout per day at level 2 and gains an additional 1 per day every level.

This ability replaces versatile performance and well-versed.


Battleline Shift: At 2nd level, a warchanter can use a shout to manouver his allies in combat. As an immediate action an ally within 30ft. can take a 5-foot step that does not provoke an attack of opportunity when they are missed by an enemy attack or if they are adjacent to an enemy that the warchanter has hit with a melee attack.

Howling Strike: At 6th level, a warchanter may spend two uses of battle shout to attack his enemy with a devastating blow. As a swift action the warchanter adds his Cha bonus to his attack rolls and adds his bard level to all damage rolls made against enemies for this round.

Ironskin Chant: At 10th level, a warchanter may spend two uses of battle shout to inspire his allies to shrug off some of their injuries. As a swift action the warchanter give all allies within 30ft. (including himself) a damage reduction of 5/- until the start of his next turn.

Clarion Call: At 14th level, a warchanter may spend three uses of battle shout to invigorate his allies with courage from his actions. As an immediate action after you reduce an opponent to 0 or fewer hit points each ally who is within 60ft. and can see and hear you may make one melee attack at their highest attack bonus or take a single move action.

Shout of the Last Stand: Once per day at 18th level, a warchanter may spend 3 uses of battle shout to lift the spirits of his allies for one last try at victory while making his foes hesitate to advance. Each ally within 60ft. gains 2 hit points per level plus the warchanter's Cha bonus, and until the end of his next turn all enemies within 60ft. move as if through difficult terrain.

Arcane Armor (Ex)
At 10th level, a warchanter gains Medium Armor Proficiency and can cast bard spells in medium armor with no chance of arcane spell failure.

This ability replaces jack of all trades.