Thurbane
2013-02-19, 12:42 AM
As seen here:
http://www.wizards.com/default.asp?x=dnd/dd/20060721a
Just curious what people think about his redesign? Most agree the Ogre Mage (http://www.d20srd.org/srd/monsters/ogreMage.htm) as written in the SRD suffers from being over CRd and having special abilities that are a bit odd in combination.
I think the stat block is a little weird though. Apart form obvious typos like listing longbow as a melee attack, the thing that confuses me is it's AC. It doesn't give a breakdown, and lists in equipment +4 chain shirt (in italics, indicating a magic item).
What should it's AC actually be?
I really like the Ogre Mage as a monster, and I'm wondering if this is a better version.
Cheers - T
OGRE MAGE CR 5
Large Giant
Init +6; Senses darkvision 90 ft., low-light vision; Listen +9, Spot +9
Languages Giant, Common
AC 22, touch 11, flat-footed 20
hp 39 (6 HD); fast healing 5
Fort +7, Ref +4, Will +4
Speed 40 ft. (8 squares), fly 40 ft. (good)
Melee greatsword +9 (3d6+7/19–20); or
Melee longbow +5 (2d6/x3)
Space 10 ft.; Reach 10 ft.
Base Atk +4; Grp +13
Atk Options sneak attack 2d6
Spell-Like Abilities (CL 6th):
3/day— invisibility;
1/day—lightning bolt (DC 16), gaseous form, swift invisibility (Spell Compendium page 125).
Abilities Str 21, Dex 14, Con 15, Int 14, Wis 14, Cha 17
SQ deceptive veil
Feats Combat Reflexes, Improved Initiative, Weapon Focus (greatsword)
Skills Concentration +10, Disguise +10, Intimidate +10, Listen +9, Spot +9
Possessions greatsword, composite longbow, +4 chain shirt
Deceptive Veil (Su): As per the spell disguise self, save that the ogre mage can appear to be up to one size smaller.
Flight (Su): An ogre mage can cease or resume flight as a free action. While using gaseous form it can fly at its normal speed and has perfect maneuverability.
Sneak Attack: As the rogue ability from the Player's Handbook.
http://www.wizards.com/default.asp?x=dnd/dd/20060721a
Just curious what people think about his redesign? Most agree the Ogre Mage (http://www.d20srd.org/srd/monsters/ogreMage.htm) as written in the SRD suffers from being over CRd and having special abilities that are a bit odd in combination.
I think the stat block is a little weird though. Apart form obvious typos like listing longbow as a melee attack, the thing that confuses me is it's AC. It doesn't give a breakdown, and lists in equipment +4 chain shirt (in italics, indicating a magic item).
What should it's AC actually be?
I really like the Ogre Mage as a monster, and I'm wondering if this is a better version.
Cheers - T
OGRE MAGE CR 5
Large Giant
Init +6; Senses darkvision 90 ft., low-light vision; Listen +9, Spot +9
Languages Giant, Common
AC 22, touch 11, flat-footed 20
hp 39 (6 HD); fast healing 5
Fort +7, Ref +4, Will +4
Speed 40 ft. (8 squares), fly 40 ft. (good)
Melee greatsword +9 (3d6+7/19–20); or
Melee longbow +5 (2d6/x3)
Space 10 ft.; Reach 10 ft.
Base Atk +4; Grp +13
Atk Options sneak attack 2d6
Spell-Like Abilities (CL 6th):
3/day— invisibility;
1/day—lightning bolt (DC 16), gaseous form, swift invisibility (Spell Compendium page 125).
Abilities Str 21, Dex 14, Con 15, Int 14, Wis 14, Cha 17
SQ deceptive veil
Feats Combat Reflexes, Improved Initiative, Weapon Focus (greatsword)
Skills Concentration +10, Disguise +10, Intimidate +10, Listen +9, Spot +9
Possessions greatsword, composite longbow, +4 chain shirt
Deceptive Veil (Su): As per the spell disguise self, save that the ogre mage can appear to be up to one size smaller.
Flight (Su): An ogre mage can cease or resume flight as a free action. While using gaseous form it can fly at its normal speed and has perfect maneuverability.
Sneak Attack: As the rogue ability from the Player's Handbook.