Ellrin
2013-02-19, 09:14 PM
Before we get started: the campaign is Pathfinder, but the DM is allowing the use of 3.5 PrCs and feats.
I've dipped in the class a few times before, but I've never just done a full-on wizard. I was thinking of doing a horimyo (http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/rite-publishing---wizard-archetypes/horimyo) 5/incantatrix 10, though I'm considering taking horimyo to 8 in order to grab the animal companion tattoo and increase my school specialization powers (I'm taking the void school, probably fire opposed).
The character is a CG tiefling (12/18/14/20/16/6).
I'll probably take the fiendish sprinter (maybe vestigial wings) and soul seer alternate racial traits.
I'll be using the favored class bonus to increase my daily uses of my reveal weakness ability.
For skills, I'll be be focusing primarily on Craft (Tattoo), Knowledge (Arcana), Knowledge (The Planes), Sense Motive, and Spellcraft. Not entirely sure what else just yet.
For traits... well, magical lineage is of course attractive, but I'd prefer to use these to help reflect fluff, and I don't know the Pathfinder spell list well enough to just choose one spell that early in the build.
With the Craft Spell Tattoo (http://www.d20pfsrd.com/feats/3rd-party-feats/rite-publishing/item-creation-feats---3rd-party---rite-publishing/craft-spell-tattoo-item-creation) and Craft Wondrous Tattoo (http://www.d20pfsrd.com/feats/3rd-party-feats/rite-publishing/item-creation-feats---3rd-party---rite-publishing/craft-wondrous-tattoo-item-creation) bonus feats from horimyo, I have a decent crafting base, essentially giving me slightly more expensive scrolls and wondrous items that can't be stolen, don't need to be retrieved to be used, and are difficult to destroy; and are significantly faster to create than traditional magical items (1 hour per DC (I guess of the spellcraft check?) rather than 8 hours per 1000gp). With the metamagic focus of Incantatrix and general utility of metamagic rods, I'm almost certainly going to take Craft Rod to supplement my craftiness.
{table=head]Character Level | Class Level | Feat
1 | Horimyo 1 | Arcane Manipulation, Craft Spell Tattoo
3 | Horimyo 3 | Craft Wand
5 | Horimyo 5 | Craft Wondrous Tattoo, Iron Will
7 | Horimyo 7 | Reach Spell
8 | Incantatrix 1 | Invisible Spell
9 | Horimyo 8 | Residual Magic
11 | Incantatrix 3 | Craft Rod
12 | Incantatrix 4 | Quicken Spell
13 | Horimyo 9 | Opposition Research (Enchantment)
15 | Incantatrix 6 | Spell Mastery
16 | Incantatrix 7 | Easy Metamagic (Quicken Spell)
17 | Incantatrix 8 | Uncanny Forethought
19 | Incantatrix 10 | Craft Contingent Spell, Metamagic?[/table]
I'm feeling pretty good about the feats I've selected so far; for the Incantatrix's last metamagic feat slot, however, I'm considering dazing spell, persistant spell (PF), chain spell, persistant spell (3.5), sculpt spell, and split ray.
So I need some suggestions on what metamagic would be good for what roles. And if I don't go Horimyo 10, I could use some suggestions for other PrCs to fill the remaining 2 to 5 levels.
I've dipped in the class a few times before, but I've never just done a full-on wizard. I was thinking of doing a horimyo (http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/rite-publishing---wizard-archetypes/horimyo) 5/incantatrix 10, though I'm considering taking horimyo to 8 in order to grab the animal companion tattoo and increase my school specialization powers (I'm taking the void school, probably fire opposed).
The character is a CG tiefling (12/18/14/20/16/6).
I'll probably take the fiendish sprinter (maybe vestigial wings) and soul seer alternate racial traits.
I'll be using the favored class bonus to increase my daily uses of my reveal weakness ability.
For skills, I'll be be focusing primarily on Craft (Tattoo), Knowledge (Arcana), Knowledge (The Planes), Sense Motive, and Spellcraft. Not entirely sure what else just yet.
For traits... well, magical lineage is of course attractive, but I'd prefer to use these to help reflect fluff, and I don't know the Pathfinder spell list well enough to just choose one spell that early in the build.
With the Craft Spell Tattoo (http://www.d20pfsrd.com/feats/3rd-party-feats/rite-publishing/item-creation-feats---3rd-party---rite-publishing/craft-spell-tattoo-item-creation) and Craft Wondrous Tattoo (http://www.d20pfsrd.com/feats/3rd-party-feats/rite-publishing/item-creation-feats---3rd-party---rite-publishing/craft-wondrous-tattoo-item-creation) bonus feats from horimyo, I have a decent crafting base, essentially giving me slightly more expensive scrolls and wondrous items that can't be stolen, don't need to be retrieved to be used, and are difficult to destroy; and are significantly faster to create than traditional magical items (1 hour per DC (I guess of the spellcraft check?) rather than 8 hours per 1000gp). With the metamagic focus of Incantatrix and general utility of metamagic rods, I'm almost certainly going to take Craft Rod to supplement my craftiness.
{table=head]Character Level | Class Level | Feat
1 | Horimyo 1 | Arcane Manipulation, Craft Spell Tattoo
3 | Horimyo 3 | Craft Wand
5 | Horimyo 5 | Craft Wondrous Tattoo, Iron Will
7 | Horimyo 7 | Reach Spell
8 | Incantatrix 1 | Invisible Spell
9 | Horimyo 8 | Residual Magic
11 | Incantatrix 3 | Craft Rod
12 | Incantatrix 4 | Quicken Spell
13 | Horimyo 9 | Opposition Research (Enchantment)
15 | Incantatrix 6 | Spell Mastery
16 | Incantatrix 7 | Easy Metamagic (Quicken Spell)
17 | Incantatrix 8 | Uncanny Forethought
19 | Incantatrix 10 | Craft Contingent Spell, Metamagic?[/table]
I'm feeling pretty good about the feats I've selected so far; for the Incantatrix's last metamagic feat slot, however, I'm considering dazing spell, persistant spell (PF), chain spell, persistant spell (3.5), sculpt spell, and split ray.
So I need some suggestions on what metamagic would be good for what roles. And if I don't go Horimyo 10, I could use some suggestions for other PrCs to fill the remaining 2 to 5 levels.